On December 09 2025 21:12 Harris1st wrote:
Wait what? I thought that was cancelled? Or was it another GoT game that got cancelled? I'm confused. You got any sources?
Wait what? I thought that was cancelled? Or was it another GoT game that got cancelled? I'm confused. You got any sources?
Game of Thrones: War for Westeros is an upcoming RTS by PlaySide Studios, who have shipped RTS games in the past and presumably have their own engine already.
The only person in the entire world who ever said that it may have used Frost Giant's "engine" is one random guy on Reddit who provided no evidence and never posted again, after having made only this one post.
For a brief moment people on /r/Stormgate got all excited when it seemed like this random guy had revealed the existence of this game before it was announced, but then someone actually checked and his Reddit post came out after the game had already been announced.
To make matters even more confusing, the random Reddit guy said he overheard some developers saying they "switch to Snowplay and waste one year" which, depending on how you read it, could mean that the developers tried out Snowplay and then abandoned it after a year of work.
Meanwhile, Tim Morten even shouted out Game of Thrones: War for Westeros on LinkedIn once as one of the upcoming RTS games he was looking forward to, yet he didn't bother to mention any connection Frost Giant whatsoever.
On December 10 2025 00:33 WombaT wrote:
I don’t even know if it’s something they can license to others commercially. To my understanding it’s just some propriety layers built atop UE5 for RTS-specific functionality, something UE5 isn’t great at out the box. It’s clearly something FG can do for their own game, as they did it, but I’m unsure if it’s something they can actually sell.
I don’t even know if it’s something they can license to others commercially. To my understanding it’s just some propriety layers built atop UE5 for RTS-specific functionality, something UE5 isn’t great at out the box. It’s clearly something FG can do for their own game, as they did it, but I’m unsure if it’s something they can actually sell.
The main issues with trying to sell Snowplay commercially are that there is no documentation and no support.
How does the netcode work? How does the pathfinding code integrate with objects in Unreal? How does literally anything connect to anything? The only people who would know are former Frost Giant employees, who never had time to document it and have probably forgotten a lot of the little details. To figure out how to use it would likely take more time than just building it again from scratch.
And Snowplay was only ever used for one game, which wasn't even finished, and shipped with critical bugs like units randomly dropping player inputs. It also struggled with high unit counts.
Clearly, Frost Giant wanted to be able to license Snowplay to other studios, but simply wanting something doesn't make it happen. Any potential customers would have been turned off by the lack of documentation and support, and that's before Frost Giant went radio silent.