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On November 07 2009 17:23 Zelniq wrote: oh that's sick. right i thought it was more damage than that..forgot it's 210% more damage
god puppet's just insane
the puppet ult does have some added magic armor so it'll reduce that a bit ^ ^
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Bearded Elder29903 Posts
Weeee, new patch :D
General - The “No Stats” option when creating a game now works * The replay and stats are still remembered for viewing in the Stats Viewer * None of the stats seen there will be added to your account totals (PSR, Matches Played, total K/D/A, etc will not change at all). - A new Interface option is now available to turn on mouseover Selection Highlighting while ingame. Check it out! - Deathmatch is disabled temporarily - Server stability fixes - Spectators can now select dead heroes and do not lose their selection when a hero dies - Recommended items for most heroes have been updated where necessary due to past item changes
New Hero - Witch Slayer, inspired by DotA’s Lion
Heroes
Corrupted Disciple - Overload will no longer target Runes - Static Discharge will no longer trigger on any projectile-based offensive abilities (such as Armadon’s Spines)
Devourer - Devour now acts as a stun, allowing players to queue up other spells and abilities while disabled * This also fixes an issue causing spells such as Torturer’s Torment to be disabled
Electrician - Fixed not being able to queue up abilities while gripping - Static Grip now acts as a stun, allowing players to queue up other spells and abilities while disabled * This also fixes an issue causing spells such as Torturer’s Torment to be disabled
Night Hound - Movement speed increased to 300 (from 295)
Pandamonium: - Smash Face now acts as a stun, allowing players to queue up other spells and abilities while disabled * This also fixes an issue causing spells such as Torturer’s Torment to be disabled
Pollywog Priest * Magical Bindings now act as a stun, allowing players to queue up other spells and abilities while disabled * This also fixes an issue causing spells such as Torturer’s Torment to be disabled
PuppetMaster - Level 1 armor reduced from 3.8 to 2.8
Succubus - Succubus’ Hold now act as a stun, allowing players to queue up other spells and abilities while disabled * This also fixes an issue causing spells such as Torturer’s Torment to be disabled
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On November 07 2009 14:05 SoMuchBetter wrote: how long does the average HoN game go for? is it the same as dota? it's a lot shorter. The main reason is just the fact that you can now concede after 15 minutes.
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I vote for renaming the title thread to [HoN/DotA] Let's play !!! or just [HoN] Let's play !!! I don't believe there has been anything here about DotA for the past couple hundred pages apart from HoN > DotA
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On November 07 2009 20:06 CharlieMurphy wrote:Show nested quote +On November 07 2009 14:05 SoMuchBetter wrote: how long does the average HoN game go for? is it the same as dota? it's a lot shorter. The main reason is just the fact that you can now concede after 15 minutes.
lol, only noobs concede before it's over
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United States4991 Posts
On November 08 2009 01:18 Manit0u wrote: I vote for renaming the title thread to [HoN/DotA] Let's play !!! or just [HoN] Let's play !!! I don't believe there has been anything here about DotA for the past couple hundred pages apart from HoN > DotA Can't use HTML; I already moved HoN before the word DOTA
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Live2Win
United States6657 Posts
i standby the notion that dota is a better game than HoN
and I play a lot of games from both
HoN is just user friendly x 10, but as a game DotA still wins out for me
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agreed. im still in love with dota
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did you guys know that your Puppet (the ult) will multiply-transfer the damage to hero even past 0 hp? meaning if puppet is at 1 hp, and you whiplash on it for 400 it hits the hero for 840 dmg? o; Yep. Many kills from whiplashing that last 40 hp on the voodoo puppet. Also super useful for killing zephyr, since you can splash off it and not get your 400 dmg attacks reflected back at your face.
Harkon on puppet is decent, but I don't see any items that I normally get that i'd delay it for. Maybe as a 6th item.
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United States7166 Posts
so chu` created a thread in General in the official hon forums
http://forums.heroesofnewerth.com/showthread.php?t=41234
and my head fucking hurts from reading this shit
also some douche named [TLn]hsram that i've never heard of posted in that thread, here it is:
i have respect for the original but seriously crying when they are not the EXACT same from where the game came from is just old and ridiculous....like seriously now...stfu
i hope none of you need to be explained why this is stupid, but let me just note that S2 completely replicated Lion into Witch Slayer in every single aspect including all stats/mechanics, with this one little exception.
so, hi5 to all of us who arent wearing that tag atm.
==================
and to clarify the OP, i'll quote myself from the post i just made in that thread
So I tested it in Practice mode and found out that he was right about the normal attack (you Stun, he gets thrown into air, lands, wait a tiny bit THEN it can be attacked), but was incorrect about the spells (you can cast any spell on it immediately after you Stun.
So I talked to Chu`, the OP, and he said "TBH i didnt try the spells, just tried with normal attack." It's understandable to think if you can't attack the target while he's stunned in air, then you can't cast spells on it either, but he was mistaken on that part.
And how soon you can do a normal attack is the same regardless of attack speed I've found out. I also found that it's not just the witch slayer that can't attack it while it's in the air, but all heroes have to wait till he's back on the ground for a little bit.
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wtf are the strategies of this game ? O_o
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Hmmm, my predictions vs WHP changed just now. (We just lost 0-2 to them in the finals of some other tourney, me / loop / dewiz / nervi / tabako).
I'll actually have to say we are the underdogs in tomorrows finals. Maybe I'm just feeling that because I haven't scrimmed with [5] or played much with them since this whole ID thief deal.
Chu's looking vicious at the moment and the rest of his team seems to be really complimenting him right now.
They've been playing a lot recently and seemed to have strengthened every bit of their game since my last scrims against them. I'm actually kinda surprised by their progress. Whereas loda's team and levent's team, while having amazing team work, didn't have team work + a super strong star where if left alone for too long will come out and rape face.
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On November 08 2009 10:14 StalinRusH wrote: wtf are the strategies of this game ? O_o Kill a lot, dont die?
just being curious here, if you have to pick a combo of 5 toons which you think would be the best, which five would that be?
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;o u started playing with looop/dewiz? that sounds pretty awesome, but loop/dewiz imho have a different style than u/tabako, so idk if you guys would make for such a good team (although a lot of gaming with them will probably smooth the edges) and nervi? whos nervi?
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I have a hard time imagining Tempest, Plague, Demented, Hammer, Jere losing anything
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yea, they would lose to a line up that had harsh lanes. Your lanes in that game are too weak, running a solo plague somewhere with a hammer/demented lane. The opposing team could just accursed/arach or puppet and demolish any lane you throw at them. Then in the other lane they could run a strong nuke lane. Jere mid would be your only decent lane (and he still can get out laned by a decent number of heroes)
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On November 08 2009 13:35 Butigroove wrote: I have a hard time imagining Tempest, Plague, Demented, Hammer, Jere losing anything
Tempest, Plague, Kraken, Maliken, Demented.
Fixed it for you.
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On November 08 2009 15:12 Alventenie wrote: yea, they would lose to a line up that had harsh lanes. Your lanes in that game are too weak, running a solo plague somewhere with a hammer/demented lane. The opposing team could just accursed/arach or puppet and demolish any lane you throw at them. Then in the other lane they could run a strong nuke lane. Jere mid would be your only decent lane (and he still can get out laned by a decent number of heroes) demented top scourge with tempest ganks, jere mid, and plague/hammer bot are pretty strong lanes but you know more about it than me
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Kinda over-rating your lanes there. Kind of a weak lineup over all.
Puppet Abbadon top, because it's an easy lane puppet can buy an extra set of wards, so you will have spawn camps completely blocked and all gank attempts will be useless with an underfarmed underlevelled tempest while puppet gets in some pretty good farm. Tempest would have to buy sentries, and if you place the wards correctly it probably won't matter.
To counter this, you would have to have demented/tempest/jer top (early to stop the sentries before lanes I mean), and they probably won't outfight puppet/abba/arach as enigma will be saving that skill point and there will be no creeps yet for conversion. He would have to get stun first and that doesn't exactly guarantee a win in 3v3 vs shield.
Arachna mid, would utterly destroy Jereziah. She could skip a vanguard, and just go 2 bracer/steam boots/diffusal and she'd definitely farm that extremely fast. (I doubt she would even need the diffusal in this lineup, so she could build something stronger too).
Pharoah / Hellbringer bottom. The Pharoah and Hellbringer wouldn't beat the lich/hammer, but they wouldn't do super terrible, nor should they very much, if at all, thus no one in that lane would be very farmed but it'd be a decently balanced fight (tipped in the scales of hammer/plague). The hellbringer/pharoah picks are there to take away a lot of tempests power (who is already weakened), and are generally just pretty good heros. (pharoah is probably the strongest counter to tempest). While hammer plague isn't the worst lane in the world, in this lineup you'd be relying very heavily on hammer to carry in a hard lane, when two of your opponents carries (which are stronger carries) would be farming at a much better rate. Jer would need ganks, and it just would not be wise to leave your only roaming option to lich/hammer as it's very predictable who the ganker is.
Now, tempest might be able to run opposite jungle to waste a bit of money on the wards up top (won't matter in such an easy lane) but it's still not that strong as you would know where temp is.
Even in the unlikely event sven gets super farmed, does anyone really see him beating out a fairly free farmed (in comparison) puppet/arach?
Shrug, it's a waste of good babysit heros to not run a babysit.
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Puppet's ult doesn't seem to work if you cast it around trees. Anyone else notice this, or was it just my imagination? I was ganking a Valk and used puppeteer's hold, then ulted and attacked the ult puppet 4 times and it took no damage (neither did the valk). Only thing I can think of is the trees got in the way (one was overlapping the puppet, though I was still able to attack).
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