• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:34
CEST 04:34
KST 11:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview4[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris34Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
Maestros of the Game: Week 1/Play-in Preview #1: Maru - Greatest Players of All Time Greatest Players of All Time: 2025 Update BoxeR's Wings Episode 2 - Fan Translation A Eulogy for the Six Pool
Tourneys
LiuLi Cup - August 2025 Tournaments $5,000 WardiTV Summer Championship 2025 Maestros of The Game—$20k event w/ live finals in Paris $5,100+ SEL Season 2 Championship (SC: Evo) Esports World Cup 2025
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
Easiest luckies way to get out of Asl groups BW General Discussion Post ASL20 Ro24 discussion. BGH Auto Balance -> http://bghmmr.eu/ No Rain in ASL20?
Tourneys
[ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined! [ASL20] Ro24 Group E [ASL20] Ro24 Group D
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Mechabellum Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The year 2050
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1160 users

Armies of Exigo - YesYes? - Page 9

Forum Index > General Games
Post a Reply
Prev 1 7 8 9 10 11 21 Next All
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
December 06 2008 00:05 GMT
#161
I played a fuckton of AoX these two days. Thx guys. And FA I will beat you once.. somehow.. PURGE THE KATAPULTS
And all is illuminated.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 06 2008 00:12 GMT
#162
Hehe you got damn close in that last EvF so I'm sure you will
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
December 06 2008 01:08 GMT
#163
kk im training right now in a skirmish
i should eat my words, this game is good , shame on me i never bought it be4
there are things that dont suit my taste(not the automatizations themselves but the lack of macro compared to sc) and unit animations, but still the best rts ever made by another company
I've got a point, and i'm ready to kill or die for it.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
December 06 2008 12:48 GMT
#164
On December 05 2008 08:07 Tritanis wrote:
On small two player maps early attack with hive stingers is a viable option, but on four player maps even combo of spitters and stingers can't beat equally skilled empire player spaming footies and priests, especially with ressurection. I have one simple solution...
Nope... I'm not gonna tell it to you now :D I will own someone of you with it tomorrow.


What is the simple solution?
Most solid play seemed to me fast tech to spitters and expoing while pressuring the goddamn empire player, aiming for surviving the first push with about 4 hives, then deny his exp or something. If he expoes instead of push, you expo again or something.
And all is illuminated.
Tritanis
Profile Joined November 2007
Poland344 Posts
Last Edited: 2008-12-06 13:00:02
December 06 2008 12:54 GMT
#165
On December 06 2008 21:48 freelander wrote:
Show nested quote +
On December 05 2008 08:07 Tritanis wrote:
On small two player maps early attack with hive stingers is a viable option, but on four player maps even combo of spitters and stingers can't beat equally skilled empire player spaming footies and priests, especially with ressurection. I have one simple solution...
Nope... I'm not gonna tell it to you now :D I will own someone of you with it tomorrow.


What is the simple solution?
Most solid play seemed to me fast tech to spitters and expoing while pressuring the goddamn empire player, aiming for surviving the first push with about 4 hives, then deny his exp or something. If he expoes instead of push, you expo again or something.

After the first push with 2-3 spitters and several stingers tech to stalkers and hive guards, also add some flying stingers to the combo, works for me in most cases especially on medium to big maps.

Getting flying units will force E player to get archers and stay in the main for a while if he doesnt want to loose much workers and that's why you get stalkers : they have awesome ability that disables ranged attacks of ground units and buildings in an area, with two stalkers you can for example cast that ability on the both sides on the enemy gold line - archers cant attack you and so on you can easily destroy their main building.
I live, I serve, I die for the Metal
Latham
Profile Blog Joined May 2007
9562 Posts
December 06 2008 12:56 GMT
#166
On December 06 2008 10:08 Ki_Do wrote:
kk im training right now in a skirmish
i should eat my words, this game is good , shame on me i never bought it be4
there are things that dont suit my taste(not the automatizations themselves but the lack of macro compared to sc) and unit animations, but still the best rts ever made by another company


same.

I just DLed the multiplayer demo, skirmish is mad fun with comps even thought i have only 4 maps.
If I'll see this game in a store I'll buy it!
BTW guys, every1's talking about FallenVsEmpire but what about Beasts? Are they not compitetive or what?
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
December 06 2008 13:01 GMT
#167
On December 06 2008 21:56 Latham wrote:
Show nested quote +
On December 06 2008 10:08 Ki_Do wrote:
kk im training right now in a skirmish
i should eat my words, this game is good , shame on me i never bought it be4
there are things that dont suit my taste(not the automatizations themselves but the lack of macro compared to sc) and unit animations, but still the best rts ever made by another company


same.

I just DLed the multiplayer demo, skirmish is mad fun with comps even thought i have only 4 maps.
If I'll see this game in a store I'll buy it!
BTW guys, every1's talking about FallenVsEmpire but what about Beasts? Are they not compitetive or what?


they are! of course.
But I had my problem in FvE. Also we were like 10 people who played, about 6 Empire players, 2 Fallen, me and Trit and 1 or 2 Beast players so I didn't really play much against Beat.
And all is illuminated.
Manit0u
Profile Blog Joined August 2004
Poland17306 Posts
December 06 2008 13:33 GMT
#168
It's because beast are the hardcore race which requires mad skillz
BvE is ok, you're outnumbered in most cases but you make up for it with better units, problems show up when E player goes air or starts to mix in pikes into his army (pikes hurt beast bad).
BvF is really hard for beast since stingers have pike damage and early on put a shitload of pressure on you.
Time is precious. Waste it wisely.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
December 06 2008 13:47 GMT
#169
On December 06 2008 22:33 Manit0u wrote:
It's because beast are the hardcore race which requires mad skillz
BvE is ok, you're outnumbered in most cases but you make up for it with better units, problems show up when E player goes air or starts to mix in pikes into his army (pikes hurt beast bad).
BvF is really hard for beast since stingers have pike damage and early on put a shitload of pressure on you.


hey mani do you want to play BvF now?

It is really hard to stop the Beast push with Fallen in my opinion. I am speaking about the warrior/goblin/rider goblin/witch combo.
And all is illuminated.
Manit0u
Profile Blog Joined August 2004
Poland17306 Posts
December 06 2008 14:58 GMT
#170
On December 06 2008 22:47 freelander wrote:
Show nested quote +
On December 06 2008 22:33 Manit0u wrote:
It's because beast are the hardcore race which requires mad skillz
BvE is ok, you're outnumbered in most cases but you make up for it with better units, problems show up when E player goes air or starts to mix in pikes into his army (pikes hurt beast bad).
BvF is really hard for beast since stingers have pike damage and early on put a shitload of pressure on you.


hey mani do you want to play BvF now?

It is really hard to stop the Beast push with Fallen in my opinion. I am speaking about the warrior/goblin/rider goblin/witch combo.


Do you know how hard it is to pull off? It requires a lot of tech, micro and crazy unit mix to work. I'll play you when I get my hamachi to work cuz it still doesn't want to launch
Also I have a lot of classes this weekend so it might be that I won't be available until monday.
Time is precious. Waste it wisely.
ocoini
Profile Blog Joined April 2003
648 Posts
December 06 2008 15:15 GMT
#171
kay installing now, hope i get hamachi working again ^_^;;;;;
Street Vendor Crack Down Princess-Cop!
Latham
Profile Blog Joined May 2007
9562 Posts
Last Edited: 2008-12-06 15:19:34
December 06 2008 15:17 GMT
#172
Hey guys, I've been wondering, how many workers do you guys sent to gold/wood/gems?
With beasts I send usually 8 (2 for every gold rock), 4 to wood and 2 to 1 gem mine.
Pretty much the same thing with Empire but about 10-12 to gold.
With Fallen 4 to gold (1 for every gold rock) 2 to wood and 2 to every gem mine.

Is this the optimal number or is there some magic number of workers needed to gold like in SC? (1,5 workers for every mineral stack?)
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
December 06 2008 15:38 GMT
#173
lol 1.5 is magic number only for zerg ...

Those numbers are about right. I only play Fallen, so I don't know how many peons the other races use. I usually put 5 Harvesters for the four patches, and if there is only low tech I can get away with 1 on wood and 1 on gem. Later on the game I use 3-4 on wood, 2 per every gem mine.

Latham, do you come to play on hamachi?


And all is illuminated.
Tensai176
Profile Blog Joined March 2007
Canada2061 Posts
December 06 2008 15:39 GMT
#174
Holy shit, that troll rock dodge with those fallen units in that video WAS SICK!!

Too bad my online doesn't work =(
We see things they'll never see
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
December 06 2008 15:41 GMT
#175
On December 07 2008 00:39 Tensai176 wrote:
Holy shit, that troll rock dodge with those fallen units in that video WAS SICK!!

Too bad my online doesn't work =(


yea, kinda bad maybe your router has some rough firewall or something..
And all is illuminated.
Tritanis
Profile Joined November 2007
Poland344 Posts
December 06 2008 16:06 GMT
#176
On December 07 2008 00:17 Latham wrote:
Hey guys, I've been wondering, how many workers do you guys sent to gold/wood/gems?
With beasts I send usually 8 (2 for every gold rock), 4 to wood and 2 to 1 gem mine.
Pretty much the same thing with Empire but about 10-12 to gold.
With Fallen 4 to gold (1 for every gold rock) 2 to wood and 2 to every gem mine.

Is this the optimal number or is there some magic number of workers needed to gold like in SC? (1,5 workers for every mineral stack?)

1,5 worker for 1 gold node for fallen, 3 for empire and beast,

2 workers to gem as fallen, and for other racers it depends from the map but usually 2-3

as fallen I build 1 worker to wood and after expo I build another one and it should be enough if you arent going for mass towers or whatever wood heavy thing, as for other races 3-6 peons depending how much wood heavy your build order is
I live, I serve, I die for the Metal
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
December 06 2008 18:10 GMT
#177
omg why do I forget saving the reps
And all is illuminated.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
December 06 2008 19:17 GMT
#178
gg everyone I played today
And all is illuminated.
stenole
Profile Blog Joined April 2004
Norway868 Posts
December 08 2008 14:41 GMT
#179
A commentary of the Empire situation in Armies of Exigo.

It has always been my thought that Empire is somewhat at a disadvantage in the game. I am talking from past personal experience and also comments made by players I at the time thought were very good. The problem is primarily fallen.

Fallen is pretty much a complete race with no distinct weaknesses. They have 3 distinct unit types in the beginning that all perform quite well against Empire no matter what the opponent's strategy is. Another thing is that builds specializing in each of the tech paths look more or less the same: 2 hives, 1 incubator and a vile cocoon. With a few cheap stingers which are part of most fallen openings, scouting becomes near impossible.

There are two distinct ways of dealing with this problem as Empire. The first is to build up a reasonable amount of swordsmen and pressure hard. This method forces the fallen player to show his hand while he deals with your pressure. It also sometimes allows you to sneak a swordsman into his base to see his next move. Scouting is achieved, but at what cost. Some fallen openings will prepare for such a move and crush this pressuring force before it can retreat. The other way involves playing more passively by either making towers, archers or both. This tends to leave you behind because fallen has a timing window to expand safely while you tech up. The rest of the game will rely on your ability to catch up. Other than that you can only hope to be lucky and catch a glimpse of his forces.

Fallen also enjoys lategame dominance. Because of the multitude of very good Fallen tech units, the empire infantry eventually becomes almost obsolete. Empire's only good late game addition is the mage. Going from a strategy of army survival to army replacement is difficult, especially because fallen units, even higher tech units become level 5.

I don't think Armies of Exigo has been so well explored that we can definitely say that the matchup is imbalanced. But if you want to be a really good empire player, you will have to overcome the strategic challenges mentioned here with precise build orders and scouting patterns.

I will leave you with my magic build order that is the secret to my "success". It isn't really perfect for anything and doesn't go that far into the game, but it can be a good starting point and works well in all matchups:

9 rax
9 rax
10 farm
(send scout at about 11 food count)
(2 swordsmen)
17 farm
(put 3 guys on wood)
Tritanis
Profile Joined November 2007
Poland344 Posts
December 08 2008 15:11 GMT
#180
On December 08 2008 23:41 stenole wrote:
9 rax
9 rax
10 farm
(send scout at about 11 food count)
(2 swordsmen)
17 farm
(put 3 guys on wood)

definitely a good BO for 4 and over player maps, but try this at twisted lakes or other small map and you will surely fail
on small maps as E I usually start with:
6 rax
8 farm
and it works pretty well

I live, I serve, I die for the Metal
Prev 1 7 8 9 10 11 21 Next All
Please log in or register to reply.
Live Events Refresh
Code For Giants Cup
22:30
#25
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 136
NeuroSwarm 130
Nina 119
PiLiPiLi 7
StarCraft: Brood War
Britney 6194
Shuttle 772
NaDa 89
Larva 61
Icarus 11
Terrorterran 9
Dota 2
monkeys_forever199
LuMiX0
Counter-Strike
semphis_46
Super Smash Bros
C9.Mang0894
Other Games
tarik_tv16469
JimRising 460
WinterStarcraft356
ViBE81
Organizations
Other Games
gamesdonequick1778
BasetradeTV90
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH171
• davetesta56
• poizon28 10
• practicex 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki36
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
SC Evo League
9h 26m
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
13h 26m
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[BSL 2025] Weekly
15h 26m
SC Evo League
1d 9h
Maestros of the Game
1d 13h
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
1d 16h
Team Bonyth vs Team Sziky
BSL Team Wars
1d 16h
Team Dewalt vs Team Sziky
Monday Night Weeklies
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
PiGosaur Monday
3 days
LiuLi Cup
4 days
Replay Cast
4 days
The PondCast
5 days
RSL Revival
5 days
Maru vs SHIN
MaNa vs MaxPax
RSL Revival
6 days
Reynor vs Astrea
Classic vs sOs
BSL Team Wars
6 days
Team Bonyth vs Team Dewalt
Liquipedia Results

Completed

Acropolis #4 - TS1
WardiTV Summer 2025
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 2
SEL Season 2 Championship
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
Maestros of the Game
EC S1
BLAST Rivals Fall 2025
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.