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On October 03 2011 05:06 Ganfei2 wrote: Jeejee what are your thoughts on banning things like allied spider mines and not hold lurker?
What about banning observer turret bug?
Do you think that if something is bugged and the game makers choose not to fix it that it should be allowed no matter what?
Those are probably the worst examples you could've brought up ;< I think those bans are stupid, especially the stop turret "bug". You can tap the stop command on your turret and voila that is one dead observer. Dunno how everyone missed this when banning it. Hell, even if you didn't know that, you could've just built another damn turret nearby and guaranteed the loss of a ton of gas. This isn't even a bug if you ask me, just a joke. Was it ever used for anything, like ever?
Allied spider mines ban is silly too, clever use of game mechanics (easily fixed by playing the proper mode). I don't see how it's any different than stop lurker, so it seems odd to me that one was banned while the other wasn't. Both are go, imo.
In general, blizzard is pretty good about fixing things that break the game like placing command centers right beside minerals or morphing zerglings into mutalisks. And everything that wasn't fixed for a long long time isn't really a big deal. At least I can't really think of any, although admittedly I'm not a bug expert. Floating units maybe.. but they would expose map imbalanced more than anything a la gorky. Of course I could just be forgetting some game-stopping bug that was around forever and I'm simply not remembering it because it was banned. lol.
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dead9 getting too excited
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On October 03 2011 09:40 Dead9 wrote: gas drill
If you're referring to the typical "take a bunch of workers and right click on a mineral/gas in opp's base", I don't think that was ever banned If you're talking about the right click on gas, shift right click on gas, shift right click elsewhere for eliminating pathing even to un-discovered terrain, then I don't think it's ban worthy. It would certainly change early game quite a bit, since you can't rely on blocking your ramp with one basic unit anymore, but that's hardly game-breaking. If you're referring to the stacked worker attack thing, that has to be one of the most risky all-ins ever with the easiest counter ever (spot it and send out a worker to make it chase it, gg). Definitely not ban worthy. Floating DTs have a bigger impact on the game than that. And finally, if you're referring to a typical rush with units + workers and using the worker stack bug, then that's a little tricky. That one isn't clear cut because it changes the game quite a bit. iirc it was a pretty recent discovery no? Is it still around?
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Is anyone interested in selling their legacy account or where the best place is to look for sellers? Trying to get friends legacy accounts please help
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sure i got a couple lying around. pm me
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On October 03 2011 10:26 JeeJee wrote:If you're referring to the typical "take a bunch of workers and right click on a mineral/gas in opp's base", I don't think that was ever banned If you're talking about the right click on gas, shift right click on gas, shift right click elsewhere for eliminating pathing even to un-discovered terrain, then I don't think it's ban worthy. It would certainly change early game quite a bit, since you can't rely on blocking your ramp with one basic unit anymore, but that's hardly game-breaking. If you're referring to the stacked worker attack thing, that has to be one of the most risky all-ins ever with the easiest counter ever (spot it and send out a worker to make it chase it, gg). Definitely not ban worthy. Floating DTs have a bigger impact on the game than that. And finally, if you're referring to a typical rush with units + workers and using the worker stack bug, then that's a little tricky. That one isn't clear cut because it changes the game quite a bit. iirc it was a pretty recent discovery no? Is it still around? scouting your opponent's tech 100% of the time is pretty gamebreaking
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On October 03 2011 09:57 rabidch wrote: dead9 getting too excited how come your text is different wat
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So can people get thrown out of the community clan or do I have to play only with people I know? Because excessively flaming a CLANMATE after missing a kill because of a lagspike is a fucking joke.
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On October 04 2011 02:55 chocopaw wrote: So can people get thrown out of the community clan or do I have to play only with people I know? Because excessively flaming a CLANMATE after missing a kill because of a lagspike is a fucking joke.
I always wonder how many people in the tl clan are actually active users on the tl site. Like there are a lot of people are just flat out rude and ridiculous in the few games i had with them before i just got tired of it and left.
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On October 04 2011 03:16 FinestHour wrote:Show nested quote +On October 04 2011 02:55 chocopaw wrote: So can people get thrown out of the community clan or do I have to play only with people I know? Because excessively flaming a CLANMATE after missing a kill because of a lagspike is a fucking joke. I always wonder how many people in the tl clan are actually active users on the tl site. Like there are a lot of people are just flat out rude and ridiculous in the few games i had with them before i just got tired of it and left. Ehh... it's HoN, people rage. I myself try to be manner, but some people just annoy me. For instance, when I pick legionare first pick, and then someone last picks tempest and calls jungle............like....really? Then I rage.
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On October 03 2011 10:26 JeeJee wrote:If you're referring to the typical "take a bunch of workers and right click on a mineral/gas in opp's base", I don't think that was ever banned If you're talking about the right click on gas, shift right click on gas, shift right click elsewhere for eliminating pathing even to un-discovered terrain, then I don't think it's ban worthy. It would certainly change early game quite a bit, since you can't rely on blocking your ramp with one basic unit anymore, but that's hardly game-breaking. If you're referring to the stacked worker attack thing, that has to be one of the most risky all-ins ever with the easiest counter ever (spot it and send out a worker to make it chase it, gg). Definitely not ban worthy. Floating DTs have a bigger impact on the game than that. And finally, if you're referring to a typical rush with units + workers and using the worker stack bug, then that's a little tricky. That one isn't clear cut because it changes the game quite a bit. iirc it was a pretty recent discovery no? Is it still around?
That's hardly game breaking?
Being able to worker drill a blocked ramp ruins the game, big time. Ramped mains blockable by a unit to prevent scouting has been a mainstay of SC mapmaking since like 2002.
And if worker stacking wasn't banned then terran would win every single game, every single time. A stack of 12 scvs that can pass through blocks will absolutely buttrape zerg and protoss. If it wasn't banned every single pro T player would probably just make 20 scvs and then go kill their opponent.
Oliver did you know it's 2011? You didn't answer the guy's question.
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On October 03 2011 12:30 Dead9 wrote:Show nested quote +On October 03 2011 10:26 JeeJee wrote:On October 03 2011 09:40 Dead9 wrote: gas drill If you're referring to the typical "take a bunch of workers and right click on a mineral/gas in opp's base", I don't think that was ever banned If you're talking about the right click on gas, shift right click on gas, shift right click elsewhere for eliminating pathing even to un-discovered terrain, then I don't think it's ban worthy. It would certainly change early game quite a bit, since you can't rely on blocking your ramp with one basic unit anymore, but that's hardly game-breaking. If you're referring to the stacked worker attack thing, that has to be one of the most risky all-ins ever with the easiest counter ever (spot it and send out a worker to make it chase it, gg). Definitely not ban worthy. Floating DTs have a bigger impact on the game than that. And finally, if you're referring to a typical rush with units + workers and using the worker stack bug, then that's a little tricky. That one isn't clear cut because it changes the game quite a bit. iirc it was a pretty recent discovery no? Is it still around? scouting your opponent's tech 100% of the time is pretty gamebreaking
you're right all workers have infinite hp.
e: @ganfei, I already said how all-in'ing with your first 20scv's is a surefire way to lose. or did you forget that once you a-move the ball, you can't touch it or it'll unstack? Now a typical rush with workers a la marine+scv 2rax, but using stacked workers, that's probably gg, and that'll probably dumb down the game as-is. Doesn't mean there isn't a way around it (like via maps although semi-islands / islands come with their own host of problems), but it's definitely abuse-the-fuck-out-of-it and wait til its fixed category. That's why I asked if it was still around, because I definitely remember the whole manipulating of pathing via empty gases was relatively recent.
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well, after todays random hon patch every single game I've joined has had at least 2 people dc and cant reconnect within 10 minutes. dam you s2
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On October 04 2011 08:07 JeeJee wrote:Show nested quote +On October 03 2011 12:30 Dead9 wrote: scouting your opponent's tech 100% of the time is pretty gamebreaking
you're right all workers have infinite hp. e: @ganfei, I already said how all-in'ing with your first 20scv's is a surefire way to lose. or did you forget that once you a-move the ball, you can't touch it or it'll unstack? Now a typical rush with workers a la marine+scv 2rax, but using stacked workers, that's probably gg, and that'll probably dumb down the game as-is. Doesn't mean there isn't a way around it (like via maps although semi-islands / islands come with their own host of problems), but it's definitely abuse-the-fuck-out-of-it and wait til its fixed category. That's why I asked if it was still around, because I definitely remember the whole manipulating of pathing via empty gases was relatively recent. what is blocking the ramp that can oneshot a worker?
you don't attack-move forever up the ramp; the point is you get to drill up their ramp for free. P or Z can't exactly stop it without putting themselves at a huge disadvantage against any other build
not good enough for best bashes 2011 obv
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What do you guys think about DotA2 so far? I've been watching some streams lately and I can't say I like what I saw...
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the gameplay is pretty solid, kinda bland atm since there aren't very many heroes infrastructure and interface aren't quite up to par
don't know what kind of answer you're looking for, but if you're not looking forward to it you're not gonna enjoy it anyway
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I was speaking in terms of visual design. Can't say I'm in love with D2 graphics, a bit too cartoonish. And skills being used look kinda bland (jugger bladestorm is just horrible for instance).
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I don't have a problem with the graphics
They're less cartoony than dota 1, I guess they're brighter than hon but I don't think it's that big of a deal
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the models they using remind me a lot of team fortress 2, valve has their own style of that kinda half cartoonish half serious look. pretty unique
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FA can do so much damage now in teamfights. With good positioning you can drop the ulti hitting a multiple people and be cleaving those people at the same time. She's still made of paper but that's okay when she does like a million damage in fights.
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