You seem to be trying to make everything completely analytical and come up with a perfect build, or a perfect solution, when in reality it's a fluid game, things change, and you can't just stick to one build order all the time
[H] DotA items - Page 24
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KOFgokuon
United States14894 Posts
You seem to be trying to make everything completely analytical and come up with a perfect build, or a perfect solution, when in reality it's a fluid game, things change, and you can't just stick to one build order all the time | ||
JeeJee
Canada5652 Posts
you can't simplify dota like this there are many, many heroes which fall into more than one of those categories. what's a necrolic to you, a caster? he's as much a tank as he is a caster. what about clinkz, autoattack? without his spells he's nothing. how about the sandking? hp like a tank, 2+1 godly spells like a caster (on which he relies to support, tank and get kills) and an orb which is directly based on his autoattack there's many, many more. in fact, i'd be inclined to say the majority of dota heroes are not one-type. i can't think of even 1 one-type hero right now.. maybe n'aix as autoattack..hmm you'd be hard pressed to convince me to get a RoB on a tiny/potm/luna instead of bottle/arcane ring. rob regen is terrible. that 1 extra nuke every few minutes, that'll make all the difference that will. edit: typos | ||
rpf
United States2705 Posts
I didn't really think about those things. :/ | ||
Auspicious
United States175 Posts
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terr13
United States298 Posts
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BlueRoyaL
United States2493 Posts
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Heen
Korea (South)2178 Posts
Perseverance is a pretty weak build on most heroes. You're better off with +stats items and bottle/other form of regen. Void stone doesn't help that much at early stages since it's relative to your mana. So when I go linken's on QoP for instance, I will go RoH --> ultimate orb --> voidstone --> linken's Besides, bfury/refresher/linken are only 'needed' for a few heroes. I think a lot of people have the misconception that perseverance will let them stay in lane infinitely, while spamming their skills to pressure opponents. But this is bad theory crafting. Your regen will be useless in an actual fight. Since you invested so much into perseverance, assuming you worked your way straight to it, you'll be behind in stats. | ||
Heen
Korea (South)2178 Posts
Faerie Dragon replay skill: max orb first, then wane, then phase shift and get ult at 6/11/16 faerie is very fragile because of his pathetic str gain so you need to compensate for that by getting +stat items: bracers linkens skadi In this particular game, farmed farmed farmed and went 3 bracers + BoT --> Skadi since I got off to a good start which meant that I was higher lvl, so I wanted map control. Ogre Magi replay I got stuck with Lion who sucked on bottom as scourge. Ogre magi is kind of like the int version of spectre: sucks at farming but one he gets his gear/lvl on, he'll go on a rampage. Anyway, things look pretty bad for my team in the beginning, especially with a few idiotic deaths for me, although the 1st one is mainly due to lion's incompetence. build: arcane --> aghanims --> BoT or/and dagger --> guinsoos Depends on the situation but I like to go mystic staff before any of the boosters because ogre is a shitty farmer and farming is usually safer early game. And ogre has a buttload of str and crappy mana pool so he can afford to go mystic first. Once you get aghanim's there should be a big difference in game flow since he becomes pretty imba. Tormented Soul replay I love tormented soul! Unfortunately, scourge had anti-mage who free farmed more than he should have been allowed. I also underestimated my opponents since I have a tendency to label ppl who have numbers in their akas newb >_< lesson learned Notice how I don't get aghanim's for a long time since antimage was getting out of control -_-; This game was frustrating really, since I was doing my part but my teammates weren't doing theirs very well. Who the fuck picks alchemist anyway ![]() skill: stun + lightning if you have a laning partner, who has slow/disable otherwise I go lightning + diabloic if I'm soloing: lightning/diabolic/L/D/D/L/D/L/stun/pulse nova/pulse nova item: tangos + clarities + branches --> bottle --> bracers --> blink dagger --> BoT --> soul booster --> depends on matchup Zeus replay Zeus is an easy hero to understand. Deal damage? -_- arc/bolt/bolt/static/bolt/wrath/bolt/static/static/static/wrath/stats until you can afford to spam higher lvl arc lightning item: arcane ring --> blink dagger --> soul booster --> BoT/eul's etc. Actually, this game is pretty short and to make it worse, pretty one-sided. I'll try to get more zeus games but I'm playing mostly -rd so I can only hope he'll show up often Zeus has a pretty sick casting range (thank god, since he's one of the shittiest int laners) so learn to keep your distance since you're quite fragile early on. A neat trick when you're chasing someone who's near death that keeps escaping your vision (tree hugging/higher grounds) is to ult for vision followed by bolt to finish. There's an example of that when I kill ursa near top rune spot. Queen of Pain replay This is a version 6.41 replay that I had lying around. It's outdated but it shouldn't be too bad. After they nerfed shadow strike, I max fear first, followed by max ss and lvl 1 blink and ult at lvl 10 and 11. I'll have better replays of QoP coming so watch if you're bored :p She needs as much hp/mana she can get which is why skadi/linken's/aghanim's are popular on her. I usually get one of those followed up by necronomicon/guinsoos/whatever | ||
Equinox_kr
United States7395 Posts
![]() I better try Ogre Magi and Tormented Soul soon; for some reason whenever I see other people's builds they all seem so much more exciting in comparison to mine -_-;;; | ||
rpf
United States2705 Posts
Anyways, I've noticed generally you're either going to focus on your autoattack, or you'll focus on your abilities. Heroes like Razor and Drow focus on their autoattack generally, whereas heroes like Axe or Zeus don't. My usual build is usually dual bracer/boots --> heart/bfly/guin depending on main stat (obviously I don't this for EVERY hero) But say I'm playing a hero like Zeus where you want to focus on their abilities, and go arcane/sce[ter, for example. Do you still get bracers? See, usually you're getting the bracers because you need the boost to your health early game, whereas late game that ~200 HP isn't really useful anymore (many DPS heroes hit for that much past L20ish). So on Axe, for example, if I was to follow my "usual build," I'd end up with 2 bracers, boots, and then be working on a vanguard and dagger since those are clearly core items for Axe. But the HP is redundant, and the stats aren't a huge benefit since Axe focuses more on his abilities, not on his autoattack. Does any of this rambling make sense? I guess my personal playstyle was always to play a hero based on their attack, not on their abilities. :/ | ||
Elemenope
Burkina Faso1704 Posts
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paper
13196 Posts
also, there have been so many incidents where i've survived with <200 hp with two bracers in my inventory. Elemenope -- heen suggests DAGON BRUDSEKER KEKEKEKE <^_^> as for SK, all i need is a bottle w/ a dagger and i'm set :} | ||
Judicator
United States7270 Posts
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TheMango
United States1967 Posts
I play BS like this: get stats items (circlets) -> wraith or bracer(s), skip altogether if you're farming really well and go straight radiance -> BoT -> then you can get w/e you want (s&y, mkb, burize, butterfly, AC, etc). For sandking, I play him as a tank/support hero... tangos/clarity -> bottle -> blink, then euls -> BoT -> vanguard and/or heart, finish guinsoo when you run out of euls charges, and then w/e you want. This build is really for 'teamplay'. It works really well imo, especially since hes not really a 'carry' hero. | ||
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TheMango
United States1967 Posts
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BlueRoyaL
United States2493 Posts
auto attack = never do it | ||
Heen
Korea (South)2178 Posts
1) improved last hitting, heroes with good attack animation usually mass +stat items because they are usually carry and need to farm something big 2) survivability, 200 hp does help, especially against 1 man ganks. This is very important since it's much more difficult to avoid a 1 man gank than a 2-3 man gank. It's not worth it to play conservatively with 500 hp vs lina/nerubian assassin/tiny You're going to die sooner or later and you miss a lot of farming opportunities because you have to be a pussy. As for seeker, I actually do go dagon on him. It's incredilbly useful when you need to kill someone who's at ~300 hp but you can't do it by hitting him (ie. luna or axe when you're also low hp) He's the only hero I go dagon on reguarly, I think. That followed by radiance and often blink dagger and BoT. | ||
SK.Testie
Canada11084 Posts
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Chewits
Northern Ireland1200 Posts
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BlueRoyaL
United States2493 Posts
Most of the time, it's a waste to get 2 orb items for any hero (exception of the skadi on ranged) because most good orb items are expensive, due to the orb effect they give you, not the small attack/stats boost or whatever. so after you get your 1 orb, farm other items that are more beneficial to your hero | ||
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