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Stormgate/Frost Giant Megathread - Page 233

Forum Index > General Games
5989 CommentsPost a Reply
Prev 1 231 232 233 234 235 300 Next
SoleSteeler
Profile Joined April 2003
Canada5454 Posts
June 23 2025 15:52 GMT
#4641
"Comeback mechanics" are more necessary when things like widow mine/baneling drops or oracle harass can wipe out your whole mineral line in seconds. Stormgate is slow enough that it doesn't feel like it needs it. At least nothing artificial. But, it does need units that can be controlled well to turn the tides...
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
June 23 2025 18:18 GMT
#4642
On June 24 2025 00:52 SoleSteeler wrote:
"Comeback mechanics" are more necessary when things like widow mine/baneling drops or oracle harass can wipe out your whole mineral line in seconds. Stormgate is slow enough that it doesn't feel like it needs it. At least nothing artificial. But, it does need units that can be controlled well to turn the tides...


I think comeback mechanics are a bandaid fix for games that are too snowbally. E.g. MOBA's are prime example of that. What a modern RTS should strive for is more forgiving gameplay. That doesn't mean we shouldn't have powerful AOE abilities, but rather that the effect of landing a strong POE and killing some units doesn't change win probability from 50 to 95% (generally speaking).
Yurie
Profile Blog Joined August 2010
11957 Posts
Last Edited: 2025-06-23 19:45:24
June 23 2025 19:44 GMT
#4643
On June 24 2025 03:18 Hider wrote:
Show nested quote +
On June 24 2025 00:52 SoleSteeler wrote:
"Comeback mechanics" are more necessary when things like widow mine/baneling drops or oracle harass can wipe out your whole mineral line in seconds. Stormgate is slow enough that it doesn't feel like it needs it. At least nothing artificial. But, it does need units that can be controlled well to turn the tides...


I think comeback mechanics are a bandaid fix for games that are too snowbally. E.g. MOBA's are prime example of that. What a modern RTS should strive for is more forgiving gameplay. That doesn't mean we shouldn't have powerful AOE abilities, but rather that the effect of landing a strong POE and killing some units doesn't change win probability from 50 to 95% (generally speaking).


Can't you instead go the other way and think as in card games. Where if you hit your combo you have won the game. That is fine since the games are not that long.

Though a large part of RTS players want to build bases more than they want to fight. You would lose that entire demographic.
ETisME
Profile Blog Joined April 2011
12618 Posts
June 23 2025 22:28 GMT
#4644
No problem with come back mechanics as long as there's more risk involved.
In some games it's also too hard to close out the game, because of massive defender advantage.

How much and how easy these are available is just arbitrary, so It's too game dependant to say X and y shouldn't exist or how it should be
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Agh
Profile Blog Joined July 2010
United States1014 Posts
June 24 2025 00:30 GMT
#4645
Patch notes dropped

https://playstormgate.com/news/stormgate-update-0-5-0


I reserve full doomer until we can test it tomorrow but game is actually looking deader than it already is. Sucks when you want something to succeed.

It's like there is a legitimate bad actor trying to sabotage
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
ETisME
Profile Blog Joined April 2011
12618 Posts
June 24 2025 02:25 GMT
#4646
they could have tested the creep camp removal with one or two map for the past couple of months.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
CicadaSC
Profile Joined January 2018
United States1842 Posts
June 24 2025 02:36 GMT
#4647
On June 24 2025 09:30 Agh wrote:
Patch notes dropped

https://playstormgate.com/news/stormgate-update-0-5-0


I reserve full doomer until we can test it tomorrow but game is actually looking deader than it already is. Sucks when you want something to succeed.

It's like there is a legitimate bad actor trying to sabotage

what are stormgates biggest problems in your opinion?
Remember that we all come from a place of passion!!
Bacillus
Profile Joined August 2010
Finland1994 Posts
June 24 2025 06:47 GMT
#4648
On June 24 2025 11:25 ETisME wrote:
they could have tested the creep camp removal with one or two map for the past couple of months.

In a way it's really weird to even be able to pivot away from creeps without huge redesign in map pool and mechanics.
ETisME
Profile Blog Joined April 2011
12618 Posts
June 24 2025 08:04 GMT
#4649
Let's see how many players it bring once the patch lands. I predict it will be fair bit below the last update.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
CicadaSC
Profile Joined January 2018
United States1842 Posts
Last Edited: 2025-06-24 08:29:23
June 24 2025 08:25 GMT
#4650
On June 24 2025 17:04 ETisME wrote:
Let's see how many players it bring once the patch lands. I predict it will be fair bit below the last update.

I think around the same amount, which is a shame because we were on an upward trend every patch it would be scary to level out. My reason for this is because outside of the stormgates, they didnt really change much. There are a lot of things players are excited about, and have been excited about for months (campaign, co-op, 2v2, 3v3, tier 3 units, faction re-design, map editor. This patch really delivers on none of that and instead implements their own in-house idea.) So really players who took a step back- when they thought about when they would be willing to give SG another try none of those checkboxes got marked off in 0.5. If you arent a 1v1 grinder, its hard to get excited to log back in.
Remember that we all come from a place of passion!!
ETisME
Profile Blog Joined April 2011
12618 Posts
June 24 2025 09:20 GMT
#4651
On June 24 2025 17:25 CicadaSC wrote:
Show nested quote +
On June 24 2025 17:04 ETisME wrote:
Let's see how many players it bring once the patch lands. I predict it will be fair bit below the last update.

I think around the same amount, which is a shame because we were on an upward trend every patch it would be scary to level out. My reason for this is because outside of the stormgates, they didnt really change much. There are a lot of things players are excited about, and have been excited about for months (campaign, co-op, 2v2, 3v3, tier 3 units, faction re-design, map editor. This patch really delivers on none of that and instead implements their own in-house idea.) So really players who took a step back- when they thought about when they would be willing to give SG another try none of those checkboxes got marked off in 0.5. If you arent a 1v1 grinder, its hard to get excited to log back in.

no one to blame but themselves.
I have mentioned before but they should be testing way more earlier in the cycle.
Remember how long they dragged out the dog meta?
They don't even have all t3 yet, but treating it like there's a fine tuned meta in the game.
The fact that they still got faction rework coming in mid/later this year just before 1.0 releases, says it all.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
CicadaSC
Profile Joined January 2018
United States1842 Posts
June 24 2025 20:09 GMT
#4652
I can also see now there was no ranked reset for 0.5 which is a HUGE mistake imo for a patch focused on 1v1. makes me not want to play people are just gonna have ranks camped from 0.4
Remember that we all come from a place of passion!!
Gorsameth
Profile Joined April 2010
Netherlands21987 Posts
June 24 2025 20:14 GMT
#4653
the flip side is that a rank reset means the pro's stomp all the new people coming to check out the patch into quitting.
It ignores such insignificant forces as time, entropy, and death
CicadaSC
Profile Joined January 2018
United States1842 Posts
June 24 2025 20:36 GMT
#4654
On June 25 2025 05:14 Gorsameth wrote:
the flip side is that a rank reset means the pro's stomp all the new people coming to check out the patch into quitting.

thats a good point. Maybe make it a soft reset then. Sort of like how if you finished last season in masters in sc2 next season you are unranked but start at masters mmr. i dont know, it is just offputting to me seeing someone be 98-5 and knowing none of that is this version of the game.
Remember that we all come from a place of passion!!
CicadaSC
Profile Joined January 2018
United States1842 Posts
Last Edited: 2025-06-24 20:38:08
June 24 2025 20:37 GMT
#4655
On June 24 2025 17:04 ETisME wrote:
Let's see how many players it bring once the patch lands. I predict it will be fair bit below the last update.

looks like you were right, and numbers seem to have already peaked at ~200. I think frost giant has to ask themself what went wrong and why this patch didnt deliver the same way 0.4 did.
Remember that we all come from a place of passion!!
Gorsameth
Profile Joined April 2010
Netherlands21987 Posts
June 24 2025 20:42 GMT
#4656
On June 25 2025 05:37 CicadaSC wrote:
Show nested quote +
On June 24 2025 17:04 ETisME wrote:
Let's see how many players it bring once the patch lands. I predict it will be fair bit below the last update.

looks like you were right, and numbers seem to have already peaked at ~200. I think frost giant has to ask themself what went wrong and why this patch didnt deliver the same way 0.4 did.
Because you only get so many second chances before players just don't bother showing up to see if this time you got it right
It ignores such insignificant forces as time, entropy, and death
CicadaSC
Profile Joined January 2018
United States1842 Posts
Last Edited: 2025-06-25 02:50:50
June 24 2025 21:47 GMT
#4657
For me "sound effects and levels" still feel really bad. Low impact sound effects. Listen to the argent shoot, or the brute axe when it slams down. It lacks mmph.
Remember that we all come from a place of passion!!
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2025-06-25 07:22:23
June 25 2025 07:18 GMT
#4658
On June 24 2025 04:44 Yurie wrote:
Show nested quote +
On June 24 2025 03:18 Hider wrote:
On June 24 2025 00:52 SoleSteeler wrote:
"Comeback mechanics" are more necessary when things like widow mine/baneling drops or oracle harass can wipe out your whole mineral line in seconds. Stormgate is slow enough that it doesn't feel like it needs it. At least nothing artificial. But, it does need units that can be controlled well to turn the tides...


I think comeback mechanics are a bandaid fix for games that are too snowbally. E.g. MOBA's are prime example of that. What a modern RTS should strive for is more forgiving gameplay. That doesn't mean we shouldn't have powerful AOE abilities, but rather that the effect of landing a strong POE and killing some units doesn't change win probability from 50 to 95% (generally speaking).


Can't you instead go the other way and think as in card games. Where if you hit your combo you have won the game. That is fine since the games are not that long.

Though a large part of RTS players want to build bases more than they want to fight. You would lose that entire demographic.


I think that was kinda the way Battle Aces tried to go. Personally I prefer longer back-and-forth gameplay.

And if the gameplay is indeed snowbally its better to have comeback-mechanics than not have them. However, ideally the gameplay doesn't snowball as hard.

In some games it's also too hard to close out the game, because of massive defender advantage.


Closing out indicates a player has like a 95%+ win-probability but that the game drags out for a long time after. That is not good game-design. Rather, I prefer longer periods of time where the win-probs are relatively close - even when a lot of trading occurs.
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
June 25 2025 07:26 GMT
#4659
On June 24 2025 17:25 CicadaSC wrote:
Show nested quote +
On June 24 2025 17:04 ETisME wrote:
Let's see how many players it bring once the patch lands. I predict it will be fair bit below the last update.

I think around the same amount, which is a shame because we were on an upward trend every patch it would be scary to level out. My reason for this is because outside of the stormgates, they didnt really change much. There are a lot of things players are excited about, and have been excited about for months (campaign, co-op, 2v2, 3v3, tier 3 units, faction re-design, map editor. This patch really delivers on none of that and instead implements their own in-house idea.) So really players who took a step back- when they thought about when they would be willing to give SG another try none of those checkboxes got marked off in 0.5. If you arent a 1v1 grinder, its hard to get excited to log back in.


If I had to guess those changes would probably take longer to implement.

Conceptually speaking they could justify the change with Stormgates being an exciting idea that could bring in new players.

In reality I don't think it matters. Stormgate is still not an exciting game. Looking at unit battles - they are still boring. And as long as you can't make battes and micro cool - nothing else you do matter.

The way I think about is you should be able to show a 1-2 minute highlight video to new players and immediately get them excited. If you cannot - the game is DOA. Nothing else matters.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6790 Posts
June 25 2025 16:28 GMT
#4660
So how is the patch ? Are Stormgates fun ?
Prev 1 231 232 233 234 235 300 Next
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