• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:02
CEST 08:02
KST 15:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash9[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy17ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Pros React To: JaeDong vs Queen Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ How Can I Add Timer & APM Count? [ASL21] Ro24 Preview Pt2: News Flash
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8892 users

The Official Street Fighter 4 Thread - Page 59

Forum Index > General Games
Post a Reply
Prev 1 57 58 59 60 61 112 Next
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
July 17 2009 21:10 GMT
#1161
On July 18 2009 06:02 Adeny wrote:
Jesus christ, I'm fully convinced that Balrog vs. Gief is a 1-9 matchup.When Gief gets his shit going it's a rock/paper/scissors that you have to win something like 10 out of 13 times. Remove Gief please.


Turtling Balrog players are very difficult to beat as Zangief. Crouching roundhouse has ridiculous range and speed. C.FP will stuff anything. LP Dash Punch is safe on block. J.FP pressed early on will hit him if he Lariats at close range because his hitbox is extended. Use J.RH as your jump-in which will stuff Lariat every time, and sets you up for an easy c.LP c.LP c.LK Headbutt Ultra combo. You probably don't want to use your EX moves because Lariat will hit enough times to trade, or Gief will just EX Green Hand through them and you'll eat a lot of damage. Conserve your meter for Super which can be linked off the same combo as your Ultra. Never try to headbutt a cross-up, just jump away with j.RH.
Moderator
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
Last Edited: 2009-07-17 21:25:56
July 17 2009 21:23 GMT
#1162
On July 18 2009 06:08 CharlieMurphy wrote:
So is there no way to stuff wakeup SRKers like in 3s? s.mp/mk tie with the dp and both get hit, and it seems that the recovery/damage of the DP is better so its stupid to do. You can't really rely on focus/parry because HP or EX versions do multiple hits. Why did they take stuffing out?


What I do is find out if my opponent is a "shoryuken master" at the first chance I have, and if he's just mashing that SRK on wakeup I'll jump in too early so that I land infront of him, he'll mash out the SRK and you'll block, from there it's free damage. Probably doesn't work at a high level but w/e, serves it purpose for now.

And about my Zangief problem it's probably just the fact that I don't meet Giefs consistently, and they are all very very bad.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
July 17 2009 21:25 GMT
#1163
On July 18 2009 06:08 CharlieMurphy wrote:
So is there no way to stuff wakeup SRKers like in 3s? s.mp/mk tie with the dp and both get hit, and it seems that the recovery/damage of the DP is better so its stupid to do. You can't really rely on focus/parry because HP or EX versions do multiple hits. Why did they take stuffing out?


If they do it on reversal, it will armor break and you eat a knockdown. The best way to deal with SRKs is to either cross them up (they can get around this by inputting SRK in the opposite direction which a lot of low level players don't know to do) or bait them by charging a focus attack, then dashing backwards just before the SRK comes out and punishing them when they land.
Moderator
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-07-18 04:47:08
July 18 2009 04:45 GMT
#1164
Thanks for the cross up tip, unfortunately I can only test this with 2 players (online) T_T.

Is there a way to get the downloadable content for free? (the alt costumes?) I'm not gonna pay whatever bargain price windows is offering.

PS- I changed my gamer title thing once but I cannot for the life of me remember how I got to it. It's stuck on 'Sakura's Teacher' and I wanna put it on something else lol. also Why doesn't it show an image for my gamer pic, it just shows the gray sf4 logo thing.?
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 18 2009 05:08 GMT
#1165
lol chun taking it from an invisible man then wiping the load off her mouth at the end.
..and then I would, ya know, check em'. (Aka SpoR)
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
July 18 2009 05:23 GMT
#1166
On July 18 2009 06:25 Excalibur_Z wrote:
Show nested quote +
On July 18 2009 06:08 CharlieMurphy wrote:
So is there no way to stuff wakeup SRKers like in 3s? s.mp/mk tie with the dp and both get hit, and it seems that the recovery/damage of the DP is better so its stupid to do. You can't really rely on focus/parry because HP or EX versions do multiple hits. Why did they take stuffing out?


If they do it on reversal, it will armor break and you eat a knockdown. The best way to deal with SRKs is to either cross them up (they can get around this by inputting SRK in the opposite direction which a lot of low level players don't know to do) or bait them by charging a focus attack, then dashing backwards just before the SRK comes out and punishing them when they land.

theres easier way to just input both directions since sf4 command interp is more lenient, just do db, df, db, df and shit aka 3131313
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
July 18 2009 05:44 GMT
#1167
On July 18 2009 13:45 CharlieMurphy wrote:
Thanks for the cross up tip, unfortunately I can only test this with 2 players (online) T_T.

Is there a way to get the downloadable content for free? (the alt costumes?) I'm not gonna pay whatever bargain price windows is offering.

PS- I changed my gamer title thing once but I cannot for the life of me remember how I got to it. It's stuck on 'Sakura's Teacher' and I wanna put it on something else lol. also Why doesn't it show an image for my gamer pic, it just shows the gray sf4 logo thing.?


-_____- The option to change your title and icon appears at the bottom of the screen inside the online play menu. The SF4 icon is your Player Icon, not your gamer pic. You need to unlock these items the same way you unlock titles, by achieving certain things in the game (like completing all trials with a character, clearing other challenges, or accomplishing some online achievements).
Moderator
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-07-18 06:34:46
July 18 2009 06:22 GMT
#1168
That's a little vague, but i figured it out thanks, but anyways does anyone else have this annoying glitch where if you play single player stuff then go to live game it doesn't let you get on and tells you you need to connect to live even though you are already connected?
..and then I would, ya know, check em'. (Aka SpoR)
zizou21
Profile Joined September 2006
United States3683 Posts
Last Edited: 2009-07-18 07:40:23
July 18 2009 07:39 GMT
#1169
duude fuck windows live. seriously
its me, tasteless,s roomate LOL!
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
Last Edited: 2009-07-18 13:15:05
July 18 2009 13:12 GMT
#1170
I know rite. Also, SF4's matchmaking system IS FUCKING HORRIBLE. Why do I have to browse through an endless amount of menus just to switch game made? Why couldn't they have used an old CS-like design:

Name - Game type - Connection
Name - Game type - Connection

etc? I JUST WANT TO PLAY A ROUND OF STREET FIGHTER, WHY DOES IT HAVE TO TAKE 15 MINUTES?! ARRRRRGGHHHH. When I open up "player match" and press custom game, IT TAKE 2 MINUTES TO LOAD THE 10 GAMES THAT ARE HOSTED. JESUS CHRIST. BY THE TIME IT'S FINISHED LOADING THE LIST OF GAMES, ALL THE GAMES HAVE ALREADY STARTED. And why the hell does "quick match" only show 3 games? IT'S THE EXACT SAME FEATURE AS THE "CUSTOM GAMES" SEARCH SET TO "ANY", BUT WITH LESS MATCHES. Jesus christ, they did it better in the 90's. Just give me a game already. And yes I've had one too many gief matches today.
Fen
Profile Blog Joined June 2006
Australia1848 Posts
July 18 2009 17:10 GMT
#1171
Hey guys, im considering getting this game but I first wanna know, how much does lag effect the game? It seems pretty fast paced, so if your playing on the net you'd expect lag to play a big role wouldnt you?
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
July 18 2009 17:24 GMT
#1172
doesnt matter that its fast paced, its cause its a fighting game and theres inputs and frames etc. so it has a real effect on netplay whatever etc
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-07-19 00:19:54
July 18 2009 20:12 GMT
#1173
On July 18 2009 22:12 Adeny wrote:
+ Show Spoiler +
I know rite. Also, SF4's matchmaking system IS FUCKING HORRIBLE. Why do I have to browse through an endless amount of menus just to switch game made? Why couldn't they have used an old CS-like design:

Name - Game type - Connection
Name - Game type - Connection

etc? I JUST WANT TO PLAY A ROUND OF STREET FIGHTER, WHY DOES IT HAVE TO TAKE 15 MINUTES?! ARRRRRGGHHHH. When I open up "player match" and press custom game, IT TAKE 2 MINUTES TO LOAD THE 10 GAMES THAT ARE HOSTED. JESUS CHRIST. BY THE TIME IT'S FINISHED LOADING THE LIST OF GAMES, ALL THE GAMES HAVE ALREADY STARTED. And why the hell does "quick match" only show 3 games? IT'S THE EXACT SAME FEATURE AS THE "CUSTOM GAMES" SEARCH SET TO "ANY", BUT WITH LESS MATCHES. Jesus christ, they did it better in the 90's. Just give me a game already. And yes I've had one too many gief matches today
.


Yea, Windows did not bother to put much effort into the program. For starters they basically just copied the stupid xbox shit over and changed some buttons to work for keyboard.

The search is totally stupid too, I should be able to just set requirements for searching, hosting a game and save them so they load every time I log on. For example; I wanna be able to play 3 or 5 round matches with stability as main attribute in order to find more games faster, but instead I have to choose one or the other and it takes fuck all long going between the two as you mentioned. And why the fuck can't I chat real time in the game? Every other game in the world has this, seriously wtf? I've got some other gripes with the software as well. (such as the lengthy versus screen, the dumb announcer, etc)


unrelated, Ok so I played about 40+ of 5 round matches vs my friend yesterday at my house. He uses Blanka mainly. Motherfucker is totally imbalanced (probably because I just don't know somethings).

Here are the list of things I can not deal with even when I know they are coming:
(I was using mainly Akuma, Sagat, or Dan)

Horizontal Balls: They whiff, I block, whatever. How the fuck do I punish the mother fucker after this? He bounces 6 feet away. I know I can LP SRK if I predict them (which is what I was mainly trying to do), but the trouble with this is it's pretty fucking hard to do consistently and only works when you are decent distance away because the startup is slow and you get nailed before it comes out a lot of times. And if you mis-predict, you eat a ball anyways.

Vertical Balls: They seem to cross up randomly, without any way to predict which way or where they will hit. High, Low, Back, Front. It's ridiculous, what should I be looking for to deal with this better? And same problem as above, but worse. Even if I do predict it, I cannot SRK because it will either trade hits or just hit me because the srk has crappy priority vs vert ball.

PS- The priority of balls is so fucking retarded, Pretty much anything gets beat or traded vs the balls. Oh yea and it Armor Breaks. What the fuck?

Wakeup: I cannot hit Blanka on wakeup ever, fireballs, triple fireballs, sweeps, throws, whatever. I dunno if his wakeup is delayed or some shit but every time it seems like I'll whiff and he can ALWAYS move/hit me first. What is the best thing to do vs his wakeup in both far and short range?

The horizontal jumping HK: This fucking move is equally ridiculous. It seems to have priorty vs every fucking move except MP (as akuma). And even then it's fucknig weird angle makes it hard for me to actually punish him for it, or I can't hit him because the HK seems to have faster startup and he 'moves' out of the way. Plus if I jump a little after he does, I get beat. This move also seems to cross up randomly like the vert balls.

Close lightning: When you are really close your startup frames of crouched kicks will rape you. I can teleport away but is that the best thing to do?

And last but not least, The mother fucking unblockable Ultra:
How the fuck do you deal with this shit? If he is close, or not even that close at all it will fucking hit no matter what. I cannot teleport away, I can't SRK, I can't block, I can't do anything at all to defend or attack it. It just hits, and my friend has the timing down on it, so it always does the full damage and takes off a shit load.
Even if I'm mid range-far, it's a charge super denjin style so it's fucking hard to dodge or punish because he is either too far away or the bounce back, he will almost ALWAYS be safe even in the off chance that he does get it blocked or jumped over.

edit- ok I found this,
At close range Blanka's Ultra hits low, but this first hit has about the same range as his Crouching Light Punch — not very far, then it hits high, then low again. This can be tricky to block for new players, but anyone who's had a bit of experience against Blanka will be able to block this with ease.
I'll work on that.

General Strat: What is the best thing to do? I think hadous are pretty decent strat in the first round before he gets EX ball ability (which lasts like no time). After that they blow and I'm just playing defense. Teleport seems to help but not much.

PS- in sf3 everyone had an overhead attack, What the hell do I do vs a block/ducking opponent. The F.MP from akuma is far too slow. Seems like all my friend did was block/duck --> Ball / jump / lightning. I should make a flow chart it was so damned predictable an unbeatable.

PPS- what the fuck is up with SRK forums, they've been down since yesterday evening.

Also, Akuma's Super and Ultra are worthless vs Blanka.
..and then I would, ya know, check em'. (Aka SpoR)
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
July 18 2009 20:21 GMT
#1174
Windows lol, you mean CAPCOM? they did just take the xbox stuff cause its easy to port from Taito X2 to a console and even easier now to port from 360 to a PC platform. although I agree that the matchmaking/searching system could be better. i dont really care about realtime chat
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
July 18 2009 22:15 GMT
#1175
On July 19 2009 05:12 CharlieMurphy wrote:
whining about Blanka


Blanka's arcing ball can be focused (only the horizontal ball armor breaks). You should focus it then dash forward and combo, something like c.LK LK Tatsu HP Shoryu. If he's trying to cross you up with j.HK, teleport.

Blanka's Ultra is also not invincible once he gets on the ground. After you block the high hit you have several options. EX Shoryu should hit him out of it if you're close. Hell, you should even be able to buffer Demon during the blockstun of the first hit and connect with it once he lands. Otherwise you can teleport through him or jump forward and midair Tatsu to escape.
Moderator
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
Last Edited: 2009-07-18 22:20:50
July 18 2009 22:19 GMT
#1176
Also, what the fuck is up with the "block-lag" in this game? Can't input anything during blockstun? Are you kidding me? Also cross-ups seem a million times harder to block than in 3s. It just seems like I have to start blocking before they use their attack, rather than having to block when they actually hit me?

Also, I don't know if it's just Balrog, but it always feels like I have a very limited amount of options, usually only one. I.E. if someone's blocking low my only attack is grab, I can't quite "stay on" someone the same way I could in 3s, with UOH's. This along with the fact that I have to hold down-back for specials, and/or 3K for TAP just makes my options very limited. Maybe I should change character, but I'm afraid it's just the game not just some characters.

Also, I like to complain about little things and start paragraphs with "Also, ...".

Edit: Also, to excalibur. Can't you use Blanka's ultra as an ambigous cross-up?
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 18 2009 22:23 GMT
#1177
lol powder
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 18 2009 22:25 GMT
#1178
On July 19 2009 07:19 Adeny wrote:
Also, what the fuck is up with the "block-lag" in this game? Can't input anything during blockstun? Are you kidding me? Also cross-ups seem a million times harder to block than in 3s. It just seems like I have to start blocking before they use their attack, rather than having to block when they actually hit me?

Also, I don't know if it's just Balrog, but it always feels like I have a very limited amount of options, usually only one. I.E. if someone's blocking low my only attack is grab, I can't quite "stay on" someone the same way I could in 3s, with UOH's. This along with the fact that I have to hold down-back for specials, and/or 3K for TAP just makes my options very limited. Maybe I should change character, but I'm afraid it's just the game not just some characters.

Also, I like to complain about little things and start paragraphs with "Also, ...".

Edit: Also, to excalibur. Can't you use Blanka's ultra as an ambigous cross-up?



Yea, I feel your pain. Its not just online lag play either. Crossups are weird in sf4 compared to sf3
..and then I would, ya know, check em'. (Aka SpoR)
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
Last Edited: 2009-07-18 23:26:36
July 18 2009 23:18 GMT
#1179
On July 19 2009 07:19 Adeny wrote:
Also, what the fuck is up with the "block-lag" in this game? Can't input anything during blockstun? Are you kidding me? Also cross-ups seem a million times harder to block than in 3s. It just seems like I have to start blocking before they use their attack, rather than having to block when they actually hit me?

Also, I don't know if it's just Balrog, but it always feels like I have a very limited amount of options, usually only one. I.E. if someone's blocking low my only attack is grab, I can't quite "stay on" someone the same way I could in 3s, with UOH's. This along with the fact that I have to hold down-back for specials, and/or 3K for TAP just makes my options very limited. Maybe I should change character, but I'm afraid it's just the game not just some characters.

Also, I like to complain about little things and start paragraphs with "Also, ...".

Edit: Also, to excalibur. Can't you use Blanka's ultra as an ambigous cross-up?

No, and balrogs options are limited but like, why do you need to use tap alot anyway? just do ur jabs and strongs and stuffing with pokes. mash jab son ur playin rog lmao. you dont have an overhead but just use his super good jumpins lol and yeah crossups are going to be harder to block in lag lol offline you would be fine imo

and charlie man you just talk some terrible stuff

horizontal ball is safe except for certain ways that i dont know cause akuma. just deal with it. vertical ball is controlled by the player so you have to see where its going to hit. blocked vertical ball is more easy to punish. you are akuma in STREET FIGHTER 4 (read: not 3s) so you don't want to be around akuma when you knock him down anyway. a blocked slide is easily punishable except at certain far ranges. and yeah you gotta block the ultra right lol. for the j.hk why dont you just block or teleport :V if he wants to lightning alot if youre at a certain range you can hit it with low kicks and stuff (good to know) also with your downback opponent, you have to learn the typical akuma block strings and incorporate throws, like you ever wonder why akumas are like c.jab c.jab throw and shit? cause down back is strong, think like ur playin sf4 itll come eventually. also go online to watch videos and xcopy cause you on your own is very ehhhhhhhhhhhh
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
Last Edited: 2009-07-18 23:34:25
July 18 2009 23:29 GMT
#1180
On July 19 2009 07:19 Adeny wrote:
Also, what the fuck is up with the "block-lag" in this game? Can't input anything during blockstun? Are you kidding me? Also cross-ups seem a million times harder to block than in 3s. It just seems like I have to start blocking before they use their attack, rather than having to block when they actually hit me?

Also, I don't know if it's just Balrog, but it always feels like I have a very limited amount of options, usually only one. I.E. if someone's blocking low my only attack is grab, I can't quite "stay on" someone the same way I could in 3s, with UOH's. This along with the fact that I have to hold down-back for specials, and/or 3K for TAP just makes my options very limited. Maybe I should change character, but I'm afraid it's just the game not just some characters.

Also, I like to complain about little things and start paragraphs with "Also, ...".

Edit: Also, to excalibur. Can't you use Blanka's ultra as an ambigous cross-up?


just mixup your options. dont be obvious with throws. do stuff like walk forward then back and then throw. or use block strings into ex upper or ex overhead (use these sparingly, it gets obv. if done repeatedly alot). TAP i really only use for fireballs and on wakeup if they are focusing on your wakeup(which is good cuz its invincible, and if they dash forward or back its guaranteed to hit)

being annoying with rog with rapid fire jab walk forward jab walk forward etc. to keep them guessing when u going to throw. sometimes doing retarded random stuff works with rog to. doing stuff like getting your TAP, overhead rush, or lowrush blocked and then random ex headbutting into ultra work once in awhile. trust me balrog is somewhat of a "predictable character" but hes still beef as fuck

edit: about the block lag if anything inputting during block strings is the most easiest in SF4. i was most surprised when i do a jumpin and get my j.HK/HP blocked and they can reversal shoryu when i try to jab as a blockstring. ive seen so many times simple strings u wouldnt think could be inturrupted get beat out by reversal shoryus, ex jesus kicks, teleports, SPD's etc.

and i dont get your crossover comment. seems like sf4 has more ambiguous/varying crossups IMO but i dont get your block when they hit thing
Forever Young
Prev 1 57 58 59 60 61 112 Next
Please log in or register to reply.
Live Events Refresh
Next event in 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft668
UpATreeSC 114
StarCraft: Brood War
Sea 11064
Zeus 562
Shuttle 516
JulyZerg 65
sSak 35
GoRush 34
NaDa 19
NotJumperer 1
Dota 2
NeuroSwarm154
League of Legends
JimRising 777
Counter-Strike
Stewie2K578
m0e_tv282
Other Games
summit1g10172
RuFF_SC286
amsayoshi47
Organizations
Other Games
gamesdonequick1008
BasetradeTV73
StarCraft: Brood War
UltimateBattle 71
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• practicex 35
• Light_VIP 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki28
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt515
Upcoming Events
RSL Revival
58m
Cure vs Rogue
Maru vs TBD
MaxPax vs TBD
uThermal 2v2 Circuit
7h 58m
BSL
12h 58m
Afreeca Starleague
1d 3h
Wardi Open
1d 3h
Replay Cast
1d 17h
Sparkling Tuna Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
4 days
[ Show More ]
Replay Cast
5 days
CranKy Ducklings
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.