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The Official Fighting Games Topic - Page 116

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New Updated Fighting Game Thread
myrmidon2537
Profile Blog Joined August 2007
Philippines2188 Posts
February 11 2009 14:00 GMT
#2301
I used to have some old 3v3s commentated upon by rockefeller. But I can't find them T_T Included Victoly, Pyro, Arlieth, HungB, EdMa.. etc.

Maybe its still out there, Rockefeller was epic there =O
IPT.PromilKid: I'm only good at Marvel
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
February 11 2009 17:56 GMT
#2302
On February 11 2009 18:06 KOFgokuon wrote:
oh of course
i've watched this whole ranbat at least 5 times

On February 11 2009 21:27 KOFgokuon wrote:
ah fuck, i thought rockefeller did this one
to be fair i haven't listened to it in a while, i knew sanchez was on it too, but i thought rockefeller was on there ><

lol

I got the impression that Yaqoob had seen those already, but upon re-reading his post I see he was referring to Sextaro (MA) vs Amir (RY).

I always found this part really funny:

*Urien gets hit by Alex's overhead*
"Brain cancer!"
Scooter
Profile Blog Joined November 2007
United States747 Posts
Last Edited: 2009-02-11 18:15:46
February 11 2009 18:12 GMT
#2303
On February 11 2009 19:47 CharlieMurphy wrote:
I am in dire need of some combo/range practice in 3rd strike solo mode. How do I activate the infinite life and shit for arcade ?


My friend in the dorms wrote a script that lets you enable infinite health/timer/meter for 1st player in CPS3 Emulator. Lemme get it up on rapidshare. Warning though, the meter stays infinite even when you're in a timer super (genei-jin/Seiei-enbu) so it's useless for learning genei-jin enders, or jab short strong genei-jin.

edit: here it is, http://rapidshare.com/files/196876341/Street_Fighter_III_Training_Mode.exe.html

grab it before the dl's on it run out. To use it, put it in the same folder as emulator.exe for CPS3 and while the emulator is running, run training mode and press F1. It'll enable everything for player 1. Note you'll still have to hit start and select a character for player 2, just bind it to some random keys on your keyboard.
My unblocks gets yo curleh mustache wet のωの
anotak
Profile Blog Joined March 2008
United States1537 Posts
February 11 2009 19:17 GMT
#2304
does mame have some kind of input lag?
i don't notice anything in offline ggpo but mame seems to lag on 3S even on 60fps

turning on multithreaded rendering kinda helped it seems like but it's still bad enough where i can't enjoy playing
doesn't seem to bother me on most other games that i've tried but i don't play the other games seriously
the only reason i ask is i don't play anything online on ggpo other than super turbo and so mame seems better just because of the easier to configure input and the graphics seem smoother
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
Last Edited: 2009-02-11 19:55:29
February 11 2009 19:54 GMT
#2305
On February 12 2009 04:17 anotak wrote:
does mame have some kind of input lag?
i don't notice anything in offline ggpo but mame seems to lag on 3S even on 60fps

turning on multithreaded rendering kinda helped it seems like but it's still bad enough where i can't enjoy playing
doesn't seem to bother me on most other games that i've tried but i don't play the other games seriously
the only reason i ask is i don't play anything online on ggpo other than super turbo and so mame seems better just because of the easier to configure input and the graphics seem smoother


I think I heard there was some bug that caused some input lag in older versions that has since been fixed (say, in the last couple of months/years?--relatively recently, but not sure at all). Definitely there are some graphics options in MAME and any other emulator that will incur display lag. Disable any kind of video processing, syncing, or buffering. V-sync and triple buffer are common settings that increase input lag noticeably. These options generally can improve graphics quality and eliminate tearing, incompatibilities between game refresh rate and your monitor refresh rate, etc., but they will add some lag.

Now that you mention it, there's a good chance the graphics seeming smoother on MAME is not your imagination but rather is directly related to the input lag.
kainzero
Profile Blog Joined January 2009
United States5211 Posts
February 11 2009 20:07 GMT
#2306
On February 11 2009 11:10 Bill307 wrote:
I can tell you right now, you've made the mistake of thinking GG and AH are the same, referring to them as "those types of games" among other mistakes. But, like I wrote just a couple of days ago (which you should have read), they are completely different games.
oh, they're not completely different. they're both one on one fighting games.

okay, sarcasm aside, there are lot of similar elements to those types of games. like super jumps, air dashing, chain combos, etc.
You are completely blowing this out of proportion.

In general, different characters are going to be able to combo off of random hits with varying amounts of difficulty.
i dunno, when you add a juggle system to a game it's always something to worry about to make a combo natural. like with alpha 3, when you start a VC you have to know their height and everything and i've messed up a lot of a VCs because i used the wrong strength special move based on their height or where you hit them at.
the same goes for GG, and that other complicated doujin game i used to play to destroy my friends at, EFZ.

So you've got to learn out how to block and how to hit your opponent? How is that different from any other fighting game?

because now you have to worry about all the other combo stuff. once you get an opportunity, you should punish with the most efficient damage dealt (usually in the form of a combo) and if you don't take the hours and perhaps days and weeks to get an individual combo down, you won't get very far competitively. i'm not for discarding all mechanics in fighting games but i think it has gotten a little too complex for its own good.
the most illustrated example i can give regarding this is SA3 yun. playing SA2 yun is completely different from SA3. you will not get far if you don't memorize all of yun's variations of his GJ combos, which may take forever. personally i practiced the basic combo against shotos and couldn't even get it down 50% in practice, let alone real matches. the answer might be "don't play yun" but it is just an example of how his type of character is prominent in the combo heavy games.

i also hate yun with a passion.
The general pattern of "2A 2B 2C special-move and/or super-move" yields a 20% combo for more than half the cast. I don't know why you never tried it.

Moreover, you play a game without knowing anything about it, and you feel justified in judging it afterwards? Honestly, that's just being dumb, no matter what game or what genre you're talking about.

on the most elementary level, the level that encourages you to keep improving, i was distraught that neither of us did enough damage to score a kill. also, being in the arcade and having to deal with a lot of different systems like homing cancels and what not, it's kind of hard to focus on anything you're doing. i emphasize the arcade part because there are no directions on how to play, really. i've played fighting games in arcades not knowing what to do and actually enjoying them because getting better at them feels natural. not as much with arcana.
it's like playing a new RTS for the first time and the first 5 matches are draws.
I used to think like that too, but now that I've been learning BlazBlue, I see things differently.

actually i was the opposite. i used to like crazy complex systems but after playing ST and SF:HD against real competition, it was like a revelation. everything on the surface is clear save for things like renda cancels and it's not technically complex. yet there's a really clear line between the various competitive skill levels. and it's kinda cool how there's a lot less to worry about.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
February 11 2009 23:10 GMT
#2307


If that's not ownage I don't know what is.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-02-12 00:53:28
February 11 2009 23:11 GMT
#2308
On February 12 2009 03:12 Scooter wrote:
Show nested quote +
On February 11 2009 19:47 CharlieMurphy wrote:
I am in dire need of some combo/range practice in 3rd strike solo mode. How do I activate the infinite life and shit for arcade ?


My friend in the dorms wrote a script that lets you enable infinite health/timer/meter for 1st player in CPS3 Emulator. Lemme get it up on rapidshare. Warning though, the meter stays infinite even when you're in a timer super (genei-jin/Seiei-enbu) so it's useless for learning genei-jin enders, or jab short strong genei-jin.

edit: here it is, http://rapidshare.com/files/196876341/Street_Fighter_III_Training_Mode.exe.html

grab it before the dl's on it run out. To use it, put it in the same folder as emulator.exe for CPS3 and while the emulator is running, run training mode and press F1. It'll enable everything for player 1. Note you'll still have to hit start and select a character for player 2, just bind it to some random keys on your keyboard.



Awesome Thank you very much.


edit- I can't seem to get this to work. Does it only work with the japanese rom or something?

It opens the emulator but doesn't do anything. When exactly am I supposed to press F1?
..and then I would, ya know, check em'. (Aka SpoR)
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
February 11 2009 23:27 GMT
#2309
On February 12 2009 08:10 CharlieMurphy wrote:
http://www.youtube.com/watch?v=Njgia2v0BsA

If that's not ownage I don't know what is.


Forever Young
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
February 11 2009 23:34 GMT
#2310
LOL guy screaming

Parry/kara-demon. Like the youtube comment said "jiro must have a RD button in his pocket"
..and then I would, ya know, check em'. (Aka SpoR)
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
Last Edited: 2009-02-11 23:38:54
February 11 2009 23:36 GMT
#2311
anotak:
All emulators have at least a few frames of input lag. It's just the nature of emulation.

kainzero:
People seem to over-emphasize the "complexity" of learning combos in modern fighters. Don't be lazy, it really doesn't take THAT much "memorization" to get to a competitive level.

Saying you have to learn "EVERY VARIATION" makes things way more complicated than they need to be. It's very rarely the case where you need to squeeze out every last point of damage to be competitive or even a high level player. Generally speaking you learn like 2-3 variations on your B&B and you're set, which isn't really that hard to get down.

Now if you want to play at the highest levels for fighting games, then maybe you need to worry about that; but let's face it, if you're not in Japan (or Korea for Tekken, or China/HK/Taiwan/Brazil for KoF) then you probably aren't playing at that level and probably won't get to play anybody at that level so why sweat it if your combo is a little bit weaker than the perfect optimal combo for your precise situation?

And let's face it, you shouldn't be worrying about the point where you need to know all these variations if you're so bad at a game that you can't even finish out rounds. If you don't even know how to walk, why are you trying to run marathons? You aren't even at "the most elementary level" when you can't finish rounds in a game like AH, that's friggin' pre-school/baby daycare level.

Modern fighting games are really a lot simpler than people make them out to be. If you aren't lazy and/or stupid, you can figure it out pretty quickly, especially in the age of the internet. "I'm playing in an arcade" is no excuse, I learned almost every (arcade available) fighting game I play or try to play in arcade- that list includes GG, Arcana Heart, Tekken, Marvel, etc. Start small and start basic, and the rest will build up in good time.
[iHs]MCMcEmcee@UFO | のヮの
H
Profile Blog Joined July 2007
New Zealand6138 Posts
February 12 2009 01:12 GMT
#2312
Honestly, people say you have to spend 'hours in training mode' just to learn how to play games like Guilty Gear. That's not true at all, almost every character has a very simple 4-5 hit gatling combo that will do 25% of a life bar simply by pressing 5K - 5S - 2S - 5H or an easy variation of that. You can do an aerial combo in the same vein, most aerial attacks are designed to link to another. You don't need to know the exact timing on an FRC just to play the game (unless you are an I-no player in which case you chose this self-destructive path for yourself you masochist).

I can't speak for AH, but for GG, the systems like FRCs are there, but they're designed so that you won't even need them until you're good enough to do them. Like Bill said earlier, a game might seem overwhelming, but try actually playing it and seeing how easy it can be to play. You don't have to sit in training mode memorising the exact range/priority of your pokes for hours just because the game is by someone that isn't Capcom.



On a note entirely unrelated to execution being easy, I just spent about an hour learning Gilgamesh's Babylon mode bnb in F/UC. Whose bright idea was it to have every attack in Babylon mode be a link? I find that the easiest way to learn a combo (in any game) is to split it up. In this case, the combo is

5B > 2B > 2CC > 5B > 2B > 2C > 236B

so I figured I'd just learn the timing on the link between 5B and 2B first, and then moved on to 2B and 2C. It took a fair while, but timing is hard to forget. I'm still dreading having to do 6239B > 2147C inside a combo though, doing it outside of one is still kind of challenging. My hands and brain just don't want to co-operate with TK cancels.
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
February 12 2009 01:54 GMT
#2313
http://www.wired.com/video/latest-videos/latest/1815816633/street-fighter-iv-smackdown/10714934001

This video is fucking amazing because of whats in the middle of it.
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Ginseng
Profile Blog Joined May 2008
United States268 Posts
February 12 2009 02:03 GMT
#2314
Good call, middle part's the best, shamwow ftw.
Contact me via the following: Twitter: @notginseng | Discord: Ginseng#9638
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
February 12 2009 02:35 GMT
#2315
lol shamwow
..and then I would, ya know, check em'. (Aka SpoR)
anotak
Profile Blog Joined March 2008
United States1537 Posts
February 12 2009 03:17 GMT
#2316
On February 12 2009 10:12 H wrote: You don't have to sit in training mode memorising the exact range/priority of your pokes for hours just because the game is by someone that isn't Capcom.

heh my friend that beat Justin Wong at HDRemix does this
and it's a capcom game

i don't like the Guilty Gear/Arcana Heart/Melty Blood/etc fighters just because its my preference (really at that point i'd rather play street fighter the movie or sf2 rainbow edition but whatever) but all of the arguments here i've seen against them are plain ignorant because the people saying it don't play them.

though i mean at least it's not like the guy on gamefaqs that someone linked me to that was fucking RAGING because capcom in hd remix "DECIDED TO DISABLE BLOCKING ONLINE WHAT THE FUCK".
ZoW
Profile Blog Joined January 2009
United States3983 Posts
February 12 2009 03:32 GMT
#2317
Not really a fighting game video, but somewhat relevant. I thought this was funny as hell

the courage to be a lazy bum
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
Last Edited: 2009-02-12 04:10:07
February 12 2009 03:50 GMT
#2318
YEA CMON CMON

[image loading]
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
H
Profile Blog Joined July 2007
New Zealand6138 Posts
February 12 2009 04:24 GMT
#2319
On February 12 2009 12:17 anotak wrote:
Show nested quote +
On February 12 2009 10:12 H wrote: You don't have to sit in training mode memorising the exact range/priority of your pokes for hours just because the game is by someone that isn't Capcom.

heh my friend that beat Justin Wong at HDRemix does this
and it's a capcom game


I do it too, but my point was that you don't have to.
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
February 12 2009 04:33 GMT
#2320
Yeah Ralf. Too manly for combos. (KOF'02):+ Show Spoiler +
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