[HoN/DotA] Let's Play~!! - Page 1255
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5-s
United States1674 Posts
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NzaR
United States199 Posts
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Judicator
United States7270 Posts
lol. God RU/UA humor makes no sense. Jungle shenanigans from Navi Why is CM so fucking good at levels 1-3. :\ | ||
Kupon3ss
時の回廊10066 Posts
pro picks imo | ||
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Durak
Canada3684 Posts
I can see why people have a hard-on for dota2: they need a new engine. Dota doesn't have a lot of the features that HoN does. The graphics aren't as bad as I thought because the stream is good quality. ![]() | ||
Judicator
United States7270 Posts
Then there's the simple fact that Navi had AA and there's no answer for AA in a team fight, that shit is just gay. And Navi wasn't gonna win. Enchantress vs SF/Weaver with ES/CM/Veno support? No thanks. 5-s install foreign language support!!! :D | ||
RLTY
United States965 Posts
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On April 20 2011 02:41 Judicator wrote: Eh, it was only a struggle because Ducky perenially doesn't understand the meaning of spacing, compare his play with Fear's and you'll see the difference. Also because Lacoste opted for a Heart before BKB, not a terrible idea either. Then there's the simple fact that Navi had AA and there's no answer for AA in a team fight, that shit is just gay. And Navi wasn't gonna win. Enchantress vs SF/Weaver with ES/CM/Veno support? No thanks. 5-s install foreign language support!!! :D Well I mean they were having so much trouble pushing in. The mid t3 tower was down at like 25 min. If they had won a few more and then do a team wipe it'd be ezpz. 8D It was unfortunate that pugna had to drop. | ||
Judicator
United States7270 Posts
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Durak
Canada3684 Posts
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Judicator
United States7270 Posts
On April 20 2011 04:05 Durak wrote: Can you elaborate on that and what spacing means Judicator? I wasn't really watching the game carefully and some of the effects and heroes I don't know, so I didn't notice this problem with veno. Ducky was out of position, he basically needed to follow up on ES's intiate or Weaver's pokes if either of those ever escalated into a team fight, except Ducky misread and poked up too far and got caught a few times where he couldn't get his ultimate off or his meka or his pipe, his situational awareness is pretty shoddy at times. Spacing is basically how you put the 5 heroes in respect to the other team and their abilities and in respect to your team and the ORDER that you need spells dropped on. Like Artstyle in the first game at the end, played Enchantress perfectly by placing himself on the upper side of the ramp (to the left) instead of the right corner of the ramp to Scourge entrance. That stomps on any Dust play from BP where they might dangle the Weaver as bait and use ES to break up any chain stun sequences. That being said, the reason why BP was having a fucking impossible time pushing in despite vastly superior items was because that ramp forces them into one area where they can get hit by both relevant ultimates with little alternative. That Force Staff was pretty key a few times where Navi looks like they were gonna get caught. Edit: Props to Fear and Sonny for their CM and ES respectively, really made life miserable until the raxing stage because Navi had 0 answers for team fight. | ||
Durak
Canada3684 Posts
On April 20 2011 04:13 Judicator wrote: Ducky was out of position, he basically needed to follow up on ES's intiate or Weaver's pokes if either of those ever escalated into a team fight, except Ducky misread and poked up too far and got caught a few times where he couldn't get his ultimate off or his meka or his pipe, his situational awareness is pretty shoddy at times. That's terrible On April 20 2011 04:13 Judicator wrote: Spacing is basically how you put the 5 heroes in respect to the other team and their abilities and in respect to your team and the ORDER that you need spells dropped on. Like Artstyle in the first game at the end, played Enchantress perfectly by placing himself on the upper side of the ramp (to the left) instead of the right corner of the ramp to Scourge entrance. That stomps on any Dust play from BP where they might dangle the Weaver as bait and use ES to break up any chain stun sequences. Gotcha. I understand the concept but I didn't know the term. | ||
Judicator
United States7270 Posts
Babyknight on the other hand, I just get raped every time I play against him, it's not even close, pretty cool guy though, it seems like he would rather play with his friends than in those IH leagues which is why you might run into him on Garena in some random Euro room 200. | ||
rabidch
United States20289 Posts
On April 20 2011 04:31 Judicator wrote: Ducky is a pretty average player, the times I have played with and against him on D-L, I came away unimpressed with his execution, but I see why he plays with these teams though. Babyknight on the other hand, I just get raped every time I play against him, it's not even close, pretty cool guy though, it seems like he would rather play with his friends than in those IH leagues which is why you might run into him on Garena in some random Euro room 200. Babyknight is fucking good. Every game I watch from him there's so much skill and talent. Game 1: Hardcore push strats suck this version. Mention ES/Veno but Weaver has The Swarm, couple that with SF aura waves are as soft as butter. Game 2: Outpicked. BP has two autoban heroes in Lich, AA and a great carry in Spectre, great support in VS (along with the others). As long as they do their jobs right, that game was too hard for Na'Vi, just teamfight rape teamfight rape teamfight rape. | ||
Ack1027
United States7873 Posts
It's funny seeing dota players sponsored after all these years people wondering if they were any good at rts or not. | ||
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