• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:00
CET 14:00
KST 22:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win
Tourneys
StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
BW General Discussion Let's talk about Metropolis [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Foreign Brood War
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Path of Exile ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread YouTube Thread US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1294 users

Stormgate/Frost Giant Megathread - Page 227

Forum Index > General Games
5979 CommentsPost a Reply
Prev 1 225 226 227 228 229 299 Next
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2025-04-23 18:45:51
April 23 2025 18:36 GMT
#4521
Quoting myself from 3 years ago.

A mistake I think every single past RTS studio has made is thinking that you can maintain the skillcap of a game like Sc2 by "reducing the speed of everything". However, the skillcap is generally correlated with the speed of primarily unit movement speed +responsiveness but also too some extent lethality. So if you both take away macromechanics and slow down everything, the game becomes uninteresting.

It's definitely a possibility that Stormgate will fall into the same trap. If they make everything move and die much slower, they will have to compensate with more ability/spell-casting (wc3 micro) which I am not a fan of. As long as they maintain high movement speed of units and don't decrease lethality too much I think it can work though.


Unfortunately Frostgiant fell into the trap. But I am cautiously optimistic they realized their mistake and will gradually try to correct it.
ETisME
Profile Blog Joined April 2011
12618 Posts
April 24 2025 02:35 GMT
#4522
I put in around 20 games PvP.
The game is definitely better, but the units I still got quite a lot of issues with.
There's just too much kiting micro, makes you miss just how engaging the marine tank medivac vs ling baneling muta works.
Or marine mines medivac vs ling baneling roach.

Infernal also is lacking quite a bit of identity. The swarm race doesn't feel like it, and the shroud isn't as interesting as creep.

Vanguard with production boost top bar ability and the depot boost, feel more of a infernal mechanic than vanguard.

Cel is just weird.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
SoleSteeler
Profile Joined April 2003
Canada5454 Posts
April 24 2025 15:50 GMT
#4523
From a gameplay perspective I think there's still a lot more things planned: more units, high ground advantage, tier 3 units, apparently some more lower tier units to fill in certain niches, etc.

We haven't had big unit changes (besides the Hellbourne which has fundamental changes every patch) for months I don't think. Just minor tweaks. (Unless I'm forgetting stuff).

I played the first campaign mission - it was better for sure.

Played a couple 1v1s, inf vs. inf and cel vs. van and had fun in both. I've only been playing once a week for the past few months, just the weekly mutation in co-op.

Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2025-04-26 16:24:57
April 25 2025 19:51 GMT
#4524
Watching:



I think the gameplay looks reasonable. I hope they don't run out of funding and can continue to develop this for an additional 12-18 months. One thing I can't complain about is the pace at which they operate. I think they accomplished a lot in ~4 years of development time.
ETisME
Profile Blog Joined April 2011
12618 Posts
May 04 2025 02:50 GMT
#4525
Oof I expected it to be bad, but it is just really poor numbers.
https://www.sec.gov/Archives/edgar/data/2013852/000166516025000944/form_car.pdf
I am actually surprised it hasn't gone under.
For a f2p it's a long road away being viable.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2025-05-04 07:00:37
May 04 2025 06:41 GMT
#4526
They only managed to raise an additional amount between 1.75-3M. That is less than expected. I hoped they had funding for an additional 12-18 months. However, now it appears they go all-in on a Q3 1.0.
I would be surprised if they manage to generate enough revenue to continue operations going into next year.
CicadaSC
Profile Joined January 2018
United States1841 Posts
Last Edited: 2025-05-04 07:32:17
May 04 2025 07:25 GMT
#4527
On May 04 2025 11:50 ETisME wrote:
Oof I expected it to be bad, but it is just really poor numbers.
https://www.sec.gov/Archives/edgar/data/2013852/000166516025000944/form_car.pdf
I am actually surprised it hasn't gone under.
For a f2p it's a long road away being viable.

The biggest financial problem to me has always been when anybody questions game quality they say they are a small team, with less funding etc, but then at the same time they pay their employees AAA cushy california salaries, and rent out this luxurious dev space. Is all that really needed? We have great RTS made by 1 or 2 people in recent years such as The Scouring (1 person)
and Godsworn (2 people)
I know running a startup game dev company can not be easy, and I credit Frost Giant for trying, but i find it so surprising they are spending 15 mil a year when 1 or 2 people can make a game of similar quality. How does this happen? If anything, they should have started small, with small salaries, probably work from home then when they had a product people liked and was sustainable then they upscale. You don't upscale before you have a viable product. Am I wrong or is this grossly mismanaged?

Remember that we all come from a place of passion!!
gobbledydook
Profile Joined October 2012
Australia2605 Posts
May 04 2025 23:59 GMT
#4528
They thought that they had all the experience and it was only Blizzard’s C-suite stopping them from making StarCraft 3, but it turns out it’s the hard cold reality of economics.
I am a dirty Protoss bullshit abuser
ETisME
Profile Blog Joined April 2011
12618 Posts
May 05 2025 10:33 GMT
#4529
On May 04 2025 16:25 CicadaSC wrote:
Show nested quote +
On May 04 2025 11:50 ETisME wrote:
Oof I expected it to be bad, but it is just really poor numbers.
https://www.sec.gov/Archives/edgar/data/2013852/000166516025000944/form_car.pdf
I am actually surprised it hasn't gone under.
For a f2p it's a long road away being viable.

The biggest financial problem to me has always been when anybody questions game quality they say they are a small team, with less funding etc, but then at the same time they pay their employees AAA cushy california salaries, and rent out this luxurious dev space. Is all that really needed? We have great RTS made by 1 or 2 people in recent years such as The Scouring (1 person) https://www.youtube.com/watch?v=TupjL13wi7I and Godsworn (2 people) https://www.youtube.com/watch?v=Qxt5yDYFXFg I know running a startup game dev company can not be easy, and I credit Frost Giant for trying, but i find it so surprising they are spending 15 mil a year when 1 or 2 people can make a game of similar quality. How does this happen? If anything, they should have started small, with small salaries, probably work from home then when they had a product people liked and was sustainable then they upscale. You don't upscale before you have a viable product. Am I wrong or is this grossly mismanaged?


Stormgate was created to be like AAA but with AA budget. I would argue IP is what they really want to create, hence all the audiobook or comic etc.
Somehow they didn't catch the hint when everyone reacted sort of meh when they released the early trailers.
That imo is their biggest mistake throughout the entire development.

This year's biggest hit, expedition 33, is a passion project with a AA budget and you can feel it.
Found their composer on soundcloud, team of writers that are mostly juniors etc.
https://ensigame.com/news/gaming/clair-obscur-expedition-33-developers-considering-future-dlc
They even do better turn base combat than final fantasy itself.

Tempest rising as well, I remember reading about the team never worked on any RTS before, nailed the C&C vibe perfectly.

Stormgate right now actually isn't bad at all, but it's still not special and worse when you think about how much comes down to how much funding, and that it isn't holding any players (already back at 100-ish players)
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Harris1st
Profile Blog Joined May 2010
Germany7009 Posts
Last Edited: 2025-05-05 13:24:07
May 05 2025 13:23 GMT
#4530
I really hoped the unique 3v3 mode would bring some players in but at this point, I think, if it releases at all, it'll be rushed and bad :/
Go Serral! GG EZ for Ence. Flashbang dance FTW
SoleSteeler
Profile Joined April 2003
Canada5454 Posts
May 05 2025 14:29 GMT
#4531
Was that big round of funding they talked about mentioned in the financial report? I didn't have time to look through it too much. It was only a few million? I tried to find the threads about it before but couldn't. Beomulf in his Stormgate Sunday's said that it wasn't in the report, but I may have misheard.

They still don't act like they're about to go broke in a couple months. There's been nothing new monetized (besides the one co-op hero) for months.

I've been a supporter of the game, but I still went into the campaign revamp with low expectations. I was pleasantly surprised - it was pretty fun. I usually don't care too much about video game stories, but I thought it was a good start. (They have some more world building to do though, for sure).
BeoMulf
Profile Joined January 2014
United States94 Posts
May 05 2025 16:36 GMT
#4532
On May 05 2025 23:29 SoleSteeler wrote:
Was that big round of funding they talked about mentioned in the financial report? I didn't have time to look through it too much. It was only a few million? I tried to find the threads about it before but couldn't. Beomulf in his Stormgate Sunday's said that it wasn't in the report, but I may have misheard.

They still don't act like they're about to go broke in a couple months. There's been nothing new monetized (besides the one co-op hero) for months.

I've been a supporter of the game, but I still went into the campaign revamp with low expectations. I was pleasantly surprised - it was pretty fun. I usually don't care too much about video game stories, but I thought it was a good start. (They have some more world building to do though, for sure).


I think I was mistaken on that one - I had read it as 3 million dollars before 2025, but it is as of April 30. So 3 Million appears to be the additional funding round lead by bitkraft as mentioned at the end of 2024. Of course, without direct confirmation from Frost Giant we can't tell for certain
Find me at twitch.tv/beomulf
WombaT
Profile Blog Joined May 2010
Northern Ireland26210 Posts
May 05 2025 23:05 GMT
#4533
On May 05 2025 19:33 ETisME wrote:
Show nested quote +
On May 04 2025 16:25 CicadaSC wrote:
On May 04 2025 11:50 ETisME wrote:
Oof I expected it to be bad, but it is just really poor numbers.
https://www.sec.gov/Archives/edgar/data/2013852/000166516025000944/form_car.pdf
I am actually surprised it hasn't gone under.
For a f2p it's a long road away being viable.

The biggest financial problem to me has always been when anybody questions game quality they say they are a small team, with less funding etc, but then at the same time they pay their employees AAA cushy california salaries, and rent out this luxurious dev space. Is all that really needed? We have great RTS made by 1 or 2 people in recent years such as The Scouring (1 person) https://www.youtube.com/watch?v=TupjL13wi7I and Godsworn (2 people) https://www.youtube.com/watch?v=Qxt5yDYFXFg I know running a startup game dev company can not be easy, and I credit Frost Giant for trying, but i find it so surprising they are spending 15 mil a year when 1 or 2 people can make a game of similar quality. How does this happen? If anything, they should have started small, with small salaries, probably work from home then when they had a product people liked and was sustainable then they upscale. You don't upscale before you have a viable product. Am I wrong or is this grossly mismanaged?


Stormgate was created to be like AAA but with AA budget. I would argue IP is what they really want to create, hence all the audiobook or comic etc.
Somehow they didn't catch the hint when everyone reacted sort of meh when they released the early trailers.
That imo is their biggest mistake throughout the entire development.

This year's biggest hit, expedition 33, is a passion project with a AA budget and you can feel it.
Found their composer on soundcloud, team of writers that are mostly juniors etc.
https://ensigame.com/news/gaming/clair-obscur-expedition-33-developers-considering-future-dlc
They even do better turn base combat than final fantasy itself.

Tempest rising as well, I remember reading about the team never worked on any RTS before, nailed the C&C vibe perfectly.

Stormgate right now actually isn't bad at all, but it's still not special and worse when you think about how much comes down to how much funding, and that it isn't holding any players (already back at 100-ish players)

A lot of the indie/AA stuff in the RTS space isn’t special either to be fair, I’m not sure why.

You seem to get more genuine gems in other genres. Hell even adjacent ones like 4X.

There’s lots and lots of decent stuff. Just not that ‘wow’ factor. There’s a ton of stuff I’d play a campaign through, have a good 7, or 8 out of 10 time. Sometimes made with really small times, and wow that’s impressive.

Equally, sometimes I just want to be wowed by a 10/10 or a 9/10 game, not by how impressive the output was versus budget. And I’ve played plenty in other genres, just not recently in RTS

Having small teams do really, really solid stuff is cool don’t get me wrong, but I’m put in mind when you see some precocious child prodigy type do something impressive. Like yeah it’s fucking cool you, at 6 are doing something in the ballpark as good as adult masters, and full respect but ultimately I’ll still consume what those adult masters are doing in music or whatever.

It’s also a bit of a fragmented landscape and I think everyone wants slightly different things which doesn’t help! For me personally I’d take like a 10/10 synthesis of the ‘classics’ as it were, or a 9/10, rough round the edges but really innovative and interesting take (to my tastes, I know some have tried)

Fingers crossed anyway!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
ETisME
Profile Blog Joined April 2011
12618 Posts
Last Edited: 2025-05-07 05:17:15
May 07 2025 05:17 GMT
#4534
On May 06 2025 08:05 WombaT wrote:
Show nested quote +
On May 05 2025 19:33 ETisME wrote:
On May 04 2025 16:25 CicadaSC wrote:
On May 04 2025 11:50 ETisME wrote:
Oof I expected it to be bad, but it is just really poor numbers.
https://www.sec.gov/Archives/edgar/data/2013852/000166516025000944/form_car.pdf
I am actually surprised it hasn't gone under.
For a f2p it's a long road away being viable.

The biggest financial problem to me has always been when anybody questions game quality they say they are a small team, with less funding etc, but then at the same time they pay their employees AAA cushy california salaries, and rent out this luxurious dev space. Is all that really needed? We have great RTS made by 1 or 2 people in recent years such as The Scouring (1 person) https://www.youtube.com/watch?v=TupjL13wi7I and Godsworn (2 people) https://www.youtube.com/watch?v=Qxt5yDYFXFg I know running a startup game dev company can not be easy, and I credit Frost Giant for trying, but i find it so surprising they are spending 15 mil a year when 1 or 2 people can make a game of similar quality. How does this happen? If anything, they should have started small, with small salaries, probably work from home then when they had a product people liked and was sustainable then they upscale. You don't upscale before you have a viable product. Am I wrong or is this grossly mismanaged?


Stormgate was created to be like AAA but with AA budget. I would argue IP is what they really want to create, hence all the audiobook or comic etc.
Somehow they didn't catch the hint when everyone reacted sort of meh when they released the early trailers.
That imo is their biggest mistake throughout the entire development.

This year's biggest hit, expedition 33, is a passion project with a AA budget and you can feel it.
Found their composer on soundcloud, team of writers that are mostly juniors etc.
https://ensigame.com/news/gaming/clair-obscur-expedition-33-developers-considering-future-dlc
They even do better turn base combat than final fantasy itself.

Tempest rising as well, I remember reading about the team never worked on any RTS before, nailed the C&C vibe perfectly.

Stormgate right now actually isn't bad at all, but it's still not special and worse when you think about how much comes down to how much funding, and that it isn't holding any players (already back at 100-ish players)

A lot of the indie/AA stuff in the RTS space isn’t special either to be fair, I’m not sure why.

You seem to get more genuine gems in other genres. Hell even adjacent ones like 4X.

There’s lots and lots of decent stuff. Just not that ‘wow’ factor. There’s a ton of stuff I’d play a campaign through, have a good 7, or 8 out of 10 time. Sometimes made with really small times, and wow that’s impressive.

Equally, sometimes I just want to be wowed by a 10/10 or a 9/10 game, not by how impressive the output was versus budget. And I’ve played plenty in other genres, just not recently in RTS

Having small teams do really, really solid stuff is cool don’t get me wrong, but I’m put in mind when you see some precocious child prodigy type do something impressive. Like yeah it’s fucking cool you, at 6 are doing something in the ballpark as good as adult masters, and full respect but ultimately I’ll still consume what those adult masters are doing in music or whatever.

It’s also a bit of a fragmented landscape and I think everyone wants slightly different things which doesn’t help! For me personally I’d take like a 10/10 synthesis of the ‘classics’ as it were, or a 9/10, rough round the edges but really innovative and interesting take (to my tastes, I know some have tried)

Fingers crossed anyway!

I think AA budget is enough to make for a great 10/10 game.
More budget doesn't necessarily mean much of it would transfer into the game itself. Kinda like movies where more budgets could mean bigger set and cast but also way bigger insurance and logistics.
If I didn't know much about gaming, I would expect exhibition 33 had a bigger budget than ff16.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
WombaT
Profile Blog Joined May 2010
Northern Ireland26210 Posts
May 07 2025 13:12 GMT
#4535
On May 07 2025 14:17 ETisME wrote:
Show nested quote +
On May 06 2025 08:05 WombaT wrote:
On May 05 2025 19:33 ETisME wrote:
On May 04 2025 16:25 CicadaSC wrote:
On May 04 2025 11:50 ETisME wrote:
Oof I expected it to be bad, but it is just really poor numbers.
https://www.sec.gov/Archives/edgar/data/2013852/000166516025000944/form_car.pdf
I am actually surprised it hasn't gone under.
For a f2p it's a long road away being viable.

The biggest financial problem to me has always been when anybody questions game quality they say they are a small team, with less funding etc, but then at the same time they pay their employees AAA cushy california salaries, and rent out this luxurious dev space. Is all that really needed? We have great RTS made by 1 or 2 people in recent years such as The Scouring (1 person) https://www.youtube.com/watch?v=TupjL13wi7I and Godsworn (2 people) https://www.youtube.com/watch?v=Qxt5yDYFXFg I know running a startup game dev company can not be easy, and I credit Frost Giant for trying, but i find it so surprising they are spending 15 mil a year when 1 or 2 people can make a game of similar quality. How does this happen? If anything, they should have started small, with small salaries, probably work from home then when they had a product people liked and was sustainable then they upscale. You don't upscale before you have a viable product. Am I wrong or is this grossly mismanaged?


Stormgate was created to be like AAA but with AA budget. I would argue IP is what they really want to create, hence all the audiobook or comic etc.
Somehow they didn't catch the hint when everyone reacted sort of meh when they released the early trailers.
That imo is their biggest mistake throughout the entire development.

This year's biggest hit, expedition 33, is a passion project with a AA budget and you can feel it.
Found their composer on soundcloud, team of writers that are mostly juniors etc.
https://ensigame.com/news/gaming/clair-obscur-expedition-33-developers-considering-future-dlc
They even do better turn base combat than final fantasy itself.

Tempest rising as well, I remember reading about the team never worked on any RTS before, nailed the C&C vibe perfectly.

Stormgate right now actually isn't bad at all, but it's still not special and worse when you think about how much comes down to how much funding, and that it isn't holding any players (already back at 100-ish players)

A lot of the indie/AA stuff in the RTS space isn’t special either to be fair, I’m not sure why.

You seem to get more genuine gems in other genres. Hell even adjacent ones like 4X.

There’s lots and lots of decent stuff. Just not that ‘wow’ factor. There’s a ton of stuff I’d play a campaign through, have a good 7, or 8 out of 10 time. Sometimes made with really small times, and wow that’s impressive.

Equally, sometimes I just want to be wowed by a 10/10 or a 9/10 game, not by how impressive the output was versus budget. And I’ve played plenty in other genres, just not recently in RTS

Having small teams do really, really solid stuff is cool don’t get me wrong, but I’m put in mind when you see some precocious child prodigy type do something impressive. Like yeah it’s fucking cool you, at 6 are doing something in the ballpark as good as adult masters, and full respect but ultimately I’ll still consume what those adult masters are doing in music or whatever.

It’s also a bit of a fragmented landscape and I think everyone wants slightly different things which doesn’t help! For me personally I’d take like a 10/10 synthesis of the ‘classics’ as it were, or a 9/10, rough round the edges but really innovative and interesting take (to my tastes, I know some have tried)

Fingers crossed anyway!

I think AA budget is enough to make for a great 10/10 game.
More budget doesn't necessarily mean much of it would transfer into the game itself. Kinda like movies where more budgets could mean bigger set and cast but also way bigger insurance and logistics.
If I didn't know much about gaming, I would expect exhibition 33 had a bigger budget than ff16.

Oh yeah I’d agree, I think it’s sufficient for sure, I’ve just yet to really be wowed by that AA RTS, but I have plenty in other genres.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
CicadaSC
Profile Joined January 2018
United States1841 Posts
Last Edited: 2025-05-07 19:20:01
May 07 2025 19:19 GMT
#4536
the amount of people who were against heroes in WC3 and i am only now finding out they never even tried wc3 is alarming. i remember artosis being vehemently against it so i can only imagine that is how it all started. the idea of power centralization and SC2 waryness of deathballs scaring people made sense in a vacuum.
Remember that we all come from a place of passion!!
CicadaSC
Profile Joined January 2018
United States1841 Posts
May 08 2025 12:13 GMT
#4537
im just curious do we know what the next big patch is supposed to bring? im hoping for 3v3.
Remember that we all come from a place of passion!!
CicadaSC
Profile Joined January 2018
United States1841 Posts
Last Edited: 2025-05-08 19:59:35
May 08 2025 12:21 GMT
#4538
edit wrong thread thought i went back to gsl one sorry!

Remember that we all come from a place of passion!!
BeoMulf
Profile Joined January 2014
United States94 Posts
May 09 2025 20:31 GMT
#4539
On May 08 2025 21:13 CicadaSC wrote:
im just curious do we know what the next big patch is supposed to bring? im hoping for 3v3.


To the best of my knowledge, they're really trying to nail down 1v1 and Campaign before releasing 3v3 to the world. So I'd assume 0.5 would have more campaign missions, more of the infernal rework, maybe some of the vanguard rework, and likely some first look at the creep camp v2 they've been talking about. I'd expect 0.6 or 0.7 to have 3v3, as IIRC that's going to get debuted before updated coop (I could have that backwards, though)
Find me at twitch.tv/beomulf
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
May 10 2025 00:38 GMT
#4540
^
Sounds reasonable.

I like the new campaign by the way. :p
The look, the items. It`s working way better than the froozen thrown theme for me. Story telling seems to work too, but i was more eager to see the playable part... so haven't paid too much attention ;>
'Your ak is pretty... uhm... dank!'
Prev 1 225 226 227 228 229 299 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 90
LamboSC2 70
ProTech41
StarCraft: Brood War
Britney 43919
Calm 5009
Horang2 2095
GuemChi 1267
Sharp 951
Light 741
Soma 660
Stork 591
actioN 580
Mini 442
[ Show more ]
Snow 387
Rush 248
ZerO 242
Hyuk 222
JYJ 221
Last 189
Hyun 147
Pusan 86
ToSsGirL 70
PianO 65
910 52
ajuk12(nOOB) 26
scan(afreeca) 23
JulyZerg 18
soO 16
Terrorterran 13
Sacsri 12
Noble 11
SilentControl 9
Icarus 7
HiyA 7
Dota 2
Gorgc4025
singsing2802
XcaliburYe134
Counter-Strike
olofmeister1982
x6flipin647
shoxiejesuss597
oskar70
Other Games
summit1g8207
B2W.Neo856
crisheroes343
Hui .304
Fuzer 295
RotterdaM193
QueenE51
ZerO(Twitch)11
Organizations
StarCraft: Brood War
lovetv 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 61
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 29
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1120
• lizZardDota262
League of Legends
• Jankos2371
Upcoming Events
StarCraft2.fi
4h
Tenacious Turtle Tussle
11h
The PondCast
21h
WardiTV 2025
23h
StarCraft2.fi
1d 4h
WardiTV 2025
1d 23h
StarCraft2.fi
2 days
RSL Revival
2 days
IPSL
3 days
Sziky vs JDConan
RSL Revival
3 days
Classic vs TBD
herO vs Zoun
[ Show More ]
WardiTV 2025
4 days
IPSL
4 days
Tarson vs DragOn
Wardi Open
4 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.