• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:26
CEST 12:26
KST 19:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play0Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)53ZeroSpace at Steam NextFest - Last free demo26Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) HackErIsTop take on Patch 5.0.16 Possible bug in the new patch? ByuL, and the Limitations of Standard Play Daily SC2 Player Grid - feedback wanted
Tourneys
INu's Battles#17 <BO.9> RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool BSL Season 22 BW General Discussion STARCRAFT MOVIE - Last Night at the Command center Fact based Zerg Upgrade Tier List
Tourneys
[BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST [Megathread] Daily Proleagues CSLAN 4 is Coming! Small VOD Thread 2.0
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
Games for Kids Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo The Perfect Game
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8825 users

[HoN/DotA] Let's Play~!! - Page 1360

Forum Index > General Games
Post a Reply
Prev 1 1358 1359 1360 1361 1362 1664 Next
Ethenielle
Profile Blog Joined December 2005
Norway1006 Posts
June 29 2011 09:38 GMT
#27181
On June 29 2011 15:11 Torte de Lini wrote:
I never understand why people insult their own allies on the team.
Whenever I soloQ, I get the loudest people who feel the need to tell others they suck, but need to be reminded that we all have the generally same PSR.

It just boggles and baffles my mind.


A bit over 1800 here and I get queued with 1600s quite often. About 80% of the time this 1600 guy proceeds to instapick some retarded hardcarry a la magebane/night hound and readies up, forcing me as pink to pick some sort of support.

I then have to sit there watching him miss creep kills.

And die.

It makes me angry. I imagine other people have similar experiences.
Theres a fine line between fishing and just standing on the shore like an idiot.
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
June 29 2011 09:40 GMT
#27182
On June 29 2011 17:15 semantics wrote:
Show nested quote +
On June 29 2011 15:43 TheTester wrote:
Flint is a terrible mid - really bad base damage, no escapes, dies when out of position to like anything.

Hag is weak too. My favorite is to pick fayde against hag because cull is either free or gives you mana back @ lvl 3-4 if you hit hag/ranged creep, so you can stun/cull to harass and then kill her with ult early on. Conveniently scream range = stun range.

And you never want to see a fayde get big early on ;o

mostly you don't want flint mid becuase hes not a roamer

neither is soulstealer
Scheefe
Profile Joined May 2010
Netherlands226 Posts
June 29 2011 09:51 GMT
#27183
On June 29 2011 18:38 Ethenielle wrote:
Show nested quote +
On June 29 2011 15:11 Torte de Lini wrote:
I never understand why people insult their own allies on the team.
Whenever I soloQ, I get the loudest people who feel the need to tell others they suck, but need to be reminded that we all have the generally same PSR.

It just boggles and baffles my mind.


A bit over 1800 here and I get queued with 1600s quite often. About 80% of the time this 1600 guy proceeds to instapick some retarded hardcarry a la magebane/night hound and readies up, forcing me as pink to pick some sort of support.

I then have to sit there watching him miss creep kills.

And die.

It makes me angry. I imagine other people have similar experiences.


Yes. I want to die everytime I see someone instapick in the first place xD
Your hero is standing at a bad posistion and deserved to die.
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
June 29 2011 09:52 GMT
#27184
neither is soulstealer


Well Soulstealer has an earlygame presence with hands and ulti. Flint can chip them to death from halfway across the map and thats about it.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
June 29 2011 10:49 GMT
#27185
I always assumed ss was played mid because he will be hitting the jungle from lv7 and mid will ensure he won't run into a trilane.
maahes`ra
Profile Joined January 2011
United States255 Posts
June 29 2011 11:28 GMT
#27186
On June 29 2011 15:37 Torte de Lini wrote:
Except they win.
I honestly hope I lose everytime I get an asshole like that. I do the cowardly preteen thing and talk about my shitty team at the end with other people :3

Torte, we should TMM together and form a binary star of positivityness. The people who get -so- angry in this game were offensive at first but they've developed to be... funny to me. ;o People who have like 800 games played or smth who're still 1400 and scream out advice are the silliest.
( ._.) ( ._) ( .) ( ) (≖ ) (‿≖ ) (≖‿≖ ) (≖‿≖) ( ≖‿≖) ( -‿-)
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
June 29 2011 11:48 GMT
#27187
On June 29 2011 17:15 semantics wrote:
Show nested quote +
On June 29 2011 15:43 TheTester wrote:
Flint is a terrible mid - really bad base damage, no escapes, dies when out of position to like anything.

Hag is weak too. My favorite is to pick fayde against hag because cull is either free or gives you mana back @ lvl 3-4 if you hit hag/ranged creep, so you can stun/cull to harass and then kill her with ult early on. Conveniently scream range = stun range.

And you never want to see a fayde get big early on ;o

mostly you don't want flint mid becuase hes not a roamer

I like flint mid, I feel like his attack animation aswell as his capability to harass makes up for the base damage. And while you are quite immobile at first, ghost marchers really help with this issue. When it comes to ganking it does often require a good rune, so that just gives me an excuse to static farm mid :D.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
alia
Profile Blog Joined November 2008
United States294 Posts
June 29 2011 11:50 GMT
#27188
http://www.justin.tv/aliastar/b/289098460

I mad.
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
June 29 2011 11:51 GMT
#27189
On June 29 2011 13:18 Nevuk wrote:
Show nested quote +
On June 29 2011 09:32 Ganfei2 wrote:

Devourer is really irritating middle and I personally have a very difficult time with him even when against players far below my skill level. I dislike having to think about it so much and watch him so carefully for hook possibilities. I've also been hooked a few times by the most ridiculously and obviously shouldn't-be-hitting-me-hooks that I have a psychological fear of them. Good devourers will constantly pull the lane to try to get you in a position where you can't see uphill and he's in the fog, so you need to pull back. A ward in the middle on your opponent's hill does wonders against devo. You can either place it purely for use against devo or, for example, if you're legion you can place a ward on the left hellbourne middle ramp on the edge to see the rune + see about 1/2 of devo's middle lane, so you can get some bonus vision for dodging hooks + rune vision.

Heros like defiler, flint, SS etc are total trash against a good devourer. 0 escapes, 0 damage if forced to fight inside rot, shitty HP pools. Any ranged hero can "sort of" win with good harass but if you get hooked even ONCE you're done, there's literally nothing you can do. Heros with leaps like valk, hag, or with good disables like puppet, completely rape devo. Heros who can do a lot of melee range damage while standing their ground also rape devo, like DR, who can spam his Q for extra damage to harass + if he gets caught in rot just Q 3 times in 9 seconds and rape the devo.

I think everyone knows that the best counter to dev is panda/pred/melee str mid. Flux imba too. Start punch dagger hp pot and rape.

(Not being serious here... just making fun of Nome's guides. Such bad starting items always. Many melee heroes are ok vs dev mid, I think it's just that if they predict it and sidelane dev you're a little screwed).


It is true that you're bad vs dev though, I've seen you lose defiler to legit 1650 dev players. We usually win those games later on anyways however. Also, that is my favorite ward spot.


Show nested quote +

I always find it funny that people make fun of unconventional builds and proceed to lose to it, it's so boring to do the same builds every game because rarely are games the same.

It was strange, the other team questioned the deso but then my team's plague rider decided that the 35 minute vlad's after deso was an awful awful pickup. So most of the item choices in the game were team-criticisms, which was a pretty odd experience. I dunno, it kind of made sense to me but I don't ever play carries. Whenever I play a melee carry I pretty much flip a coin to determine when I want vlad's. Farming is pewpew boring to me. (Either way the bkb would've probably been a little better coming before vlad's rather than after. I rarely ever played dota and still find the dota names so much better for the most part).

I find it really depends on the hero and lineup you're playing. Some heroes almost always have the same item builds while others are lot more flexible. (Gladiator is almost always shroud, behe eventually needs his blink, etc). The one that always bothers me is everyone playing tempest pk first in jungle. I do it sometimes but really his stat gain lets you do really different stuff and be fine, but people get really whiny if you have a 30 minute pk, shamans, steamboots instead of a 20 minute naked pk. As I understand it this is pretty much something that's exclusive to hon, and I've never really figured out why enigma is a solo sidelane hero and tempest is a jungle for 30 minutes hero. (I mean obviously a well-played tempest ganks more)



Show nested quote +
On June 29 2011 02:17 Judicator wrote:
Yo man, gotta impress strangers on the internet. If they go through the trouble to check if you're telling the truth, they're just nolife stalking losers anyway, fuck 'em, am I right?
On an unrelated note, got new job CEO'ing 10k/day sup?

I once played an hour and forty minute pvz on andromeda in BW at the D+ level. The entire map was mined out and my opponent was building sunken colonies around the last mineral only. I asked my opponent how much he had and he said 4k. Watching the replay it was 34 minerals :/ I eventually won through dark archons and scouts, but I would've made less mineral efficient stuff had I thought he had less money.



So....now I need to know.....as a complete newbie, what guides do I need to be using? I try and follow the guide showed in the shop most of the time because I literally have no idea, and I've never been raged at for following said guide, so what is the problem? Sometimes I notice the early/mid game recommended items aren't right because they don't transition into anything later, but other than that, I don't know what I should be getting so I just follow the default guide, which is nome's usually, I think.
rabidch
Profile Joined January 2010
United States20289 Posts
June 29 2011 12:48 GMT
#27190
On June 29 2011 13:18 Nevuk wrote:
Show nested quote +
On June 29 2011 09:32 Ganfei2 wrote:

Devourer is really irritating middle and I personally have a very difficult time with him even when against players far below my skill level. I dislike having to think about it so much and watch him so carefully for hook possibilities. I've also been hooked a few times by the most ridiculously and obviously shouldn't-be-hitting-me-hooks that I have a psychological fear of them. Good devourers will constantly pull the lane to try to get you in a position where you can't see uphill and he's in the fog, so you need to pull back. A ward in the middle on your opponent's hill does wonders against devo. You can either place it purely for use against devo or, for example, if you're legion you can place a ward on the left hellbourne middle ramp on the edge to see the rune + see about 1/2 of devo's middle lane, so you can get some bonus vision for dodging hooks + rune vision.

Heros like defiler, flint, SS etc are total trash against a good devourer. 0 escapes, 0 damage if forced to fight inside rot, shitty HP pools. Any ranged hero can "sort of" win with good harass but if you get hooked even ONCE you're done, there's literally nothing you can do. Heros with leaps like valk, hag, or with good disables like puppet, completely rape devo. Heros who can do a lot of melee range damage while standing their ground also rape devo, like DR, who can spam his Q for extra damage to harass + if he gets caught in rot just Q 3 times in 9 seconds and rape the devo.

I think everyone knows that the best counter to dev is panda/pred/melee str mid. Flux imba too. Start punch dagger hp pot and rape.

(Not being serious here... just making fun of Nome's guides. Such bad starting items always. Many melee heroes are ok vs dev mid, I think it's just that if they predict it and sidelane dev you're a little screwed).

It is true that you're bad vs dev though, I've seen you lose defiler to legit 1650 dev players. We usually win those games later on anyways however. Also, that is my favorite ward spot.


Show nested quote +

I always find it funny that people make fun of unconventional builds and proceed to lose to it, it's so boring to do the same builds every game because rarely are games the same.

It was strange, the other team questioned the deso but then my team's plague rider decided that the 35 minute vlad's after deso was an awful awful pickup. So most of the item choices in the game were team-criticisms, which was a pretty odd experience. I dunno, it kind of made sense to me but I don't ever play carries. Whenever I play a melee carry I pretty much flip a coin to determine when I want vlad's. Farming is pewpew boring to me. (Either way the bkb would've probably been a little better coming before vlad's rather than after. I rarely ever played dota and still find the dota names so much better for the most part).

I find it really depends on the hero and lineup you're playing. Some heroes almost always have the same item builds while others are lot more flexible. (Gladiator is almost always shroud, behe eventually needs his blink, etc). The one that always bothers me is everyone playing tempest pk first in jungle. I do it sometimes but really his stat gain lets you do really different stuff and be fine, but people get really whiny if you have a 30 minute pk, shamans, steamboots instead of a 20 minute naked pk. As I understand it this is pretty much something that's exclusive to hon, and I've never really figured out why enigma is a solo sidelane hero and tempest is a jungle for 30 minutes hero. (I mean obviously a well-played tempest ganks more)



Show nested quote +
On June 29 2011 02:17 Judicator wrote:
Yo man, gotta impress strangers on the internet. If they go through the trouble to check if you're telling the truth, they're just nolife stalking losers anyway, fuck 'em, am I right?
On an unrelated note, got new job CEO'ing 10k/day sup?

I once played an hour and forty minute pvz on andromeda in BW at the D+ level. The entire map was mined out and my opponent was building sunken colonies around the last mineral only. I asked my opponent how much he had and he said 4k. Watching the replay it was 34 minerals :/ I eventually won through dark archons and scouts, but I would've made less mineral efficient stuff had I thought he had less money.

dota players are whiny too, but in different ways.

also i notice that in general chinese dota pros think about the game differently than europeans and other foreigners who are much more like hon pros (though in general this is true for the dota scenes that came before ie SEA and russians). this is why you saw enigma solo side lane first in dota than in hon, but it doesnt happen much anymore for various reasons. also the reason is that the chinese team that loved to do that also loved midgame aggressive push/gank with a 4-1 carry or 3-2 gank-carry and carry and one of the ways to leverage an advantage for that was enigma.
LiquidDota StaffOnly a true king can play the King.
babishh
Profile Blog Joined September 2010
Canada965 Posts
June 29 2011 14:32 GMT
#27191
i have 2 accounts, a 1700 mmr i use to soloqueue mm, and a 1600 mmr i use to play with friends (who range from 1600 to even 800 :D the guy started not a long time ago, and learnt to play hon just through mm). i'm not good enough to solo win the games with my mates even if i explain them how we have to handle the match.
so, do i have any chance of playing a game with you guys? i mainly play on eu, got mic and everything. oh yeah, i usually crash once or twice each game even if my setup is fine, looks like the game is getting worse with every patch instead of getting fixed.
if you want to add me, look for ID feetfetish
twitch.tv/babishh
Judicator
Profile Blog Joined August 2004
United States7270 Posts
June 29 2011 14:32 GMT
#27192
On June 29 2011 21:48 rabidch wrote:
Show nested quote +
On June 29 2011 13:18 Nevuk wrote:
On June 29 2011 09:32 Ganfei2 wrote:

Devourer is really irritating middle and I personally have a very difficult time with him even when against players far below my skill level. I dislike having to think about it so much and watch him so carefully for hook possibilities. I've also been hooked a few times by the most ridiculously and obviously shouldn't-be-hitting-me-hooks that I have a psychological fear of them. Good devourers will constantly pull the lane to try to get you in a position where you can't see uphill and he's in the fog, so you need to pull back. A ward in the middle on your opponent's hill does wonders against devo. You can either place it purely for use against devo or, for example, if you're legion you can place a ward on the left hellbourne middle ramp on the edge to see the rune + see about 1/2 of devo's middle lane, so you can get some bonus vision for dodging hooks + rune vision.

Heros like defiler, flint, SS etc are total trash against a good devourer. 0 escapes, 0 damage if forced to fight inside rot, shitty HP pools. Any ranged hero can "sort of" win with good harass but if you get hooked even ONCE you're done, there's literally nothing you can do. Heros with leaps like valk, hag, or with good disables like puppet, completely rape devo. Heros who can do a lot of melee range damage while standing their ground also rape devo, like DR, who can spam his Q for extra damage to harass + if he gets caught in rot just Q 3 times in 9 seconds and rape the devo.

I think everyone knows that the best counter to dev is panda/pred/melee str mid. Flux imba too. Start punch dagger hp pot and rape.

(Not being serious here... just making fun of Nome's guides. Such bad starting items always. Many melee heroes are ok vs dev mid, I think it's just that if they predict it and sidelane dev you're a little screwed).

It is true that you're bad vs dev though, I've seen you lose defiler to legit 1650 dev players. We usually win those games later on anyways however. Also, that is my favorite ward spot.



I always find it funny that people make fun of unconventional builds and proceed to lose to it, it's so boring to do the same builds every game because rarely are games the same.

It was strange, the other team questioned the deso but then my team's plague rider decided that the 35 minute vlad's after deso was an awful awful pickup. So most of the item choices in the game were team-criticisms, which was a pretty odd experience. I dunno, it kind of made sense to me but I don't ever play carries. Whenever I play a melee carry I pretty much flip a coin to determine when I want vlad's. Farming is pewpew boring to me. (Either way the bkb would've probably been a little better coming before vlad's rather than after. I rarely ever played dota and still find the dota names so much better for the most part).

I find it really depends on the hero and lineup you're playing. Some heroes almost always have the same item builds while others are lot more flexible. (Gladiator is almost always shroud, behe eventually needs his blink, etc). The one that always bothers me is everyone playing tempest pk first in jungle. I do it sometimes but really his stat gain lets you do really different stuff and be fine, but people get really whiny if you have a 30 minute pk, shamans, steamboots instead of a 20 minute naked pk. As I understand it this is pretty much something that's exclusive to hon, and I've never really figured out why enigma is a solo sidelane hero and tempest is a jungle for 30 minutes hero. (I mean obviously a well-played tempest ganks more)



On June 29 2011 02:17 Judicator wrote:
Yo man, gotta impress strangers on the internet. If they go through the trouble to check if you're telling the truth, they're just nolife stalking losers anyway, fuck 'em, am I right?
On an unrelated note, got new job CEO'ing 10k/day sup?

I once played an hour and forty minute pvz on andromeda in BW at the D+ level. The entire map was mined out and my opponent was building sunken colonies around the last mineral only. I asked my opponent how much he had and he said 4k. Watching the replay it was 34 minerals :/ I eventually won through dark archons and scouts, but I would've made less mineral efficient stuff had I thought he had less money.

dota players are whiny too, but in different ways.

also i notice that in general chinese dota pros think about the game differently than europeans and other foreigners who are much more like hon pros (though in general this is true for the dota scenes that came before ie SEA and russians). this is why you saw enigma solo side lane first in dota than in hon, but it doesnt happen much anymore for various reasons. also the reason is that the chinese team that loved to do that also loved midgame aggressive push/gank with a 4-1 carry or 3-2 gank-carry and carry and one of the ways to leverage an advantage for that was enigma.


Or you can think like Navi and just 5 man their lanes all day.
Get it by your hands...
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
June 29 2011 14:57 GMT
#27193
On June 29 2011 21:48 rabidch wrote:
Show nested quote +
On June 29 2011 13:18 Nevuk wrote:
On June 29 2011 09:32 Ganfei2 wrote:

Devourer is really irritating middle and I personally have a very difficult time with him even when against players far below my skill level. I dislike having to think about it so much and watch him so carefully for hook possibilities. I've also been hooked a few times by the most ridiculously and obviously shouldn't-be-hitting-me-hooks that I have a psychological fear of them. Good devourers will constantly pull the lane to try to get you in a position where you can't see uphill and he's in the fog, so you need to pull back. A ward in the middle on your opponent's hill does wonders against devo. You can either place it purely for use against devo or, for example, if you're legion you can place a ward on the left hellbourne middle ramp on the edge to see the rune + see about 1/2 of devo's middle lane, so you can get some bonus vision for dodging hooks + rune vision.

Heros like defiler, flint, SS etc are total trash against a good devourer. 0 escapes, 0 damage if forced to fight inside rot, shitty HP pools. Any ranged hero can "sort of" win with good harass but if you get hooked even ONCE you're done, there's literally nothing you can do. Heros with leaps like valk, hag, or with good disables like puppet, completely rape devo. Heros who can do a lot of melee range damage while standing their ground also rape devo, like DR, who can spam his Q for extra damage to harass + if he gets caught in rot just Q 3 times in 9 seconds and rape the devo.

I think everyone knows that the best counter to dev is panda/pred/melee str mid. Flux imba too. Start punch dagger hp pot and rape.

(Not being serious here... just making fun of Nome's guides. Such bad starting items always. Many melee heroes are ok vs dev mid, I think it's just that if they predict it and sidelane dev you're a little screwed).

It is true that you're bad vs dev though, I've seen you lose defiler to legit 1650 dev players. We usually win those games later on anyways however. Also, that is my favorite ward spot.



I always find it funny that people make fun of unconventional builds and proceed to lose to it, it's so boring to do the same builds every game because rarely are games the same.

It was strange, the other team questioned the deso but then my team's plague rider decided that the 35 minute vlad's after deso was an awful awful pickup. So most of the item choices in the game were team-criticisms, which was a pretty odd experience. I dunno, it kind of made sense to me but I don't ever play carries. Whenever I play a melee carry I pretty much flip a coin to determine when I want vlad's. Farming is pewpew boring to me. (Either way the bkb would've probably been a little better coming before vlad's rather than after. I rarely ever played dota and still find the dota names so much better for the most part).

I find it really depends on the hero and lineup you're playing. Some heroes almost always have the same item builds while others are lot more flexible. (Gladiator is almost always shroud, behe eventually needs his blink, etc). The one that always bothers me is everyone playing tempest pk first in jungle. I do it sometimes but really his stat gain lets you do really different stuff and be fine, but people get really whiny if you have a 30 minute pk, shamans, steamboots instead of a 20 minute naked pk. As I understand it this is pretty much something that's exclusive to hon, and I've never really figured out why enigma is a solo sidelane hero and tempest is a jungle for 30 minutes hero. (I mean obviously a well-played tempest ganks more)



On June 29 2011 02:17 Judicator wrote:
Yo man, gotta impress strangers on the internet. If they go through the trouble to check if you're telling the truth, they're just nolife stalking losers anyway, fuck 'em, am I right?
On an unrelated note, got new job CEO'ing 10k/day sup?

I once played an hour and forty minute pvz on andromeda in BW at the D+ level. The entire map was mined out and my opponent was building sunken colonies around the last mineral only. I asked my opponent how much he had and he said 4k. Watching the replay it was 34 minerals :/ I eventually won through dark archons and scouts, but I would've made less mineral efficient stuff had I thought he had less money.

dota players are whiny too, but in different ways.

also i notice that in general chinese dota pros think about the game differently than europeans and other foreigners who are much more like hon pros (though in general this is true for the dota scenes that came before ie SEA and russians). this is why you saw enigma solo side lane first in dota than in hon, but it doesnt happen much anymore for various reasons. also the reason is that the chinese team that loved to do that also loved midgame aggressive push/gank with a 4-1 carry or 3-2 gank-carry and carry and one of the ways to leverage an advantage for that was enigma.


Its mostly because Chinese trilanes (back when they were popular), were so much more brutally efficient 3v1 that the concern was simply receiving a non-zero amount of exp, for which the only 3 heroes that can really guarantee that are engima, lich, and CG, and maybe weaver, everything else just dies so utterly terribly that they often just didn't both with the 3v1ing
+dgc's engima is godly
When in doubt, just believe in yourself and press buttons
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
Last Edited: 2011-06-29 15:17:01
June 29 2011 15:16 GMT
#27194
On June 29 2011 20:51 Sm3agol wrote:
Show nested quote +
On June 29 2011 13:18 Nevuk wrote:
On June 29 2011 09:32 Ganfei2 wrote:

Devourer is really irritating middle and I personally have a very difficult time with him even when against players far below my skill level. I dislike having to think about it so much and watch him so carefully for hook possibilities. I've also been hooked a few times by the most ridiculously and obviously shouldn't-be-hitting-me-hooks that I have a psychological fear of them. Good devourers will constantly pull the lane to try to get you in a position where you can't see uphill and he's in the fog, so you need to pull back. A ward in the middle on your opponent's hill does wonders against devo. You can either place it purely for use against devo or, for example, if you're legion you can place a ward on the left hellbourne middle ramp on the edge to see the rune + see about 1/2 of devo's middle lane, so you can get some bonus vision for dodging hooks + rune vision.

Heros like defiler, flint, SS etc are total trash against a good devourer. 0 escapes, 0 damage if forced to fight inside rot, shitty HP pools. Any ranged hero can "sort of" win with good harass but if you get hooked even ONCE you're done, there's literally nothing you can do. Heros with leaps like valk, hag, or with good disables like puppet, completely rape devo. Heros who can do a lot of melee range damage while standing their ground also rape devo, like DR, who can spam his Q for extra damage to harass + if he gets caught in rot just Q 3 times in 9 seconds and rape the devo.

I think everyone knows that the best counter to dev is panda/pred/melee str mid. Flux imba too. Start punch dagger hp pot and rape.

(Not being serious here... just making fun of Nome's guides. Such bad starting items always. Many melee heroes are ok vs dev mid, I think it's just that if they predict it and sidelane dev you're a little screwed).


It is true that you're bad vs dev though, I've seen you lose defiler to legit 1650 dev players. We usually win those games later on anyways however. Also, that is my favorite ward spot.



I always find it funny that people make fun of unconventional builds and proceed to lose to it, it's so boring to do the same builds every game because rarely are games the same.

It was strange, the other team questioned the deso but then my team's plague rider decided that the 35 minute vlad's after deso was an awful awful pickup. So most of the item choices in the game were team-criticisms, which was a pretty odd experience. I dunno, it kind of made sense to me but I don't ever play carries. Whenever I play a melee carry I pretty much flip a coin to determine when I want vlad's. Farming is pewpew boring to me. (Either way the bkb would've probably been a little better coming before vlad's rather than after. I rarely ever played dota and still find the dota names so much better for the most part).

I find it really depends on the hero and lineup you're playing. Some heroes almost always have the same item builds while others are lot more flexible. (Gladiator is almost always shroud, behe eventually needs his blink, etc). The one that always bothers me is everyone playing tempest pk first in jungle. I do it sometimes but really his stat gain lets you do really different stuff and be fine, but people get really whiny if you have a 30 minute pk, shamans, steamboots instead of a 20 minute naked pk. As I understand it this is pretty much something that's exclusive to hon, and I've never really figured out why enigma is a solo sidelane hero and tempest is a jungle for 30 minutes hero. (I mean obviously a well-played tempest ganks more)



On June 29 2011 02:17 Judicator wrote:
Yo man, gotta impress strangers on the internet. If they go through the trouble to check if you're telling the truth, they're just nolife stalking losers anyway, fuck 'em, am I right?
On an unrelated note, got new job CEO'ing 10k/day sup?

I once played an hour and forty minute pvz on andromeda in BW at the D+ level. The entire map was mined out and my opponent was building sunken colonies around the last mineral only. I asked my opponent how much he had and he said 4k. Watching the replay it was 34 minerals :/ I eventually won through dark archons and scouts, but I would've made less mineral efficient stuff had I thought he had less money.



So....now I need to know.....as a complete newbie, what guides do I need to be using? I try and follow the guide showed in the shop most of the time because I literally have no idea, and I've never been raged at for following said guide, so what is the problem? Sometimes I notice the early/mid game recommended items aren't right because they don't transition into anything later, but other than that, I don't know what I should be getting so I just follow the default guide, which is nome's usually, I think.



Go check out prodex if you really have no idea. I haven't read them all but the ones I've seen are pretty good. The problem with any static build of course is that it's almost never going to be 'perfect' but at least it's not going to be terrible.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
June 29 2011 15:20 GMT
#27195
On June 29 2011 20:51 Sm3agol wrote:
Show nested quote +
On June 29 2011 13:18 Nevuk wrote:
On June 29 2011 09:32 Ganfei2 wrote:

Devourer is really irritating middle and I personally have a very difficult time with him even when against players far below my skill level. I dislike having to think about it so much and watch him so carefully for hook possibilities. I've also been hooked a few times by the most ridiculously and obviously shouldn't-be-hitting-me-hooks that I have a psychological fear of them. Good devourers will constantly pull the lane to try to get you in a position where you can't see uphill and he's in the fog, so you need to pull back. A ward in the middle on your opponent's hill does wonders against devo. You can either place it purely for use against devo or, for example, if you're legion you can place a ward on the left hellbourne middle ramp on the edge to see the rune + see about 1/2 of devo's middle lane, so you can get some bonus vision for dodging hooks + rune vision.

Heros like defiler, flint, SS etc are total trash against a good devourer. 0 escapes, 0 damage if forced to fight inside rot, shitty HP pools. Any ranged hero can "sort of" win with good harass but if you get hooked even ONCE you're done, there's literally nothing you can do. Heros with leaps like valk, hag, or with good disables like puppet, completely rape devo. Heros who can do a lot of melee range damage while standing their ground also rape devo, like DR, who can spam his Q for extra damage to harass + if he gets caught in rot just Q 3 times in 9 seconds and rape the devo.

I think everyone knows that the best counter to dev is panda/pred/melee str mid. Flux imba too. Start punch dagger hp pot and rape.

(Not being serious here... just making fun of Nome's guides. Such bad starting items always. Many melee heroes are ok vs dev mid, I think it's just that if they predict it and sidelane dev you're a little screwed).


It is true that you're bad vs dev though, I've seen you lose defiler to legit 1650 dev players. We usually win those games later on anyways however. Also, that is my favorite ward spot.



I always find it funny that people make fun of unconventional builds and proceed to lose to it, it's so boring to do the same builds every game because rarely are games the same.

It was strange, the other team questioned the deso but then my team's plague rider decided that the 35 minute vlad's after deso was an awful awful pickup. So most of the item choices in the game were team-criticisms, which was a pretty odd experience. I dunno, it kind of made sense to me but I don't ever play carries. Whenever I play a melee carry I pretty much flip a coin to determine when I want vlad's. Farming is pewpew boring to me. (Either way the bkb would've probably been a little better coming before vlad's rather than after. I rarely ever played dota and still find the dota names so much better for the most part).

I find it really depends on the hero and lineup you're playing. Some heroes almost always have the same item builds while others are lot more flexible. (Gladiator is almost always shroud, behe eventually needs his blink, etc). The one that always bothers me is everyone playing tempest pk first in jungle. I do it sometimes but really his stat gain lets you do really different stuff and be fine, but people get really whiny if you have a 30 minute pk, shamans, steamboots instead of a 20 minute naked pk. As I understand it this is pretty much something that's exclusive to hon, and I've never really figured out why enigma is a solo sidelane hero and tempest is a jungle for 30 minutes hero. (I mean obviously a well-played tempest ganks more)



On June 29 2011 02:17 Judicator wrote:
Yo man, gotta impress strangers on the internet. If they go through the trouble to check if you're telling the truth, they're just nolife stalking losers anyway, fuck 'em, am I right?
On an unrelated note, got new job CEO'ing 10k/day sup?

I once played an hour and forty minute pvz on andromeda in BW at the D+ level. The entire map was mined out and my opponent was building sunken colonies around the last mineral only. I asked my opponent how much he had and he said 4k. Watching the replay it was 34 minerals :/ I eventually won through dark archons and scouts, but I would've made less mineral efficient stuff had I thought he had less money.



So....now I need to know.....as a complete newbie, what guides do I need to be using? I try and follow the guide showed in the shop most of the time because I literally have no idea, and I've never been raged at for following said guide, so what is the problem? Sometimes I notice the early/mid game recommended items aren't right because they don't transition into anything later, but other than that, I don't know what I should be getting so I just follow the default guide, which is nome's usually, I think.

At a level of play where you don't really know what you should be going instead, it shouldn't matter much at all.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2011-06-29 16:59:18
June 29 2011 16:56 GMT
#27196
On June 29 2011 23:57 Kupon3ss wrote:
Show nested quote +
On June 29 2011 21:48 rabidch wrote:
On June 29 2011 13:18 Nevuk wrote:
On June 29 2011 09:32 Ganfei2 wrote:

Devourer is really irritating middle and I personally have a very difficult time with him even when against players far below my skill level. I dislike having to think about it so much and watch him so carefully for hook possibilities. I've also been hooked a few times by the most ridiculously and obviously shouldn't-be-hitting-me-hooks that I have a psychological fear of them. Good devourers will constantly pull the lane to try to get you in a position where you can't see uphill and he's in the fog, so you need to pull back. A ward in the middle on your opponent's hill does wonders against devo. You can either place it purely for use against devo or, for example, if you're legion you can place a ward on the left hellbourne middle ramp on the edge to see the rune + see about 1/2 of devo's middle lane, so you can get some bonus vision for dodging hooks + rune vision.

Heros like defiler, flint, SS etc are total trash against a good devourer. 0 escapes, 0 damage if forced to fight inside rot, shitty HP pools. Any ranged hero can "sort of" win with good harass but if you get hooked even ONCE you're done, there's literally nothing you can do. Heros with leaps like valk, hag, or with good disables like puppet, completely rape devo. Heros who can do a lot of melee range damage while standing their ground also rape devo, like DR, who can spam his Q for extra damage to harass + if he gets caught in rot just Q 3 times in 9 seconds and rape the devo.

I think everyone knows that the best counter to dev is panda/pred/melee str mid. Flux imba too. Start punch dagger hp pot and rape.

(Not being serious here... just making fun of Nome's guides. Such bad starting items always. Many melee heroes are ok vs dev mid, I think it's just that if they predict it and sidelane dev you're a little screwed).

It is true that you're bad vs dev though, I've seen you lose defiler to legit 1650 dev players. We usually win those games later on anyways however. Also, that is my favorite ward spot.



I always find it funny that people make fun of unconventional builds and proceed to lose to it, it's so boring to do the same builds every game because rarely are games the same.

It was strange, the other team questioned the deso but then my team's plague rider decided that the 35 minute vlad's after deso was an awful awful pickup. So most of the item choices in the game were team-criticisms, which was a pretty odd experience. I dunno, it kind of made sense to me but I don't ever play carries. Whenever I play a melee carry I pretty much flip a coin to determine when I want vlad's. Farming is pewpew boring to me. (Either way the bkb would've probably been a little better coming before vlad's rather than after. I rarely ever played dota and still find the dota names so much better for the most part).

I find it really depends on the hero and lineup you're playing. Some heroes almost always have the same item builds while others are lot more flexible. (Gladiator is almost always shroud, behe eventually needs his blink, etc). The one that always bothers me is everyone playing tempest pk first in jungle. I do it sometimes but really his stat gain lets you do really different stuff and be fine, but people get really whiny if you have a 30 minute pk, shamans, steamboots instead of a 20 minute naked pk. As I understand it this is pretty much something that's exclusive to hon, and I've never really figured out why enigma is a solo sidelane hero and tempest is a jungle for 30 minutes hero. (I mean obviously a well-played tempest ganks more)



On June 29 2011 02:17 Judicator wrote:
Yo man, gotta impress strangers on the internet. If they go through the trouble to check if you're telling the truth, they're just nolife stalking losers anyway, fuck 'em, am I right?
On an unrelated note, got new job CEO'ing 10k/day sup?

I once played an hour and forty minute pvz on andromeda in BW at the D+ level. The entire map was mined out and my opponent was building sunken colonies around the last mineral only. I asked my opponent how much he had and he said 4k. Watching the replay it was 34 minerals :/ I eventually won through dark archons and scouts, but I would've made less mineral efficient stuff had I thought he had less money.

dota players are whiny too, but in different ways.

also i notice that in general chinese dota pros think about the game differently than europeans and other foreigners who are much more like hon pros (though in general this is true for the dota scenes that came before ie SEA and russians). this is why you saw enigma solo side lane first in dota than in hon, but it doesnt happen much anymore for various reasons. also the reason is that the chinese team that loved to do that also loved midgame aggressive push/gank with a 4-1 carry or 3-2 gank-carry and carry and one of the ways to leverage an advantage for that was enigma.


Its mostly because Chinese trilanes (back when they were popular), were so much more brutally efficient 3v1 that the concern was simply receiving a non-zero amount of exp, for which the only 3 heroes that can really guarantee that are engima, lich, and CG, and maybe weaver, everything else just dies so utterly terribly that they often just didn't both with the 3v1ing
+dgc's engima is godly

what?

clockwerk goblin does not get guaranteed exp. just reduced; he's still terrible against strong trilanes.

the nv.cn trilane strategy that eventually succeeded did not have a goal of causing non-zero amount of exp (it was merely a side effect) but to play aggressive, rack up kills, and destroy towers while creating space for your own carries to farm. if you dont understand this you didnt understand the era, because its become a huge part of dota metagame, this is one of the reasons on the emphasis of midgame strength and why heroes like veno, ench, windrunner, batrider are so commonly picked. the correct heroes that were perfect for the job back then was enigma, broodmother and to a lesser extent veno.

lich and weaver did not come into play until after 6.71 after which lanes started to become less trilane oriented (unless to rack kills and push) and more back to a roaming setup, these heroes as well as others actually pretty much caused the death of them with dark ritual lane control and weaver being near unkillable and having bugs to stall lanes.


On June 29 2011 23:32 Judicator wrote:
Show nested quote +
On June 29 2011 21:48 rabidch wrote:
On June 29 2011 13:18 Nevuk wrote:
On June 29 2011 09:32 Ganfei2 wrote:

Devourer is really irritating middle and I personally have a very difficult time with him even when against players far below my skill level. I dislike having to think about it so much and watch him so carefully for hook possibilities. I've also been hooked a few times by the most ridiculously and obviously shouldn't-be-hitting-me-hooks that I have a psychological fear of them. Good devourers will constantly pull the lane to try to get you in a position where you can't see uphill and he's in the fog, so you need to pull back. A ward in the middle on your opponent's hill does wonders against devo. You can either place it purely for use against devo or, for example, if you're legion you can place a ward on the left hellbourne middle ramp on the edge to see the rune + see about 1/2 of devo's middle lane, so you can get some bonus vision for dodging hooks + rune vision.

Heros like defiler, flint, SS etc are total trash against a good devourer. 0 escapes, 0 damage if forced to fight inside rot, shitty HP pools. Any ranged hero can "sort of" win with good harass but if you get hooked even ONCE you're done, there's literally nothing you can do. Heros with leaps like valk, hag, or with good disables like puppet, completely rape devo. Heros who can do a lot of melee range damage while standing their ground also rape devo, like DR, who can spam his Q for extra damage to harass + if he gets caught in rot just Q 3 times in 9 seconds and rape the devo.

I think everyone knows that the best counter to dev is panda/pred/melee str mid. Flux imba too. Start punch dagger hp pot and rape.

(Not being serious here... just making fun of Nome's guides. Such bad starting items always. Many melee heroes are ok vs dev mid, I think it's just that if they predict it and sidelane dev you're a little screwed).

It is true that you're bad vs dev though, I've seen you lose defiler to legit 1650 dev players. We usually win those games later on anyways however. Also, that is my favorite ward spot.



I always find it funny that people make fun of unconventional builds and proceed to lose to it, it's so boring to do the same builds every game because rarely are games the same.

It was strange, the other team questioned the deso but then my team's plague rider decided that the 35 minute vlad's after deso was an awful awful pickup. So most of the item choices in the game were team-criticisms, which was a pretty odd experience. I dunno, it kind of made sense to me but I don't ever play carries. Whenever I play a melee carry I pretty much flip a coin to determine when I want vlad's. Farming is pewpew boring to me. (Either way the bkb would've probably been a little better coming before vlad's rather than after. I rarely ever played dota and still find the dota names so much better for the most part).

I find it really depends on the hero and lineup you're playing. Some heroes almost always have the same item builds while others are lot more flexible. (Gladiator is almost always shroud, behe eventually needs his blink, etc). The one that always bothers me is everyone playing tempest pk first in jungle. I do it sometimes but really his stat gain lets you do really different stuff and be fine, but people get really whiny if you have a 30 minute pk, shamans, steamboots instead of a 20 minute naked pk. As I understand it this is pretty much something that's exclusive to hon, and I've never really figured out why enigma is a solo sidelane hero and tempest is a jungle for 30 minutes hero. (I mean obviously a well-played tempest ganks more)



On June 29 2011 02:17 Judicator wrote:
Yo man, gotta impress strangers on the internet. If they go through the trouble to check if you're telling the truth, they're just nolife stalking losers anyway, fuck 'em, am I right?
On an unrelated note, got new job CEO'ing 10k/day sup?

I once played an hour and forty minute pvz on andromeda in BW at the D+ level. The entire map was mined out and my opponent was building sunken colonies around the last mineral only. I asked my opponent how much he had and he said 4k. Watching the replay it was 34 minerals :/ I eventually won through dark archons and scouts, but I would've made less mineral efficient stuff had I thought he had less money.

dota players are whiny too, but in different ways.

also i notice that in general chinese dota pros think about the game differently than europeans and other foreigners who are much more like hon pros (though in general this is true for the dota scenes that came before ie SEA and russians). this is why you saw enigma solo side lane first in dota than in hon, but it doesnt happen much anymore for various reasons. also the reason is that the chinese team that loved to do that also loved midgame aggressive push/gank with a 4-1 carry or 3-2 gank-carry and carry and one of the ways to leverage an advantage for that was enigma.


Or you can think like Navi and just 5 man their lanes all day.

you mean DTS? na'vis still untested
LiquidDota StaffOnly a true king can play the King.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 29 2011 17:02 GMT
#27197
On June 29 2011 18:38 Ethenielle wrote:
Show nested quote +
On June 29 2011 15:11 Torte de Lini wrote:
I never understand why people insult their own allies on the team.
Whenever I soloQ, I get the loudest people who feel the need to tell others they suck, but need to be reminded that we all have the generally same PSR.

It just boggles and baffles my mind.


A bit over 1800 here and I get queued with 1600s quite often. About 80% of the time this 1600 guy proceeds to instapick some retarded hardcarry a la magebane/night hound and readies up, forcing me as pink to pick some sort of support.

I then have to sit there watching him miss creep kills.

And die.

It makes me angry. I imagine other people have similar experiences.


Yep, except I'm Magebane (Random) and the support wants me to fucking fight 1v3.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
June 29 2011 17:04 GMT
#27198
On June 29 2011 15:11 Torte de Lini wrote:
I never understand why people insult their own allies on the team.
Whenever I soloQ, I get the loudest people who feel the need to tell others they suck, but need to be reminded that we all have the generally same PSR.

It just boggles and baffles my mind.


It's sad, really... I normally play with a couple of friends, we're PSR is normally around 1300-1400 or something... But DAYUM! those guys are still so fucking pro down there I tell you.
Kevmeister @ Dota2
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 29 2011 17:07 GMT
#27199
I play with a lot of TL'ers and they have trouble carrying me because I'm not as aware of the situation as them (one of my many problems) or I simply just miss key points (and sometimes I don't).

So I eventually SoloQ when I can't stand the unbearable guilt. I always feel better after though, knowing that we all sucked and someone raged for me.

Maybe I'll just Queue with two people, me and a friend so we get 1400 psr
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
xZiGGY
Profile Joined August 2010
United Kingdom801 Posts
June 29 2011 17:43 GMT
#27200
I got people to play hon at a lan today, they did not like it :| :| :|
Meh.
Prev 1 1358 1359 1360 1361 1362 1664 Next
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 98
CranKy Ducklings14
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
StateSC2 343
LamboSC2 251
SHIN 35
StarCraft: Brood War
Calm 9148
Horang2 800
Jaedong 607
Hyuk 486
Mini 343
Larva 208
Soulkey 152
Zeus 133
actioN 123
Light 104
[ Show more ]
Backho 103
Killer 97
Pusan 94
ggaemo 79
Rush 67
Leta 55
Liquid`Ret 48
Hyun 40
Last 40
ToSsGirL 33
Aegong 29
NaDa 28
Soma 26
Hm[arnc] 24
Sharp 22
Free 19
[sc1f]eonzerg 13
JulyZerg 13
Sacsri 7
Dota 2
XcaliburYe45
Counter-Strike
shoxiejesuss748
byalli0
Other Games
ceh9677
crisheroes228
Mew2King116
RuFF_SC226
Organizations
Dota 2
PGL Dota 2 - Main Stream5086
Other Games
gamesdonequick484
StarCraft: Brood War
UltimateBattle 74
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH247
• StrangeGG 50
• CranKy Ducklings SOOP6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1522
Upcoming Events
INu's Battles
1h 5m
ByuN vs SHIN
OSC
6h 35m
Douyu Cup 2020
18h 35m
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
OSC
1d 5h
Douyu Cup 2020
1d 18h
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
2 days
Maestros of the Game
3 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
3 days
Douyu Cup 2020
3 days
BSL22 NKC (BSL vs China)
4 days
[ Show More ]
Online Event
4 days
RSL Revival
4 days
RSL Revival
4 days
WardiTV Weekly
5 days
RSL Revival
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-06-19
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.