Let's assume he has no affiliation with the devs. Let's also assume his channel metrics aren't tied to the game, so he has no financial incentive.
We know this guy knows the real state of the game. Yet he decides to ignore it to sell the fake hype.
It's good that the video has 4k views. It could deceive a lot more people. The game and the company would still shut down, but more people would give their money to help Tim1 pay off his debts and avoid consequences.
It's not illegal or anything. It is what reputation is for.
If we don't discard our premises, he is just a freelance scam specialist.
That's a bit extreme. Only spend money you can afford to throw away. Think of it like going into an expensive IMAX movie with no idea about what you are about to see.
My wife went on a work trip to Florida the week Diablo4 came out. Alone with my own thoughts one night I bought Diablo4. What a dumb move. I've played it for 2 hours. LOLOLOL.
I'd rather hang out with Beomulf and figure out what brought him to the point in his life where he needs to sell his soul for 50 twitch viewers. If Beomulf were depressed about his failed RTS broadcasting career and he needed a hug... I'd give the guy a hug.
On May 08 2026 18:25 ChillFlame wrote: If we don't discard our premises, he is just a freelance scam specialist.
Video game promotion is a 3 ring circus and Beomulf is just one of the clowns. meh.
That's a bit extreme. Only spend money you can afford to throw away. Think of it like going into an expensive IMAX movie with no idea about what you are about to see.
My wife went on a work trip to Florida the week Diablo4 came out. Alone with my own thoughts one night I bought Diablo4. What a dumb move. I've played it for 2 hours. LOLOLOL.
I'd rather hang out with Beomulf and figure out what brought him to the point in his life where he needs to sell his soul for 50 twitch viewers. If Beomulf were depressed about his failed RTS broadcasting career and he needed a hug... I'd give the guy a hug.
On May 08 2026 18:25 ChillFlame wrote: If we don't discard our premises, he is just a freelance scam specialist.
Video game promotion is a 3 ring circus and Beomulf is just one of the clowns. meh.
Yeah, I agree with your points.
I am looking at this from the point of a big RTS enjoyer.
The less controversial/scummy events surround the RTS environment, the more likely a good RTS will get money for development.
With FG wasting "the biggest RTS kickstarter" money, and ~$42m from investors its significantly less likely for any other game to get a comparable budget in the future. It's like he aimed to close all of the sources of revenue for other devs: players, small investors, VC, and publishers.
I would be better if Tim gave up, everyone forgot about his game, and after 5 years or so, someone competent could make a good game.
But no, he and his ghoul clowns keep dragging it and reminding everyone of themselves.
Let's assume he has no affiliation with the devs. Let's also assume his channel metrics aren't tied to the game, so he has no financial incentive.
We know this guy knows the real state of the game. Yet he decides to ignore it to sell the fake hype.
It's good that the video has 4k views. It could deceive a lot more people. The game and the company would still shut down, but more people would give their money to help Tim1 pay off his debts and avoid consequences.
It's not illegal or anything. It is what reputation is for.
If we don't discard our premises, he is just a freelance scam specialist.
I think that's a little harsh. I find Beomulf to be less of a scammer and more of a wide-eyed optimist. He, like many others, thought Stormgate would take off, and he wanted to ride that hype train. He wanted to be the Tastosis of Stormgate.
Even today he claims that the only problem with Frost Giant was that they had scoped the game too widely, based on an assumption that they would receive another giant round of fundraising.
Which is like, my guy, they raised $44 million. That in itself was a miracle. In no universe would they ever have raised more than that, so just assuming that they would was stupid and foolish. Tim Morten claims that Starcraft II cost $150 million to develop, which is a figure not backed by reality, but even if it was true (or even if you believed it) why would you spend as if you had three times as much money as you were ever going to get? Who makes plans like this?
The whole "Stormgate is SO back" thing is even more bizarre. Somehow, through the power of friendship and people donating their time, Stormgate is going to succeed now, even though it already failed spectacularly, because NOW... <checks notes>... you added a couple of new units to 1v1 and did a balance patch?
Just now on Discord, someone posted:
The community effort here is enormous and beyond praiseworthy. I just wish Frost Giant hadn't shut down so soon after launch. Who knows what could have happened if they'd stayed the course
Like, the only problem was that Frost Giant didn't keep trying? It doesn't matter if you owe $2 million to the bank and you have no money. Just "stay the course" people! Like Frost Giant is some sort of ship that they just stopped steering?
If Frost Giant was a ship, it's one that exploded on launch, and everybody drowned except for Tim Morten, who is clinging to a bit of wood and frantically trying to grab a bunch of pieces, thinking he can somehow put it back together again.
On May 08 2026 23:05 Jeremy Reimer wrote: I think that's a little harsh. I find Beomulf to be less of a scammer and more of a wide-eyed optimist. He, like many others, thought Stormgate would take off, and he wanted to ride that hype train. He wanted to be the Tastosis of Stormgate.
Yeah, I am just a bit angry. He is not a scammer, he just tries to get revenue by highlighting a game that's filled with unethical and deceiving decisions.
When you do something like this as a content creator, you always risk. People might bring their anger they feel for the game to you personally. Or just silently drop.
Optimism is cute, but by casting a shit show, you might face some splashes.
Personally, I'd stay away from this game and studio after the KS controversies, even more after Tim's fake review episode.
He made his decision, and he will face the consequences, just like Tim will.
Morten's specialty is business maneuvering, so if StormGate was a scam, he'd be smart enough to keep quiet after he pulled it off, not argue about it with his victims on LinkedIn.
This is just the weirdest mix of: - Shady behavior: astroturfing, that weird GearUp Booster - Outright dishonesty: "Funded til release", SC2 is "our prior product" - Carelessness: confusing packaging/pricing of the different tiers - Financial mismanagement: $1.1M per month burn rate - Product mismanagement: basically nothing about the game was adequate
But also: - Sincerity: Morten's "loan" to the company; adding "Slogo", a fan who died of cancer, as a plot point in the campaign - Talent: Again, the amount of money and attention Morten generated relative to the actual quality of the product is astounding
On May 09 2026 00:56 crablogic wrote: Morten's specialty is business maneuvering, so if StormGate was a scam, he'd be smart enough to keep quiet after he pulled it off, not argue about it with his victims on LinkedIn.
This is just the weirdest mix of: - Shady behavior: astroturfing, that weird GearUp Booster - Outright dishonesty: "Funded til release", SC2 is "our prior product" - Carelessness: confusing packaging/pricing of the different tiers - Financial mismanagement: $1.1M per month burn rate - Product mismanagement: basically nothing about the game was adequate
But also: - Sincerity: Morten's "loan" to the company; adding "Slogo", a fan who died of cancer, as a plot point in the campaign - Talent: Again, the amount of money and attention Morten generated relative to the actual quality of the product is astounding
I guess that's what keeps it so interesting.
Well, my opinion of Tim aside, I think he really tried to make "the next big RTS" and "SC killer". He just wasn't good enough to do so. So SG wasn't INTENDED to be a scam.
When he started to understand he wasn't gonna make it (I think it was like half a year before the EA release), he tried to the full extent of his abilities to fix the situation.
Turns out the full extent of his abilities didn't include funding management, feedback gathering, or decision making. But the pretty list of things listed in your comment.
By resorting to deliberate misinformation, gaslighting, sockpuppeting/astroturfing, publishing fake financial information, etc, he turned an honest failure SG was into a scam.
IMO, it doesn't matter if he tried or even gave his personal money to the company (he got from players and investors anyway), if he turned the game into a scam.
P.S. Believe it or not, I defend Tim almost every time I speak with my brother. He is even angrier than me, and thinks SG was a money laundering project right from the start. This idea doesn't get along with the fact-check very well. That's why I defend Tim :D
On May 09 2026 00:56 crablogic wrote: Morten's specialty is business maneuvering, so if StormGate was a scam, he'd be smart enough to keep quiet after he pulled it off, not argue about it with his victims on LinkedIn.
This is just the weirdest mix of: - Shady behavior: astroturfing, that weird GearUp Booster - Outright dishonesty: "Funded til release", SC2 is "our prior product" - Carelessness: confusing packaging/pricing of the different tiers - Financial mismanagement: $1.1M per month burn rate - Product mismanagement: basically nothing about the game was adequate
But also: - Sincerity: Morten's "loan" to the company; adding "Slogo", a fan who died of cancer, as a plot point in the campaign - Talent: Again, the amount of money and attention Morten generated relative to the actual quality of the product is astounding
I guess that's what keeps it so interesting.
The whole thing is so fascinating to me, like a complicated Rube Goldberg-style train wreck. I can't look away. This latest data dump from the SEC filing answered a bunch of questions and then just raised a whole lot more.
Looking at that Reddit thread with the latest SEC filing, I can't believe Stormgate made ~$4,000 in December 2025. Who was making Stormgate purchases at that time? The game had like 20 concurrent players for months and months. Who were these buyers? :D
On May 10 2026 00:40 SoleSteeler wrote: Looking at that Reddit thread with the latest SEC filing, I can't believe Stormgate made ~$4,000 in December 2025. Who was making Stormgate purchases at that time? The game had like 20 concurrent players for months and months. Who were these buyers? :D
Probably just random people who knew nothing about the game or its history, but saw an RTS on Steam that they hadn't heard about and decided to pick up one of the confusing Steam bundles. Or maybe they had it in their library because it was free, but then they decided to purchase the campaign after doing the first three missions.
Apparently someone has turned off the in-game store, which makes sense now that online play is disabled and there's no way to use any of the heroes. But this has led to some weird situations where people who previously purchased the campaign via the in-game store can't access it, since the store isn't there to verify their prior purchase. So even now, they are still screwing people over!
guys Stormgate Archives is keeping hope alive. its like a candle in the window. i suggest playing Stormgate Archives in the background when you are playing SC2 or whatever your favourite game is.
On May 10 2026 06:25 Jeremy Reimer wrote: Apparently someone has turned off the in-game store, which makes sense now that online play is disabled and there's no way to use any of the heroes. But this has led to some weird situations where people who previously purchased the campaign via the in-game store can't access it, since the store isn't there to verify their prior purchase. So even now, they are still screwing people over!
you can't make an omelette without breaking a few eggs.
On May 10 2026 06:46 JimmyJRaynor wrote: guys Stormgate Archives is keeping hope alive. its like a candle in the window. i suggest playing Stormgate Archives in the background when you are playing SC2 or whatever your favourite game is.
I had a flashback to the good old days of Stormgate debate when I saw this message on the Discord:
Uhuh ok 👍 for me its time to move on. One of the main draws to SG was the prospect of a game that had ongoing development not a community council like sc2. Best of luck all!
The "ongoing development" thing... I remember Stormgate fans always reaching for that card whenever anyone said they still liked Starcraft 2. It was always "I want an RTS that has ongoing development." That was Stormgate's big draw for so long, before the drama of Frost Giant's self-immolation took over everything. I had honestly forgotten about it. It took me back. Fun times!
Of course there are still true believers:
I have observed a slight uptick in morale recently with p2p being in PTR and some of us testing it. Its gonna be a long journey ahead but I think when p2p customs is on main client things will hopefully get a lot better
That prompted this quote:
You guys don't quit its actually quite remarkable The company is insolvant, the office is shut, the servers are offline, the staff have been gone for months, the owner has said its time to make a new game, and like a shambling zombie you just refuse to let it die. What is it about this game that keeps you going? Is it just the quality of the game or is there a meta aspect of not wanting to surrender/be wrong/move on? Or just like, this community's indomitable spirit?
There's something almost noble about people who just won't give up, ever, who think that a turnaround is always just around the corner. "Things will hopefully get a lot better." Indomitable indeed. But at least some have a sense of humor about it:
Well whoever is the last one remaining gets to claim the title of "best stormgate player in the world"
On May 10 2026 10:56 Jeremy Reimer wrote: "You guys don't quit its actually quite remarkable The company is insolvant, the office is shut, the servers are offline, the staff have been gone for months, the owner has said its time to make a new game, and like a shambling zombie you just refuse to let it die. What is it about this game that keeps you going? Is it just the quality of the game or is there a meta aspect of not wanting to surrender/be wrong/move on? Or just like, this community's indomitable spirit?" There's something almost noble about people who just won't give up, ever, who think that a turnaround is always just around the corner. "Things will hopefully get a lot better." Indomitable indeed. But at least some have a sense of humor about it:
Humour.
I have a FoxPro 2.5 for DOS CRM system for independent Motel chains that I still work on. I adopted it in 2006 when I was willing to work on anything; a year later the original publisher abandoned it. I think FoxPro 2.5 for DOS came out in 1994.
There is a Motel/Gas Station NeaR my grandma's house that uses it. Sometimes I go visit it. Database licensing costs are $0 and hardware costs are effectively $0.
On May 10 2026 10:56 Jeremy Reimer wrote: "You guys don't quit its actually quite remarkable The company is insolvant, the office is shut, the servers are offline, the staff have been gone for months, the owner has said its time to make a new game, and like a shambling zombie you just refuse to let it die. What is it about this game that keeps you going? Is it just the quality of the game or is there a meta aspect of not wanting to surrender/be wrong/move on? Or just like, this community's indomitable spirit?" There's something almost noble about people who just won't give up, ever, who think that a turnaround is always just around the corner. "Things will hopefully get a lot better." Indomitable indeed. But at least some have a sense of humor about it:
Humour.
I have a FoxPro 2.5 for DOS CRM system for independent Motel chains that I still work on. I adopted it in 2006 when I was willing to work on anything; a year later the original publisher abandoned it. I think FoxPro 2.5 for DOS came out in 1994.
There is a Motel/Gas Station NeaR my grandma's house that uses it. Sometimes I go visit it. Database licensing costs are $0 and hardware costs are effectively $0.
Whoa. I just got nerd chills.
My father wrote a medical billing program in dBase III for DOS in the late 1980s. He sold a bunch of copies to local doctors. Over time he migrated it to the Clipper compiler, and then FoxPro for DOS, which was the peak for dBase-compatible software.
By the late 1990s my dad had retired and moved away, and there was only one customer still using the product. It had to be updated for Y2K compatibility, and the BC Government took the opportunity to make a bunch of changes to the file protocol since it had to be updated anyway. The government had specified the file format for billing records that would be sent over a modem, but then let third-party vendors make the actual billing software to create them.
Of course by this time most vendors had moved on to Windows-based software, and the doctor in question got a bunch of these companies to demonstrate their software to his secretary. She would then show them my dad's program, and how the smart keyboard shortcuts let her enter all her records in one-tenth the time compared to these GUI apps. Could their new fancy software do that? Of course it couldn't: everything was dozens of clicks now. So she insisted that they keep my dad's old program.
That's how I got a contract to update the software to be Y2K compliant. The doctor grumbled a bit at my "doctor-like consultancy fees" but at the time it was a small windfall for me and I badly needed the money. I updated the software and the secretary happily used it, in a DOS window in Windows 98, until the doctor retired about five years later.
That little program had one job to do and it did it better than any other piece of software has since.
On May 11 2026 01:20 Jeremy Reimer wrote: That little program had one job to do and it did it better than any other piece of software has since. Thanks for the trip down memory lane.
hey no problem man. BTW, xBase has been making a comeback in NA since about 2020. Why? Businesses big and small are getting burned at tax time with all their cloud data. Revenue Canada and the IRS are using every legal lever possible to get at cloud data.
When I am pretending to be paying attention in a meeting today I will post up a case study of this in the programming thread.
"Louis! start addin' these motherfuckin' figures up. Tell me this isn't the binez to be in?!?!", Samuel Jackson to Robert De'niro in Jackie Brown. Ordel Robbie talking to Louis Garr.
I still think StormGate had a lot of potential and I'm still sad to see it go. And I doubt we'll see another RTS that feels like a Blizzard RTS in the near future.
Unfortunately, they tried to do everything at once and as a result, no game mode was ever fully fleshed out. 1v1 was decent, but incomplete until far too late. Campaign was okay, but in a horrible state initially. Team Brawls never even came into existence.