
[H] DotA items - Page 18
Forum Index > General Games |
Naib
Hungary4843 Posts
![]() | ||
{ToT}Strafe
Thailand7026 Posts
| ||
JeeJee
Canada5652 Posts
On August 12 2007 16:40 rpf wrote: Why do you say no completely to bfury? It's a beast on any melee hero that has decent damage output. It makes farming/defending creep waves a joke. Is there a better thing to spend money on? Edit: I've never really used a bottle. When do you want it? When do you not want it? I know you can refill it at the fountain, but how does the rune thing work? note that i suck at dota but the general consensus is that bfury gives you too little for the $ it's worth, and there are better alternatives almost always, hence, yes there is a better thing to spend money on as alreayd mentioned as for the bottle.. i love it on almost every hero, it's just soo nice now if only runes would actually spawn at the 2;00 multiple minute mark 100% of the time, it would be even nicer p.s. my turn to ask a question ![]() | ||
paper
13196 Posts
| ||
lovetramy
Vietnam120 Posts
| ||
lololol
5198 Posts
On August 13 2007 01:12 JeeJee wrote: note that i suck at dota but the general consensus is that bfury gives you too little for the $ it's worth, and there are better alternatives almost always, hence, yes there is a better thing to spend money on as alreayd mentioned as for the bottle.. i love it on almost every hero, it's just soo nice now if only runes would actually spawn at the 2;00 multiple minute mark 100% of the time, it would be even nicer p.s. my turn to ask a question ![]() Runes ALWAYS spawn every 2 minutes, except when another rune is already present. Time elapsed is in the resource field, wood is minutes and food is seconds and -di shows in the small board that's always visible. | ||
Heen
Korea (South)2178 Posts
| ||
Romance_us
Seychelles1806 Posts
And yes I have played it extensively, and yes I will beat you unless you take DotA way too seriously, such as Ack1027 with his 30 600+ word posts in this thread. | ||
rpf
United States2705 Posts
Anyways, as far as bfury goes, it seems dumb to buy an item like that when it does little other than farm better. I won't lie--bfury on sven or magnataur is great, but in all honesty it's perfect on magnataur. You want the damage, you need the regen (mp specifically), and the cleave not only stacks, but works with your ult and empower (dagger/ult to pull a group to you with empower on that does massive damage in an AoE to all the heroes you pulled to you). Other than that, I'd rather just buy a reaver. I never saw the point in buying a farming item when the idea of the game is to kill your opponents. Yes, killing creeps is important, but not as important as killing another player. With that said, I'd think going hyperstone --> hot would be great on Leoric, seeing as you need IAS for the crit, and damage for the lifesteal as well as to boost your crit. | ||
lovetramy
Vietnam120 Posts
![]() Hot + Cuirass fit him well . | ||
lololol
5198 Posts
On August 13 2007 03:59 Heen wrote: That's not true. Runes do NOT spawn every 2 minutes. However, if they do spawn, it will be every 2 minutes. This is really apparent in -rd games when there is only 1 rune at the 2 min mark, instead of one on each side of the river. LOLOLOL, there can never be two runes at the same time, wtf is that crap you're talking about, where the hell did I say there can be two runes at the same, can you read? AS I ALREADY POSTED runes spawn every 2 minute interval, if there is no rune on the map, ALWAYS! | ||
Heen
Korea (South)2178 Posts
Spiritbreaker is a disable-based damage dealer. There's a misconception that he's a tank but that's simply not the case. His str gain is subpar and all of his skills are offensive. Thus he should be played as such and not a wannabe tank. A real tanker would be bristleback or dragon knight. Skill order: bash/charge/bash/charge/bash/nether strike/bash/charge/charge followed by empowering haste Some people go bash/empowering haste to get easier last hitting but then you are less of a threat and have less to contribute ganking-wise. Best lane: bottom for sent/top for scourge 1) tower is close, aka you will be 'less' owned by 2 ranged or any other mean combo that know what they're doing 2) chasing distance if you get the opportunity to kill Soloing is viable but not recommended. You're better off with a ranged partner so you can actually get some last hits in. I'll try a different format this time for Item build: starting: RoR + tangos (It's funny because I've always played barathrum on -random so I've always been able to buy a chicken but if you're picking I guess you have to borrow someone else's). early game: boots + 3 bracers and a tp scroll obviously Spiritbreaker is one of the manliest heroes. He needs to dive into the frontlines of a fight and wreck havoc. Sometimes that means bypassing towers or ignoring enemies to finish a fleeing one. You'll need to soak up a lot of dmg. Hence the 3 bracers. mid game: BoT + hyperstone BoT is an obvious choice. It gives you map control as well as the much needed +speed. Hyperstone will add tons to your DPS. Spiritbreaker is one of the best heroes to get hyperstone on since there aren't many str heroes that benefit as much from attack speed. You have to remember that you are getting +dmg from 2 passive skills. You do more damage than listed. Adding more dmg is less cost effective. Which means MKB and the likes are not smart choices. Oh bashers are also unnecessary minus some rare exceptions I guess. late game: BKB + SnY Now you're a mean hitting bastard but you need to be able to do your job without getting disabled. Any team that isn't a complete joke will have a few disables that can mess you up easily. BKB is a must on spiritbreaker. Switching the order between BKB and hyperstone will also be okay but I usually get hyperstone first since the fights are usually on a smaller scale at that stage, which means less disables. SnY is a great addition because you wil get a lot of free hits during your charge + netherstrike combo (ie. maim will always proc, pretty much) and needless to say you get extra dmg/hp/ms (dmg again)/as After that I usually go heart of tarassque. Some heroes have very standard item builds (blink dagger on sand king, necronomicon on beastmaster come to mind). However, others will always be open to debate.You may have noticed but DotA players are very stubborn about item builds. They will often stick to the same build for a long time. I'm also guilty of this I must say. You can try this build and see how it works. If it works, great. If it doesn't, then you have to find which part of it you are not liking and fix it to suit your gameplay better. Spiritbreaker 1 Spiritbreaker 2 commentary: game 1, red hp obsidian was crying for help at top so I assumed he meant bash the sniper so he doesn't get assassinated (had to mention this, otherwise I look like an idiot going after sniper for no reason) game 2, frustrating to say the least but I had to keep everyone focused since I was somewhat the team leader | ||
Heen
Korea (South)2178 Posts
On August 13 2007 06:43 lololol wrote: LOLOLOL, there can never be two runes at the same time, wtf is that crap you're talking about, where the hell did I say there can be two runes at the same, can you read? AS I ALREADY POSTED runes spawn every 2 minute interval, if there is no rune on the map, ALWAYS! Ok then, my apologies. No need to be an obnoxious kid about it though ![]() | ||
rpf
United States2705 Posts
I'd love it if you'd play some Juggernaut and give us your thoughts on him. My friends and I always debate how to play him, mostly because he needs a bunch of things. He needs attack speed and damage for his crit (higher crits and more crits per second), as well as good mana regen/mana pool to be able to use fury, ward, and omni. You also want to have fast move speed to chase with fury to force them away from creeps so you can ult. I'd think a pair of bracers, a blfy, and travels would solve most of those problems, but I'm just curious what you guys think. | ||
Kimmural
Canada1111 Posts
On August 13 2007 15:01 rpf wrote: Heen, I love your replays. Keep them coming. I'd love it if you'd play some Juggernaut and give us your thoughts on him. My friends and I always debate how to play him, mostly because he needs a bunch of things. He needs attack speed and damage for his crit (higher crits and more crits per second), as well as good mana regen/mana pool to be able to use fury, ward, and omni. You also want to have fast move speed to chase with fury to force them away from creeps so you can ult. I'd think a pair of bracers, a blfy, and travels would solve most of those problems, but I'm just curious what you guys think. When i play Jugg I personally just go pure attack speed. Because, once you break a certain amount of attack speed (unfortunatly i dont know the exact amount) When you pop his Omni slash, he will attack between everyone one of his attacks. So instead of having an 8 hit thing, its actually 16. Makes him a big hitter when all of there guys are running away. That and you never really need his ward. | ||
lololol
5198 Posts
On August 13 2007 15:01 rpf wrote: Heen, I love your replays. Keep them coming. I'd love it if you'd play some Juggernaut and give us your thoughts on him. My friends and I always debate how to play him, mostly because he needs a bunch of things. He needs attack speed and damage for his crit (higher crits and more crits per second), as well as good mana regen/mana pool to be able to use fury, ward, and omni. You also want to have fast move speed to chase with fury to force them away from creeps so you can ult. I'd think a pair of bracers, a blfy, and travels would solve most of those problems, but I'm just curious what you guys think. A funny strat is going 3 Battlefuries, Butterfly and Cuirass, this way you can get massive splash damage from your ultimate ![]() On August 13 2007 07:24 Heen wrote: Ok then, my apologies. No need to be an obnoxious kid about it though ![]() You're obnoxious when denying something you don't know about. | ||
paper
13196 Posts
On August 13 2007 16:11 Lord)Lw( wrote: When i play Jugg I personally just go pure attack speed. Because, once you break a certain amount of attack speed (unfortunatly i dont know the exact amount) When you pop his Omni slash, he will attack between everyone one of his attacks. So instead of having an 8 hit thing, its actually 16. Makes him a big hitter when all of there guys are running away. That and you never really need his ward. 16 hits instead of 8 is bullshit. http://forums.dota-allstars.com/index.php?showtopic=142106&hl=omnislash with 200% IAS (which is a shitload), you'll only get 2.5 more hits | ||
{ToT}Strafe
Thailand7026 Posts
![]() | ||
terr13
United States298 Posts
| ||
rpf
United States2705 Posts
![]() | ||
| ||