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Stormgate/Frost Giant Megathread - Page 195

Forum Index > General Games
6095 CommentsPost a Reply
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Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2024-10-10 09:28:53
October 10 2024 08:52 GMT
#3881
On October 10 2024 11:53 iamperfection wrote:
I feel like 3v3 will be very gimmicky. like it could be fun for a bit but i don't think it will have the staying power as a serious game mode.

[image loading]


That comment makes me think its not going to be super competitive.


I think this comment reveals the big problem.

Stormgate wanted their 1v1 and co-op + campaign to cater to casual RTS players right? Yet they had access to a bunch of internal play-testers who clearly didn't particular enjoy playing the game.
Harris1st
Profile Blog Joined May 2010
Germany7136 Posts
October 10 2024 09:31 GMT
#3882
On October 10 2024 08:47 Fango wrote:
And from what I can gather reading their dev interviews, 3v3 was intended to be their flagship mode (their original plan was to make a team RTS). The addition of 1v1 came a later, but obviously had to come first in terms of order of operations. And they've been testing the 3v3 in the sc2 editor for years.


In retrospect they should have just stuck with that plan and do everything for 3vE and 3v3 I guess.
"We are Ex-Blizz but we want to do something different than SC2/WC3. Bear with us" kinda way.
But like many of you mentioned when their glorious engine can't even do proper 1v1 all is lost anyway
Go Serral! GG EZ for Ence. Flashbang dance FTW
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
October 10 2024 09:32 GMT
#3883
On October 10 2024 17:49 Harris1st wrote:
Show nested quote +
On October 09 2024 23:33 Hider wrote:
I don't think making it more like a MOBA can work. The game might play out fun enough, but after a while people will be "why don't I just play LOL or Dota" instead?

Adding a few units extra to control beyond a hero IMO adds nothing to the experience beyond what a MOBA does. For an RTS to distinguish itself relative to a MOBA, unit counts needs to be somewhat higher.


I disagree! Adding a little bit of something to change up the gameplay can change everything. To this day I play the dead game of Heroes of the Storm because it's just that bit different to LoL or Dota. There is a small playerbase, there are no big competitions, nothing. Yet still I can't bothered to play LoL or Dota and instead having still grat fun with HotS


Here is the difference: HOTS was developed with clear ideas years prior to release as to what problems they wanted to solve from existing MOBA's.

If Stormgate was started on the same premise it might have worked. (well probably not but you could argue so). If it was started by developers who knew MOBA's well, but also had clear and concrete ideas for how to innovate the genre. Yes, I would all support it.

However, what happens here instead is that we have some devs that failed in the RTS genre due to lack of innovation and execution and now needs to reinvent the MOBA genre - a genre with much tougher competition than RTS - in a matter of months. Do you see the problem? This has < 1% chance of succeeding.
Harris1st
Profile Blog Joined May 2010
Germany7136 Posts
October 10 2024 09:47 GMT
#3884
On October 10 2024 18:32 Hider wrote:
Show nested quote +
On October 10 2024 17:49 Harris1st wrote:
On October 09 2024 23:33 Hider wrote:
I don't think making it more like a MOBA can work. The game might play out fun enough, but after a while people will be "why don't I just play LOL or Dota" instead?

Adding a few units extra to control beyond a hero IMO adds nothing to the experience beyond what a MOBA does. For an RTS to distinguish itself relative to a MOBA, unit counts needs to be somewhat higher.


I disagree! Adding a little bit of something to change up the gameplay can change everything. To this day I play the dead game of Heroes of the Storm because it's just that bit different to LoL or Dota. There is a small playerbase, there are no big competitions, nothing. Yet still I can't bothered to play LoL or Dota and instead having still grat fun with HotS


Here is the difference: HOTS was developed with clear ideas years prior to release as to what problems they wanted to solve from existing MOBA's.

If Stormgate was started on the same premise it might have worked. (well probably not but you could argue so). If it was started by developers who knew MOBA's well, but also had clear and concrete ideas for how to innovate the genre. Yes, I would all support it.

However, what happens here instead is that we have some devs that failed in the RTS genre due to lack of innovation and execution and now needs to reinvent the MOBA genre - a genre with much tougher competition than RTS - in a matter of months. Do you see the problem? This has < 1% chance of succeeding.


Oh absolutely. I have zero expecations and almost zero hope (like <1% :D ) that FGS will turn the ship around.
I do hope however that someone somewhere will be doing a RTS/ MOBA mix.
I don't even need big armies. Maybe just call down squads of 10-20 units with a special purpose evolving throughout the game to add another strategic depth or even control what units/ what unit composition goes down which lane 1 / 2 / 3 to counter the enemys lane mix or or or. So much ideas :D
Go Serral! GG EZ for Ence. Flashbang dance FTW
JimmyJRaynor
Profile Blog Joined April 2010
Canada17381 Posts
October 10 2024 15:15 GMT
#3885
On October 10 2024 18:47 Harris1st wrote:
Show nested quote +
On October 10 2024 18:32 Hider wrote:
On October 10 2024 17:49 Harris1st wrote:
On October 09 2024 23:33 Hider wrote:
I don't think making it more like a MOBA can work. The game might play out fun enough, but after a while people will be "why don't I just play LOL or Dota" instead?

Adding a few units extra to control beyond a hero IMO adds nothing to the experience beyond what a MOBA does. For an RTS to distinguish itself relative to a MOBA, unit counts needs to be somewhat higher.


I disagree! Adding a little bit of something to change up the gameplay can change everything. To this day I play the dead game of Heroes of the Storm because it's just that bit different to LoL or Dota. There is a small playerbase, there are no big competitions, nothing. Yet still I can't bothered to play LoL or Dota and instead having still grat fun with HotS


Here is the difference: HOTS was developed with clear ideas years prior to release as to what problems they wanted to solve from existing MOBA's.

If Stormgate was started on the same premise it might have worked. (well probably not but you could argue so). If it was started by developers who knew MOBA's well, but also had clear and concrete ideas for how to innovate the genre. Yes, I would all support it.

However, what happens here instead is that we have some devs that failed in the RTS genre due to lack of innovation and execution and now needs to reinvent the MOBA genre - a genre with much tougher competition than RTS - in a matter of months. Do you see the problem? This has < 1% chance of succeeding.


Oh absolutely. I have zero expecations and almost zero hope (like <1% :D ) that FGS will turn the ship around.
I do hope however that someone somewhere will be doing a RTS/ MOBA mix.
I don't even need big armies. Maybe just call down squads of 10-20 units with a special purpose evolving throughout the game to add another strategic depth or even control what units/ what unit composition goes down which lane 1 / 2 / 3 to counter the enemys lane mix or or or. So much ideas :D

The SC2 world builder is a great way to experiment with these ideas. Also, Unity is super easy if you have went through a legit 4 year computer science program.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Fango
Profile Joined July 2016
United Kingdom8987 Posts
October 10 2024 15:38 GMT
#3886
On October 10 2024 18:32 Hider wrote:
Show nested quote +
On October 10 2024 17:49 Harris1st wrote:
On October 09 2024 23:33 Hider wrote:
I don't think making it more like a MOBA can work. The game might play out fun enough, but after a while people will be "why don't I just play LOL or Dota" instead?

Adding a few units extra to control beyond a hero IMO adds nothing to the experience beyond what a MOBA does. For an RTS to distinguish itself relative to a MOBA, unit counts needs to be somewhat higher.


I disagree! Adding a little bit of something to change up the gameplay can change everything. To this day I play the dead game of Heroes of the Storm because it's just that bit different to LoL or Dota. There is a small playerbase, there are no big competitions, nothing. Yet still I can't bothered to play LoL or Dota and instead having still grat fun with HotS

However, what happens here instead is that we have some devs that failed in the RTS genre due to lack of innovation and execution and now needs to reinvent the MOBA genre - a genre with much tougher competition than RTS - in a matter of months. Do you see the problem? This has < 1% chance of succeeding.

3v3 isn't some new response to their 1v1, or them trying to turn the game into a MOBA.

The devs have been saying for years (about 2.5 years specifically I believe) that 1v1 will follow classic competitive RTS rules for the hardcore players, and 3v3 will feature heroes, co-op, and MOBA mechanics. It's nothing that hasn't been on their plan from the start
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
gingerfluffmuffnr2
Profile Joined February 2024
107 Posts
Last Edited: 2024-10-10 16:04:00
October 10 2024 16:03 GMT
#3887
When you read about 3v3, you just know that nothing was planned before last month.

I too have zero expecations.
Fango
Profile Joined July 2016
United Kingdom8987 Posts
October 10 2024 17:39 GMT
#3888
On October 11 2024 01:03 gingerfluffmuffnr2 wrote:
When you read about 3v3, you just know that nothing was planned before last month.

I too have zero expecations.

This isn't just wrong, is very easily verifiably wrong. You can look at any Stormgate interview or blog post from 2022 and find a lot of this stuff.

Co-op heroes being in 3v3 was announced years ago

MOBA mechanics, win conditions and no individual player elimination, were announced even longer ago

The only stuff we haven't heard about are the lack of workers and 100 supply cap (although should be obvious to anyone who's played the game, the engine cannot handle 1800 supply of units).
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2024-10-10 18:34:47
October 10 2024 18:31 GMT
#3889
On October 11 2024 00:38 Fango wrote:
Show nested quote +
On October 10 2024 18:32 Hider wrote:
On October 10 2024 17:49 Harris1st wrote:
On October 09 2024 23:33 Hider wrote:
I don't think making it more like a MOBA can work. The game might play out fun enough, but after a while people will be "why don't I just play LOL or Dota" instead?

Adding a few units extra to control beyond a hero IMO adds nothing to the experience beyond what a MOBA does. For an RTS to distinguish itself relative to a MOBA, unit counts needs to be somewhat higher.


I disagree! Adding a little bit of something to change up the gameplay can change everything. To this day I play the dead game of Heroes of the Storm because it's just that bit different to LoL or Dota. There is a small playerbase, there are no big competitions, nothing. Yet still I can't bothered to play LoL or Dota and instead having still grat fun with HotS

However, what happens here instead is that we have some devs that failed in the RTS genre due to lack of innovation and execution and now needs to reinvent the MOBA genre - a genre with much tougher competition than RTS - in a matter of months. Do you see the problem? This has < 1% chance of succeeding.

3v3 isn't some new response to their 1v1, or them trying to turn the game into a MOBA.

The devs have been saying for years (about 2.5 years specifically I believe) that 1v1 will follow classic competitive RTS rules for the hardcore players, and 3v3 will feature heroes, co-op, and MOBA mechanics. It's nothing that hasn't been on their plan from the start


I read some months ago that their previous iteration with 3v3 did not work out well. (where it was more like a normal RTS IIRC). So them doing this brand new thing is a relatively new idea.

It's also clear that 3v3 wasn't prioritized as high iniitally. Rather they wanted to continue to improve campaign - but I think it's clear that they don't have the ressources to improve campaign by enough within a few months - and instead puts those into making a 3v3-gamemode which is somewhat more feasible.

I see effectively a zero % probability that it's been this big master plan all along where the Tims years ago were playing League of lengeds and were like "you know what's missing from this game - 5 units + the champion and no lanes".
JimmyJRaynor
Profile Blog Joined April 2010
Canada17381 Posts
Last Edited: 2024-10-10 19:01:20
October 10 2024 19:00 GMT
#3890
there is a big 2v2 Stormgate event coming up!
https://www.start.gg/tournament/infolet-tournament-2/details
On October 11 2024 01:03 gingerfluffmuffnr2 wrote:
When you read about 3v3, you just know that nothing was planned before last month.
I too have zero expecations.

i think it should be "I two". english is not my first language though so i'm not 100% on that one.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
SoleSteeler
Profile Joined April 2003
Canada5458 Posts
October 10 2024 22:15 GMT
#3891
On October 11 2024 04:00 JimmyJRaynor wrote:
there is a big 2v2 Stormgate event coming up!
https://www.start.gg/tournament/infolet-tournament-2/details
Show nested quote +
On October 11 2024 01:03 gingerfluffmuffnr2 wrote:
When you read about 3v3, you just know that nothing was planned before last month.
I too have zero expecations.

i think it should be "I two". english is not my first language though so i'm not 100% on that one.


In this case, "too" as in "also". So "too" is the correct one.
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2024-10-10 22:30:53
October 10 2024 22:28 GMT
#3892
On October 11 2024 03:31 Hider wrote:
Show nested quote +
On October 11 2024 00:38 Fango wrote:
On October 10 2024 18:32 Hider wrote:
On October 10 2024 17:49 Harris1st wrote:
On October 09 2024 23:33 Hider wrote:
I don't think making it more like a MOBA can work. The game might play out fun enough, but after a while people will be "why don't I just play LOL or Dota" instead?

Adding a few units extra to control beyond a hero IMO adds nothing to the experience beyond what a MOBA does. For an RTS to distinguish itself relative to a MOBA, unit counts needs to be somewhat higher.


I disagree! Adding a little bit of something to change up the gameplay can change everything. To this day I play the dead game of Heroes of the Storm because it's just that bit different to LoL or Dota. There is a small playerbase, there are no big competitions, nothing. Yet still I can't bothered to play LoL or Dota and instead having still grat fun with HotS

However, what happens here instead is that we have some devs that failed in the RTS genre due to lack of innovation and execution and now needs to reinvent the MOBA genre - a genre with much tougher competition than RTS - in a matter of months. Do you see the problem? This has < 1% chance of succeeding.

3v3 isn't some new response to their 1v1, or them trying to turn the game into a MOBA.

The devs have been saying for years (about 2.5 years specifically I believe) that 1v1 will follow classic competitive RTS rules for the hardcore players, and 3v3 will feature heroes, co-op, and MOBA mechanics. It's nothing that hasn't been on their plan from the start


I read some months ago that their previous iteration with 3v3 did not work out well. (where it was more like a normal RTS IIRC). So them doing this brand new thing is a relatively new idea.

It's also clear that 3v3 wasn't prioritized as high iniitally. Rather they wanted to continue to improve campaign - but I think it's clear that they don't have the ressources to improve campaign by enough within a few months - and instead puts those into making a 3v3-gamemode which is somewhat more feasible.

I see effectively a zero % probability that it's been this big master plan all along where the Tims years ago were playing League of lengeds and were like "you know what's missing from this game - 5 units + the champion and no lanes".

You read some months ago information that they came out with 2 and a half years ago? They've been open since 2022 about how 3v3 doesn't work with classic RTS rules so they're taking from co-op and MOBAS

2022 interview with Winter
2022 interview with Feardragon
2022 interview with Back2Warcraft
2022 interview with Winter
2023 Blogpost about heroes in 3v3

They moved 3v3 up in priority. You can wish they'd spend more time on campaign and co-op than releasing another gamemode, that's fine and understandable. But you can't just make up or spread some misguided theory about them only recently coming up with the idea.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Turbovolver
Profile Blog Joined January 2009
Australia2396 Posts
October 11 2024 02:35 GMT
#3893
On October 11 2024 00:15 JimmyJRaynor wrote:
The SC2 world builder is a great way to experiment with these ideas.

If only. That thing had zero effort put into making it user-friendly, and was a far cry from those for SC1 and WC3.

That said, Blizzard deserves credit for releasing one at all at the time, as editors had mostly died out.
The original Bogus fan.
ETisME
Profile Blog Joined April 2011
12700 Posts
October 11 2024 04:57 GMT
#3894
On October 11 2024 11:35 Turbovolver wrote:
Show nested quote +
On October 11 2024 00:15 JimmyJRaynor wrote:
The SC2 world builder is a great way to experiment with these ideas.

If only. That thing had zero effort put into making it user-friendly, and was a far cry from those for SC1 and WC3.

That said, Blizzard deserves credit for releasing one at all at the time, as editors had mostly died out.

At $1million per month spend for FG, I am sure that's a non issue
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
JimmyJRaynor
Profile Blog Joined April 2010
Canada17381 Posts
Last Edited: 2024-10-11 05:31:27
October 11 2024 05:31 GMT
#3895
under 100 players right now and 14 watching on twitch.tv
hanging in this long and playing tonight is like being the night shift security guard.
On October 11 2024 11:35 Turbovolver wrote:
Show nested quote +
On October 11 2024 00:15 JimmyJRaynor wrote:
The SC2 world builder is a great way to experiment with these ideas.

If only. That thing had zero effort put into making it user-friendly, and was a far cry from those for SC1 and WC3.
That said, Blizzard deserves credit for releasing one at all at the time, as editors had mostly died out.

I thought both the SC1 and SC2 world builders were great. Tonnes of people have cranked out lots of great games with both editors/builders.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2024-10-11 06:57:26
October 11 2024 06:49 GMT
#3896
On October 11 2024 07:28 Fango wrote:
Show nested quote +
On October 11 2024 03:31 Hider wrote:
On October 11 2024 00:38 Fango wrote:
On October 10 2024 18:32 Hider wrote:
On October 10 2024 17:49 Harris1st wrote:
On October 09 2024 23:33 Hider wrote:
I don't think making it more like a MOBA can work. The game might play out fun enough, but after a while people will be "why don't I just play LOL or Dota" instead?

Adding a few units extra to control beyond a hero IMO adds nothing to the experience beyond what a MOBA does. For an RTS to distinguish itself relative to a MOBA, unit counts needs to be somewhat higher.


I disagree! Adding a little bit of something to change up the gameplay can change everything. To this day I play the dead game of Heroes of the Storm because it's just that bit different to LoL or Dota. There is a small playerbase, there are no big competitions, nothing. Yet still I can't bothered to play LoL or Dota and instead having still grat fun with HotS

However, what happens here instead is that we have some devs that failed in the RTS genre due to lack of innovation and execution and now needs to reinvent the MOBA genre - a genre with much tougher competition than RTS - in a matter of months. Do you see the problem? This has < 1% chance of succeeding.

3v3 isn't some new response to their 1v1, or them trying to turn the game into a MOBA.

The devs have been saying for years (about 2.5 years specifically I believe) that 1v1 will follow classic competitive RTS rules for the hardcore players, and 3v3 will feature heroes, co-op, and MOBA mechanics. It's nothing that hasn't been on their plan from the start


I read some months ago that their previous iteration with 3v3 did not work out well. (where it was more like a normal RTS IIRC). So them doing this brand new thing is a relatively new idea.

It's also clear that 3v3 wasn't prioritized as high iniitally. Rather they wanted to continue to improve campaign - but I think it's clear that they don't have the ressources to improve campaign by enough within a few months - and instead puts those into making a 3v3-gamemode which is somewhat more feasible.

I see effectively a zero % probability that it's been this big master plan all along where the Tims years ago were playing League of lengeds and were like "you know what's missing from this game - 5 units + the champion and no lanes".

You read some months ago information that they came out with 2 and a half years ago? They've been open since 2022 about how 3v3 doesn't work with classic RTS rules so they're taking from co-op and MOBAS

2022 interview with Winter
2022 interview with Feardragon
2022 interview with Back2Warcraft
2022 interview with Winter
2023 Blogpost about heroes in 3v3

They moved 3v3 up in priority. You can wish they'd spend more time on campaign and co-op than releasing another gamemode, that's fine and understandable. But you can't just make up or spread some misguided theory about them only recently coming up with the idea.


The biggest change we’re making, however, is readjusting our priorities so that we can get our new 3v3 mode into Stormgate before the end of the year.


from https://playstormgate.com/news/update-on-our-priorities-for-stormgate



Addressing complexity and UI challenges
One of our key takeaways from the prototype is the need to simplify the experience without losing depth. The prototype was praised by experienced RTS players who tested it behind closed doors. They shared that it felt low-stress, interesting, and social, but the mode conversely felt overwhelming to those less familiar with RTS games–one even said it felt like “an RTS with even more systems on top.” We’ll share some ways we are aiming to address this in our next update.


from: https://playstormgate.com/news/inside-the-development-of-stormgate-3v3-episode-1

So I hope this make it clear to you that:

1. The new gameplay of the 3v3 is a newer idea (far different than original prototype)
2. It was not prioritized as high initially.

Now, adding heroes to an RTS does not make it a MOBA. That might be your confusion. Adding heroes to an existing RTS probably complicates the game further and thus makes it even harder for MOBA players to get into - hence the feedback. So it's clear they are going with a clearly different direction than their initial prototypes.
Harris1st
Profile Blog Joined May 2010
Germany7136 Posts
October 11 2024 07:56 GMT
#3897
I thought the "RTS with even more systems on top" referred to the " Team Core" mechanic and how to kill it?
Go Serral! GG EZ for Ence. Flashbang dance FTW
SoleSteeler
Profile Joined April 2003
Canada5458 Posts
October 11 2024 13:49 GMT
#3898
I had to wait awhile to play the new co-op mutation last night. I haven't been able to play much for about 2 weeks; I hope the player base will eventually come back!
Fango
Profile Joined July 2016
United Kingdom8987 Posts
October 11 2024 17:18 GMT
#3899
On October 11 2024 15:49 Hider wrote:
Show nested quote +

Addressing complexity and UI challenges
One of our key takeaways from the prototype is the need to simplify the experience without losing depth. The prototype was praised by experienced RTS players who tested it behind closed doors. They shared that it felt low-stress, interesting, and social, but the mode conversely felt overwhelming to those less familiar with RTS games–one even said it felt like “an RTS with even more systems on top.” We’ll share some ways we are aiming to address this in our next update.


from: https://playstormgate.com/news/inside-the-development-of-stormgate-3v3-episode-1

So I hope this make it clear to you that:

1. The new gameplay of the 3v3 is a newer idea (far different than original prototype)
2. It was not prioritized as high initially.

Now, adding heroes to an RTS does not make it a MOBA. That might be your confusion. Adding heroes to an existing RTS probably complicates the game further and thus makes it even harder for MOBA players to get into - hence the feedback. So it's clear they are going with a clearly different direction than their initial prototypes.

Are you reading your own links? You quote them saying they want to simplify the game from the original prototype, but you're ignoring the previous paragraph where they say the initial prototype was from May 2022.

Further, there are at least 5 or 6 interviews from June 2022 where they talk about MOBA mechanics in 3v3. Specifically win conditions, heroes, team objectives, and removing player elimination. All of this is over two years old, long before they got any feedback on their 1v1 or campaign.

Your claim that they've failed to make an RTS and are now shifting gears to make a MOBA is based on nothing factual. You're cherry picking words to fit your own theory.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
JimmyJRaynor
Profile Blog Joined April 2010
Canada17381 Posts
Last Edited: 2024-10-12 01:27:19
October 11 2024 23:04 GMT
#3900
Any word on when they are adding more campaign missions.
"What if Raynor could see you right now", damn what a great moment. She murdered Warfield.
On October 12 2024 02:18 Fango wrote:
Your claim that they've failed to make an RTS and are now shifting gears to make a MOBA is based on nothing factual. You're cherry picking words to fit your own theory.

Ya, good points.

EDIT: 25 TWitch.tv viewers for Stormgate on Friday night
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
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