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Armies of Exigo - YesYes? - Page 7

Forum Index > General Games
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Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-12-04 15:39:09
December 04 2008 15:32 GMT
#121
Hehe played a bunch of games today, starting to get the hang of what does what :D
Had a pretty fun series of empire vs empire games vs m0wse (who are you on here?) and a fun attempted cheese vs sten + cheese defense vs gtr :D
Was one especially epic game on a semi-island map (I actually made a map like that for BW once, where the two bottom starting positions are connected by land, same at top, although in AoX top and bottom are connected by underground passage, but oh well) where I opened fast cliff drop - fun stuff Ended in a long 50/50 mass valkyrie air battle over the central cliff.

Game really is pretty awesome.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
stenole
Profile Blog Joined April 2004
Norway869 Posts
December 04 2008 16:22 GMT
#122
It's pretty creepy how fast a good BW player improves over only a few games. FA got stronger for every game. It was fun getting to play a few games again. Maybe I'll play this more often to get really into it. I didn't get to kill any hive spitters with pikemen though. Maybe next time.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
December 04 2008 16:42 GMT
#123
pls upload the reps somewhere!

who wanna play now?
and what is the counter against spitters with empire?
And all is illuminated.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-12-04 17:13:49
December 04 2008 17:12 GMT
#124
Aight, here they are, unless I screwed something up:
http://ifile.it/9l7feax
Doesn't include all the games but most
Btw I'm on for games right now if you want - we might have enough people for a 2v2 (m0wse and maybenexttime if they can play).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
stenole
Profile Blog Joined April 2004
Norway869 Posts
December 04 2008 17:34 GMT
#125
On December 05 2008 01:42 freelander wrote:
and what is the counter against spitters with empire?


It kind of depends on what you are having trouble with. An army composition that beats spitters is a catapult-supported sword/archer/priest army with some pikemen mixed in. But this is a midgame answer to a midgame spitter situation.

You might be having trouble spitters that are quickly upgraded to be faster. These will come at you before priests kick in if you've opened normally. Usually against this, you will need to make a tower (Sometimes you can get away with not doing it). Building a blacksmith earlier than usual is recommended so that you can mix in archers and a couple of pikemen. Archers makes him unable to hit-and-run your swordmen without taking damage (Red-HP-bar-swordsmen should be garrisoned so you get them back when priest tech is ready). Pikemen are fast enough that they can reach the spitter and also do more damage. You can put men outside your base so that his spitter forces get attacked from both in front and behind, but this is a risky approach.

For later spitter opposition, get swordsmen speed and priests as soon as your stonehold completes (You will need these almost regardless what the fallen player does). Go for that composition that I mentioned in the first paragraph. Catapults and archers aids you more in tight terrain. Pikemen will be good in open terrain where flanking is a possibility.

After that spitters only pose a problem based on which support units come with them. And I can't really explain that as easily. Note that you should have about 4 swordsmen for every pikemen in a pikeheavy army. If you have more pikemen, they don't last very long.

I only saved the replay of FA's "cheese" game against me. Maybe someone else saved the other replays.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
December 04 2008 17:48 GMT
#126
yea he uploaded the replays

thx, i had problem in the early game
And all is illuminated.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 04 2008 17:51 GMT
#127
Is the double production upgrade worth getting for your barracks? Can't decide if I should just make more barracks or get that..
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
L
Profile Blog Joined January 2008
Canada4732 Posts
December 04 2008 18:05 GMT
#128
Get more rax.
The number you have dialed is out of porkchops.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
Last Edited: 2008-12-04 20:38:38
December 04 2008 18:34 GMT
#129
-useless stuff-
And all is illuminated.
stenole
Profile Blog Joined April 2004
Norway869 Posts
Last Edited: 2008-12-04 21:03:39
December 04 2008 19:59 GMT
#130
-useless stuff- ... The double production upgrade costs the same as making a new barracks. Also the build time of a new barracks is the same as upgrading (I think). So productionwise, it does not make sense to upgrade all your barrackses. However, if you are running out of base space you will want to do it. Also, when you reach tier 3, you will want to get ONE advanced barracks to get one or both of the upgrades you can get from that. *runs off to check to make sure this didn't all come out of my ass*

Edit: I was wrong about build time of rax vs upgrade time of adv rax. It takes slightly less time to upgrade. So there is some benefit if you are not planning on making units at the time you decide to expand your production capacity. I'll list the numbers so you can make an informed decision about it:

Build time of a rax: 65
Upgrade time to adv rax: 50
Training time swordman: 30 (other rax units vary between 28 and 60)
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
December 04 2008 21:42 GMT
#131
there is a good soul to make a vod???
I've got a point, and i'm ready to kill or die for it.
Tritanis
Profile Joined November 2007
Poland344 Posts
December 04 2008 22:05 GMT
#132
I think I can play with you guys too
I am a pretty good fallen player, and form what I've seen on those replays uploaded by FA - you will quickly melt under the power of the fallen swarm
<mad laugh>

btw which hamachi wersion do you use?
1.0.1.5?
I live, I serve, I die for the Metal
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-12-04 22:11:21
December 04 2008 22:11 GMT
#133
1.0.1.5
And fallen is perfect, you can show us how to beat empire's footie/archer/priest/cata push ;P Played a bunch of games vs freelander with it and it seems so hard for fallen to counter (of course, we aren't super good or anything).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
December 04 2008 22:26 GMT
#134
i just have to kill the katas with sneak attacks from behind! next game you will see HAHAHAHAHA
And all is illuminated.
Tritanis
Profile Joined November 2007
Poland344 Posts
December 04 2008 23:07 GMT
#135
meh, there are 4 ppl on the channel but no one responding,
I guess my crusade must wait until tomorrow,
I'll try to be online from 00.00 to 04.00 tl time

On December 05 2008 07:11 FrozenArbiter wrote:
And fallen is perfect, you can show us how to beat empire's footie/archer/priest/cata push ;P Played a bunch of games vs freelander with it and it seems so hard for fallen to counter (of course, we aren't super good or anything).


On small two player maps early attack with hive stingers is a viable option, but on four player maps even combo of spitters and stingers can't beat equally skilled empire player spaming footies and priests, especially with ressurection. I have one simple solution...
Nope... I'm not gonna tell it to you now :D I will own someone of you with it tomorrow.

Goodnight
I live, I serve, I die for the Metal
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-12-05 01:31:34
December 04 2008 23:18 GMT
#136
On December 05 2008 06:42 Ki_Do wrote:
there is a good soul to make a vod???

I tried to record a 2v2 just now but bah it didn't start (the recording) ;(
EDIT: Wegame doesnt support AoX
Fraps too laggy
Will try camtasia sometime tomorrow or something.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
Last Edited: 2008-12-06 12:47:10
December 04 2008 23:21 GMT
#137
[QUOTE]On December 05 2008 08:07 Tritanis wrote:
On small two player maps early attack with hive stingers is a viable option, but on four player maps even combo of spitters and stingers can't beat equally skilled empire player spaming footies and priests, especially with ressurection. I have one simple solution...
Nope... I'm not gonna tell it to you now :D I will own someone of you with it tomorrow.
[QUOTE]

What is the simple solution?
Most solid play seemed to me fast tech to spitters and expoing while pressuring the goddamn empire player, aiming for surviving the first push with about 4 hives, then deny his exp or something. If he expoes instead of push, you expo again or something.
And all is illuminated.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
December 05 2008 03:10 GMT
#138
i played too much exigo today >.<
And all is illuminated.
stenole
Profile Blog Joined April 2004
Norway869 Posts
December 05 2008 11:22 GMT
#139
I never really read the reviews for Armies of Exigo when I bought it, listening more to people who had actually tried the game. So, I decided I would search for a review and see what I found. My first find was on Gamespot. Here are some tidbits:

"Dual-layer maps add micromanagement" - found in the opening in a list of bad things about the game.

"it's disappointing that the gameplay is very much like that of the earliest real-time strategy games."

"build-up phase can take quite a while, so there's not much sense in sending out small groups of lightly armed and lightly armored units much of the time, because they'll usually get chewed up easily."

"The problem is that the game lets defenders build formidable defenses (...). Meanwhile, the unit limit usually restricts the attacker to roughly the same number of units as the defender, which means that the attacker is at a disadvantage already. Consequently, most offensives require you to build up consecutive waves of units to slowly wear down the enemy defenses and defenders, and this takes a fair amount of time."

"Alas, you have to constantly hold your units' hands in battle, because groups will have the tendency to split apart as each man chases down an enemy. So during base attacks, you'll watch your precious armies (...) as they're shredded before your very eyes."

"However (...) the dual-layer system is a management hassle because you'll have to constantly toggle between the two to hand-hold your units. Try juggling base-building, resource-gathering, and base-defending with exploring an entirely different map at the same time. "


I found this review to be tragicly funny. It says more about the reviewer and the game. And he would probably write the same things when talking about just about any RTS game. I read through some other reviews, and although they were not that great, they are nothing compared to the Gamespot review. It's a good thing there are demos out there, because it's impossible to make informed choices based on reviews like this.
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
Last Edited: 2008-12-05 11:53:37
December 05 2008 11:52 GMT
#140
this is the personality of game reviewers
they want an a-move gosu micro and any amount of multitask is always awful.
strange, how they did high rates to war3 and starcraft if these games had so much insane multitask?
I've got a point, and i'm ready to kill or die for it.
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