Stormgate/Frost Giant Megathread - Page 225
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Ch3rry
Poland225 Posts
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CicadaSC
United States1736 Posts
On April 18 2025 16:38 Ch3rry wrote: Don't want to create new thread. Tempest Rising just got out yesterday. Any opinions how it compares to StormGate? Team that did it seems like not have too much RTS experience, however it got great reviews on Steam. i dont know. i checked some reviews it seems like people like it but when I watch a stream I cant find anyone playing with more than like, 20 apm. seems like its more for casuals maybe? Not sure but the sponsored stream spam isnt doing it any justice to RTS Vets imo. | ||
Harris1st
Germany6931 Posts
On April 18 2025 16:38 Ch3rry wrote: Don't want to create new thread. Tempest Rising just got out yesterday. Any opinions how it compares to StormGate? Team that did it seems like not have too much RTS experience, however it got great reviews on Steam. As far as I gathered, it is purely a PvE game. Play the story, enjoy the campaign, done in 40'ish hours. | ||
sophisticated
58 Posts
On April 18 2025 16:38 Ch3rry wrote: Don't want to create new thread. Tempest Rising just got out yesterday. Any opinions how it compares to StormGate? Team that did it seems like not have too much RTS experience, however it got great reviews on Steam. Somebody on a different forum wrote the following. Spoiler for huge wall of text: + Show Spoiler + So I've put a little over 2 hours into Tempest Rising according to Steam and everyone is basically right on it being a good modern C&C clone. I would maybe go a bit further than that and say that it's a greatest hits of the various iterations of C&C game play and story wise. Although it has some additions and omissions that do leave me scratching my head a bit. Positives -The interface seems to be a pretty direct copy of C&C3 Tiberium & Red Alert. If it ain't broke don't fix it and it works in this game just as well as it did in those. The only addition of the top of my head is that control groups are tracked in the bottom left with a counter for the number of units in them. That might be something that was in the old games but my memory fails me. -The graphics are really good without turning my computer into a jet engine. The game also isn't overwhelming with particle effects or explosions on the map and action is legible without much issue picking out my units or structures in between the combat. I did sometimes struggle with distinguishing units though and the visual profile of the tanks and infantry doesn't seem to be as strong as some other RTS's I've played but that might just be something I need to commit more time to the game to get better at. -The aesthetics of the campaign, UI in particular, is also great the GDF is sleek and modern holograms while the Tempest Dynasty is more directly aping the early C&C campaign UI's. The briefing interludes are pretty well detailed & animated character models it seemed as though the animation for them was bespoke. -Performance was really good the only time I ran into lag was when the game transitioned from the in game mission to the campaign UI which was weird and I assume is some sort of back end thing the devs need to sort out. I never had lag when I was playing through any of the missions playing on High settings or in any other instance other than the aforementioned. -Story seemed interesting from what I've played of it, I'm curious to see where things are going which is a good thing. The game seems to lean on both Red Alert & the Tiberium games with a science fiction-y magic plants that feed on radiation while having a geopolitical conflict between a Russian coded eastern empire seeking to conquer Europe pitted against an UN/America coded peacekeeping force supported by liberal democracies. I assume at least I haven't gone through the GDF campaign yet. -Audio is all good across the board the Tempest advisors & units are hamming it up with some Russian sounding accents vs GDF professional soldiers & experts. I didn't hear anything bad although again I've only put in about 2 hours. The music is great Frank Klepacki worked on it with a ton of other names I don't recognize and it rocks so I've not much else to say. Nothing I've heard has hit as hard as Hell March from Red Alert 3 but it's still great soundtrack with some really standout tracks. By our Blood Aegis Negatives/Grognard Complaints -They added a population cap for some reason and I hate it. I don't know why they felt the need to do this and I honestly can't conceive of how it makes the game better in anyway from what I've played. I guess I'll say that it's generous at about 200 units and never proved to be too much of an obstacle since by the time I was hitting it I had enough higher tier units that I was able to stop the enemy in campaign or skirmish but I can't help but wonder if it exists for some sort of future console release. -The third faction is not currently playable in the game and is apparently going to be released at a later point in time post launch with no campaign although they are present in the existing campaigns in some capacity. -The game tutorial is a little under cooked which is mostly fine since I've played C&C but does run into difficulty's when things are different. Such as doctrines being a separate menu the player needs to go into and research to get the benefit from during campaign and skirmish. The tutorial as is are just text notifications that pop up on the left of the screen with a video for you to play that you click through. -The unit AI can be a bit like early C&C so that means that sometimes if you don't tell them to do something they'll just sit around doing nothing. So for example if you clear an enemy base of units and unit producing structures they won't just attack whatever is in range like say a power plant or harvester they'll just sit around staring at the enemy waiting for you to get back to them. I think that units do attack in range enemy units but they're very much dependent on your orders to do much of anything. -The story that I've experienced is good but I feel like Westwood was always pretty good about centering the story in certain amount of real world context that the story so far has lacked. Red Alert was based on pretty fresh memory's of the collapsed Soviet Union & definitely drew from portrayals of a soviet empire crossing the borders of Europe and trying to conquer the world. Tiberium felt like it drew from a certain kind of Sci-Fi Tom Clancy style geopolitical thriller with GDI and The Brotherhood of Nod being representative of the growth of religious fundamentalism/terrorism & western endeavors to keep peace around the world. It managed to feel pretty tuned in to the politics of the here and now and while they never took themselves too seriously they always managed to incorporate it. Tempest Rising doesn't feel quite as interested in that, the backstory is that the Cuban missile crisis went hot but the game doesn't seem quite as interested in drawing the line from the Soviet Union to a country run by a sort of hereditary military dictator with some left wing rhetoric or Western Europe and the Americas uniting under a GDI style peacekeeping force. Maybe I'll get more details as I play through the game but it reminds me of the issue I had with some wargame settings where it's hard to fully buy into the world because it's hard to imagine it beyond a bunch of armies fighting each other. TLDR: A good game with a fun campaign so far as I've played it and would recommend to anyone interested in a relatively safe C&C successor. If you want a modern looking C&C this is the game for you if you want something different you should play Gray Goo or something instead. EDIT: As a final note the game is currently in a early access deluxe edition phase. If you want to get the game for $40 instead of $50 then just wait until 4/24. The only bonuses you get out of buying now aside from getting to play the game early is the OST (which is good) and the artbook. | ||
ETisME
12399 Posts
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_Spartak_
Turkey397 Posts
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CicadaSC
United States1736 Posts
What change in stormgate would you most like to see that would get you to come back? | ||
CicadaSC
United States1736 Posts
On April 20 2025 03:27 _Spartak_ wrote: https://youtu.be/aC0252KsL98?si=55CkkwRmop_Q5CsA I don't like the new brute design too much. His upper torso kind of extends forward unnaturally and proportions are a bit weird. Extremely wide upper body and shoulders Tiny waist and hips Thick, short legs Huge arms with massive hands It all doesn't go together super well imo. The gaunt seems a lot more thematically consistent in its design. | ||
iPlaY.NettleS
Australia4333 Posts
On April 18 2025 16:38 Ch3rry wrote: Don't want to create new thread. Tempest Rising just got out yesterday. Any opinions how it compares to StormGate? Team that did it seems like not have too much RTS experience, however it got great reviews on Steam. I will pick it up in a couple months during the next sale, but the reviews are at 89% currently which is very good and currently #4 best selling game on steam right now.Impressive stuff. If it's mostly single player & campaign focused honestly, thats good enough for me these days.Not much time for gaming anymore. | ||
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BisuDagger
Bisutopia19240 Posts
On April 20 2025 10:50 CicadaSC wrote: Community Question: What change in stormgate would you most like to see that would get you to come back? If I saw BW/SC2 players I liked playing it competitively, I’d consider giving it a shot. I’m so happy playing SC1 and SC2 there isn’t one change that would help more then seeing players I like in a new competitive scene. | ||
ChillFlame
80 Posts
On April 20 2025 10:50 CicadaSC wrote: Community Question: What change in stormgate would you most like to see that would get you to come back? Only if FG gets disbanded and normal studio will continue the development. With no false promises, lies, and fake reviews. I won't let disrespect like this slip. | ||
ETisME
12399 Posts
On April 20 2025 10:50 CicadaSC wrote: Community Question: What change in stormgate would you most like to see that would get you to come back? no viewership, no players. I am not investing time into a game that just ain't super interesting, and that it may not even last a year. I would play it for the free campaign when it's more polished, but can't imagine myself spending any money at all. | ||
RogerChillingworth
2876 Posts
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Yurie
11841 Posts
On April 20 2025 10:50 CicadaSC wrote: Community Question: What change in stormgate would you most like to see that would get you to come back? For me I will probably play the campaign when it releases, try out whatever PvE mode they have at the time. If the PvE mode is good I'll stick around and might try PvP. So nothing, I have not tried it and will not try it before release. A PvP focused game requires a lot for me to get into it prior to release. I honestly think lobbies over matchmaking might be a thing that could work for me. | ||
Agh
United States978 Posts
On April 20 2025 10:50 CicadaSC wrote: Community Question: What change in stormgate would you most like to see that would get you to come back? They basically missed their window to make heavy experimental changes. Leaving the game in an almost unplayable state for as long as they did (and allow tournaments to be held and showcase how bad it was) caused almost irreparable damage. I still think maps need to be significantly bigger with about 6x the amount of creeps (not every camp needs to have an effect associated with it, just resources is fine). That's the only way I see this game going forward with an interesting traditional economy versus creep resources dynamic. It will take some time to get the values correct and ideally the camps take focus with a level of micro so it isn't just macro at home while you a click camps. I haven't tested the hotkey stuff they apparently did in February. I just wanted a way to omit certain control groups from select all army, did that make it in? It was my day 1 suggestion. | ||
RogerChillingworth
2876 Posts
On April 21 2025 20:27 Agh wrote: I still think maps need to be significantly bigger with about 6x the amount of creeps (not every camp needs to have an effect associated with it, just resources is fine). . Wow, bigger maps with even more creeps? Sounds like a snooze. I also think creeps are a fail. Never worked for me and don't fit the universe of the game at all. Just totally shoehorned in. If I wanted to PvE I'd talk to strangers. On April 21 2025 12:08 RogerChillingworth wrote: If the UI issues are fixed, I'll probably give major updates a shot... I just remembered that 'quick macro' exists... Quick macro aint it. If that's what has messed up my traditional control grouping method, as in putting units on 1-4 and buildings on 5, 6, 7, etc. then I think that precludes me from dipping back into this game every once in a while. Quick macro can take a flying fuck at a rolling doughnut. Especially if it somehow gets in the way of the traditional system. | ||
_Spartak_
Turkey397 Posts
Big versus changes alongside campaign changes. Faster unit movement, faster construction, squishier t1 units and a charge system for worker production. | ||
WombaT
Northern Ireland25381 Posts
On April 22 2025 01:17 RogerChillingworth wrote: Wow, bigger maps with even more creeps? Sounds like a snooze. I also think creeps are a fail. Never worked for me and don't fit the universe of the game at all. Just totally shoehorned in. If I wanted to PvE I'd talk to strangers. I just remembered that 'quick macro' exists... Quick macro aint it. If that's what has messed up my traditional control grouping method, as in putting units on 1-4 and buildings on 5, 6, 7, etc. then I think that precludes me from dipping back into this game every once in a while. Quick macro can take a flying fuck at a rolling doughnut. Especially if it somehow gets in the way of the traditional system. What’s wrong with quick macro? It’s a pretty solid QoL improvement. I still personally mostly play as if it’s SC2 and haven’t had any major issues at all since most of my hotkey gripes got fixed recently. I like the extra control of rallies etc from doing it the ‘old-fashioned’ way, but if I’d never played an RTS quick macro would be great. I think it very much hits the sweet spot where I wish more modern RTS titles would hit where there’s QoL and a lower barrier to entry, but there’s also possibilities to do things better manually if you so desire I think it’s lacking in other areas but they’ve done a pretty decent job here | ||
RogerChillingworth
2876 Posts
On April 22 2025 03:15 WombaT wrote: ... Pretty sure we've had this same interaction before like 10 pages back. I'm going insane. It's just about whether it's interfering with the traditional setup somehow. Yeah I theoretically do not like how everything just gets easier over time, but not gonna fight that battle here. Would rather take a bath with a toaster. Anyways, IDK. IDC. I spend too much time thinking about RTS and wind up in this thread for some reason. I need to delete my account. If I ever post here again please, someone, shoot me in face with a 12-gauge shotgun. | ||
CicadaSC
United States1736 Posts
https://playstormgate.com/news/stormgate-patch-0-4-0 | ||
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