• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:11
CET 15:11
KST 23:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
https://www.facebook.com/Silen.Sense.Calm.Ears.Ire What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
ASL21 General Discussion KK Platform will provide 1 million CNY Recent recommended BW games Gypsy to Korea RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro24 Group C [ASL21] Ro24 Group A [Megathread] Daily Proleagues [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1187 users

Stormgate/Frost Giant Megathread - Page 191

Forum Index > General Games
6097 CommentsPost a Reply
Prev 1 189 190 191 192 193 305 Next
DarkGamer
Profile Joined November 2012
Germany329 Posts
September 28 2024 19:54 GMT
#3801
On September 28 2024 23:22 gingerfluffmuffnr2 wrote:
Show nested quote +
On September 28 2024 00:15 ETisME wrote:
Spend a bit of time in SG today.
And a match just reminds me why it is so unready..

Walked my entire large supply infernal army to vanguard third because he's way out of position. The third has one bunker and a third of my army size, but the high ground messed up the entire army pathing and I can't even disengage
once I see what's going on.

Quit and uninstalled again. Such a horrible experience.

Many of those issues just make me wonder:
Does anybody at FGS even play their own game?


i played 100 games and never had such a problem. what do u mean with "but the high ground messed up the entire army pathing and I can't even disengage".

my units always find a good way up and down the ramps.
ETisME
Profile Blog Joined April 2011
12700 Posts
Last Edited: 2024-09-29 01:10:13
September 29 2024 01:09 GMT
#3802
On September 29 2024 04:54 DarkGamer wrote:
Show nested quote +
On September 28 2024 23:22 gingerfluffmuffnr2 wrote:
On September 28 2024 00:15 ETisME wrote:
Spend a bit of time in SG today.
And a match just reminds me why it is so unready..

Walked my entire large supply infernal army to vanguard third because he's way out of position. The third has one bunker and a third of my army size, but the high ground messed up the entire army pathing and I can't even disengage
once I see what's going on.

Quit and uninstalled again. Such a horrible experience.

Many of those issues just make me wonder:
Does anybody at FGS even play their own game?


i played 100 games and never had such a problem. what do u mean with "but the high ground messed up the entire army pathing and I can't even disengage".

my units always find a good way up and down the ramps.

by now i have around 60 games total.
if the enemy has high ground and you engage it at an angle.
Your hellborne starts attacking a bit more forward position, the entire army will cause a very wacky pathing with gaunts also start attacking, blocking your brute and Magmadon which are stuck at the back
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
CicadaSC
Profile Joined January 2018
United States1893 Posts
September 29 2024 03:49 GMT
#3803
if you like high quality RTS, stormgate will feel very familiar to you. I think their focus needs to be on units, and desired gameplay. their system underneath seems quite good.
Remember that we all come from a place of passion!!
DarkGamer
Profile Joined November 2012
Germany329 Posts
September 29 2024 06:57 GMT
#3804
On September 29 2024 10:09 ETisME wrote:
Show nested quote +
On September 29 2024 04:54 DarkGamer wrote:
On September 28 2024 23:22 gingerfluffmuffnr2 wrote:
On September 28 2024 00:15 ETisME wrote:
Spend a bit of time in SG today.
And a match just reminds me why it is so unready..

Walked my entire large supply infernal army to vanguard third because he's way out of position. The third has one bunker and a third of my army size, but the high ground messed up the entire army pathing and I can't even disengage
once I see what's going on.

Quit and uninstalled again. Such a horrible experience.

Many of those issues just make me wonder:
Does anybody at FGS even play their own game?


i played 100 games and never had such a problem. what do u mean with "but the high ground messed up the entire army pathing and I can't even disengage".

my units always find a good way up and down the ramps.

by now i have around 60 games total.
if the enemy has high ground and you engage it at an angle.
Your hellborne starts attacking a bit more forward position, the entire army will cause a very wacky pathing with gaunts also start attacking, blocking your brute and Magmadon which are stuck at the back



ah, i understand.

is there any difference to sc2 zerg, if the ultralisks and lings are behind the hydras who start attacking if they go up a ramp?



On September 29 2024 12:49 CicadaSC wrote:
if you like high quality RTS, stormgate will feel very familiar to you. I think their focus needs to be on units, and desired gameplay. their system underneath seems quite good.


i like the feeling after the patch of micro and macro. sure, there can (and hopefully will) be small Improvements, but after like 50 games over all it feels like microing units in sc2.
the slower pace is especially good for my taste. i have like 180-200 apm in competitiv sc2 and that's not enough for all the important things, so i have to cut a lot of edges (high master 1 player here).
in stormgate im also pushed to my apm limit but it feels like im less overwhelmed with things to do.

i agree that the focus has to be on the "desired gameplay" of the casuals. especially the campaign and the 3vsAI and 3vs3 wasnt ready at the start of the early access version and that was the most important part.
ETisME
Profile Blog Joined April 2011
12700 Posts
Last Edited: 2024-09-29 11:32:33
September 29 2024 11:28 GMT
#3805
On September 29 2024 15:57 DarkGamer wrote:
Show nested quote +
On September 29 2024 10:09 ETisME wrote:
On September 29 2024 04:54 DarkGamer wrote:
On September 28 2024 23:22 gingerfluffmuffnr2 wrote:
On September 28 2024 00:15 ETisME wrote:
Spend a bit of time in SG today.
And a match just reminds me why it is so unready..

Walked my entire large supply infernal army to vanguard third because he's way out of position. The third has one bunker and a third of my army size, but the high ground messed up the entire army pathing and I can't even disengage
once I see what's going on.

Quit and uninstalled again. Such a horrible experience.

Many of those issues just make me wonder:
Does anybody at FGS even play their own game?


i played 100 games and never had such a problem. what do u mean with "but the high ground messed up the entire army pathing and I can't even disengage".

my units always find a good way up and down the ramps.

by now i have around 60 games total.
if the enemy has high ground and you engage it at an angle.
Your hellborne starts attacking a bit more forward position, the entire army will cause a very wacky pathing with gaunts also start attacking, blocking your brute and Magmadon which are stuck at the back



ah, i understand.

is there any difference to sc2 zerg, if the ultralisks and lings are behind the hydras who start attacking if they go up a ramp?


with my thousands of hours in sc2, the only thing that is remotely close is when I siege up tanks and some thors are stuck in between.
Zerg is different because cannon fodder like lings are easy to slip by and they don't get stuck by units in those situations.
It's also far easier to reposition with hydra than units like magmadon. It also is far easier to disengage without all these units blocking everything.
The amount of constant derp in some unit pathing during some engagements look really dumb, be it on my end or opponents, brutes in particular is just a bad looking unit that look confused half the time in engagements.
they get kited, they get stuck between creeps, they just rotate around when the engagements get too complicated.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
WombaT
Profile Blog Joined May 2010
Northern Ireland26467 Posts
September 29 2024 11:36 GMT
#3806
I hope they can make improvements, but in fairness SG’s pathing suffers mostly in comparison to SC2 specifically.

It’s still quite good compared to many other RTS games. Plus general unit response and feel, often better.

On the flipside, whether by fortune or design a pretty big chunk of the audience thus far is from SC2. Which isn’t a great spot to be in with
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
moomin22
Profile Joined February 2024
30 Posts
September 29 2024 11:47 GMT
#3807
Battle aces pathing was far better for me
JimmyJRaynor
Profile Blog Joined April 2010
Canada17388 Posts
Last Edited: 2024-09-29 12:45:17
September 29 2024 12:41 GMT
#3808
On September 29 2024 20:36 WombaT wrote:
On the flipside, whether by fortune or design a pretty big chunk of the audience thus far is from SC2. Which isn’t a great spot to be in with

and they're all playing Mechabellum. A game made by 10 people and it sells for $10 USD. It is so easy to make games these days.. and it just keeps getting easier. Mechabellum is the perfect game for aging SC2 players who do not want to put endless hours into a game mastering micro.

At the bottom of the Stormgate Steam page you'll see Mechabellum. I have no idea how Stormgate can support 60 employees.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
ETisME
Profile Blog Joined April 2011
12700 Posts
September 29 2024 12:47 GMT
#3809
On September 29 2024 20:36 WombaT wrote:
I hope they can make improvements, but in fairness SG’s pathing suffers mostly in comparison to SC2 specifically.

It’s still quite good compared to many other RTS games. Plus general unit response and feel, often better.

On the flipside, whether by fortune or design a pretty big chunk of the audience thus far is from SC2. Which isn’t a great spot to be in with

I have played a lot of very rough alpha, silicia, forever winter for example, but there's glimpse of very interesting moments where you go, ah that's what the game is going for.

Meanwhile of all the 15 hours I put in SG, I have yet to find one match that I felt was decently fun.
Unit is responsive but that's mostly only shine with units that can kite, and there's very little counter play.

with pathing being bad, and also poor performance, I can't even say the foundation is great.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
WombaT
Profile Blog Joined May 2010
Northern Ireland26467 Posts
September 29 2024 13:31 GMT
#3810
On September 29 2024 21:41 JimmyJRaynor wrote:
Show nested quote +
On September 29 2024 20:36 WombaT wrote:
On the flipside, whether by fortune or design a pretty big chunk of the audience thus far is from SC2. Which isn’t a great spot to be in with

and they're all playing Mechabellum. A game made by 10 people and it sells for $10 USD. It is so easy to make games these days.. and it just keeps getting easier. Mechabellum is the perfect game for aging SC2 players who do not want to put endless hours into a game mastering micro.

At the bottom of the Stormgate Steam page you'll see Mechabellum. I have no idea how Stormgate can support 60 employees.

It’s easier to make a game, it’s just as hard if not harder to make a successful game. That lower barrier of entry brings with it competition and a difficulty in getting exposure to many a decent title out there.

The music industry has a similar problem, it’s easy to make a good sounding, pro quality record by yourself compared to previous eras, actually making a living off it, not always so.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
WombaT
Profile Blog Joined May 2010
Northern Ireland26467 Posts
September 29 2024 13:34 GMT
#3811
On September 29 2024 20:47 moomin22 wrote:
Battle aces pathing was far better for me

Given how stripped down that game is, it had better be, but yeah you’re probably right.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
JimmyJRaynor
Profile Blog Joined April 2010
Canada17388 Posts
Last Edited: 2024-09-29 13:40:14
September 29 2024 13:38 GMT
#3812
On September 29 2024 22:31 WombaT wrote:It’s easier to make a game, it’s just as hard if not harder to make a successful game.

nah, profits are higher than they've ever been.
Studios like Gearbox-Quebec are burning through 10s of millions of dollars every year while continuing without layoffs due to massive government subsidies that did not exist in previous generations.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
WombaT
Profile Blog Joined May 2010
Northern Ireland26467 Posts
September 29 2024 13:44 GMT
#3813
On September 29 2024 22:38 JimmyJRaynor wrote:
Show nested quote +
On September 29 2024 22:31 WombaT wrote:It’s easier to make a game, it’s just as hard if not harder to make a successful game.

nah, profits are higher than they've ever been.
Studios like Gearbox-Quebec are burning through 10s of millions of dollars every year while continuing without layoffs due to massive government subsidies that did not exist in previous generations.

Taylor Swift can be breaking records while regular indie artists are having a hard time scratching a living, those two things can both be the case
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
JimmyJRaynor
Profile Blog Joined April 2010
Canada17388 Posts
Last Edited: 2024-09-29 14:30:14
September 29 2024 13:48 GMT
#3814
The indy scene is flourishing. There is an entire industry comprised of teams of 1-10 people pumping out all kinds of super successful games on Steam. If we go back to the C64 when the same thing was happening the # of teams is a tiny fraction of what it is today.

The indy scene is growing by leaps and bounds. With it comes lots of failures and lots of excuses.

IMO, the RTS games, RTT games like Mechabellum being pumped out by tiny teams are what is going to make it difficult for Stormgate to survive.

There were zero indy wrestling games in 2010. Now, they're every where. You can't swing a dead cat without hitting an indy wrestling game. A rudimentary knowledge of C# and Unity is the only requirement. Also, you do not even need that. If you can't handle a real programming language, GameMaker has a scripting language. I just can't fathom saying "hey man if C# is too hard I've got this easier alternative for you". C# is a lot easier than C++. Games used to require all manner of C++ low level programming.

And, backing all this up is a flood of government subsidies that did not exist in past decades.

This is pretty hilarious.

Let's relate this back to Stormgate. Why would I pay $10 for a co-op hero in Stormgate when I can just buy Mechabellum outright, or for $5 I can buy an SC2 co op hero? With Steam constantly and aggressively promoting Stormgate's competitors... I have no idea how Frost Giant can continue with anything close to 60 employees.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Gorsameth
Profile Joined April 2010
Netherlands22164 Posts
September 29 2024 15:22 GMT
#3815
FGS is a AA studio that had a stick so far up their butt they didn't realise they were making a 10 man indie game.

And if you think they didn't have a stick up their butt, I counter with the notion they valued themselves at 150mil while having produced 0 of note.

They problem for SG isn't that you can't make RTS games in todays market, its that they made a bad one.
It ignores such insignificant forces as time, entropy, and death
gingerfluffmuffnr2
Profile Joined February 2024
107 Posts
September 29 2024 16:24 GMT
#3816
On September 30 2024 00:22 Gorsameth wrote:
FGS is a AA studio that had a stick so far up their butt they didn't realise they were making a 10 man indie game.

And if you think they didn't have a stick up their butt, I counter with the notion they valued themselves at 150mil while having produced 0 of note.

They problem for SG isn't that you can't make RTS games in todays market, its that they made a bad one.

Dont insult 10 man teams :D You are 1000% right with the stick analogy

At least with the terrible player numbers all the let them cook and there is so much potential posts get rarer everyday on various forums
JimmyJRaynor
Profile Blog Joined April 2010
Canada17388 Posts
Last Edited: 2024-09-29 23:44:32
September 29 2024 23:37 GMT
#3817
to be 100% fair to Frost Giant... all software dev studios engage in "puffing". Software Dev Shops claim everyone is working extremely hard. Software vendors must make it seem like the software is worth every $ the customers spend on it.

During marketing events and presentations for my shop I make it sound like we're landing a man on the moon. When, in fact, I spend half my time in the office doing this...

It looks like fucking around in the office, playing video games all day, has been going on since 1979.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
followZeRoX
Profile Joined March 2011
Serbia1451 Posts
Last Edited: 2024-09-30 13:12:49
September 30 2024 13:12 GMT
#3818
Maybe I'm crazy but I really do enjoy this game.
Wc3 + sc2 vibes really got me in.
Last 3-4 days I was testing all races and played around 20-30 games, man I'm addicted as 2003 tft or 2012 sc2 beta+wol.

So much to do and learn.

I admit hotkeys, groupings, cliff fights can be a mess but since I figured that EA is 12 month beta project I cannot wait to see how this pans out.

If everything is correct it might drag wc3 players as well and create unique rts scene under one roof like sc2 did in the beggining.

Game isn't in the great state but I feel hard core bandwagonning here. 500 players plays it per day and 2000 negative comments occur.
gTank
Profile Joined January 2011
Austria2603 Posts
Last Edited: 2024-09-30 14:45:30
September 30 2024 14:45 GMT
#3819
On September 30 2024 22:12 followZeRoX wrote:
Maybe I'm crazy but I really do enjoy this game.
Wc3 + sc2 vibes really got me in.
Last 3-4 days I was testing all races and played around 20-30 games, man I'm addicted as 2003 tft or 2012 sc2 beta+wol.

So much to do and learn.

I admit hotkeys, groupings, cliff fights can be a mess but since I figured that EA is 12 month beta project I cannot wait to see how this pans out.

If everything is correct it might drag wc3 players as well and create unique rts scene under one roof like sc2 did in the beggining.

Game isn't in the great state but I feel hard core bandwagonning here. 500 players plays it per day and 2000 negative comments occur.



Seems lots of people dont wanna wait how this pans out either.
Also I think they WISH there were 500 players that play it every day, it gets a bit over half right now.

I believe they can still make a good game, everyone that likes it right now is right to like it but I find it so boring and would only play it if there were no alternatives ... but there are: SC2, Godsworn, AoM Retold....
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
followZeRoX
Profile Joined March 2011
Serbia1451 Posts
September 30 2024 16:16 GMT
#3820
On September 30 2024 23:45 gTank wrote:
Show nested quote +
On September 30 2024 22:12 followZeRoX wrote:
Maybe I'm crazy but I really do enjoy this game.
Wc3 + sc2 vibes really got me in.
Last 3-4 days I was testing all races and played around 20-30 games, man I'm addicted as 2003 tft or 2012 sc2 beta+wol.

So much to do and learn.

I admit hotkeys, groupings, cliff fights can be a mess but since I figured that EA is 12 month beta project I cannot wait to see how this pans out.

If everything is correct it might drag wc3 players as well and create unique rts scene under one roof like sc2 did in the beggining.

Game isn't in the great state but I feel hard core bandwagonning here. 500 players plays it per day and 2000 negative comments occur.



Seems lots of people dont wanna wait how this pans out either.
Also I think they WISH there were 500 players that play it every day, it gets a bit over half right now.

I believe they can still make a good game, everyone that likes it right now is right to like it but I find it so boring and would only play it if there were no alternatives ... but there are: SC2, Godsworn, AoM Retold....


Numbers I saw are from Steam charts.

I can agree with you. It's not in a good state but unlike SC2 it's new and refreshing.
For example I'm fed up with sc2 after more then a decade of playing but I understand why someone won't play an unfinished product.

I'm only bothered that mass of people never gave a chance, played 3 maps and jumped to post negative feedback
Prev 1 189 190 191 192 193 305 Next
Please log in or register to reply.
Live Events Refresh
Next event in 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 54975
Jaedong 2179
Mini 838
Stork 453
firebathero 425
Soma 416
Shuttle 321
actioN 298
EffOrt 227
Killer 192
[ Show more ]
Hyun 169
hero 111
Last 101
Soulkey 97
sSak 64
[sc1f]eonzerg 51
sorry 44
Hm[arnc] 27
yabsab 27
ToSsGirL 26
Movie 25
Sacsri 24
GoRush 21
Rock 17
IntoTheRainbow 16
Noble 15
SilentControl 12
Terrorterran 10
ivOry 7
NaDa 6
Dota 2
Gorgc7392
Counter-Strike
fl0m2062
shoxiejesuss988
byalli650
kRYSTAL_14
Heroes of the Storm
Khaldor225
Liquid`Hasu78
Other Games
FrodaN4619
ArmadaUGS2279
singsing2198
B2W.Neo1167
Lowko361
DeMusliM221
crisheroes209
Fuzer 157
KnowMe141
Sick134
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• HeavenSC 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1522
League of Legends
• Jankos2185
Upcoming Events
Platinum Heroes Events
50m
BSL
5h 50m
RSL Revival
19h 50m
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
21h 50m
BSL
1d 4h
Replay Cast
1d 9h
Replay Cast
1d 18h
Afreeca Starleague
1d 19h
Light vs Calm
Royal vs Mind
Wardi Open
1d 20h
Monday Night Weeklies
2 days
[ Show More ]
OSC
2 days
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Rush vs PianO
Flash vs Speed
Replay Cast
3 days
Afreeca Starleague
3 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-03-27
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.