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Stormgate/Frost Giant Megathread - Page 247

Forum Index > General Games
6609 CommentsPost a Reply
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ETisME
Profile Blog Joined April 2011
12882 Posts
August 07 2025 05:19 GMT
#4921
On August 07 2025 13:10 mindjames wrote:
Show nested quote +
On August 07 2025 12:07 Fleetfeet wrote:
On August 06 2025 16:28 ChillFlame wrote:
I compiled important info on the SG situation.
I find it very important to know what you are getting into.
https://steamcommunity.com/app/2012510/discussions/0/597408128295966845/



This post was helpfully deleted off steam forums, so here's an archived link : https://archive.ph/1EoHl


Eh... I would take this with a grain of salt. It's super sensational and some of the information is very questionable.

A couple of quick examples:
Show nested quote +
The rest ~$40m is big companies' investment money, and FG has to pay it back at some point.


That's not really how capital investment works. Those larger firms bought equity in FG, it's a completed transaction. It's not a loan - FG doesn't owe them money.

Show nested quote +
The game makes 6.11% of its development costs. It has to make a lot more than 100% to be profitable and continue to exist.


All of this is missing a time horizon. There are plenty of companies who technically aren't profitable for years and years - that's what being a startup is like. You have to find your audience before you can monetize hardcore.

It's true that the company could run out of funds, but there can also be additional funding rounds. Progress has been made, new arguments can be made for why the company is worth so and so. Investors could be convinced to back an entirely new project using the company's accumulated tech and assets.

To caveat: I'm not under any delusion that FG is kicking ass right now, but OP's language is more absolute than it should be, and it's not really that easy to determine a timeframe for when the company would have to call it quits.

They took a smallish loan ($2mil), even that is gonna be very challenging
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Powerpill
Profile Blog Joined October 2002
United States1693 Posts
August 07 2025 08:30 GMT
#4922
High hopes dashed again. Oh well, at least there's ASL.
The pretty things are going to hell, they wore it out but they wore it well
Fleetfeet
Profile Blog Joined May 2014
Canada2834 Posts
August 07 2025 08:38 GMT
#4923
On August 07 2025 13:10 mindjames wrote:
Show nested quote +
On August 07 2025 12:07 Fleetfeet wrote:
On August 06 2025 16:28 ChillFlame wrote:
I compiled important info on the SG situation.
I find it very important to know what you are getting into.
https://steamcommunity.com/app/2012510/discussions/0/597408128295966845/



This post was helpfully deleted off steam forums, so here's an archived link : https://archive.ph/1EoHl


Eh... I would take this with a grain of salt. It's super sensational and some of the information is very questionable.

A couple of quick examples:
Show nested quote +
The rest ~$40m is big companies' investment money, and FG has to pay it back at some point.


That's not really how capital investment works. Those larger firms bought equity in FG, it's a completed transaction. It's not a loan - FG doesn't owe them money.

Show nested quote +
The game makes 6.11% of its development costs. It has to make a lot more than 100% to be profitable and continue to exist.


All of this is missing a time horizon. There are plenty of companies who technically aren't profitable for years and years - that's what being a startup is like. You have to find your audience before you can monetize hardcore.

It's true that the company could run out of funds, but there can also be additional funding rounds. Progress has been made, new arguments can be made for why the company is worth so and so. Investors could be convinced to back an entirely new project using the company's accumulated tech and assets.

To caveat: I'm not under any delusion that FG is kicking ass right now, but OP's language is more absolute than it should be, and it's not really that easy to determine a timeframe for when the company would have to call it quits.


I did take it with a grain of salt! People being able to read it still is what lets them also take it with a grain of salt. I do agree that it doesn't seem to have a solid understanding of how things are supposed to work, and seems to lean a bit too hard on "THE END IS COMING", but it's fairly valid to point out that they're not beholden to anything and could just shut it down tomorrow.

The grain of salt is what takes it from "This will probably happen tomorrow" to "This is within the realm of possibility". Still a decent message for others to hear imo.
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
August 07 2025 15:39 GMT
#4924
I think what happens here in the early game is completely fine. It's a nice little micro duel. Far better than any of the early game micro interactions we see in Sc2
.

After this battle I want uThermal to be ahead 55-60%. Perhaps similarly to someone winning their first objective in HOTS.

But most likely this game snowballs far harder.
But even it it didn't, the problem Stormgate has is that it just isn't exciting. The core simple micro we see in the early game is great, but we need something really cool in mid and late game. Some big impactful skillshots that can be dodged and if not dodged can oneshot opponent units etc. Or tons of multitasking and attacks everywhere.
ChillFlame
Profile Joined August 2024
327 Posts
August 07 2025 17:32 GMT
#4925
On August 07 2025 13:10 mindjames wrote:
Show nested quote +
On August 07 2025 12:07 Fleetfeet wrote:
On August 06 2025 16:28 ChillFlame wrote:
I compiled important info on the SG situation.
I find it very important to know what you are getting into.
https://steamcommunity.com/app/2012510/discussions/0/597408128295966845/



This post was helpfully deleted off steam forums, so here's an archived link : https://archive.ph/1EoHl


Eh... I would take this with a grain of salt. It's super sensational and some of the information is very questionable.

A couple of quick examples:
Show nested quote +
The rest ~$40m is big companies' investment money, and FG has to pay it back at some point.


That's not really how capital investment works. Those larger firms bought equity in FG, it's a completed transaction. It's not a loan - FG doesn't owe them money.

Show nested quote +
The game makes 6.11% of its development costs. It has to make a lot more than 100% to be profitable and continue to exist.


All of this is missing a time horizon. There are plenty of companies who technically aren't profitable for years and years - that's what being a startup is like. You have to find your audience before you can monetize hardcore.

It's true that the company could run out of funds, but there can also be additional funding rounds. Progress has been made, new arguments can be made for why the company is worth so and so. Investors could be convinced to back an entirely new project using the company's accumulated tech and assets.

To caveat: I'm not under any delusion that FG is kicking ass right now, but OP's language is more absolute than it should be, and it's not really that easy to determine a timeframe for when the company would have to call it quits.


You have a point. I could use a different wording, but it's just my opinion. It isn't relevant at the end. You might have your interpretation, that's what discussion is for. The goal is to let people know the facts. Not everyone followed the development as much as me. What do you think about the rest of the points?

P.S. FG also took $2m loan they have to pay soon, which I forgot to mention in my post :D


ChillFlame
Profile Joined August 2024
327 Posts
Last Edited: 2025-08-07 18:00:22
August 07 2025 17:48 GMT
#4926
I even spared some details, such as in point 4. I didn't mention Gerald tried to make excuses, saying that this "ping-boosting" software they advertised on the Steam page is used in China to improve connection. Some folks fact-checked it, and it turns out it's open info, and they use different software. We called him out, he went dark for some time, and came up with this blog post promise, which he never fulfilled.

Edit: changed "made" to "fulfilled" :D
ETisME
Profile Blog Joined April 2011
12882 Posts
August 08 2025 04:44 GMT
#4927
IGN gave this a 8.0
I am surprised the review was covered by quite a few gaming news websites, given how low the player count it had for such a long period of time.

其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
RvB
Profile Blog Joined December 2010
Netherlands6318 Posts
August 08 2025 09:41 GMT
#4928
On August 07 2025 00:04 WombaT wrote:
Show nested quote +
On August 06 2025 09:05 Waxangel wrote:
The weird branding decision to leave 'early access' succeeded at making me interested for a second, and then I checked out when I saw co-op was still way down the line.

Very strange timing if they did it for any other reasons than financial.

Having a co-op mode even if it’s not polished as much as FG are aiming for at least gives us something to stick around and play with our buddies or whatever once the campaign is done.

Right now, I don’t have the time to go hardcore 1v1 to my satisfaction, especially with a game that keeps getting big core changes.

So I’m kinda left with just the campaign as a hook. I know some of my buddies are in a similar boat, but if we could all return for this release in some facet, and have even some rudimentary Co-Op to play together as we check the game out. It would make dipping the toes in again much more social as well, which would be nice

If it’s just the campaign that’s really on the table, well what’s it competing with? A lot of great campaigns, especially if you as a gamer are happy to play stuff that’s decades old.

Myself, I’m a Warhammer 40K nut, and an RTS nut. I somehow have avoided the middle of that Venn Diagram in the Dawn of War games, but there’s a DoW remaster dropping in like a week. A setting I already love, full campaigns with multiple factions I love, or love to hate, and it’s a game that is highly rated as a very good RTS in its own right anyway.

AoE has its fun pseudo-history, and Age of Mythology has that plus gods, and anyway with Game Pass can dip in at no extra cost.

SC2, I’ve unfinished business with trying to beat all the missions on brutal, and I haven’t played Nova’s one yet. I also believe there’s some very highly-regarded fan campaigns there.

For me it’s the flipside of people repeating ‘most RTS players only play the campaign’ ad nauseam. I mean, yes, true but the flipside of that is, you’re competing with a shitload of other campaigns. Also the people endlessly repeating that talking point from the Giant Grant Games vid tend to completely gloss over some of his other takeaways, namely the real titans in terms of high player count and retention had mapmaking and other custom tools. Be it fully fledged voice acted campaigns, or a zealot hockey (or obviously well, DoTA)

This is something Stormgate should have, which is a big plus point, their problem is seemingly that when it’s ready, the enthusiasm will have completely died off.

I think Stormgate needed a niche, and it’s never really found it. People may disagree on what that niche is, but you need one. A few candidates
1. Be the new 1v1 game of choice
2. Have the best Co-Op mode. Take what obviously worked in SC2 and run with that ball.
3. Be the rare RTS where team modes are the best, most balanced form of the game and don’t have some kind of problem. In Blizz style games, I’ve had a good time but I find 1v1 balance issues just get exacerbated in team modes. Something like BAR is fun, but it’s not especially dynamic, you have to play a very specialised, limited role

In terms of numbers, 2 and 3 are probably the better option, but even if they absolutely nailed the option with the smallest potential audience, they’d be doing a lot better than now.

Which is basically like a decent thru mediocre product in every single area. It doesn’t excel in anything.

By want of a crude analogy, I’d, at least for a while date some chick who’s a 9/10 looking lass, who’s got a 9 for emotional volatility. Or someone who’s 6/10 looking but hits 9s and 10s in various personality traits. There’s at least some hooks there, some areas of excellence.

If someone is just aggressively 6 or at best 7 across the board, that’s not exactly enticing. Depending on how you’re wired, you can min/max to your tastes, or, alternatively, hold out for the people who are less uneven, but a 7 or an 8 across the board.

Frost Giant as yet haven’t delivered either a min/max product that excels in a few niches, nor tried to do a bit of everything and do it better, or at least as good as much of their competition

I think you nailed it Wombat. I thought 3v3 was supposed to be the mode where they'd differentiate themselves from the rest. Instead, as someone who reads about Stormgate occasionally, I've not really heard about it again. They decided on a niche and then dropped it. It seems that there's a complete lack of focus. You can't do everything well at the same time unless you have the budget of sc2.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2025-08-08 12:37:57
August 08 2025 12:21 GMT
#4929
They decided to focus on 2 game modes - Firstly 1v1 competitive, and secondly campaign. Co-op, the 3v3 mode, custom etc got pushed aside for that.

1v1 is clearly the first priority because they've made moves like adding in anticheat which is resource intensive and requires root access to your computer along with an always-on internet connection, and locked launching the entire game behind it. They literally host the campaign on a server.

That's not something that makes a shred of sense unless you view the 1v1 competitive as being the core game mode and everything else just an afterthought, and that is an enormous mistake IMO. The money and popularity was always in campaign and co-op.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
August 08 2025 12:38 GMT
#4930
The 3v3 mode "sigma labs" version will be out next major release, which, based on previous cadence, should be late sept/early Oct. I'm surprised they didn't wait to release it all at once (3 months of hype building could have been neat) but they didn't, whether for financial or other reasons.

It seems the last chapters of the campaign have been decently reviewed, including previous major naysayers like UpaTree. The consensus has been that the campaign is worth playing, and now that they've "fixed" the pricing issue, maybe it'll sell decently for them, enough to attract more investment and also offset some costs (although realistically we're looking at what, 3 weeks of operating costs maybe? lol)

After people finish the campaign, I'm sure player numbers will drop significantly (100~ concurrent again maybe). until co-op, more campaign and 3v3 can bring some longevity to the game.

The 1v1 isn't that bad, but they really need to buff spellcasters or "higher skill" units somehow, to make people really differentiate themselves.

Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2025-08-08 13:00:02
August 08 2025 12:38 GMT
#4931
The 3v3 mode "sigma labs" version will be out next major release, which, based on previous cadence, should be late sept/early Oct.


The first alpha release. It's just too little too late to have any impact on if the game will live or die, they staked that on 1v1 competitive having enough players and monetisation. 16+ months ago, many players gave the feedback that it wouldn't work and that focus should be on PVE modes. A while after that they committed to having 1v1 competitive as the main core mode.

now that they've "fixed" the pricing issue


It's a lot better now. 3 free missions, then 9 missions for £21 is fine. It was IIRC £35 before, which was a very high price for the content, especially with a core feature pushed 'til later (and which may never arrive).

They should let people play it offline or with friends without running the game from their server (latency + DRM) and with a rootkit installed on your machine though. It would help. At the moment it's literally true that FG could take down the servers tomorrow, brick your campaign (can't ever launch the game in any capacity again), and not refund you or break any law; i find that to be completely insane. In their case it's a serious problem that people hesitate to give them money because it is not only possible but likely that this will come to pass in the forseeable future.

There are so many wildly successful games that just didn't create this problem for themselves, all of the best RTS games among them.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
August 08 2025 14:15 GMT
#4932
On August 08 2025 21:38 Cyro wrote:
Show nested quote +
The 3v3 mode "sigma labs" version will be out next major release, which, based on previous cadence, should be late sept/early Oct.


The first alpha release. It's just too little too late to have any impact on if the game will live or die, they staked that on 1v1 competitive having enough players and monetisation. 16+ months ago, many players gave the feedback that it wouldn't work and that focus should be on PVE modes. A while after that they committed to having 1v1 competitive as the main core mode.



In my view they aren't monetizing 1v1 at all yet. There's almost nothing to purchase for the 1v1 experience - no skins, announcers, etc. I think there's a couple pets, that's it. So while I'm sure they want more people to play it, I don't think they're surprised it's not a major game mode yet. Or at least they shouldn't be too surprised. (Very few/small paying tournaments, no competitive circuit etc. which is good for marketing the game).

I think people are really looking forward to the 3v3 - if it releases and it's fun, and a few streamers play it and show it off, it could be bigger than we think.

One obvious thing that might make it suck is if you have to pay for the heroes from the start - they do need to monetize it, but it will feel "pay to win" if one hero is better than others ...

The mode has also been internally tested for around 8 months or so - anecdotally players have said it's pretty fun, but also that it hasn't had many updates in many months also. But yes, it'll be the first "public" alpha version. I hope it's actually fun.
Manit0u
Profile Blog Joined August 2004
Poland17843 Posts
Last Edited: 2025-08-08 21:21:45
August 08 2025 21:21 GMT
#4933
On August 08 2025 13:44 ETisME wrote:
IGN gave this a 8.0
I am surprised the review was covered by quite a few gaming news websites, given how low the player count it had for such a long period of time.



I'm seriously wondering if it'll be able to maintain any significant player numbers. Checked it out and it holds absolutely 0 interest for me. Looks like rehashed SC2 but actually worse (and I didn't even like SC2).

The guys behind this might be good devs doing quality coding but it seems that like most of the AAA industry they come from they're creatively bankrupt and are unable to come up with any original ideas besides pretty much reskins of stuff we've seen before (what if zerg but demons?).
Time is precious. Waste it wisely.
CicadaSC
Profile Joined January 2018
United States1986 Posts
August 09 2025 02:15 GMT
#4934
On August 09 2025 06:21 Manit0u wrote:
Show nested quote +
On August 08 2025 13:44 ETisME wrote:
IGN gave this a 8.0
I am surprised the review was covered by quite a few gaming news websites, given how low the player count it had for such a long period of time.



I'm seriously wondering if it'll be able to maintain any significant player numbers. Checked it out and it holds absolutely 0 interest for me. Looks like rehashed SC2 but actually worse (and I didn't even like SC2).

The guys behind this might be good devs doing quality coding but it seems that like most of the AAA industry they come from they're creatively bankrupt and are unable to come up with any original ideas besides pretty much reskins of stuff we've seen before (what if zerg but demons?).

I don't know what RTS you like but I mean, it's not bad to be rehashed SC2 with improvement I think. That is the most popular RTS of all time.
Remember that we all come from a place of passion!!
Manit0u
Profile Blog Joined August 2004
Poland17843 Posts
August 09 2025 03:24 GMT
#4935
On August 09 2025 11:15 CicadaSC wrote:
Show nested quote +
On August 09 2025 06:21 Manit0u wrote:
On August 08 2025 13:44 ETisME wrote:
IGN gave this a 8.0
I am surprised the review was covered by quite a few gaming news websites, given how low the player count it had for such a long period of time.



I'm seriously wondering if it'll be able to maintain any significant player numbers. Checked it out and it holds absolutely 0 interest for me. Looks like rehashed SC2 but actually worse (and I didn't even like SC2).

The guys behind this might be good devs doing quality coding but it seems that like most of the AAA industry they come from they're creatively bankrupt and are unable to come up with any original ideas besides pretty much reskins of stuff we've seen before (what if zerg but demons?).

I don't know what RTS you like but I mean, it's not bad to be rehashed SC2 with improvement I think. That is the most popular RTS of all time.


What I meant is that making a rehashed version of pretty much the same other thing as your new IP might backfire on you. After all, if someone would like to play more SC2 they can just play SC2 instead. And people tired of SC2 won't pick it up because it's too much like SC2.

That's why I raised the question on people's honest opinions about this games potential longevity. To me it doesn't really look very promising in the long run but I might be wrong.
Time is precious. Waste it wisely.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2025-08-09 06:30:15
August 09 2025 06:29 GMT
#4936
It's far too late to recover now, the question is just what happens to the game that people bought when the company closes. At the moment it would become unaccessible.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ScoutWBF
Profile Joined April 2005
Germany641 Posts
August 09 2025 06:39 GMT
#4937
On August 08 2025 21:21 Cyro wrote:
They decided to focus on 2 game modes - Firstly 1v1 competitive, and secondly campaign. Co-op, the 3v3 mode, custom etc got pushed aside for that.

1v1 is clearly the first priority because they've made moves like adding in anticheat which is resource intensive and requires root access to your computer along with an always-on internet connection, and locked launching the entire game behind it. They literally host the campaign on a server.

That's not something that makes a shred of sense unless you view the 1v1 competitive as being the core game mode and everything else just an afterthought, and that is an enormous mistake IMO. The money and popularity was always in campaign and co-op.



Hosting the campaign online could be a way to keep people from playing the campaign maps in the map editor.
If the files are on your PC, what's keeping you from accessing the campaign maps?
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2025-08-09 08:13:52
August 09 2025 07:40 GMT
#4938
On August 09 2025 15:39 ScoutWBF wrote:
Show nested quote +
On August 08 2025 21:21 Cyro wrote:
They decided to focus on 2 game modes - Firstly 1v1 competitive, and secondly campaign. Co-op, the 3v3 mode, custom etc got pushed aside for that.

1v1 is clearly the first priority because they've made moves like adding in anticheat which is resource intensive and requires root access to your computer along with an always-on internet connection, and locked launching the entire game behind it. They literally host the campaign on a server.

That's not something that makes a shred of sense unless you view the 1v1 competitive as being the core game mode and everything else just an afterthought, and that is an enormous mistake IMO. The money and popularity was always in campaign and co-op.



Hosting the campaign online could be a way to keep people from playing the campaign maps in the map editor.
If the files are on your PC, what's keeping you from accessing the campaign maps?


SC2 manages it fine. Unlike Stormgate, they have the ability to run maps locally (entirely on the client, rather than on a server that the client is connected to). They validate your copy with a server once and then give you a token to play offline indefinitely. When that server is shut down, it's a relatively easy change to delete that check on the way out of the door as the campaigns are already ran locally and organised into neat map files. There's no ping, no server performance problems (your client handles everything) and no downtime.

Other wildly successful games like Baldurs Gate 3 (2023 GOTY) never even did that check in the first place, you put the game files on your computer and then you run them. They sold tens of millions of copies (for a $60 singleplayer / co-op campaign) on one storefront for one platform in one year.

Does it make it easier to access the game offline without paying for it, at that point? Yes, but it's very much a case of it being better to let 1 guy do that than to continually screw over 10 or 100 paying customers and potential customers.

Building a whole singleplayer game so that you can't access the menu screen unless a rootkit handshakes with a proprietary server every 10 seconds, with no plans to change that if/when the company is no longer operating, is paranoia to the point of insanity. People don't like to spend their £30 on stuff that may just be permanently disabled at any time without recourse (see: stop killing games).
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ScoutWBF
Profile Joined April 2005
Germany641 Posts
August 09 2025 10:29 GMT
#4939
I agree, it's a dumb practice, especially as anti-cheat is eating performance the game could really need.
I bet they expected SC2 WoL player numbers and even if just 1% is playing the campaign in the map editor or some offline manipulation, think of all the lost money!
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
August 09 2025 12:47 GMT
#4940
It will definitely suck if the game shuts down and the campaign/skirmish isn't available. From the Bloomberg article, if the game still doesn't gain traction it looks like there'll be more layoffs, instead of just shutting down (for the near future).
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