• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:03
CEST 22:03
KST 05:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced60
StarCraft 2
General
The GOAT ranking of GOAT rankings Weekly Cups (Jul 28-Aug 3): herO doubles up Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 TL Team Map Contest #5: Presented by Monster Energy
Tourneys
Global Tourney for College Students in September Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays $5,000 WardiTV Summer Championship 2025 LiuLi Cup - August 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
Google Play ASL (Season 20) Announced Simple editing of Brood War save files? (.mlx) StarCraft & BroodWar Campaign Speedrun Quest BW General Discussion Help, I can't log into staredit.net
Tourneys
[CSLPRO] It's CSLAN Season! - Last Chance [Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2 Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Bitcoin discussion thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 789 users

Stormgate/Frost Giant Megathread - Page 194

Forum Index > General Games
4912 CommentsPost a Reply
Prev 1 192 193 194 195 196 246 Next
Harris1st
Profile Blog Joined May 2010
Germany6931 Posts
October 09 2024 07:54 GMT
#3861
On October 09 2024 16:10 followZeRoX wrote:
Show nested quote +
On October 08 2024 07:19 WombaT wrote:
OK so CS2 is apparently completely broken despite being one of the world’s pre-eminent games and we just need to abandon our various favoured games and jump on the SG train to save RTS?

Ok sure we’ll all do that

They got shitloads of good feedback. They had 40 million dollars. Beyond All Reason have for my money done a better job as a passion open source project



Not at all, just making a comparison of communities and situations are similar, yet, we all play 15 yo games


I really don't see any similarities between CSGO -> CS2 and SC2 - SG besides "there have been bugs in the beta" ...
No idea what you are getting at honestly
Go Serral! GG EZ for Ence. Flashbang dance FTW
ztrgfhwetrw
Profile Joined September 2024
8 Posts
October 09 2024 08:52 GMT
#3862
--- Nuked ---
gTank
Profile Joined January 2011
Austria2564 Posts
October 09 2024 09:16 GMT
#3863
Team Fortress 2 is more feature complete and a great game than Stormgate is right now so I dont understand that comparisson.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
ztrgfhwetrw
Profile Joined September 2024
8 Posts
October 09 2024 09:24 GMT
#3864
--- Nuked ---
gTank
Profile Joined January 2011
Austria2564 Posts
October 09 2024 09:40 GMT
#3865
On October 09 2024 18:24 ztrgfhwetrw wrote:
Show nested quote +
On October 09 2024 18:16 gTank wrote:
Team Fortress 2 is more feature complete and a great game than Stormgate is right now so I dont understand that comparisson.

The Team Fortress 2 community trashed the game for years for being in an unacceptable state


Its a decades old game and was super fun to play back then, its a different story.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
JimmyJRaynor
Profile Blog Joined April 2010
Canada16710 Posts
Last Edited: 2024-10-09 11:51:32
October 09 2024 11:51 GMT
#3866
On October 08 2024 19:07 ETisME wrote:
Dropping to 120 concurrent players. It doesn't even feel like the drop is slowing down when this is pretty much their core player base left

it dipped under 100 players last night. tracking these #s feels like we're watching the doomsday clock.
we're "....2 minutes to midnight ...."

All these 80s Metal Bands remind me of Spinal Tap.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Velr
Profile Blog Joined July 2008
Switzerland10713 Posts
October 09 2024 12:59 GMT
#3867
On October 09 2024 18:40 gTank wrote:
Show nested quote +
On October 09 2024 18:24 ztrgfhwetrw wrote:
On October 09 2024 18:16 gTank wrote:
Team Fortress 2 is more feature complete and a great game than Stormgate is right now so I dont understand that comparisson.

The Team Fortress 2 community trashed the game for years for being in an unacceptable state


Its a decades old game and was super fun to play back then, its a different story.


It also still has more than 200 players...
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2024-10-09 13:34:29
October 09 2024 13:29 GMT
#3868
On October 09 2024 13:46 ETisME wrote:
Doesn't sound like too MOBA to me tbh.
MOBA genre is very fine tuned with a ton of depth, it had decades of refining the overall mechanics.

Not saying this mode wouldn't have any depth, but I think it will feel more like a custom map or those custom events in league.

It sounds identical to a MOBA, just with armies and a small degree of bases building instead of a single hero. Not saying that's a bad thing, but it's clearly what they're going for
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Hider
Profile Blog Joined May 2010
Denmark9387 Posts
October 09 2024 14:33 GMT
#3869
I don't think making it more like a MOBA can work. The game might play out fun enough, but after a while people will be "why don't I just play LOL or Dota" instead?

Adding a few units extra to control beyond a hero IMO adds nothing to the experience beyond what a MOBA does. For an RTS to distinguish itself relative to a MOBA, unit counts needs to be somewhat higher.
gTank
Profile Joined January 2011
Austria2564 Posts
October 09 2024 14:46 GMT
#3870
On October 09 2024 23:33 Hider wrote:
I don't think making it more like a MOBA can work. The game might play out fun enough, but after a while people will be "why don't I just play LOL or Dota" instead?

Adding a few units extra to control beyond a hero IMO adds nothing to the experience beyond what a MOBA does. For an RTS to distinguish itself relative to a MOBA, unit counts needs to be somewhat higher.


Oh that post gave me flashbacks to a game I bought back then, MOBA with a twist: dropzone.
you had to control 3 mechs and it was really great on paper but failed spectacularly too.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2024-10-09 16:38:36
October 09 2024 16:32 GMT
#3871
If a team RTS is going to work it might have to be closer to a MOBA. There's a demographic of players who like the classic RTS mechanics, and a demographic that enjoy cool/team games, how much of those overlap?

SC2 did 2v2, 4v4 etc following the 1v1 rules and was never a huge hit compared to 1v1, co-op, or arcade.

RTS is intuitively a single player game, you spend half your attention (or more) looking at your own base. And most players are bad at it, or at least macro is the deciding factor in most games. Removing routine macro tasks and replacing them with creeps and team objectives is necessary I feel.

On October 09 2024 23:33 Hider wrote:
I don't think making it more like a MOBA can work. The game might play out fun enough, but after a while people will be "why don't I just play LOL or Dota" instead?

Adding a few units extra to control beyond a hero IMO adds nothing to the experience beyond what a MOBA does. For an RTS to distinguish itself relative to a MOBA, unit counts needs to be somewhat higher.

There's simply no way the Stormgate engine can handle higher unit counts. Too many players struggle with max 1v1 fights. Some pros and streamers say performance is a big reason they aren't playing, and they're 1v1 gamers.

Also worth saying there are no workers in this mode, so that 100 supply is all units.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Fleetfeet
Profile Blog Joined May 2014
Canada2556 Posts
October 09 2024 22:14 GMT
#3872
On October 09 2024 23:33 Hider wrote:
I don't think making it more like a MOBA can work. The game might play out fun enough, but after a while people will be "why don't I just play LOL or Dota" instead?

Adding a few units extra to control beyond a hero IMO adds nothing to the experience beyond what a MOBA does. For an RTS to distinguish itself relative to a MOBA, unit counts needs to be somewhat higher.


I think you need to leverage the strategic depth that moba heroes provide for it to be good. WC3 is, obviously, the closest thing we have to 'RTS moba' but the hero designs in wc3 are extremely modest compared to even HOTS, nevermind dota.

I could see it working.
Hider
Profile Blog Joined May 2010
Denmark9387 Posts
Last Edited: 2024-10-09 22:58:15
October 09 2024 22:57 GMT
#3873
On October 10 2024 07:14 Fleetfeet wrote:
Show nested quote +
On October 09 2024 23:33 Hider wrote:
I don't think making it more like a MOBA can work. The game might play out fun enough, but after a while people will be "why don't I just play LOL or Dota" instead?

Adding a few units extra to control beyond a hero IMO adds nothing to the experience beyond what a MOBA does. For an RTS to distinguish itself relative to a MOBA, unit counts needs to be somewhat higher.


I think you need to leverage the strategic depth that moba heroes provide for it to be good. WC3 is, obviously, the closest thing we have to 'RTS moba' but the hero designs in wc3 are extremely modest compared to even HOTS, nevermind dota.

I could see it working.


I spend some time thinking on how to create a modernized Wc3. But whatever iteration came up with... Like the problem is that the "complexity" needs to go down to make it simpler/lower learning-barrier. But whenever you do that, it simply becomes closer to a normal MOBA. If you make it like MOBA heroes, why not play a moba? Why even have units at all if you only have a few and they are quite weak?

The whole idea behind an RTS relative to MOBA is that controlling more units allow more strategic and tactical choices around how you spread your army around over the map. If you reduce the unit counts enough you take that away. And if that's away you might as well go full MOBA. But anything that is to close to a MOBA will imo by definition fail.

And to make it even worse - they have to effectively figure out how to make a "better" MOBA/RTS hybrid in a matter of months. They couldn't even figure out how to make a better Sc2 1v1 while having years to do so.
Fango
Profile Joined July 2016
United Kingdom8987 Posts
October 09 2024 23:47 GMT
#3874
They don't have to make a better SC2, just one that works, has modern appeal (new content, active dev team, warchests etc) and technical improvements. They don't have to make a better WC3 either. They just need to make a good enough game for people to play. Their audience is 99% people who either never played WC3, or played it decades ago.

You say "May as well play a MOBA", but then is there any world you want to play a team RTS? We already know that just doing 1v1 rules with more players doesn't make for a great game. You need moba-like team objectives.

It's still 100 supply of army, and still has expansions, economy, buildings, static defence. It's not a world apart from WC3 in terms of falling on the MOBA-RTS spectrum.

And from what I can gather reading their dev interviews, 3v3 was intended to be their flagship mode (their original plan was to make a team RTS). The addition of 1v1 came a later, but obviously had to come first in terms of order of operations. And they've been testing the 3v3 in the sc2 editor for years.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Fleetfeet
Profile Blog Joined May 2014
Canada2556 Posts
October 09 2024 23:57 GMT
#3875
On October 10 2024 07:57 Hider wrote:
Show nested quote +
On October 10 2024 07:14 Fleetfeet wrote:
On October 09 2024 23:33 Hider wrote:
I don't think making it more like a MOBA can work. The game might play out fun enough, but after a while people will be "why don't I just play LOL or Dota" instead?

Adding a few units extra to control beyond a hero IMO adds nothing to the experience beyond what a MOBA does. For an RTS to distinguish itself relative to a MOBA, unit counts needs to be somewhat higher.


I think you need to leverage the strategic depth that moba heroes provide for it to be good. WC3 is, obviously, the closest thing we have to 'RTS moba' but the hero designs in wc3 are extremely modest compared to even HOTS, nevermind dota.

I could see it working.


I spend some time thinking on how to create a modernized Wc3. But whatever iteration came up with... Like the problem is that the "complexity" needs to go down to make it simpler/lower learning-barrier. But whenever you do that, it simply becomes closer to a normal MOBA. If you make it like MOBA heroes, why not play a moba? Why even have units at all if you only have a few and they are quite weak?

The whole idea behind an RTS relative to MOBA is that controlling more units allow more strategic and tactical choices around how you spread your army around over the map. If you reduce the unit counts enough you take that away. And if that's away you might as well go full MOBA. But anything that is to close to a MOBA will imo by definition fail.

And to make it even worse - they have to effectively figure out how to make a "better" MOBA/RTS hybrid in a matter of months. They couldn't even figure out how to make a better Sc2 1v1 while having years to do so.


There are TONS of directions you could go to answer "why not normal moba?" Normal moba are actually fairly rigid in their 3 lanes 5v5 structure. LoL had a long period of time where it had a popular 3v3 mode that had a decent audience despite basically being least important in terms of balance.

To be clear it sounds like Stormgate has fundamental engine issues outside of game design, and that doesn't leave me much hope that 'moba pivot' will succeed. That said, I don't believe the idea of 'Moba RTS' is dead on arrival. Something akin to co-op commanders merged with a 'modernized' wc3 sounds pretty cool.
SoleSteeler
Profile Joined April 2003
Canada5427 Posts
October 10 2024 01:01 GMT
#3876
As someone who never really liked playing MOBAs (mostly due to game length and last hitting - I did like Heroes of the Storm), I'm interested in trying an RTS-MOBA hybrid.

But it sounds like it won't be available now for a while, if they'll do more internal testing first. Probably a good thing considering all that's happened.
iamperfection
Profile Blog Joined February 2011
United States9642 Posts
October 10 2024 02:53 GMT
#3877
I feel like 3v3 will be very gimmicky. like it could be fun for a bit but i don't think it will have the staying power as a serious game mode.

[image loading]


That comment makes me think its not going to be super competitive.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
ETisME
Profile Blog Joined April 2011
12396 Posts
October 10 2024 02:55 GMT
#3878
On October 10 2024 08:57 Fleetfeet wrote:
Show nested quote +
On October 10 2024 07:57 Hider wrote:
On October 10 2024 07:14 Fleetfeet wrote:
On October 09 2024 23:33 Hider wrote:
I don't think making it more like a MOBA can work. The game might play out fun enough, but after a while people will be "why don't I just play LOL or Dota" instead?

Adding a few units extra to control beyond a hero IMO adds nothing to the experience beyond what a MOBA does. For an RTS to distinguish itself relative to a MOBA, unit counts needs to be somewhat higher.


I think you need to leverage the strategic depth that moba heroes provide for it to be good. WC3 is, obviously, the closest thing we have to 'RTS moba' but the hero designs in wc3 are extremely modest compared to even HOTS, nevermind dota.

I could see it working.


I spend some time thinking on how to create a modernized Wc3. But whatever iteration came up with... Like the problem is that the "complexity" needs to go down to make it simpler/lower learning-barrier. But whenever you do that, it simply becomes closer to a normal MOBA. If you make it like MOBA heroes, why not play a moba? Why even have units at all if you only have a few and they are quite weak?

The whole idea behind an RTS relative to MOBA is that controlling more units allow more strategic and tactical choices around how you spread your army around over the map. If you reduce the unit counts enough you take that away. And if that's away you might as well go full MOBA. But anything that is to close to a MOBA will imo by definition fail.

And to make it even worse - they have to effectively figure out how to make a "better" MOBA/RTS hybrid in a matter of months. They couldn't even figure out how to make a better Sc2 1v1 while having years to do so.


There are TONS of directions you could go to answer "why not normal moba?" Normal moba are actually fairly rigid in their 3 lanes 5v5 structure. LoL had a long period of time where it had a popular 3v3 mode that had a decent audience despite basically being least important in terms of balance.

To be clear it sounds like Stormgate has fundamental engine issues outside of game design, and that doesn't leave me much hope that 'moba pivot' will succeed. That said, I don't believe the idea of 'Moba RTS' is dead on arrival. Something akin to co-op commanders merged with a 'modernized' wc3 sounds pretty cool.

5v5 or 6v6 like hero shooter is more flexible because you can have more dedicated roles.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Hider
Profile Blog Joined May 2010
Denmark9387 Posts
October 10 2024 08:49 GMT
#3879
On October 10 2024 08:57 Fleetfeet wrote:
Show nested quote +
On October 10 2024 07:57 Hider wrote:
On October 10 2024 07:14 Fleetfeet wrote:
On October 09 2024 23:33 Hider wrote:
I don't think making it more like a MOBA can work. The game might play out fun enough, but after a while people will be "why don't I just play LOL or Dota" instead?

Adding a few units extra to control beyond a hero IMO adds nothing to the experience beyond what a MOBA does. For an RTS to distinguish itself relative to a MOBA, unit counts needs to be somewhat higher.


I think you need to leverage the strategic depth that moba heroes provide for it to be good. WC3 is, obviously, the closest thing we have to 'RTS moba' but the hero designs in wc3 are extremely modest compared to even HOTS, nevermind dota.

I could see it working.


I spend some time thinking on how to create a modernized Wc3. But whatever iteration came up with... Like the problem is that the "complexity" needs to go down to make it simpler/lower learning-barrier. But whenever you do that, it simply becomes closer to a normal MOBA. If you make it like MOBA heroes, why not play a moba? Why even have units at all if you only have a few and they are quite weak?

The whole idea behind an RTS relative to MOBA is that controlling more units allow more strategic and tactical choices around how you spread your army around over the map. If you reduce the unit counts enough you take that away. And if that's away you might as well go full MOBA. But anything that is to close to a MOBA will imo by definition fail.

And to make it even worse - they have to effectively figure out how to make a "better" MOBA/RTS hybrid in a matter of months. They couldn't even figure out how to make a better Sc2 1v1 while having years to do so.


There are TONS of directions you could go to answer "why not normal moba?" Normal moba are actually fairly rigid in their 3 lanes 5v5 structure. LoL had a long period of time where it had a popular 3v3 mode that had a decent audience despite basically being least important in terms of balance.

To be clear it sounds like Stormgate has fundamental engine issues outside of game design, and that doesn't leave me much hope that 'moba pivot' will succeed. That said, I don't believe the idea of 'Moba RTS' is dead on arrival. Something akin to co-op commanders merged with a 'modernized' wc3 sounds pretty cool.


Sure, I guess what you could argue they are going for is a "new type of MOBA". Improving the MOBA genre. MOBA 2.0. I can see I can see theoretical angles where it can be improved, but its an incredibly ambitious task and generally for any studio unlikely to work.

Now imagine doing it just in a few months of work (because that's what they have left in funding), and done by Frostgiant who imo have shown they don't really have a good understanding of how to create fun micro-interactions.

Harris1st
Profile Blog Joined May 2010
Germany6931 Posts
October 10 2024 08:49 GMT
#3880
On October 09 2024 23:33 Hider wrote:
I don't think making it more like a MOBA can work. The game might play out fun enough, but after a while people will be "why don't I just play LOL or Dota" instead?

Adding a few units extra to control beyond a hero IMO adds nothing to the experience beyond what a MOBA does. For an RTS to distinguish itself relative to a MOBA, unit counts needs to be somewhat higher.


I disagree! Adding a little bit of something to change up the gameplay can change everything. To this day I play the dead game of Heroes of the Storm because it's just that bit different to LoL or Dota. There is a small playerbase, there are no big competitions, nothing. Yet still I can't bothered to play LoL or Dota and instead having still grat fun with HotS
Go Serral! GG EZ for Ence. Flashbang dance FTW
Prev 1 192 193 194 195 196 246 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ForJumy 206
SteadfastSC 159
StarCraft: Brood War
Bisu 1436
Mini 748
ggaemo 275
sSak 73
Aegong 35
Stormgate
ZombieGrub292
UpATreeSC224
Nathanias60
JuggernautJason54
Dota 2
LuMiX1
League of Legends
Reynor132
Heroes of the Storm
Liquid`Hasu547
Other Games
Grubby2129
mouzStarbuck225
Hui .155
oskar67
Trikslyr57
QueenE42
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• StrangeGG 80
• davetesta45
• LUISG 30
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 43
• 80smullet 27
• Pr0nogo 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22168
League of Legends
• Doublelift1899
• TFBlade1178
Counter-Strike
• Shiphtur484
Other Games
• imaqtpie1834
Upcoming Events
DaveTesta Events
3h 58m
The PondCast
13h 58m
WardiTV Summer Champion…
14h 58m
Replay Cast
1d 3h
LiuLi Cup
1d 14h
uThermal 2v2 Circuit
1d 18h
RSL Revival
2 days
RSL Revival
2 days
uThermal 2v2 Circuit
2 days
CSO Cup
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
uThermal 2v2 Circuit
3 days
Wardi Open
4 days
RotterdaM Event
4 days
RSL Revival
5 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.