On December 21 2025 09:41 crablogic wrote: I'm thinking a lot of this was already done, or nearly so, by the time of the "full"/Necrolyte/0.6 release. If your game was doomed you'd take everything cool that didn't make it into the release branch, get it presentable, and put it out there.
That makes a lot of sense, especially considering there were no artists credited for the patch, and aside from the four new units (I think one of them existed in the campaign already) the only actual new content was a bunch of community-created maps.
I remember Gobsmack saying before he even joined Frost Giant that he really really really wanted a 2v2 mode, and that was one of the changes that got put in. It's a bit unfortunate, however, because people queuing for 2v2 on ladder just shrinks the matchmaking pool that much more. If you want a 2v2 game you have to go on Discord and try and find people manually.
On December 21 2025 07:14 Jeremy Reimer wrote: Ultimately, I don't see this patch turning around Stormgate's fortunes. At the end of the day, it's still a worse version of Starcraft, and I don't see how that can change in any meaningful way. But if the tiny remaining community wants to keep updating it as a hobby for no money, I think it will at least survive as long as Tim is willing to pay the server costs out of pocket.
Hopefully, this patch is a resume builder for the small group that worked on it.
the great thing about hermit coding is that its impossible to assess the hermit's level of heroism in rescuing a project. I love the war stories hermit coders give me when I'm thinking of hiring them. I've got a few myself.
https://playstormgate.com/news/presenting-the-stormgate-community-update Frost Giant Contributors Austin Hudelson - Engineer Chris Culp - Implementation Architect/Designer Eleazar Fernando - Engineer Eric Tse - Engineer Harrison King - Project Lead/Designer Huijie Bao - System Designer James Farris - Engineer Ryan Schutter - UI Engineer Tim Campbell - Project Support and Consultation
This is so much to unpack here. I love Tim2 listed as Project Support and Consultation. Gobs demoted Tim2 ;D This dude can consultate EVERYTHING. Even 2 games at once, even while getting a CEO salary from one of them.
On December 21 2025 20:28 ChillFlame wrote: https://playstormgate.com/news/presenting-the-stormgate-community-update Frost Giant Contributors Austin Hudelson - Engineer Chris Culp - Implementation Architect/Designer Eleazar Fernando - Engineer Eric Tse - Engineer Harrison King - Project Lead/Designer Huijie Bao - System Designer James Farris - Engineer Ryan Schutter - UI Engineer Tim Campbell - Project Support and Consultation
This is so much to unpack here. I love Tim2 listed as Project Support and Consultation. Gobs demoted Tim2 ;D This dude can consultate EVERYTHING. Even 2 games at once, even while getting a CEO salary from one of them.
I highly doubt he is still getting a ceo salary with no income and debt... anywho what is more surprising to me is there is no art contribution.
one of my retail chain store customers got rid of their Photoshop/Illustrator specialist. Initially, they cut down her hours. Now, they've got one of their PC techie fix-it guys using ChatGPT/Grok to make the display art, coupons, marketing cards etc for their stores.
who needs artists?
Winter Is Here
On December 21 2025 20:28 ChillFlame wrote: https://playstormgate.com/news/presenting-the-stormgate-community-update Frost Giant Contributors Austin Hudelson - Engineer Chris Culp - Implementation Architect/Designer Eleazar Fernando - Engineer Eric Tse - Engineer Harrison King - Project Lead/Designer Huijie Bao - System Designer James Farris - Engineer Ryan Schutter - UI Engineer Tim Campbell - Project Support and Consultation
This is so much to unpack here. I love Tim2 listed as Project Support and Consultation. Gobs demoted Tim2 ;D This dude can consultate EVERYTHING. Even 2 games at once, even while getting a CEO salary from one of them.
no Tim Morten. This brings into question his motives in his flurry of linkedin posts. Things that make you go hhmmm.....
I really wonder monk is doing now if he didn't work on the patch. I thought he might be one of the original founders who'd stick around. But I guess he also needs to be paid!
On December 21 2025 23:39 JimmyJRaynor wrote: one of my retail chain store customers got rid of their Photoshop/Illustrator specialist. Initially, they cut down her hours. Now, they've got one of their PC techie fix-it guys using ChatGPT/Grok to make the display art, coupons, marketing cards etc for their stores.
On December 21 2025 20:28 ChillFlame wrote: https://playstormgate.com/news/presenting-the-stormgate-community-update Frost Giant Contributors Austin Hudelson - Engineer Chris Culp - Implementation Architect/Designer Eleazar Fernando - Engineer Eric Tse - Engineer Harrison King - Project Lead/Designer Huijie Bao - System Designer James Farris - Engineer Ryan Schutter - UI Engineer Tim Campbell - Project Support and Consultation
This is so much to unpack here. I love Tim2 listed as Project Support and Consultation. Gobs demoted Tim2 ;D This dude can consultate EVERYTHING. Even 2 games at once, even while getting a CEO salary from one of them.
no Tim Morten. This brings into question his motives in his flurry of linkedin posts. Things that make you go hhmmm.....
That's so ironic. The guy who makes these posts about finding investors and making another game to save this game is not actually listed in the credits.
That means Tim1 making social media posts and arguing with haters instead of actually making the game is canon now. At least Tim2 is listed as Project Support (apparently emotional :D )
On December 21 2025 23:39 JimmyJRaynor wrote: one of my retail chain store customers got rid of their Photoshop/Illustrator specialist. Initially, they cut down her hours. Now, they've got one of their PC techie fix-it guys using ChatGPT/Grok to make the display art, coupons, marketing cards etc for their stores.
who needs artists?
Winter Is Here
What's really funny is the reaction of Gobsmack when someone speculated that the mediocre rock song that accompanied the fan-made trailer was made with AI:
On Reddit, Gobsmack wrote: Nipping this in the bud now because it's bordering on harassment.
The song "Unworthy" is not AI produced in any degree. A real person put thousands of hours into writing, performing and mastering it. I was there for the whole process.
We included the song because it's a fan work that really really rocks. They worked exceptionally hard on it. Maybe now that you know it's not made by AI you can give it another chance and actually hear the artistry going on in it.
Like, if someone said the song is AI and you know it wasn't, a normal thing to say would just be "I know the guy, and he didn't use AI to make the song."
A totally not normal thing to do is accuse people of harassment and then say that someone spent thousands of hours making it. I called him out on his numbers and he admitted "I misspoke when I said thousands."
There's quite a bit of "methinks he doth protest too much" going on here about some throwaway fan-made trailer for a fan-made patch.
On December 21 2025 23:39 JimmyJRaynor wrote: one of my retail chain store customers got rid of their Photoshop/Illustrator specialist. Initially, they cut down her hours. Now, they've got one of their PC techie fix-it guys using ChatGPT/Grok to make the display art, coupons, marketing cards etc for their stores.
who needs artists?
Winter Is Here
On December 21 2025 20:28 ChillFlame wrote: https://playstormgate.com/news/presenting-the-stormgate-community-update Frost Giant Contributors Austin Hudelson - Engineer Chris Culp - Implementation Architect/Designer Eleazar Fernando - Engineer Eric Tse - Engineer Harrison King - Project Lead/Designer Huijie Bao - System Designer James Farris - Engineer Ryan Schutter - UI Engineer Tim Campbell - Project Support and Consultation
This is so much to unpack here. I love Tim2 listed as Project Support and Consultation. Gobs demoted Tim2 ;D This dude can consultate EVERYTHING. Even 2 games at once, even while getting a CEO salary from one of them.
no Tim Morten. This brings into question his motives in his flurry of linkedin posts. Things that make you go hhmmm.....
That's so ironic. The guy who makes these posts about finding investors and making another game to save this game is not actually listed in the credits.
That means Tim1 making social media posts and arguing with haters instead of actually making the game is canon now. At least Tim2 is listed as Project Support (apparently emotional :D )
He has no technical nor product expertise skills. What would his contribution be?
On December 21 2025 23:39 JimmyJRaynor wrote: one of my retail chain store customers got rid of their Photoshop/Illustrator specialist. Initially, they cut down her hours. Now, they've got one of their PC techie fix-it guys using ChatGPT/Grok to make the display art, coupons, marketing cards etc for their stores.
who needs artists?
..
They said automation would free people from the mundane jobs and let artists create beautiful things.Seems like artists are one of the hardest hit areas.Sad if you ask me.
with each passing year Photoshop got slightly more easy to use. WHen I worked at Fedex//Kinkos in 2005 and 2006 the art girl made $40/hour and could do stuff with Photoshop and Illustrator i could not touch with a 10 foot pole. There were orders of magnitude difference between her and I. Now, with ChatGPT she is still better than me, but its competitive. If Kinkos still existed today and two employees with our respective skill levels existed they could use the lower skilled person who makes $20/hour a lot more for the cheap customers. They can probably offer to pay the higher skilled person less cash.
Everyone could see this coming for years. Today is the first day of Winter. Winter is Here.
Well if you train the model on a trillion datapoints vs what a human has to do, it's kind of obvious all the theory and technical stuff will be embedded in the model without it knowing what it is or respresents. That's a level in the human condition only humans could appreciate, or so we thought. Because it turns out human don't appreciate it at all. They're happy with a sloppy approximation, with outsourcing resources to something that takes no effort or understanding. At one level it is quite beautiful, a meta level system which summarized all of the human work and can just spit something out eerily similar (or indistinguishable by now), but at another level it's horrible because human expression is one of our dimemsions we need to explore and if it'a not worthwhile to do so any longer, what does that say about us? I don't think we'll stop expressing ourselves (big record labels and streaming services didn't do so), but it's just one more hurdle to cross, making it quite difficult to want to pursue as a career option at least. Investing 1000s of hours into understanding something is not an unserious thing to consider at least.
On December 22 2025 16:41 Uldridge wrote: Well if you train the model on a trillion datapoints vs what a human has to do, it's kind of obvious all the theory and technical stuff will be embedded in the model without it knowing what it is or respresents. That's a level in the human condition only humans could appreciate, or so we thought. Because it turns out human don't appreciate it at all. They're happy with a sloppy approximation, with outsourcing resources to something that takes no effort or understanding. At one level it is quite beautiful, a meta level system which summarized all of the human work and can just spit something out eerily similar (or indistinguishable by now), but at another level it's horrible because human expression is one of our dimemsions we need to explore and if it'a not worthwhile to do so any longer, what does that say about us? I don't think we'll stop expressing ourselves (big record labels and streaming services didn't do so), but it's just one more hurdle to cross, making it quite difficult to want to pursue as a career option at least. Investing 1000s of hours into understanding something is not an unserious thing to consider at least.
It does seem most creative art will go the way of bespoke art for the tiny minority paying for it or a hobby activity. Physical paintings, poetry etc has been that way for a while and as time passes more things will join it. I personally want us to hit post-scarcity societies where hobbies define the majority of people. Where making a game such as Stormgate is a hobby, similar to Beyond All Reason is for most people, and it being something you can actually do.
4.3.0 Patch Notes Generic Fixed some tooltips to properly match ability effects. Destructible Light trees now properly block larger units from pathing through them. Destructible Light tree pathing movement considerably improved to feel more smooth. Take note of the angle in which you move through light tree forests for optimal speed! Feyren no longer boosts the target with an additional x1.5 healing received.
Vanguard Hurricane Upgrade research time increased to 120s from 60s Celestial Argent Tier 3 range upgrade reverted to +2 from +3
Scanner Fixed scanner icon in command card to the grounded scanner instead of flying scanner
Carnivex HP increased to 400HP from 350HP Prowl Upgrade removed Shikari Venom ability removed Sapping Pounce ability reworked into Pounce trait Pounce: new trait added After 3 seconds being out of combat, this unit will pounce on its next attack. This out of combat delay functions like Kri Roll Out. On impact, the Pounce applies a 20% slow for 3 seconds. Swipe: new trait added On every third attack, the Carnivex cleaves units in front of it with the same damage. Vitals Leech: new trait added The Carnivex heals for 50% of all damage dealt.
Navi Abilities Reworked Radiant Mantle: updated Teleport on fatal damage upgrade removed. Reduce damage dealt to a target allied unit by 50% for 10 seconds. Sovereign's Decree: new ability Now unlocked with Navi Adept Training Lock onto an enemy air unit, revealing it. After 3 seconds, deal 300 damage if the target remains in range. Hallowed Ground: reworked Now unlocked with Navi Master Training Channel to bless the ground beneath the Navi (radius 4). While channeling, any allied ground unit inside this radius cannot go below 1 hp. Upgrades: Research Navi Adept Training (Ascension Matrix, Requires Arcfortress, build time 60 sec, 100/100) Unlocks Sovereign’s Decree Energy regen increased by 0.25 Research Navi Master Training (Ascension Matrix, Requires Research Sovereign’s Decree, build time 60 sec, 100/100) Unlocks Hallowed Ground Energy regen increased by 0.25 Fixed Navi production button icon Archangel: Avatar upgrade research time increased to 120s from 60s Censure removed Aether Slash removed Skybreak (Angelic Ascent + damage) reverted to Angelic Ascent (all Archangels can fly together with no energy cost) Angelic Descent added back to Archangel (all Archangels can land together with no energy cost) Meteor Strike remains the same. Avatar is now triggered on impact rather than on cast. Avatar is now a button with an Autocast feature When autocast is active, Avatar is triggered on melee attack or on impact of Meteor strike Autocast Avatar on Melee Attack now requires 25 energy. Reprieve: Unlocked alongside the Avatar upgrade. Stun and armor buff removed Heals 30% over 5 seconds Cleanses all harmful buffs. If Avatar is active, disable it. Reprieve now sets Avatar on cooldown for 5s while it is healing for 5s. Cooldown 20 seconds New trait: Arbiter's Respite If the Archangel has been out of combat for 5 seconds and Avatar is not active, gain 2 energy regeneration per second. Infernal Iron Vault, Conclave, Twilight Spire Production charge times increased to 30s from 25s Production building time decreased from 40s to 32s (5 seconds faster on shroud). Shrine: Cost increased from 300 to 350 Dominari Pandemonium energy cost set to 40 Spriggan Reverted to be close to Spriggan from Patch 0.3: Now spawns a single Spriggan instead of a pair of Spriggans Damage per projectile reduced to 3 (+3 vs Heavy) from 8 (+3 vs Heavy) Spriggans attack with 3 projectiles per attack Supply cost incrased to 3 from 1 Health increased to 160HP from 80HP Binding Saliva reduces attack speed, movement speed, and production speed by 2%. Vengeful Expectoration upgraded removed Salivary Overflow upgrade reverted (increase max stacks from 15 (30% slow) to 30 (60% slow)) Shadowflyer Dive Bomb now correctly affects melee and resilient units.
TL;DR what actually changed & you'll see in a game: Inf slight nerf with Town hall being +50 minerals, and +5seconds to recharge time on units (probably sill will be too good) Cel +1 extra range on argent upgrade reverted/removed(no idea who thought that was a good idea in the first place), and Archangels get free max mana out of combat
meh, the most important life decision a poker player makes is table selection. Morten picked the correct table in 1994. An industry growing by leaps and bounds. The 12th best poker player on planet earth can lose everything he owns if he sits at a table with guys like Daniel Negreanu and Doug Polk.
Anyhow, Tim found a great table with a bunch of rich morons making dumb raises and foolish all-ins. Morten took 'em for $40M.
So, a case of failing upwards his whole life? Who would have guessed?
But.. but... Tim's a "nice guy"* He deserves chance after chance after chance after failing for his whole career!
I love his latest LinkedIn, which nobody on Reddit even bothered to post:
On LinkedIn, Tim Morten wrote: 2025 was a challenging year, so I was grateful to spend some time rock climbing over the holiday (promoting Stormgate nonetheless!). 2026 still holds uncertainty, but there are so many good people who make everything worthwhile. I want to close out the year by expressing thanks to the Frost Giant team, to all the partners who helped with Stormgate, to the investors who made Frost Giant possible, to the players and streamers who supported our efforts, and to my family and friends for being there throughout. I'm hoping Frost Giant can begin a new chapter in 2026. Many challenges remain, but the number of good people out there rooting for us makes me feel a strong sense of hope. I'm wishing you all a happy 2026!
Rock climbing. It's like he's trolling his own fans.