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On June 01 2011 04:45 tube wrote: oh well still its really freaking hard to kill pit with his huge heals and ult
His heals are nice, but all the same, it just seems more powerful in pubs because zoning will be the last thing they'll ever learn, but against organized teams, its really not that bad.
He won't see play still though, just too many things wrong with him right now. He doesn't defend against push line ups, nor those item-timing line ups. Teams with good burst and/or better zoning still wrecks him since he has no skills that linger post death now compared to 3 before. Plus you really can't gank with him outside of his ultimate. Just so limited in his effective capacity/role, and it's not even the kind where your team can force the other team into making him more effective either, it's almost all depends on the other team's actions.
It's like when you look at each of his individual skills, they look nice, but then you put it together and it's underwhelming. He needs a far amount build up farm to be effective, but I don't know if the current scene let's him get that farm over a (semi-)carry. Not to mention all of his skills scale like shit beyond his ultimate, but when was the last time you had decent teams pushing when other sides are pushed up?
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http://gosugamers.net/dota/replays/47707 http://gosugamers.net/dota/replays/47716 you don't even get firestorm anymore you max expulsion first and get malice because malice creates 5 corpses and does 100 dmg at every level with these two skills his gank is really good, as well as his survivability
the damage output is actually pretty good and the heal doesnt stop for your entire team until there are no more corpses hence why esp. when combined with tombstone, a teamfight is basically hell because their entire team gets 40 hp per second for the entire teamfight while your team gets 80 dmg per second doesnt even matter if you kill pit fast, expulsion still lingers around after death
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On June 01 2011 05:28 tube wrote:http://gosugamers.net/dota/replays/47707http://gosugamers.net/dota/replays/47716you don't even get firestorm anymore you max expulsion first and get malice because malice creates 5 corpses and does 100 dmg at every level with these two skills his gank is really good, as well as his survivability the damage output is actually pretty good and the heal doesnt stop for your entire team until there are no more corpses hence why esp. when combined with tombstone, a teamfight is basically hell because their entire team gets 40 hp per second for the entire teamfight while your team gets 80 dmg per second doesnt even matter if you kill pit fast, expulsion still lingers around after death
Dirge is the broken one here, not Pit. He's gonna be underplayed, namely because he needs the Dirge more than the Dirge needs Pit.
I know the numbers, but really, Dirge is the one that makes that shit so painful.
That being said, Navi's using him in their little strategy already.
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On June 01 2011 07:09 Judicator wrote:Show nested quote +On June 01 2011 05:28 tube wrote:http://gosugamers.net/dota/replays/47707http://gosugamers.net/dota/replays/47716you don't even get firestorm anymore you max expulsion first and get malice because malice creates 5 corpses and does 100 dmg at every level with these two skills his gank is really good, as well as his survivability the damage output is actually pretty good and the heal doesnt stop for your entire team until there are no more corpses hence why esp. when combined with tombstone, a teamfight is basically hell because their entire team gets 40 hp per second for the entire teamfight while your team gets 80 dmg per second doesnt even matter if you kill pit fast, expulsion still lingers around after death Dirge is the broken one here, not Pit. He's gonna be underplayed, namely because he needs the Dirge more than the Dirge needs Pit. I know the numbers, but really, Dirge is the one that makes that shit so painful. That being said, Navi's using him in their little strategy already. dirge makes a lot of things painful.
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aaaaaaaaand hon is down once again -__-
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It's up just keep trying took me like 5 minutes to get in
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On June 01 2011 07:33 rabidch wrote:Show nested quote +On June 01 2011 07:09 Judicator wrote:On June 01 2011 05:28 tube wrote:http://gosugamers.net/dota/replays/47707http://gosugamers.net/dota/replays/47716you don't even get firestorm anymore you max expulsion first and get malice because malice creates 5 corpses and does 100 dmg at every level with these two skills his gank is really good, as well as his survivability the damage output is actually pretty good and the heal doesnt stop for your entire team until there are no more corpses hence why esp. when combined with tombstone, a teamfight is basically hell because their entire team gets 40 hp per second for the entire teamfight while your team gets 80 dmg per second doesnt even matter if you kill pit fast, expulsion still lingers around after death Dirge is the broken one here, not Pit. He's gonna be underplayed, namely because he needs the Dirge more than the Dirge needs Pit. I know the numbers, but really, Dirge is the one that makes that shit so painful. That being said, Navi's using him in their little strategy already. dirge makes a lot of things painful.
like trying to click on something that's not a tombstone.
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Lol, I go sit in hon TS like I normally do when I want to play some MM with friends and see way more people in there than usual (everyone always sits in Testie's/AAT's channel). So now I'm wondering where my friends and I should go so we don't bother anyone and Travi says, "You should leave this channel since Testie won't unmute himself it's pretty much useless"
WTB channel for me/friends to sit in that the regular non-testie related crowd can chill in. Could call it TL HoN or something.
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On June 01 2011 03:57 Judicator wrote:Show nested quote +On June 01 2011 03:28 tube wrote:On June 01 2011 00:26 Judicator wrote:On May 31 2011 12:22 tube wrote: holy shit pit lord is ridiculous just played multiple games vs him on dlg and i have to say.. RIDICULOUS I use to think so too, except then you realize he's a melee STR Witch Doctor. The penalties for mistimed and misplaced spells is pretty severe. His early game is pretty weak, but I can see someone like miGGel or Kuroky just sitting at Sent bot farming with him to hit some mid game item timing. Edit: 5-s, vouch me for Dotalicious' Vouch League prz. nobody misplaces pit of malice, it's a relatively huge aoe stun that owns in teamfights because it goes through magic immune and also has low-ish cd also it's extremely hard to kill pit as opposed to wd and he farms vg sheep almost always before 25 minutes If Pit is farming that hard, I'll be kind of happy as the opposing team. You really should crunch the numbers on those item claims and realize how little farm that leaves your carry as well as how difficult it is to do that without giving the other team lots of farm as well. Pit isn't any harder to kill than a decent WD is. In fact, he's easier to handle in the lane than WD is. Unlike Casks and Maledict, Malice is effectively countered by a Force Staff as all non-stunning/disable zoning spells are. Like really, he plays almost exactly like a melee WD, mess up your skills you're boned, Malice or no Malice. And he isn't going to get that farm unless the other is just that bad, he's actually pretty shitty when the lanes break down because his offensive capabilities mid-game are near non-existent compared to the other supports. That being said, nothing about him has really changed other than he's just even more of a turtling hero that still gets raped by Force Staffs. voodoo is only 350 aoe and actually costs mana now. expulsion is much better than voodoo but i dont think pit lord is a flexible pick at all like WD, just that people havent figured out how to deal with him yet so they complain about it
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On June 01 2011 08:46 rabidch wrote:Show nested quote +On June 01 2011 03:57 Judicator wrote:On June 01 2011 03:28 tube wrote:On June 01 2011 00:26 Judicator wrote:On May 31 2011 12:22 tube wrote: holy shit pit lord is ridiculous just played multiple games vs him on dlg and i have to say.. RIDICULOUS I use to think so too, except then you realize he's a melee STR Witch Doctor. The penalties for mistimed and misplaced spells is pretty severe. His early game is pretty weak, but I can see someone like miGGel or Kuroky just sitting at Sent bot farming with him to hit some mid game item timing. Edit: 5-s, vouch me for Dotalicious' Vouch League prz. nobody misplaces pit of malice, it's a relatively huge aoe stun that owns in teamfights because it goes through magic immune and also has low-ish cd also it's extremely hard to kill pit as opposed to wd and he farms vg sheep almost always before 25 minutes If Pit is farming that hard, I'll be kind of happy as the opposing team. You really should crunch the numbers on those item claims and realize how little farm that leaves your carry as well as how difficult it is to do that without giving the other team lots of farm as well. Pit isn't any harder to kill than a decent WD is. In fact, he's easier to handle in the lane than WD is. Unlike Casks and Maledict, Malice is effectively countered by a Force Staff as all non-stunning/disable zoning spells are. Like really, he plays almost exactly like a melee WD, mess up your skills you're boned, Malice or no Malice. And he isn't going to get that farm unless the other is just that bad, he's actually pretty shitty when the lanes break down because his offensive capabilities mid-game are near non-existent compared to the other supports. That being said, nothing about him has really changed other than he's just even more of a turtling hero that still gets raped by Force Staffs. voodoo is only 350 aoe and actually costs mana now. expulsion is much better than voodoo but i dont think pit lord is a flexible pick at all like WD, just that people havent figured out how to deal with him yet so they complain about it
He fits very well in that timing line up Navi and M5 like to use, he really is one of those oh you cast those spells? I run away and reset the fight heroes, and early game he really can't maintain it.
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On June 01 2011 08:57 Judicator wrote:Show nested quote +On June 01 2011 08:46 rabidch wrote:On June 01 2011 03:57 Judicator wrote:On June 01 2011 03:28 tube wrote:On June 01 2011 00:26 Judicator wrote:On May 31 2011 12:22 tube wrote: holy shit pit lord is ridiculous just played multiple games vs him on dlg and i have to say.. RIDICULOUS I use to think so too, except then you realize he's a melee STR Witch Doctor. The penalties for mistimed and misplaced spells is pretty severe. His early game is pretty weak, but I can see someone like miGGel or Kuroky just sitting at Sent bot farming with him to hit some mid game item timing. Edit: 5-s, vouch me for Dotalicious' Vouch League prz. nobody misplaces pit of malice, it's a relatively huge aoe stun that owns in teamfights because it goes through magic immune and also has low-ish cd also it's extremely hard to kill pit as opposed to wd and he farms vg sheep almost always before 25 minutes If Pit is farming that hard, I'll be kind of happy as the opposing team. You really should crunch the numbers on those item claims and realize how little farm that leaves your carry as well as how difficult it is to do that without giving the other team lots of farm as well. Pit isn't any harder to kill than a decent WD is. In fact, he's easier to handle in the lane than WD is. Unlike Casks and Maledict, Malice is effectively countered by a Force Staff as all non-stunning/disable zoning spells are. Like really, he plays almost exactly like a melee WD, mess up your skills you're boned, Malice or no Malice. And he isn't going to get that farm unless the other is just that bad, he's actually pretty shitty when the lanes break down because his offensive capabilities mid-game are near non-existent compared to the other supports. That being said, nothing about him has really changed other than he's just even more of a turtling hero that still gets raped by Force Staffs. voodoo is only 350 aoe and actually costs mana now. expulsion is much better than voodoo but i dont think pit lord is a flexible pick at all like WD, just that people havent figured out how to deal with him yet so they complain about it He fits very well in that timing line up Navi and M5 like to use, he really is one of those oh you cast those spells? I run away and reset the fight heroes, and early game he really can't maintain it. people are complaining as if hes the most imba rework since i dont know what, razor?
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On June 01 2011 09:13 rabidch wrote:Show nested quote +On June 01 2011 08:57 Judicator wrote:On June 01 2011 08:46 rabidch wrote:On June 01 2011 03:57 Judicator wrote:On June 01 2011 03:28 tube wrote:On June 01 2011 00:26 Judicator wrote:On May 31 2011 12:22 tube wrote: holy shit pit lord is ridiculous just played multiple games vs him on dlg and i have to say.. RIDICULOUS I use to think so too, except then you realize he's a melee STR Witch Doctor. The penalties for mistimed and misplaced spells is pretty severe. His early game is pretty weak, but I can see someone like miGGel or Kuroky just sitting at Sent bot farming with him to hit some mid game item timing. Edit: 5-s, vouch me for Dotalicious' Vouch League prz. nobody misplaces pit of malice, it's a relatively huge aoe stun that owns in teamfights because it goes through magic immune and also has low-ish cd also it's extremely hard to kill pit as opposed to wd and he farms vg sheep almost always before 25 minutes If Pit is farming that hard, I'll be kind of happy as the opposing team. You really should crunch the numbers on those item claims and realize how little farm that leaves your carry as well as how difficult it is to do that without giving the other team lots of farm as well. Pit isn't any harder to kill than a decent WD is. In fact, he's easier to handle in the lane than WD is. Unlike Casks and Maledict, Malice is effectively countered by a Force Staff as all non-stunning/disable zoning spells are. Like really, he plays almost exactly like a melee WD, mess up your skills you're boned, Malice or no Malice. And he isn't going to get that farm unless the other is just that bad, he's actually pretty shitty when the lanes break down because his offensive capabilities mid-game are near non-existent compared to the other supports. That being said, nothing about him has really changed other than he's just even more of a turtling hero that still gets raped by Force Staffs. voodoo is only 350 aoe and actually costs mana now. expulsion is much better than voodoo but i dont think pit lord is a flexible pick at all like WD, just that people havent figured out how to deal with him yet so they complain about it He fits very well in that timing line up Navi and M5 like to use, he really is one of those oh you cast those spells? I run away and reset the fight heroes, and early game he really can't maintain it. people are complaining as if hes the most imba rework since i dont know what, razor?
No, you would be thinking of the first Specter re-work.
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On June 01 2011 10:25 Judicator wrote:Show nested quote +On June 01 2011 09:13 rabidch wrote:On June 01 2011 08:57 Judicator wrote:On June 01 2011 08:46 rabidch wrote:On June 01 2011 03:57 Judicator wrote:On June 01 2011 03:28 tube wrote:On June 01 2011 00:26 Judicator wrote:On May 31 2011 12:22 tube wrote: holy shit pit lord is ridiculous just played multiple games vs him on dlg and i have to say.. RIDICULOUS I use to think so too, except then you realize he's a melee STR Witch Doctor. The penalties for mistimed and misplaced spells is pretty severe. His early game is pretty weak, but I can see someone like miGGel or Kuroky just sitting at Sent bot farming with him to hit some mid game item timing. Edit: 5-s, vouch me for Dotalicious' Vouch League prz. nobody misplaces pit of malice, it's a relatively huge aoe stun that owns in teamfights because it goes through magic immune and also has low-ish cd also it's extremely hard to kill pit as opposed to wd and he farms vg sheep almost always before 25 minutes If Pit is farming that hard, I'll be kind of happy as the opposing team. You really should crunch the numbers on those item claims and realize how little farm that leaves your carry as well as how difficult it is to do that without giving the other team lots of farm as well. Pit isn't any harder to kill than a decent WD is. In fact, he's easier to handle in the lane than WD is. Unlike Casks and Maledict, Malice is effectively countered by a Force Staff as all non-stunning/disable zoning spells are. Like really, he plays almost exactly like a melee WD, mess up your skills you're boned, Malice or no Malice. And he isn't going to get that farm unless the other is just that bad, he's actually pretty shitty when the lanes break down because his offensive capabilities mid-game are near non-existent compared to the other supports. That being said, nothing about him has really changed other than he's just even more of a turtling hero that still gets raped by Force Staffs. voodoo is only 350 aoe and actually costs mana now. expulsion is much better than voodoo but i dont think pit lord is a flexible pick at all like WD, just that people havent figured out how to deal with him yet so they complain about it He fits very well in that timing line up Navi and M5 like to use, he really is one of those oh you cast those spells? I run away and reset the fight heroes, and early game he really can't maintain it. people are complaining as if hes the most imba rework since i dont know what, razor? No, you would be thinking of the first Specter re-work. that was a long time ago
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Current Status of hon
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On June 01 2011 10:56 Sm3agol wrote: Is HoN down.....again?
Yup.
If you were already logged in when the login servers went to shit its not a problem.
Otherwise youre boned
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back to playing altitude i guess
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Just played the new Pit Lord. Pretty fun now that the expulsion follows you.
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I got in after spamming log-in 10 times in a row.
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