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On March 19 2025 21:46 WombaT wrote:Show nested quote +On March 19 2025 18:49 Ludwigvan wrote:maybe I'll make a custom game, when the editor launches. It is pretty similar to the sc2 editor. I hope it will be easy to import 3D models, sounds and videos. Also I hope they will support campaigns. but I will have to wait and see if the game gets a bigger player base, and improves, gets better steam ratings. it also depends on who has the rights of the custom game. EDIT: I just read the End User License Agreement (I had read it before but forgot). They can do whatever they want with your user generated content. I mean from their perspective it makes sense. From my perspective it makes sense to not make a custom map. E User generated Content: You are responsible for your own user generated content ("UGC"). When you contribute UGC, you grant to Frost Giant, its licensors and licensees a non-exclusive, perpetual, transferable, worldwide, sublicensable license to copy, reproduce, fix, modify, adapt, translate, reformat, create derivative works of, add to and delete from, rearrange and transpose, manufacture, publish, distribute, sell, transfer, rent, lease, transmit, publicly display, publicly perform, provide access to, broadcast or otherwise transmit and communicate the UGC, or any portion of it, in any manner or form and in any medium or forum, whether now known or later devised, without notice, payment or attribution of any kind to you or any third party. You also grant to all other users who can access and use your UGC via the Product the right to use, copy, modify, display, perform, create derivative works from, and otherwise communicate and distribute your UGC on or through the relevant Product hosting platform without further notice, attribution or compensation to you. playstormgate.com Aside from principle, which I understand, is this a major problem? no. I just thought out loud if it would make sense to me to use the Stormgate Editor for an RTS Project. There are two reasons to use it, I think. 1. If they had a big (rts) audience. 2. Pathfinding is already included, which you don't if you use other engines (they have a* pathfinding but not as refined as Stromgate or SC2 with multiple units, ai, etc.) or if you program it on your own. This is not easy to implement yourself and there are no other recent good engines that provide it like sc2 (as far as I know). Maybe I could use Spring Engine, I will see, but this is off topic.
I don't want to be too rude here. The Editor looks fine. there are other reasons to use the Stormgate Editor: Easier than programming, free ( I guess), fast switch between Game and Editor possible, similar to the SC2 Editor.
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Northern Ireland24134 Posts
On March 20 2025 02:25 Ludwigvan wrote:Show nested quote +On March 19 2025 21:46 WombaT wrote:On March 19 2025 18:49 Ludwigvan wrote:maybe I'll make a custom game, when the editor launches. It is pretty similar to the sc2 editor. I hope it will be easy to import 3D models, sounds and videos. Also I hope they will support campaigns. but I will have to wait and see if the game gets a bigger player base, and improves, gets better steam ratings. it also depends on who has the rights of the custom game. EDIT: I just read the End User License Agreement (I had read it before but forgot). They can do whatever they want with your user generated content. I mean from their perspective it makes sense. From my perspective it makes sense to not make a custom map. E User generated Content: You are responsible for your own user generated content ("UGC"). When you contribute UGC, you grant to Frost Giant, its licensors and licensees a non-exclusive, perpetual, transferable, worldwide, sublicensable license to copy, reproduce, fix, modify, adapt, translate, reformat, create derivative works of, add to and delete from, rearrange and transpose, manufacture, publish, distribute, sell, transfer, rent, lease, transmit, publicly display, publicly perform, provide access to, broadcast or otherwise transmit and communicate the UGC, or any portion of it, in any manner or form and in any medium or forum, whether now known or later devised, without notice, payment or attribution of any kind to you or any third party. You also grant to all other users who can access and use your UGC via the Product the right to use, copy, modify, display, perform, create derivative works from, and otherwise communicate and distribute your UGC on or through the relevant Product hosting platform without further notice, attribution or compensation to you. playstormgate.com Aside from principle, which I understand, is this a major problem? no. I just thought out loud if it would make sense to me to use the Stormgate Editor for an RTS Project. There are two reasons to use it, I think. 1. If they had a big (rts) audience. 2. Pathfinding is already included, which you don't if you use other engines (they have a* pathfinding but not as refined as Stromgate or SC2 with multiple units, ai, etc.) or if you program it on your own. This is not easy to implement yourself and there are no other recent good engines that provide it like sc2 (as far as I know). Maybe I could use Spring Engine, I will see, but this is off topic. I don't want to be too rude here. The Editor looks fine. there are other reasons to use the Stormgate Editor: Easier than programming, free ( I guess), fast switch between Game and Editor possible, similar to the SC2 Editor. Yeah those are all pretty damn understandable. I’ve just seen a fair few on the SG subreddit stating it’s the ToS that would put them off making content, over and above the things you’re talking about.
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On March 20 2025 00:29 WombaT wrote: You can’t claim ownership of game mechanics and genres, luckily for the industry or it would never have got off the ground.
Nintendo is doing that right now.
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Northern Ireland24134 Posts
Trying is not necessarily succeeding
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On March 21 2025 08:05 WombaT wrote: Trying is not necessarily succeeding Nintendo is forcing a studio with far fewer resources to spend what little money it has on legal matters rather than making games. Nintendo is scum.
Also, it happened with the Nemesis system and Warner Brothers. They then shuttered teh studio that made the games that uses the Nemesis system effectively ending the game mechanic.
what a wonderful world making video games is.
“One can’t have something for nothing. Happiness has got to be paid for.”
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I re-installed SG yesterday to give myself an updated perspective on it. I had an urge to click a lot that wasn't being quenched by anything else, so I thought SG was the natural choice over the no-inventory-hotkey Warcraft 3 and the ultra-sweaty and turn-rate-nightmare of NA Brood War ladder on cheap wifi. At the end of the day, I'm 35 and rarely play hard games anymore, but frequently have the desire to. They're really the only ones I want to play.
So I loaded up a vs AI game of Stormgate just to remember what was going on and get my hands warm. Right away, I couldn't shift + add my command centers into the same control group. Then I had trouble just moving units around because one of my command centers would randomly end up in an army control group, and then my hangar bay would end up in my upgrade building (0) control group, and so on and so on. Long story short, I found the process of grouping units and moving them around to be horrible. Like as bad or worse than Aoe4. A nonstarter. I checked all my settings to make sure auto control groups weren't enabled. I couldn't find anything. Auto control groups are a truly terrible feature so it makes it worse that I am mentally fighting the fear of this being enabled on every update or patch. But still, I always think hey, maybe this is why playing this game is so frustrating: it's not actually the game but some setting. Which is it? I have no fucking idea! But I blame the game all the same.
This all hardened the reality that I want something pretty simple and straightforward and can't seem to find it anywhere.
I literally just want a fun mechanical RTS to play and have reduced my expectations quite a bit. I will take Heroes of the Storm on wheels at this point. Give me Heroes of the Storm 6v6 with 1 player on each side doing macro. That game is fun.
Instead of a sparkling new shit sandwich, I'd be happy with a couple pieces of bread.
Will I get it? Absolutely not. Curb Your Enthusiasm theme plays
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On March 23 2025 00:59 RogerChillingworth wrote: I re-installed SG yesterday to give myself an updated perspective on it. I had an urge to click a lot that wasn't being quenched by anything else, so I thought SG was the natural choice over the no-inventory-hotkey Warcraft 3 and the ultra-sweaty and turn-rate-nightmare of NA Brood War ladder on cheap wifi. At the end of the day, I'm 35 and rarely play hard games anymore, but frequently have the desire to. They're really the only ones I want to play.
So I loaded up a vs AI game of Stormgate just to remember what was going on and get my hands warm. Right away, I couldn't shift + add my command centers into the same control group. Then I had trouble just moving units around because one of my command centers would randomly end up in an army control group, and then my hangar bay would end up in my upgrade building (0) control group, and so on and so on. Long story short, I found the process of grouping units and moving them around to be horrible. Like as bad or worse than Aoe4. A nonstarter. I checked all my settings to make sure auto control groups weren't enabled. I couldn't find anything. Auto control groups are a truly terrible feature so it makes it worse that I am mentally fighting the fear of this being enabled on every update or patch. But still, I always think hey, maybe this is why playing this game is so frustrating: it's not actually the game but some setting. Which is it? I have no fucking idea! But I blame the game all the same.
This all hardened the reality that I want something pretty simple and straightforward and can't seem to find it anywhere.
I literally just want a fun mechanical RTS to play and have reduced my expectations quite a bit. I will take Heroes of the Storm on wheels at this point. Give me Heroes of the Storm 6v6 with 1 player on each side doing macro. That game is fun.
Instead of a sparkling new shit sandwich, I'd be happy with a couple pieces of bread.
Will I get it? Absolutely not. Curb Your Enthusiasm theme plays >i want hard games >Heroes of the storm is fun Which is it? Also, not playing warcraft 3 simply because there aren't inventory hotkeys seems a bit silly to me. if u want mechanically challenging games i noticed u didnt mention SC2 why is that? if WC3, SC1, SG arent your favorites? also u can try battle aces. the base building macro isnt really there but u get income so fast u are constantly clicking something on your keyboard if u want optimal unit counts at all times.
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Northern Ireland24134 Posts
On March 23 2025 00:59 RogerChillingworth wrote: I re-installed SG yesterday to give myself an updated perspective on it. I had an urge to click a lot that wasn't being quenched by anything else, so I thought SG was the natural choice over the no-inventory-hotkey Warcraft 3 and the ultra-sweaty and turn-rate-nightmare of NA Brood War ladder on cheap wifi. At the end of the day, I'm 35 and rarely play hard games anymore, but frequently have the desire to. They're really the only ones I want to play.
So I loaded up a vs AI game of Stormgate just to remember what was going on and get my hands warm. Right away, I couldn't shift + add my command centers into the same control group. Then I had trouble just moving units around because one of my command centers would randomly end up in an army control group, and then my hangar bay would end up in my upgrade building (0) control group, and so on and so on. Long story short, I found the process of grouping units and moving them around to be horrible. Like as bad or worse than Aoe4. A nonstarter. I checked all my settings to make sure auto control groups weren't enabled. I couldn't find anything. Auto control groups are a truly terrible feature so it makes it worse that I am mentally fighting the fear of this being enabled on every update or patch. But still, I always think hey, maybe this is why playing this game is so frustrating: it's not actually the game but some setting. Which is it? I have no fucking idea! But I blame the game all the same.
This all hardened the reality that I want something pretty simple and straightforward and can't seem to find it anywhere.
I literally just want a fun mechanical RTS to play and have reduced my expectations quite a bit. I will take Heroes of the Storm on wheels at this point. Give me Heroes of the Storm 6v6 with 1 player on each side doing macro. That game is fun.
Instead of a sparkling new shit sandwich, I'd be happy with a couple pieces of bread.
Will I get it? Absolutely not. Curb Your Enthusiasm theme plays That’s a shame, I think it’s something they’ve actually really got right, for the most part now you can properly rebind, which bloody annoyed me before for its absence. But I haven’t seen anything like your issues in the SG subreddit and it’s plenty full of criticisms.
I think you can rebind inv keys in WC3 these days btw, for what that’s worth.
Also being 35 myself and gradually losing both the ability and interest to play a ton. I think the window where I take some new game somewhat seriously is closing, so hurry up dagnabbit!
Honestly at this stage if I wanna hit some bucket list challenges of being a decent competitive player in an RTS I’ll probably just return to and properly grind WC3 and SC2, dabble with a few others.
I never played WC3 genuinely competitively, it’s also probably my favourite game ever but I’m not like, retreading something I had done. It’s somewhat new territory for me if I do go that route.
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Yeah at 35 I'm not super competitive, and never really have been, but I still enjoy a challenging and mechanical game. They are way more fulfilling and expressive. WC3 is great and I've thought about it, but I want something new that isn't super figured out.
There's so much to say about RTS and all these modern efforts that doesn't really belong in this thread. I'd just be repeating myself anyway. I guess the reason I posted is because I wanted to play a bit of Stormgate ladder after almost a year off but couldn't get past the interface issues—maybe issues that I experience more than others? I don't know. But it made me think that if the game were a damn gas to play, maybe I'd power through.
People just can't seem to make a RTS that's a ton of fun to play. Like to the levels that people find Smash Bros or Valorant or League fun. Kinda wild cause I feel like it's very possible.
At the end of the day though, it's true that if you want your vision out there then you have to do it yourself. It's an overwhelming thought but useful for not being constantly frustrated or irrationally expect other people to essentially do the work for you. Definitely something I, personally, still need to fully accept. And then maybe I'll let shit ride and not be as critical.
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Oof looks like the player count has dropped to just 2x a few times
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People just can't seem to make a RTS that's a ton of fun to play. Like to the levels that people find Smash Bros or Valorant or League fun. Kinda wild cause I feel like it's very possible.
What is fun to you?
The pattern we have seen with almost all RTS games being released or in progress over the past few years (excluding Battle Aces) is a somewhat mixed version of Wc3 and Sc2 with some QoL improvement - but also very little real innovation.
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