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Stormgate/Frost Giant Megathread - Page 193

Forum Index > General Games
4932 CommentsPost a Reply
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CicadaSC
Profile Joined January 2018
United States1736 Posts
October 04 2024 08:35 GMT
#3841
On October 04 2024 15:13 ETisME wrote:
Not entirely relevant but...


"Less customer = less customer agents = less cost"

It actually makes me wonder if the small 1v1 playerbase is a blessing at this stage lol

pretty sure they are trolling in this lol, i wouldnt extrapolate anything from this video.
Remember that we all come from a place of passion!!
ETisME
Profile Blog Joined April 2011
12399 Posts
October 04 2024 09:08 GMT
#3842
On October 04 2024 17:35 CicadaSC wrote:
Show nested quote +
On October 04 2024 15:13 ETisME wrote:
Not entirely relevant but...
https://youtu.be/YeNBsW0Slrk?si=ebJl_kTAK9Gcd2n2

"Less customer = less customer agents = less cost"

It actually makes me wonder if the small 1v1 playerbase is a blessing at this stage lol

pretty sure they are trolling in this lol, i wouldnt extrapolate anything from this video.

Haha for sure. Hope SG don't fall into that state in couple of months though.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Moonerz
Profile Joined March 2014
United States445 Posts
October 07 2024 14:10 GMT
#3843
Finally decided to play this game a bit. I haven't been looking much information or builds and mostly just customs vs the practice AI to kinda feel out Vanguard. I did end up going 1-1 in matchmaking.

Im liking vanguard so far, they really do feel terran-y. I also didn't really experience too much of the performance issues in game though my computer is pretty beefy and I was only playing 1v1.

So overall my first impression was pretty good. Going to try to explore the other factions a bit as well. I'm not sure if there are plans for more factions but I definitely think at least 4 like wc3 would be really nice if they're trying to have 3v3 be the primary team game format
Fango
Profile Joined July 2016
United Kingdom8987 Posts
October 07 2024 16:40 GMT
#3844
I also think the game would be good with 4 factions, but it's the kind of the thing that they can't work on until everything else is done.

It also sadly makes more sense for devs to work on campaign missions, co-op commanders, and cosmetics. Adding a fourth race would not be financially sensible. Although it would give all those departments more to work with.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4333 Posts
October 07 2024 20:35 GMT
#3845
On October 01 2024 22:31 JimmyJRaynor wrote:
Show nested quote +
On October 01 2024 14:23 gingerfluffmuffnr2 wrote:
On October 01 2024 01:16 followZeRoX wrote:
Numbers I saw are from Steam charts.

I can agree with you. It's not in a good state but unlike SC2 it's new and refreshing.
For example I'm fed up with sc2 after more then a decade of playing but I understand why someone won't play an unfinished product.

I'm only bothered that mass of people never gave a chance, played 3 maps and jumped to post negative feedback


I played 5 matches with Inf and that was it for the race. Other race were better but still bad. SG is a terrible product for its 40 mil pricetag. No need to play 10s of hours

The negative reviews were earned by FGS for their scammy behaviour, even if SG was decent

Anything that ends up on Kickstarter is suspect. I don't care what cock and bull story the people make up for why they need money.

The story they came up with for why they needed to do a Kickstarter was pretty good. Too bad they could not come up with a good campaign story in the game.

"uhh guys.. uhhh.. California just outlawed the burning of coal.. so ..uhh.. guys... we need to uhhh .. buy some land that has a steep hill and uhhh we need to buy some some water so we can generate hydro for our servers using a makeshift waterfall... our servers need electricity guys"

Some great kickstarter games in the early years, Pillars of Eternity, Wasteland 2, both from developers with prior pedigree.Don't follow it as much as i used to due to time constraints and the amount of games being released nowdays being kind of overwhelming.The reasons for them asking for money were fine, the execution just sucked.

I can't see this thing being saved now, under 200 players online whilst needing the constant microtransactions from a playerbase that small is impossible.This won't even cover server costs, the steam reviews are sitting at 50% positive so even when the full version comes out many are going to avoid it due to that low rating.
https://www.youtube.com/watch?v=e7PvoI6gvQs
followZeRoX
Profile Joined March 2011
Serbia1449 Posts
October 07 2024 22:00 GMT
#3846
On October 02 2024 07:01 WombaT wrote:
Show nested quote +
On October 02 2024 06:00 followZeRoX wrote:
On October 01 2024 14:23 gingerfluffmuffnr2 wrote:
On October 01 2024 01:16 followZeRoX wrote:
Numbers I saw are from Steam charts.

I can agree with you. It's not in a good state but unlike SC2 it's new and refreshing.
For example I'm fed up with sc2 after more then a decade of playing but I understand why someone won't play an unfinished product.

I'm only bothered that mass of people never gave a chance, played 3 maps and jumped to post negative feedback


I played 5 matches with Inf and that was it for the race. Other race were better but still bad. SG is a terrible product for its 40 mil pricetag. No need to play 10s of hours

The negative reviews were earned by FGS for their scammy behaviour, even if SG was decent


I don't really care what alleged salaries they took or how they scammed investors.
For open beta it's solid. far better then Counter Strike 2 for example.

Of course then need to polish it more but 12 months is plenty of time and attitude of community hating it won't help.


In what domain is this open beta more solid than CS 2’s? I’ve no familiarity with the latter so this is a genuine query

Community are largely judging the product as it is currently, if anything they were pretty patient and generous for quite some time


For example, CS:GO was imperfect shooter with massive bugs, old engine and sometimes unplayable but competitive CSGO was at solid state.

Until CS2 came out, on a new engine, tickless servers were introduced, anti-cheat was supposed to kick ass, etc.
CS2 delivered shittiest product ever where you literally cannot aim someone, hitboxes are terrible due to tickless fraud, movement is atrocious and buggy, shots are random, you sometimes die while you are behind the wall due to poor registration of bullets.

All in all, CS2 is far inferior game to CSGO except Valve made millions on new skins kids buy.

I wrote that as a parallel here, SG is unfinished product but nowadays premature releases are simply a must. It's not 2002 when Blizzard had years to make perfect RTS for the time.

CS2 community complains but still play, numbers went from 500k to 1.3M.

Logically, if SC2 and WC3 communities merged into this one, since the game is a solid merge of both styles, SG would prosper by proper feedback, would financially maintain and I guess FGS listen to it's customers.
New patches proved to be a thing.

Keeping SC2, WC3 and other dead titles alive will just polarize communities more and disperse whole RTS genre which is fragile enough to die in a few years, or at least have SG numbers.

That was my point.
WombaT
Profile Blog Joined May 2010
Northern Ireland25386 Posts
October 07 2024 22:19 GMT
#3847
OK so CS2 is apparently completely broken despite being one of the world’s pre-eminent games and we just need to abandon our various favoured games and jump on the SG train to save RTS?

Ok sure we’ll all do that

They got shitloads of good feedback. They had 40 million dollars. Beyond All Reason have for my money done a better job as a passion open source project

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
BeoMulf
Profile Joined January 2014
United States93 Posts
October 07 2024 22:29 GMT
#3848
Devs just dropped a deep dive into their process of developing 3v3: https://store.steampowered.com/news/app/2012510/view/4663005043138352740
Find me at twitch.tv/beomulf
CicadaSC
Profile Joined January 2018
United States1736 Posts
Last Edited: 2024-10-08 05:03:47
October 08 2024 05:02 GMT
#3849
I think FG needs to be careful with how they implement comeback mechanics. By the sounds of it, you would actually want to be losing by like lets say 49%-51%, just letting your opponent have a little bit more map control/victory points and then you can get a massive buff. And if the meta is to be behind your opponent, it incentivizes doing nothing or doing less... spookeh.
Remember that we all come from a place of passion!!
Cyro
Profile Blog Joined June 2011
United Kingdom20289 Posts
Last Edited: 2024-10-08 13:13:17
October 08 2024 09:00 GMT
#3850
On October 08 2024 14:02 CicadaSC wrote:
I think FG needs to be careful with how they implement comeback mechanics. By the sounds of it, you would actually want to be losing by like lets say 49%-51%, just letting your opponent have a little bit more map control/victory points and then you can get a massive buff. And if the meta is to be behind your opponent, it incentivizes doing nothing or doing less... spookeh.


Yeah it is a feature that game developers need to be careful with, but it's much less dangerous than snowball mechanics such as veterancy and infest which amplify advantages.

If tuned carefully you can have getting more behind always (or practically always) a bad decision, while still making falling behind less lethal.

The implementation of supply caps and buildings which raise them is a comeback mechanic, as the person building more units or losing fewer units has to spend a larger portion of their income on them.

Upkeep in WC3 is another huge example where stuff gets more expensive for players that control more units in order to help their opponents catch up. Your stuff is more expensive when you're at higher upkeep, but this doesn't mean that you want to turn around and kill your own units - at least not usually. You suffer for eating the upkeep, and you suffer for bypassing it by e.g. investing in other things when you really wanted to build more units.

Non-linear resource income is one as well - having 50% more workers doesn't give you 50% more money in Stormgate, SC2, SC1, WC3 etc. In SC2 you get the peak income-per-worker at 1-8 mineral workers per base - a close patch can be mined around 45-52% by a single worker, while a far patch is typically 30-35%. Likewise on Vespene you get a return of around 40% for your first two workers and only 20% for the third one.

The biggest danger with mechanics like this is that they inherantly mitigate the advantages of higher skill and make it more likely for a weaker opponent or a suboptimal start to ultimately win the game, but IMO it's widely overstated as a problem since players with greater skills still dominate. The greatest RTS's of all time had these defenders advantage and comeback mechanics and went out of their way to avoid and limit the opposite (snowball mechanics).

MOBA do lean heavily into snowball mechanics and i'm of the belief that it leads to much of their infamous toxicity problem and to players not enjoying the average game - especially in a team environment where an individual player has highly limited control over if and how the game snowballs.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ETisME
Profile Blog Joined April 2011
12399 Posts
Last Edited: 2024-10-08 10:07:24
October 08 2024 10:07 GMT
#3851
Dropping to 120 concurrent players. It doesn't even feel like the drop is slowing down when this is pretty much their core player base left
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Harris1st
Profile Blog Joined May 2010
Germany6931 Posts
October 08 2024 11:36 GMT
#3852
On October 04 2024 15:13 ETisME wrote:
Not entirely relevant but...
https://youtu.be/YeNBsW0Slrk?si=ebJl_kTAK9Gcd2n2

"Less customer = less customer agents = less cost"

It actually makes me wonder if the small 1v1 playerbase is a blessing at this stage lol


That is a great video! 5/5
Go Serral! GG EZ for Ence. Flashbang dance FTW
Waxangel
Profile Blog Joined September 2002
United States33392 Posts
Last Edited: 2024-10-08 13:33:52
October 08 2024 13:33 GMT
#3853
On October 08 2024 07:29 BeoMulf wrote:
Devs just dropped a deep dive into their process of developing 3v3: https://store.steampowered.com/news/app/2012510/view/4663005043138352740


This kind of big swing from them is way more interesting than what have ended up being very iterative changes to 1v1 and co-op modes from previous Blizz RTS. It might be too-little-too-late, but I think this kind of highly differentiated gameplay mode gives them the best chance at success (altho I'm still huffing copium for what coop could be with lots more development).
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Harris1st
Profile Blog Joined May 2010
Germany6931 Posts
October 08 2024 14:08 GMT
#3854
On October 08 2024 22:33 Waxangel wrote:
Show nested quote +
On October 08 2024 07:29 BeoMulf wrote:
Devs just dropped a deep dive into their process of developing 3v3: https://store.steampowered.com/news/app/2012510/view/4663005043138352740


This kind of big swing from them is way more interesting than what have ended up being very iterative changes to 1v1 and co-op modes from previous Blizz RTS. It might be too-little-too-late, but I think this kind of highly differentiated gameplay mode gives them the best chance at success (altho I'm still huffing copium for what coop could be with lots more development).


Yeah I think so, too. This is close to what I actually imagined their whole game might be like. Much closer to the MOBA/ team game crowd than the hardcore RTS crowd. Might just be the saving grace
Go Serral! GG EZ for Ence. Flashbang dance FTW
JimmyJRaynor
Profile Blog Joined April 2010
Canada16711 Posts
Last Edited: 2024-10-08 14:25:31
October 08 2024 14:18 GMT
#3855
The C&C games on Steam have single player only mode and 500+ concurrents. Even RA2.
I guess people like campaign play. RA3's entire campaign is co op but you can't do that on Steam. Even still plenty are playing the single player with a CPU ally.
On October 08 2024 19:07 ETisME wrote:
Dropping to 120 concurrent players. It doesn't even feel like the drop is slowing down when this is pretty much their core player base left

this makes low latency 3v3 games even more difficult to arrange.
On October 08 2024 22:33 Waxangel wrote:
Show nested quote +
On October 08 2024 07:29 BeoMulf wrote:
Devs just dropped a deep dive into their process of developing 3v3: https://store.steampowered.com/news/app/2012510/view/4663005043138352740

This kind of big swing from them is way more interesting than what have ended up being very iterative changes to 1v1 and co-op modes from previous Blizz RTS. It might be too-little-too-late, but I think this kind of highly differentiated gameplay mode gives them the best chance at success (altho I'm still huffing copium for what coop could be with lots more development).

I'd say Battle Aces stepped up to home plate looking to hit a home run. Frost Giant has been taking pitches trying to draw a walk.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
WombaT
Profile Blog Joined May 2010
Northern Ireland25386 Posts
October 08 2024 15:46 GMT
#3856
On October 08 2024 23:08 Harris1st wrote:
Show nested quote +
On October 08 2024 22:33 Waxangel wrote:
On October 08 2024 07:29 BeoMulf wrote:
Devs just dropped a deep dive into their process of developing 3v3: https://store.steampowered.com/news/app/2012510/view/4663005043138352740


This kind of big swing from them is way more interesting than what have ended up being very iterative changes to 1v1 and co-op modes from previous Blizz RTS. It might be too-little-too-late, but I think this kind of highly differentiated gameplay mode gives them the best chance at success (altho I'm still huffing copium for what coop could be with lots more development).


Yeah I think so, too. This is close to what I actually imagined their whole game might be like. Much closer to the MOBA/ team game crowd than the hardcore RTS crowd. Might just be the saving grace

Based on early talk I was expecting them to lead with something like this, it’s definitely an interesting departure now to see how it plays in action
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2024-10-08 18:19:49
October 08 2024 18:07 GMT
#3857
Are people surprised at 3v3 being closer to MOBA gameplay? It's been said basically from the start that it will have heroes, unique win conditions, and no player elimination. It's always read like a moba with armies.

I'm also curious how people will compare it with Battle Aces, a game that stripped RTS macro elements down to it basically not being an RTS anymore.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
ETisME
Profile Blog Joined April 2011
12399 Posts
October 09 2024 04:46 GMT
#3858
Doesn't sound like too MOBA to me tbh.
MOBA genre is very fine tuned with a ton of depth, it had decades of refining the overall mechanics.

Not saying this mode wouldn't have any depth, but I think it will feel more like a custom map or those custom events in league.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
followZeRoX
Profile Joined March 2011
Serbia1449 Posts
October 09 2024 07:10 GMT
#3859
On October 08 2024 07:19 WombaT wrote:
OK so CS2 is apparently completely broken despite being one of the world’s pre-eminent games and we just need to abandon our various favoured games and jump on the SG train to save RTS?

Ok sure we’ll all do that

They got shitloads of good feedback. They had 40 million dollars. Beyond All Reason have for my money done a better job as a passion open source project



Not at all, just making a comparison of communities and situations are similar, yet, we all play 15 yo games
WombaT
Profile Blog Joined May 2010
Northern Ireland25386 Posts
October 09 2024 07:18 GMT
#3860
On October 09 2024 16:10 followZeRoX wrote:
Show nested quote +
On October 08 2024 07:19 WombaT wrote:
OK so CS2 is apparently completely broken despite being one of the world’s pre-eminent games and we just need to abandon our various favoured games and jump on the SG train to save RTS?

Ok sure we’ll all do that

They got shitloads of good feedback. They had 40 million dollars. Beyond All Reason have for my money done a better job as a passion open source project



Not at all, just making a comparison of communities and situations are similar, yet, we all play 15 yo games

One game has millions of players, the other thousands, maybe tens of thousands at the top end. If we’re doing comparisons

I don’t know CS well enough to consider if CS2 is a downgrade on CS:GO, I’ll assume it is, but you don’t pull those kind of consistent numbers if your game is an unplayable buggy mess
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
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