|
On September 28 2024 23:22 gingerfluffmuffnr2 wrote:Show nested quote +On September 28 2024 00:15 ETisME wrote: Spend a bit of time in SG today. And a match just reminds me why it is so unready..
Walked my entire large supply infernal army to vanguard third because he's way out of position. The third has one bunker and a third of my army size, but the high ground messed up the entire army pathing and I can't even disengage once I see what's going on.
Quit and uninstalled again. Such a horrible experience. Many of those issues just make me wonder: Does anybody at FGS even play their own game?
i played 100 games and never had such a problem. what do u mean with "but the high ground messed up the entire army pathing and I can't even disengage".
my units always find a good way up and down the ramps.
|
On September 29 2024 04:54 DarkGamer wrote:Show nested quote +On September 28 2024 23:22 gingerfluffmuffnr2 wrote:On September 28 2024 00:15 ETisME wrote: Spend a bit of time in SG today. And a match just reminds me why it is so unready..
Walked my entire large supply infernal army to vanguard third because he's way out of position. The third has one bunker and a third of my army size, but the high ground messed up the entire army pathing and I can't even disengage once I see what's going on.
Quit and uninstalled again. Such a horrible experience. Many of those issues just make me wonder: Does anybody at FGS even play their own game? i played 100 games and never had such a problem. what do u mean with "but the high ground messed up the entire army pathing and I can't even disengage". my units always find a good way up and down the ramps. by now i have around 60 games total. if the enemy has high ground and you engage it at an angle. Your hellborne starts attacking a bit more forward position, the entire army will cause a very wacky pathing with gaunts also start attacking, blocking your brute and Magmadon which are stuck at the back
|
if you like high quality RTS, stormgate will feel very familiar to you. I think their focus needs to be on units, and desired gameplay. their system underneath seems quite good.
|
On September 29 2024 10:09 ETisME wrote:Show nested quote +On September 29 2024 04:54 DarkGamer wrote:On September 28 2024 23:22 gingerfluffmuffnr2 wrote:On September 28 2024 00:15 ETisME wrote: Spend a bit of time in SG today. And a match just reminds me why it is so unready..
Walked my entire large supply infernal army to vanguard third because he's way out of position. The third has one bunker and a third of my army size, but the high ground messed up the entire army pathing and I can't even disengage once I see what's going on.
Quit and uninstalled again. Such a horrible experience. Many of those issues just make me wonder: Does anybody at FGS even play their own game? i played 100 games and never had such a problem. what do u mean with "but the high ground messed up the entire army pathing and I can't even disengage". my units always find a good way up and down the ramps. by now i have around 60 games total. if the enemy has high ground and you engage it at an angle. Your hellborne starts attacking a bit more forward position, the entire army will cause a very wacky pathing with gaunts also start attacking, blocking your brute and Magmadon which are stuck at the back
ah, i understand.
is there any difference to sc2 zerg, if the ultralisks and lings are behind the hydras who start attacking if they go up a ramp?
On September 29 2024 12:49 CicadaSC wrote: if you like high quality RTS, stormgate will feel very familiar to you. I think their focus needs to be on units, and desired gameplay. their system underneath seems quite good.
i like the feeling after the patch of micro and macro. sure, there can (and hopefully will) be small Improvements, but after like 50 games over all it feels like microing units in sc2. the slower pace is especially good for my taste. i have like 180-200 apm in competitiv sc2 and that's not enough for all the important things, so i have to cut a lot of edges (high master 1 player here). in stormgate im also pushed to my apm limit but it feels like im less overwhelmed with things to do.
i agree that the focus has to be on the "desired gameplay" of the casuals. especially the campaign and the 3vsAI and 3vs3 wasnt ready at the start of the early access version and that was the most important part.
|
On September 29 2024 15:57 DarkGamer wrote:Show nested quote +On September 29 2024 10:09 ETisME wrote:On September 29 2024 04:54 DarkGamer wrote:On September 28 2024 23:22 gingerfluffmuffnr2 wrote:On September 28 2024 00:15 ETisME wrote: Spend a bit of time in SG today. And a match just reminds me why it is so unready..
Walked my entire large supply infernal army to vanguard third because he's way out of position. The third has one bunker and a third of my army size, but the high ground messed up the entire army pathing and I can't even disengage once I see what's going on.
Quit and uninstalled again. Such a horrible experience. Many of those issues just make me wonder: Does anybody at FGS even play their own game? i played 100 games and never had such a problem. what do u mean with "but the high ground messed up the entire army pathing and I can't even disengage". my units always find a good way up and down the ramps. by now i have around 60 games total. if the enemy has high ground and you engage it at an angle. Your hellborne starts attacking a bit more forward position, the entire army will cause a very wacky pathing with gaunts also start attacking, blocking your brute and Magmadon which are stuck at the back ah, i understand. is there any difference to sc2 zerg, if the ultralisks and lings are behind the hydras who start attacking if they go up a ramp? with my thousands of hours in sc2, the only thing that is remotely close is when I siege up tanks and some thors are stuck in between. Zerg is different because cannon fodder like lings are easy to slip by and they don't get stuck by units in those situations. It's also far easier to reposition with hydra than units like magmadon. It also is far easier to disengage without all these units blocking everything. The amount of constant derp in some unit pathing during some engagements look really dumb, be it on my end or opponents, brutes in particular is just a bad looking unit that look confused half the time in engagements. they get kited, they get stuck between creeps, they just rotate around when the engagements get too complicated.
|
Northern Ireland23314 Posts
I hope they can make improvements, but in fairness SG’s pathing suffers mostly in comparison to SC2 specifically.
It’s still quite good compared to many other RTS games. Plus general unit response and feel, often better.
On the flipside, whether by fortune or design a pretty big chunk of the audience thus far is from SC2. Which isn’t a great spot to be in with
|
Battle aces pathing was far better for me
|
On September 29 2024 20:36 WombaT wrote: On the flipside, whether by fortune or design a pretty big chunk of the audience thus far is from SC2. Which isn’t a great spot to be in with and they're all playing Mechabellum. A game made by 10 people and it sells for $10 USD. It is so easy to make games these days.. and it just keeps getting easier. Mechabellum is the perfect game for aging SC2 players who do not want to put endless hours into a game mastering micro.
At the bottom of the Stormgate Steam page you'll see Mechabellum. I have no idea how Stormgate can support 60 employees.
|
On September 29 2024 20:36 WombaT wrote: I hope they can make improvements, but in fairness SG’s pathing suffers mostly in comparison to SC2 specifically.
It’s still quite good compared to many other RTS games. Plus general unit response and feel, often better.
On the flipside, whether by fortune or design a pretty big chunk of the audience thus far is from SC2. Which isn’t a great spot to be in with I have played a lot of very rough alpha, silicia, forever winter for example, but there's glimpse of very interesting moments where you go, ah that's what the game is going for.
Meanwhile of all the 15 hours I put in SG, I have yet to find one match that I felt was decently fun. Unit is responsive but that's mostly only shine with units that can kite, and there's very little counter play.
with pathing being bad, and also poor performance, I can't even say the foundation is great.
|
Northern Ireland23314 Posts
On September 29 2024 21:41 JimmyJRaynor wrote:Show nested quote +On September 29 2024 20:36 WombaT wrote: On the flipside, whether by fortune or design a pretty big chunk of the audience thus far is from SC2. Which isn’t a great spot to be in with and they're all playing Mechabellum. A game made by 10 people and it sells for $10 USD. It is so easy to make games these days.. and it just keeps getting easier. Mechabellum is the perfect game for aging SC2 players who do not want to put endless hours into a game mastering micro. At the bottom of the Stormgate Steam page you'll see Mechabellum. I have no idea how Stormgate can support 60 employees. It’s easier to make a game, it’s just as hard if not harder to make a successful game. That lower barrier of entry brings with it competition and a difficulty in getting exposure to many a decent title out there.
The music industry has a similar problem, it’s easy to make a good sounding, pro quality record by yourself compared to previous eras, actually making a living off it, not always so.
|
Northern Ireland23314 Posts
On September 29 2024 20:47 moomin22 wrote: Battle aces pathing was far better for me Given how stripped down that game is, it had better be, but yeah you’re probably right.
|
On September 29 2024 22:31 WombaT wrote:It’s easier to make a game, it’s just as hard if not harder to make a successful game.
nah, profits are higher than they've ever been. Studios like Gearbox-Quebec are burning through 10s of millions of dollars every year while continuing without layoffs due to massive government subsidies that did not exist in previous generations.
|
Northern Ireland23314 Posts
On September 29 2024 22:38 JimmyJRaynor wrote:Show nested quote +On September 29 2024 22:31 WombaT wrote:It’s easier to make a game, it’s just as hard if not harder to make a successful game.
nah, profits are higher than they've ever been. Studios like Gearbox-Quebec are burning through 10s of millions of dollars every year while continuing without layoffs due to massive government subsidies that did not exist in previous generations. Taylor Swift can be breaking records while regular indie artists are having a hard time scratching a living, those two things can both be the case
|
The indy scene is flourishing. There is an entire industry comprised of teams of 1-10 people pumping out all kinds of super successful games on Steam. If we go back to the C64 when the same thing was happening the # of teams is a tiny fraction of what it is today.
The indy scene is growing by leaps and bounds. With it comes lots of failures and lots of excuses.
IMO, the RTS games, RTT games like Mechabellum being pumped out by tiny teams are what is going to make it difficult for Stormgate to survive.
There were zero indy wrestling games in 2010. Now, they're every where. You can't swing a dead cat without hitting an indy wrestling game. A rudimentary knowledge of C# and Unity is the only requirement. Also, you do not even need that. If you can't handle a real programming language, GameMaker has a scripting language. I just can't fathom saying "hey man if C# is too hard I've got this easier alternative for you". C# is a lot easier than C++. Games used to require all manner of C++ low level programming.
And, backing all this up is a flood of government subsidies that did not exist in past decades.
This is pretty hilarious.
Let's relate this back to Stormgate. Why would I pay $10 for a co-op hero in Stormgate when I can just buy Mechabellum outright, or for $5 I can buy an SC2 co op hero? With Steam constantly and aggressively promoting Stormgate's competitors... I have no idea how Frost Giant can continue with anything close to 60 employees.
|
FGS is a AA studio that had a stick so far up their butt they didn't realise they were making a 10 man indie game.
And if you think they didn't have a stick up their butt, I counter with the notion they valued themselves at 150mil while having produced 0 of note.
They problem for SG isn't that you can't make RTS games in todays market, its that they made a bad one.
|
On September 30 2024 00:22 Gorsameth wrote: FGS is a AA studio that had a stick so far up their butt they didn't realise they were making a 10 man indie game.
And if you think they didn't have a stick up their butt, I counter with the notion they valued themselves at 150mil while having produced 0 of note.
They problem for SG isn't that you can't make RTS games in todays market, its that they made a bad one. Dont insult 10 man teams :D You are 1000% right with the stick analogy
At least with the terrible player numbers all the let them cook and there is so much potential posts get rarer everyday on various forums
|
to be 100% fair to Frost Giant... all software dev studios engage in "puffing". Software Dev Shops claim everyone is working extremely hard. Software vendors must make it seem like the software is worth every $ the customers spend on it.
During marketing events and presentations for my shop I make it sound like we're landing a man on the moon. When, in fact, I spend half my time in the office doing this...
It looks like fucking around in the office, playing video games all day, has been going on since 1979.
|
Maybe I'm crazy but I really do enjoy this game. Wc3 + sc2 vibes really got me in. Last 3-4 days I was testing all races and played around 20-30 games, man I'm addicted as 2003 tft or 2012 sc2 beta+wol.
So much to do and learn.
I admit hotkeys, groupings, cliff fights can be a mess but since I figured that EA is 12 month beta project I cannot wait to see how this pans out.
If everything is correct it might drag wc3 players as well and create unique rts scene under one roof like sc2 did in the beggining.
Game isn't in the great state but I feel hard core bandwagonning here. 500 players plays it per day and 2000 negative comments occur.
|
On September 30 2024 22:12 followZeRoX wrote: Maybe I'm crazy but I really do enjoy this game. Wc3 + sc2 vibes really got me in. Last 3-4 days I was testing all races and played around 20-30 games, man I'm addicted as 2003 tft or 2012 sc2 beta+wol.
So much to do and learn.
I admit hotkeys, groupings, cliff fights can be a mess but since I figured that EA is 12 month beta project I cannot wait to see how this pans out.
If everything is correct it might drag wc3 players as well and create unique rts scene under one roof like sc2 did in the beggining.
Game isn't in the great state but I feel hard core bandwagonning here. 500 players plays it per day and 2000 negative comments occur.
Seems lots of people dont wanna wait how this pans out either. Also I think they WISH there were 500 players that play it every day, it gets a bit over half right now.
I believe they can still make a good game, everyone that likes it right now is right to like it but I find it so boring and would only play it if there were no alternatives ... but there are: SC2, Godsworn, AoM Retold....
|
On September 30 2024 23:45 gTank wrote:Show nested quote +On September 30 2024 22:12 followZeRoX wrote: Maybe I'm crazy but I really do enjoy this game. Wc3 + sc2 vibes really got me in. Last 3-4 days I was testing all races and played around 20-30 games, man I'm addicted as 2003 tft or 2012 sc2 beta+wol.
So much to do and learn.
I admit hotkeys, groupings, cliff fights can be a mess but since I figured that EA is 12 month beta project I cannot wait to see how this pans out.
If everything is correct it might drag wc3 players as well and create unique rts scene under one roof like sc2 did in the beggining.
Game isn't in the great state but I feel hard core bandwagonning here. 500 players plays it per day and 2000 negative comments occur. Seems lots of people dont wanna wait how this pans out either. Also I think they WISH there were 500 players that play it every day, it gets a bit over half right now. I believe they can still make a good game, everyone that likes it right now is right to like it but I find it so boring and would only play it if there were no alternatives ... but there are: SC2, Godsworn, AoM Retold....
Numbers I saw are from Steam charts.
I can agree with you. It's not in a good state but unlike SC2 it's new and refreshing. For example I'm fed up with sc2 after more then a decade of playing but I understand why someone won't play an unfinished product.
I'm only bothered that mass of people never gave a chance, played 3 maps and jumped to post negative feedback
|
|
|
|