On December 16 2025 15:25 Bacillus wrote: Yeah. I guess it's beating a dead horse at this point mostly, but I don't think the LinkedIns have improved my outlook on Tim. At least the feeling I get it from them is that he seems to be more about rationalizing and recontextualizing the past decisions rather than drawing insight from them. I guess it can be a way to mentally process, but I don't think LinkedIn is the healthiest way to do that in the long run.
Isn't half of the point of Kickstarter to spread awareness anyway? Financing is part of the thing for some smaller projects, but for example for Storm Gate the 2 mil they got from there is roughly 5% of that overall budget at best. Surely it doesn't hurt, but the exposure you get is a much bigger deal.
I think at the time, Stormgate was one of the most successful KS campaigns ever with 2,4 million $. Hell yes that is exposure.
Just checked some KS projects and freaking Brandon Sanderson (Writer of fantasy novels) is owning Kickstarter so hard with multiple projects north of 15 million dollars, the highest beeing 42 million ...
On December 16 2025 15:25 Bacillus wrote: Yeah. I guess it's beating a dead horse at this point mostly, but I don't think the LinkedIns have improved my outlook on Tim. At least the feeling I get it from them is that he seems to be more about rationalizing and recontextualizing the past decisions rather than drawing insight from them. I guess it can be a way to mentally process, but I don't think LinkedIn is the healthiest way to do that in the long run.
Isn't half of the point of Kickstarter to spread awareness anyway? Financing is part of the thing for some smaller projects, but for example for Storm Gate the 2 mil they got from there is roughly 5% of that overall budget at best. Surely it doesn't hurt, but the exposure you get is a much bigger deal.
I think at the time, Stormgate was one of the most successful KS campaigns ever with 2,4 million $. Hell yes that is exposure.
Just checked some KS projects and freaking Brandon Sanderson (Writer of fantasy novels) is owning Kickstarter so hard with multiple projects north of 15 million dollars, the highest beeing 42 million ...
Star Citizen: Kickstarter Campaign (2012) Goal: $500,000 Amount Raised: $2,134,374 from over 34,000 backers Initial Success: Quickly surpassed its goal, funding expansion content. Total Crowdfunding (Ongoing) Current Total: Over $900 million as of late 2025. Funding Method: Primarily through direct sales of digital ships, upgrades, and other in-game items on the RSI website. Key Milestones: Reached $100 million in December 2015, $200 million in 2018, $400 million in 2021, and over $800 million by mid-2025.
Morten probably salivates over the poster of Roberts he has up on his wall.
On December 16 2025 15:25 Bacillus wrote: Yeah. I guess it's beating a dead horse at this point mostly, but I don't think the LinkedIns have improved my outlook on Tim. At least the feeling I get it from them is that he seems to be more about rationalizing and recontextualizing the past decisions rather than drawing insight from them. I guess it can be a way to mentally process, but I don't think LinkedIn is the healthiest way to do that in the long run.
Isn't half of the point of Kickstarter to spread awareness anyway? Financing is part of the thing for some smaller projects, but for example for Storm Gate the 2 mil they got from there is roughly 5% of that overall budget at best. Surely it doesn't hurt, but the exposure you get is a much bigger deal.
I think at the time, Stormgate was one of the most successful KS campaigns ever with 2,4 million $. Hell yes that is exposure.
Just checked some KS projects and freaking Brandon Sanderson (Writer of fantasy novels) is owning Kickstarter so hard with multiple projects north of 15 million dollars, the highest beeing 42 million ...
Star Citizen: Kickstarter Campaign (2012) Goal: $500,000 Amount Raised: $2,134,374 from over 34,000 backers Initial Success: Quickly surpassed its goal, funding expansion content. Total Crowdfunding (Ongoing) Current Total: Over $900 million as of late 2025. Funding Method: Primarily through direct sales of digital ships, upgrades, and other in-game items on the RSI website. Key Milestones: Reached $100 million in December 2015, $200 million in 2018, $400 million in 2021, and over $800 million by mid-2025.
Morten probably salivates over the poster of Roberts he has up on his wall.
10 years, almost $1B and no game. Living the dream.
On December 12 2025 07:16 ThunderJunk wrote: Meanwhile, the Beyond All Reason thread has like 4 pages, and it's an actually incredible game. (If you like competitive multiplayer. Campaign isn't there yet.)
I watched a bit of a stream the other day and couldn't tell what was going on at all. The game looks pretty cool and probably is pretty cool but I find it very hard to casually observe.
I think it's best to watch some casted games before diving into a first-person view on stream. Tbf though I think Starcraft does have a better "over the shoulder" viewing experience. I attribute that mainly to the fact that you can zoom in and out in BAR. It's a great QOL feature for the player, but for the observer who isn't controlling it - totally makes watching a lot less enjoyable.
In any case, I think it's ridiculous that we have 300 pages on a failed project that no one is playing when there's a seriously incredible game that most people haven't tried yet. So, I'm going to keep banging this drum until I'm driven off the site.
Well, I'm interested. Could you point me to a commentated beginner friendly vod I could watch?