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[HoN/DotA] Let's Play~!! - Page 1322

Forum Index > General Games
Post a Reply
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paper
Profile Blog Joined September 2004
13196 Posts
Last Edited: 2011-06-03 04:38:10
June 03 2011 04:36 GMT
#26421
[image loading]

+ Show Spoiler +
Did I ever do this one before? It seemed strangely familiar while making it...
Hates Fun🤔
alia
Profile Blog Joined November 2008
United States294 Posts
June 03 2011 04:40 GMT
#26422
On June 03 2011 03:51 tube wrote:
Show nested quote +
On June 02 2011 23:34 alia wrote:
I never these problems. I just play with my friends all of the time. Is it not possible for you guys to grab a hold of a few people when you want to play or what's up?

Maybe I just have a different mindset. I probably wouldn't even bother playing without people I knew unless I was really desperate or something.

wish i could do that but none of my friends play dota
but for now im having fun watching the same people in dcihl every game bm eachother
and the occasional dlg that is much higher skilled than dotacash

I forgot to mention people tend to flame each other a lot. Also, turns out I lag extremely hard on DotAlicious.
rabidch
Profile Joined January 2010
United States20289 Posts
June 03 2011 05:08 GMT
#26423
6.72c

+ Show Spoiler [changelog] +
Bounty Hunter
- Base intelligence increased from 16 to 19

Broodmother
- Base movement speed reduced from 310 to 295
- Spin Web cooldown reduced from 90/70/50/30 to 30
- Spin Web AoE increased from 500 to 650
- Spin Web movement bonus increased from 20/23/26/29% to 20/25/30/35%
- Spawn Spiderlings spawn count decreased from 1/2/3/4 to 1/2/3/3
- Spawn Spiderlings Manacost rebalanced from 80/100/120/140 to 120
- Spiderlings & Spiderites are now affected by Spin Web
- Spiderlings Model size increase slightly
- Spiderlings & Spiderites they now take more damage from towers (50%-125%)
- Spiderlings now do more damage to heroes (75%->100%) and less damage to towers (70%-40%)

Chaos Knight
- Phantasm manacost reduced from 175/225/275 to 125/200/275
- Phantasm cooldown reduced from 180/160/140 to 140

Crystal Maiden
- Freezing Field hotkey changed from Z to F

Dirge
- Tombstone no longer generates usable corpses

Furion
- Base strength increased by 2

Grand Magus
- Fade Bolt bounce AoE reduced from 600 to 500

Huskar
- Life Break cast range reduced to 550

Jakiro
- Macropyre damage interval is now smoother (same overall damage, more intervals)

Naga Siren
- Intelligence growth increased from 1.65 to 1.95

Pandaren Brewmaster
- Base HP regeneration increased to 0.75

Phantom Lancer
- Base HP regeneration increased to 0.75
- Juxtapose rebalanced to have a 12% creation chance at all levels with a max of 2/3/4/5 illusions

Pit Lord
- Expulsion cooldown increased from 10 to 18 seconds
- Expulsion manacost increased from 75 to 125
- Expulsion corpse AoE and heal/damage AoE reduced from 600 to 575
- Expulsion interval increased from 1 to 1.25 seconds

Rooftrellen
- Added a 2 second fade time to Nature's Guise
- Overgrowth AOE reduced from 725 to 625
- Living Armor regeneration reduced from 2/3/4/5 to 1/2/3/4

Spectre
- Haunt/Reality now only moves your camera if you are targeting an area away from where your screen is currently looking

Spirit Breaker
- Charge of Darkness indicator AoE increased from 2500 to 3000
- Charge of Darkness manacost increased from 75 to 100

Shadow Priest
- Poison Touch is no longer blocked by damage block items like Vanguard

Sven
- Warcry AoE increased from 450 to 700

Terrorblade
- Metamorphosis illusion extra damage taken increased from 250% to 350%

Troll Warlord
- Ranged Whirling Axes now does 75 damage
- Fervor AS bonus rebalanced


Warlock
- Shadow Word cooldown reduced from 24 to 20

Zeus
- Lightning Bolt/Thundergod's Wrath now reveals the same area at night as during the day (1000/750 to 1000/1000)



Necronomicon
- Cooldown reduced from 90 to 80

Veil of Discord
- Discord AoE increased by 25 and cast range by 75

Vladmir's Offering
- Aura AoE decreased from 1100 to the standard 900
- Now includes the regeneration from its components in the final item



• Melee hero collision size now reduced from 24 to 12
• Added support for the Filipino language

• Added a visual effect for Bloodstone's heal (469212)
• Pitlord is now in CM restriction list
• Wildkin's Tornado cooldown reduced from 120 to 70
• Charge of Darkness now displays a minimap signal for allies when it is used (464281)
• EMP is now an AoE targeting cursor (296622)
• Added a new attack projectile for QoP (461897)
• Changed Sniper's projectile arc (274494)
• New attack projectile for Eredar (459608)
• Added an Aghanim visual effect for Beastmaster (459402)
• Added a new Phantom Strike visual effect (463160)
• Added a new visual effect to Furion's Teleportation (450559)
• Added a new Icon for Telekinesis (280720)
• Added a new Icon for Spell Steal (280720)
• Added a new test command -dummy that creates a level 10 enemy hero in the middle of the map
• Improved Haunt visual effect (370706)
• Infest allied only visual effects are now visible to observers



• Fixed Icarus Dive sometimes affecting Magic Immune units for a short duration
• Fixed a bug with how Warpath stack count works when it is at max power (new stacks don't count towards incrementing the timer)
• Fixed a couple of areas that you could still get stuck in with Telekinesis
• Fixed a bug with Neutral spawning and Goo
• Fixed Remote Mines explosion to keep the vision while it is exploding (382646)
• Fixed Hookshot having inconsistent behavior on magic immune units
• Fixed some bugs with Infest
• Fixed some bugs with Whirling Axes and Spell Steal
• Fixed Echo Slam tooltip to make it more accurate
• Fixed some exploits with Ravage, Thundergod's Wrath, Requiem of Souls, Slithereen Crush and Reverse Polarity

Thundergod's Wrath: A29G
Thundergod's Wrath Aghanim: A29H
Ravage: A29I
Requiem of Souls: A29J
Slithereen Crush: A29K
Reverse Polarity: A29L


looks like a quick competitive nerf version.

notable shit is broodmother being nerfed although web was buffed, she needs to be around web all the time now (not that good players arent anyway but still) and phase boots thus nerfed too because not as much base movespeed

various rehauled heroes nerfed

and now dirge's corpses are unusuable.

collision size for melee heroes slightly reduced


i dont get why chaos knight's phantasm is good enough for just tweaks and not a full on buff. 275 mana is a shit ton for a hero like that
LiquidDota StaffOnly a true king can play the King.
don_kyuhote
Profile Blog Joined December 2009
3006 Posts
June 03 2011 06:37 GMT
#26424
CM's ultimate's hotkey changed from Z to F.
lololololololol.
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2011-06-03 07:19:27
June 03 2011 07:14 GMT
#26425
Testie cameo in the last MSL match, I didn't know he was in Korea

LiquidDota StaffOnly a true king can play the King.
don_kyuhote
Profile Blog Joined December 2009
3006 Posts
June 03 2011 10:01 GMT
#26426
Oh my gosh!
He looks like he gained some weight!!!
HoN just isn't as apm intensive as Brood War so Testie's not burning as much calories.
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?
tube
Profile Blog Joined February 2008
United States1475 Posts
June 03 2011 17:01 GMT
#26427
huge nerfs on pit lord
what did i say
Two in harmony surpasses one in perfection.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2011-06-03 17:14:31
June 03 2011 17:13 GMT
#26428
On June 04 2011 02:01 tube wrote:
huge nerfs on pit lord
what did i say


? People bitched and moaned? They saw Navi use him in a showmatch and thought it was op?

Edit: Hardly huge nerfs...considering he tweaked the numbers that aren't really relevant.
Get it by your hands...
tube
Profile Blog Joined February 2008
United States1475 Posts
Last Edited: 2011-06-03 17:57:16
June 03 2011 17:56 GMT
#26429
did you honestly play a high level game against pit in 72b
Two in harmony surpasses one in perfection.
rabidch
Profile Joined January 2010
United States20289 Posts
June 03 2011 18:16 GMT
#26430
On June 04 2011 02:01 tube wrote:
huge nerfs on pit lord
what did i say

the only change that could be counted as a "huge nerf" is the 18 seconds cooldown, the rest are tweaks.
LiquidDota StaffOnly a true king can play the King.
Risen
Profile Blog Joined March 2010
United States7927 Posts
June 03 2011 18:21 GMT
#26431
What ever happened to the ELECTRIC videos... there are a distinct lack of them in this thread :/

((WoDotA vids are the shit... hit play and just start waving your arms running around the room))
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
hideo
Profile Blog Joined May 2007
Canada1641 Posts
June 03 2011 22:34 GMT
#26432
On June 04 2011 03:21 Risen wrote:
What ever happened to the ELECTRIC videos... there are a distinct lack of them in this thread :/

((WoDotA vids are the shit... hit play and just start waving your arms running around the room))


N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
June 03 2011 22:34 GMT
#26433
New HoN hero is fucking boss.

good lord the turn around potential.
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
rabidch
Profile Joined January 2010
United States20289 Posts
June 03 2011 22:45 GMT
#26434
On June 04 2011 07:34 hideo wrote:
Show nested quote +
On June 04 2011 03:21 Risen wrote:
What ever happened to the ELECTRIC videos... there are a distinct lack of them in this thread :/

((WoDotA vids are the shit... hit play and just start waving your arms running around the room))


http://www.youtube.com/watch?v=OepHzJL45JA

they've been pretty crappy lately but i think this weeks is good

LiquidDota StaffOnly a true king can play the King.
L
Profile Blog Joined January 2008
Canada4732 Posts
June 03 2011 22:53 GMT
#26435
On June 03 2011 13:36 paper wrote:
[image loading]

+ Show Spoiler +
Did I ever do this one before? It seemed strangely familiar while making it...

Actually funny content from paper. Next thing you know TYGs won't be obnoxious, Testie won't be a jerk and Alv will try to grief you. THE WORLD IS TOPSY TURVY.
The number you have dialed is out of porkchops.
hideo
Profile Blog Joined May 2007
Canada1641 Posts
June 03 2011 22:57 GMT
#26436
holy crap at the ghost ship o_o
Thehummel
Profile Joined August 2010
Denmark122 Posts
June 03 2011 23:13 GMT
#26437
The new HoN hero seems quite fun to play :o
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
June 04 2011 00:22 GMT
#26438
My HoN isnt working... -_- the screen just goes black when i start it and nothing comes up
don_kyuhote
Profile Blog Joined December 2009
3006 Posts
June 04 2011 01:19 GMT
#26439
On June 04 2011 07:53 L wrote:
Show nested quote +
On June 03 2011 13:36 paper wrote:
[image loading]

+ Show Spoiler +
Did I ever do this one before? It seemed strangely familiar while making it...

Actually funny content from paper. Next thing you know TYGs won't be obnoxious, Testie won't be a jerk and Alv will try to grief you. THE WORLD IS TOPSY TURVY.

Lol speaking of which, TYG has been mia for more than a month,
o.O
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?
mnesthes
Profile Blog Joined September 2010
5433 Posts
June 04 2011 01:24 GMT
#26440
ugh terrorblade is actually considerable for a version then IF makes his illusions take 350% damage
<+LighTofHeaveN> Ppl call this "Indigo Children"
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