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Total War: Warhammer II - Page 4

Forum Index > General Games
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Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
October 08 2020 00:50 GMT
#61
On October 08 2020 09:07 andrewlt wrote:
Show nested quote +
On September 26 2020 03:35 akatama wrote:
On September 25 2020 21:57 Manit0u wrote:

I've always thought Empire was rather weak as an opponent. Hellstorms are easy to avoid, demis aren't what they used to be. Just need a force that can advance relatively fast but I remember I've had 0 problem with them even with slower armies like Chaos and Vampire Counts (and if you ambush them they can't do shit).

Hellstorms do some nasty things when they do connect. I had black knights go from full health to crumbling because they ate a single close range rocket volley as they charged the battery. Empire leadership is through the roof since their update. Gold chevron state troops go over 100 leadership and at least on Legendary the AI gets the experience insanely quick. Hell I've seen Greatswords get nuked, only 3 models left alive and they were steady.

I have also been slapped with two armies of 46 MA swordsmen on turn 8 as Ghorst. The only thing left to do in campaigns like that is either to restart and pray the AI doesn't get the versus techs too quick or pray the AI does something stupid.


Are they that good? Last time I played Empire was Warhammer 1 and I preferred mortars, tanks and arks to the rockets. Even on lower difficulties, Franz can be a time with a doomstack with 4-6 tanks.


In campaign Hellstorm Rocket batteries are the best unit in the entire Empire Roster and it's not close at all.

Mortars are good early on, but Hellstorms massively outclass them in every situation except for defensive siege battles where Mortars reign supreme.
aka: KTVindicare the Geeky Bartender
Manit0u
Profile Blog Joined August 2004
Poland17665 Posts
Last Edited: 2020-10-08 01:12:47
October 08 2020 01:11 GMT
#62
New DLC might be announced soon. Datamining revealed DLC called "Nutcracker". I wonder what it might be...

https://www.belloflostsouls.net/2020/10/total-war-warhammer-2-nutcracker-dlc-spotted.html
Time is precious. Waste it wisely.
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
Last Edited: 2020-10-08 01:13:35
October 08 2020 01:12 GMT
#63
It's Wood Elf focused. That much we know already. Probably going to bring in Ariel and I wouldn't be surprised if they added another Legendary Lord that didn't start in Athel Loren.

The bigger mystery is who the other race is going to be. It's unlikely to be Beastmen they're not going to get new content probably until Warhammer 3 (although I would love to be wrong about this) so I'm guessing either something Dwarf or something Dark Elf.
aka: KTVindicare the Geeky Bartender
Manit0u
Profile Blog Joined August 2004
Poland17665 Posts
October 08 2020 01:31 GMT
#64
Most speculations tend to go the Skaven route (with Throt the Unclean). Beastmen would be awesome, they don't even need that much: Taurox/Ghorros, jabberslythe, ghorgon and they have pretty much complete roster (and they're in a serious need of overhaul to bring them up to par).
Time is precious. Waste it wisely.
akatama
Profile Blog Joined July 2010
Romania982 Posts
October 08 2020 06:48 GMT
#65
The devs confirmed Wood Elves will be paired with a base Warhammer 2 race a good while back. Both Skaven and Dark Elves sit at one less legendary lord compared to HE/Lizardmen and both can provide rivalry material for the DLC theme. The factions also need to fit in the Vortex campaign so it's very likely we will have Bowmen of Oreon rebranded.

I am having a really hard time seeing where Moulder could end up on the Vortex map. Lustria and the Southlands both have 2 rat LLs starting there and Tretch is up north in DE lands.
Archeon
Profile Joined May 2011
3263 Posts
Last Edited: 2020-10-08 10:04:33
October 08 2020 09:36 GMT
#66
I'm always for more chaos guys in Ulthuan, that area is still 99% of the time a HE blobb by turn 30. Not that a Skaven presence there would lorewise make much sense afaik. But neither does the Snikch Malus rivalry.

DE have most of their roster and while they really could use some lord specific overhauls of their Lord specific campaign mechanics (all of them suck) I doubt that CA is going to do that unless they have a big overhaul planned for WH3. It's more probable that DEs will get a FLC lord eventually.

On the flipside if there's a more or less complete WE overhaul that would mean that Skaven for the first time since Tretch doesn't get the majority of the budget (tbf in the Shadow & Blade they likely got much less budget in the unit department, just the way better campaign mechanics). Still Skaven is one of the most played wh2 races and Moulder would give them easy access to a monster they could use as dlc seller, which WEs kinda lack.

Also while CA did say that they're going to use a wh2 race, there have been been updates to beastmen and WE animations in what seems to be the cloud location of the dlc, so fingers crossed for BM making it.
low gravity, yes-yes!
akatama
Profile Blog Joined July 2010
Romania982 Posts
October 08 2020 10:05 GMT
#67
Dark Elves vs High Elves seems to be fairly well balanced without player intervention. Ulthuan gets to have at least one troublemaker plus Morathi causing havoc, buying time for Malekith to get rolling. Sometimes Malekith gets stomped by either Tretch or Hellebron and this lets the High Elves take over. Other times Tretch buddies up with Dark Elves and proceeds to stomp all over the donut.

The only real constant in campaigns I've played or seen is the Empire always coming out on top unless a freak accident occurs. Seriously, it seems to take vampires and Azhag doing well on top of a large civil war in the Empire to bring Karl down. If he's not dead by the time Chaos arrives, he will peace out with other Empire provinces and gobble them up in confederations until he is unstoppable.
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
October 08 2020 12:20 GMT
#68
I guess maybe I just don't WANT more Skaven content just yet. If the rumors are true that WH3 will focus a lot on the North and East, then bringing in Clan Moulder along with the improved forces of Chaos and *fingers crossed* Chaos Dwarves and Kislev. That would be spectacular.

I'd rather see them do some more with other areas of the map before they start focusing in on that region in the next game, assuming that's where they expand to next but I don't see anywhere else they could go since WH2 went as far west as the Warhammer map allows.
aka: KTVindicare the Geeky Bartender
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
October 08 2020 14:40 GMT
#69
Isnt the Nutcracker a russian ballet piece?

I'm so thirsty for Kislev.
Savior broke my heart ;_; || twitch.tv/onnings
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
October 08 2020 15:37 GMT
#70
On October 08 2020 23:40 plated.rawr wrote:
Isnt the Nutcracker a russian ballet piece?

I'm so thirsty for Kislev.


There's no way they add in Kislev as part of a random update to WH2. That's a full new faction. But the Russian reference might just be more of a clue to Clan Moulder since Hellpit is in the same general area.
aka: KTVindicare the Geeky Bartender
Manit0u
Profile Blog Joined August 2004
Poland17665 Posts
October 08 2020 16:54 GMT
#71
On October 08 2020 23:40 plated.rawr wrote:
Isnt the Nutcracker a russian ballet piece?

I'm so thirsty for Kislev.


It's a Russian ballet based on a German story.

It has magical kingdom and slaying of mouse king in it though so that would point to WE + Skaven. It can also be just a meaningless name of the update branch to make people speculate.
Time is precious. Waste it wisely.
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
October 08 2020 17:32 GMT
#72
On October 09 2020 01:54 Manit0u wrote:
Show nested quote +
On October 08 2020 23:40 plated.rawr wrote:
Isnt the Nutcracker a russian ballet piece?

I'm so thirsty for Kislev.


It's a Russian ballet based on a German story.

It has magical kingdom and slaying of mouse king in it though so that would point to WE + Skaven. It can also be just a meaningless name of the update branch to make people speculate.


Nah at this point CA leaves easter eggs for people. They've been doing that for a while, they know their fans are going to datamine their shit.

The one I still don't know is the "keep an EYE" out line that Grace dropped on Reddit a while back.

Speculation obviously goes straight to Khazrak One Eye but that's too obvious.
aka: KTVindicare the Geeky Bartender
Manit0u
Profile Blog Joined August 2004
Poland17665 Posts
Last Edited: 2020-10-08 18:09:54
October 08 2020 18:08 GMT
#73
Don't give me hopes for Beastmen. I would play the shit out of Taurox.

[image loading]

Edit: I would settle for Ghorros too. Centigor who only fights, fucks and drinks for centuries. Epic.
Time is precious. Waste it wisely.
akatama
Profile Blog Joined July 2010
Romania982 Posts
October 08 2020 18:31 GMT
#74
Yes, a new lord to play whack-a-mole with!
They really need to redesign corruption and/or climate for game 3. Chaos factions razing a city should be impactful, not just instant recolonization.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
October 08 2020 19:43 GMT
#75
On October 09 2020 03:31 akatama wrote:
Yes, a new lord to play whack-a-mole with!
They really need to redesign corruption and/or climate for game 3. Chaos factions razing a city should be impactful, not just instant recolonization.


Honestly, if the razed city kept a small garisson of chaos units (marauders/gors and chaos spawn), it would probably be enough to stop the whole whack-a-mole recolonization thing, and it would be reasonably thematic.
Bora Pain minha porra!
Manit0u
Profile Blog Joined August 2004
Poland17665 Posts
October 08 2020 19:54 GMT
#76
Well, with the beastmen I like to take it slow and increase chaos corruption as much as possible in the provinces where I raze the cities. Even if they recolonize them they'll be facing chaos revolts all the time and even if they can hold on to the city it's going to grow super slow due to all the corruption.
Time is precious. Waste it wisely.
KobraKay
Profile Joined March 2010
Portugal4252 Posts
October 08 2020 20:05 GMT
#77
I just wish they would focus on getting WH3 up.....I've been missing DoC for sooooooooooooooo long.

Then again that is not my only wish no....my other wish was that they stopped listening to their official forum and reddit.
CJ Fighting! (--.--)
Manit0u
Profile Blog Joined August 2004
Poland17665 Posts
October 09 2020 02:54 GMT
#78
I wonder how they will handle DoC though. I don't know if you can show boobs in 16+ rated games. If not we'll have to wait for a mod similar to Free Morathi I guess.

You know, Slaanesh has plenty of models like that:
+ Show Spoiler +

[image loading]
Time is precious. Waste it wisely.
andrewlt
Profile Joined August 2009
United States7702 Posts
October 09 2020 05:17 GMT
#79
On October 08 2020 09:50 Vindicare605 wrote:
Show nested quote +
On October 08 2020 09:07 andrewlt wrote:
On September 26 2020 03:35 akatama wrote:
On September 25 2020 21:57 Manit0u wrote:

I've always thought Empire was rather weak as an opponent. Hellstorms are easy to avoid, demis aren't what they used to be. Just need a force that can advance relatively fast but I remember I've had 0 problem with them even with slower armies like Chaos and Vampire Counts (and if you ambush them they can't do shit).

Hellstorms do some nasty things when they do connect. I had black knights go from full health to crumbling because they ate a single close range rocket volley as they charged the battery. Empire leadership is through the roof since their update. Gold chevron state troops go over 100 leadership and at least on Legendary the AI gets the experience insanely quick. Hell I've seen Greatswords get nuked, only 3 models left alive and they were steady.

I have also been slapped with two armies of 46 MA swordsmen on turn 8 as Ghorst. The only thing left to do in campaigns like that is either to restart and pray the AI doesn't get the versus techs too quick or pray the AI does something stupid.


Are they that good? Last time I played Empire was Warhammer 1 and I preferred mortars, tanks and arks to the rockets. Even on lower difficulties, Franz can be a time with a doomstack with 4-6 tanks.


In campaign Hellstorm Rocket batteries are the best unit in the entire Empire Roster and it's not close at all.

Mortars are good early on, but Hellstorms massively outclass them in every situation except for defensive siege battles where Mortars reign supreme.


I might make that my next campaign after finishing Three Kingdoms, then. I have a thing for artillery and ranged units.

Looking forward to the new WE DLC, even though that's the only faction so far I've played multiple times.
Biff The Understudy
Profile Blog Joined February 2008
France7982 Posts
October 09 2020 10:03 GMT
#80
Really hyped about the WE, I love their roster but I never got myself to play them in campaign with those awful mechanics of theirs.

Skavens, meh. I think they are really obnoxious to fight against and have already a lot of toys. I would have preferred them to focus on another dlc / WH1 race but clearly it's not gonna happen.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
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