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Stormgate/Frost Giant Megathread - Page 222

Forum Index > General Games
4925 CommentsPost a Reply
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Waxangel
Profile Blog Joined September 2002
United States33390 Posts
February 25 2025 20:57 GMT
#4421
https://playstormgate.com/news/stormgate-patch-0-3-0

Glad to see they finally got around to implementing the much-requested custom hotkeys. The game is slowly rounding into what it should have been at release—hope it's not too little, too late.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Fantas_Zero
Profile Joined February 2025
4 Posts
February 25 2025 22:12 GMT
#4422
--- Nuked ---
CicadaSC
Profile Joined January 2018
United States1736 Posts
Last Edited: 2025-02-25 23:38:38
February 25 2025 23:36 GMT
#4423
On February 26 2025 05:57 Waxangel wrote:
https://playstormgate.com/news/stormgate-patch-0-3-0

The game is slowly rounding into what it should have been at release.

I had the same thoughts. They should have released Early Access with a lot of these changes, and ideally more. I get the argument they needed to release because of financial reasons but tbh, has early access even garnered them a non-negligible amount of money? I would be surprised. Either way these are good changes. But we need more. Player counts seem like they'll steady in the 100s for a bit but we need a gameplay revamp to really get players back, not just graphical changes. When I played stormgate in the past I kept asking myself, why not just play StarCraft instead. I now have one good reason at least. Graphics. The rain on isle of dread looks really cool and everything looks a bit better overall. Now we just need to work on gameplay.
Remember that we all come from a place of passion!!
ETisME
Profile Blog Joined April 2011
12398 Posts
Last Edited: 2025-02-26 01:59:30
February 26 2025 01:59 GMT
#4424
It's a good update. But once they got into any combat gameplay scene, it just reminds me how blend it all looks/feels, which is the biggest issue to me more than anything else.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
SoleSteeler
Profile Joined April 2003
Canada5427 Posts
February 26 2025 03:23 GMT
#4425
Auto control groups are so nice... Every game all my CCs automatically go to 5 and my production buildings on 4. More convenient than I thought! In SC2 occasionally I make production buildings and forget to hotkey them :D

Still got stomped pretty hard today though... game needs some more lower leveled players.
Bacillus
Profile Joined August 2010
Finland1935 Posts
February 26 2025 06:29 GMT
#4426
How does the auto control group work? Does it just put all the production in the same control group every game automatically?

I guess it's pretty foolproof at that point, but these things can get super tricky with edge cases very easily.
Harris1st
Profile Blog Joined May 2010
Germany6931 Posts
February 26 2025 12:59 GMT
#4427
On February 26 2025 03:06 _Spartak_ wrote:
New update:




Looks good and all but I'm waiting for some major content updates (campaign/ 3v3) before giving it another shot.
Any ETAs on that?
Go Serral! GG EZ for Ence. Flashbang dance FTW
AmericanUmlaut
Profile Blog Joined November 2010
Germany2577 Posts
February 26 2025 14:13 GMT
#4428
This honestly looks like a decent enough build to make me want to give the game another try after giving up all hope in it after a few games at release.
The frumious Bandersnatch
WombaT
Profile Blog Joined May 2010
Northern Ireland25363 Posts
February 26 2025 14:14 GMT
#4429
On February 26 2025 15:29 Bacillus wrote:
How does the auto control group work? Does it just put all the production in the same control group every game automatically?

I guess it's pretty foolproof at that point, but these things can get super tricky with edge cases very easily.

Em say you like unit X and Y being in control group 1 usually, and Z in two, you can set that in your hotkey preferences and in-game those units of those types will be auto-added to the control groups you’ve set.

However this doesn’t stop you manually removing units the good old-fashioned way. I also don’t think you HAVE to use it, so players who maybe want the flexibility of their rally point units staying there until ordered rather than added to a control group that’s the other side of the map have that.

They’ve also done a version of select all army where you can choose what units this doesn’t select. So in SC2 I could have it to grab every unit but Templars and Obs

Have they also given customisable unit priority too? I got the impression yes but am not 100% there. Was something I would have liked in SC2 for certain comps! Oh no I’ve boxed a ghost by mistake and didn’t stim my bio immediately and died! More of a pre-Legacy thing but I’d have preferred sentries over Templar too for a similar reason.

It also seems pretty good, although I haven’t played around.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Spirral
Profile Joined February 2021
62 Posts
Last Edited: 2025-02-26 14:44:23
February 26 2025 14:40 GMT
#4430
The update is pretty good and the game looks and sounds better.

If only there was at least one faction I actually liked here, maybe it would have sticked.

Despite looking better quality now, the game unfortunately still feels very childish. I don't know how to explain it very well, but it just doesn't pass the vibe check for me. I mean things like the dogs (why tf is a dog there where every other unit has a space suit?), demons that look like a parody from South Park episode, Celestials looking like collectible plastic figurines, all of this just actively prevents me from getting immersed in the game.

I think my 7 yo nephew might have liked this vibe, but he is too young to play RTS really, and I think by the time he gets older he won't be interested in this kind of artstyle. Weird choice for a genre where most of the target audience is 25+ (?).
SoleSteeler
Profile Joined April 2003
Canada5427 Posts
February 26 2025 15:37 GMT
#4431
Yeah for auto control groups, you basically set it up so certain units/buildings can automatically go into different groups if you want.

Since I always have CC/townhall on 5 and barracks/fact/starport on 4 (essentially) you can set that so it auto hotkeys as soon as you build another one.

If for example you always wanted lings on 2, every ling would go on 2 (until you bind it somewhere else).

You can also ctrl + ` and remove from all control groups.

The biggest thing is splitting armies up, if i wanted two groups of ling/hydra, i have to still set that up manually.

Hopefully they do some nice faction revamping to make them all a bit more enticing. Campaign revamp would also help.
Hider
Profile Blog Joined May 2010
Denmark9388 Posts
Last Edited: 2025-02-26 17:59:33
February 26 2025 17:58 GMT
#4432
The patch I am sure is fine and all that, but I can't but nitpick at the following.

Specialization and Counterplay: Players more familiar with classic Blizzard RTSes often associate artillery units with units that also provide crowd-control splash damage. (The Siege Tank, Reaver, Lurker, Colossus, and all Warcraft III siege units fall into this category.) One issue with this design is that if these units don’t have sufficient weaknesses and counterplay, they can often create deathball situations.


To me this indicate they don't understand RTS game design. Counterplay is a great thing and I like it, but it has nothing to do with deathballs. Deathballs arise when units function better in a group than alone.

To incentivize splitting your army there are two ways:

1. Make it easier to escape after a fight.
2. Increase the unit's cost efficiency while being by itself (relative to how well it synergizes as being part of an army).

Colossus is the prime example of a deathball unit because it can't easily after a fight and it's very bad by itself.

I think High templars in Sc2 are probably the best example of a unit that actually does quite well by itself. Units like Lurkers and Siege Tanks can also kinda work in few defensive numbers, but extremely map terrain/sim-city dependant.

SoleSteeler
Profile Joined April 2003
Canada5427 Posts
March 01 2025 21:02 GMT
#4433
I won one round in the tournament and then lost to Yoru

Yoru is in the quarters, if I didn't meet him early I totally would have won, obviously.

It's amazing looking at the post-game graphs and seeing how much more stuff he had than me in such a short amount of time.
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
Last Edited: 2025-03-19 10:09:01
March 19 2025 09:49 GMT
#4434
maybe I'll make a custom game, when the editor launches. It is pretty similar to the sc2 editor. I hope it will be easy to import 3D models, sounds and videos. Also I hope they will support campaigns. but I will have to wait and see if the game gets a bigger player base, and improves, gets better steam ratings. it also depends on who has the rights of the custom game.

EDIT:
I just read the End User License Agreement (I had read it before but forgot). They can do whatever they want with your user generated content. I mean from their perspective it makes sense. From my perspective it makes sense to not make a custom map.
E User generated Content:
You are responsible for your own user generated content ("UGC"). When you contribute UGC, you grant to Frost Giant, its licensors and licensees a non-exclusive, perpetual, transferable, worldwide, sublicensable license to copy, reproduce, fix, modify, adapt, translate, reformat, create derivative works of, add to and delete from, rearrange and transpose, manufacture, publish, distribute, sell, transfer, rent, lease, transmit, publicly display, publicly perform, provide access to, broadcast or otherwise transmit and communicate the UGC, or any portion of it, in any manner or form and in any medium or forum, whether now known or later devised, without notice, payment or attribution of any kind to you or any third party. You also grant to all other users who can access and use your UGC via the Product the right to use, copy, modify, display, perform, create derivative works from, and otherwise communicate and distribute your UGC on or through the relevant Product hosting platform without further notice, attribution or compensation to you.

playstormgate.com
WombaT
Profile Blog Joined May 2010
Northern Ireland25363 Posts
March 19 2025 12:46 GMT
#4435
On March 19 2025 18:49 Ludwigvan wrote:
maybe I'll make a custom game, when the editor launches. It is pretty similar to the sc2 editor. I hope it will be easy to import 3D models, sounds and videos. Also I hope they will support campaigns. but I will have to wait and see if the game gets a bigger player base, and improves, gets better steam ratings. it also depends on who has the rights of the custom game.

EDIT:
I just read the End User License Agreement (I had read it before but forgot). They can do whatever they want with your user generated content. I mean from their perspective it makes sense. From my perspective it makes sense to not make a custom map.
E User generated Content:
Show nested quote +
You are responsible for your own user generated content ("UGC"). When you contribute UGC, you grant to Frost Giant, its licensors and licensees a non-exclusive, perpetual, transferable, worldwide, sublicensable license to copy, reproduce, fix, modify, adapt, translate, reformat, create derivative works of, add to and delete from, rearrange and transpose, manufacture, publish, distribute, sell, transfer, rent, lease, transmit, publicly display, publicly perform, provide access to, broadcast or otherwise transmit and communicate the UGC, or any portion of it, in any manner or form and in any medium or forum, whether now known or later devised, without notice, payment or attribution of any kind to you or any third party. You also grant to all other users who can access and use your UGC via the Product the right to use, copy, modify, display, perform, create derivative works from, and otherwise communicate and distribute your UGC on or through the relevant Product hosting platform without further notice, attribution or compensation to you.

playstormgate.com

Aside from principle, which I understand, is this a major problem?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Harris1st
Profile Blog Joined May 2010
Germany6931 Posts
March 19 2025 13:45 GMT
#4436
On March 19 2025 18:49 Ludwigvan wrote:
maybe I'll make a custom game, when the editor launches. It is pretty similar to the sc2 editor. I hope it will be easy to import 3D models, sounds and videos. Also I hope they will support campaigns. but I will have to wait and see if the game gets a bigger player base, and improves, gets better steam ratings. it also depends on who has the rights of the custom game.

EDIT:
I just read the End User License Agreement (I had read it before but forgot). They can do whatever they want with your user generated content. I mean from their perspective it makes sense. From my perspective it makes sense to not make a custom map.
E User generated Content:
Show nested quote +
You are responsible for your own user generated content ("UGC"). When you contribute UGC, you grant to Frost Giant, its licensors and licensees a non-exclusive, perpetual, transferable, worldwide, sublicensable license to copy, reproduce, fix, modify, adapt, translate, reformat, create derivative works of, add to and delete from, rearrange and transpose, manufacture, publish, distribute, sell, transfer, rent, lease, transmit, publicly display, publicly perform, provide access to, broadcast or otherwise transmit and communicate the UGC, or any portion of it, in any manner or form and in any medium or forum, whether now known or later devised, without notice, payment or attribution of any kind to you or any third party. You also grant to all other users who can access and use your UGC via the Product the right to use, copy, modify, display, perform, create derivative works from, and otherwise communicate and distribute your UGC on or through the relevant Product hosting platform without further notice, attribution or compensation to you.

playstormgate.com


Is this somehow different from what Blizzard used to do? Reads pretty samey but I'm neither an expert in law nor in map/ content creating
Go Serral! GG EZ for Ence. Flashbang dance FTW
Gorsameth
Profile Joined April 2010
Netherlands21689 Posts
March 19 2025 13:48 GMT
#4437
I feel pretty confident to say that in almost every game with custom map creators you don't own any content made with it.
It ignores such insignificant forces as time, entropy, and death
SoleSteeler
Profile Joined April 2003
Canada5427 Posts
March 19 2025 14:33 GMT
#4438
Yes, that is standard in most/all games.
iamperfection
Profile Blog Joined February 2011
United States9642 Posts
March 19 2025 15:09 GMT
#4439
They don't want another counterstrike or dota situation ever again. God forbid right.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
WombaT
Profile Blog Joined May 2010
Northern Ireland25363 Posts
March 19 2025 15:29 GMT
#4440
I don’t think there was anything to stop whoever just rushing out a clone of those mods to the retail market. Valve just wisely decided to actually hire the talent and do it properly. Blizzard’s error was not getting that done, it wasn’t in somehow locking down the rights to a mod popularised in their game.

You can’t claim ownership of game mechanics and genres, luckily for the industry or it would never have got off the ground.

Also I mean, sure it’s not always the most ethical industry but I think if someone did try to pull a move like that it would be very reputationally damaging as well.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
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