Total War: Warhammer II - Page 2
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Latham
9507 Posts
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Gorsameth
Netherlands20756 Posts
On May 08 2020 04:14 Latham wrote: ehm, this is a revamp?Finally a greenskin centric DLC. Now if only they'd revamp greenskins before WH3 so they're actually playable in vanilla. Changes to faction mechanics, changes tech tree, lord skills, new units, most likely some stat tweaking of existing units. | ||
Latham
9507 Posts
On May 08 2020 04:57 Gorsameth wrote: ehm, this is a revamp? Changes to faction mechanics, changes tech tree, lord skills, new units, most likely some stat tweaking of existing units. https://www.totalwar.com/blog/total-war-warhammer-ii-the-warden-the-paunch-faq/ I see it now... well it remains to be seen. Maybe they'll throw poor old Skarsnik a bone or two, because he gets absolutely shit on in any playthrough. Additionally as a player I'd rather drag my ballsack through a kilometre of broken glass rather than play another campaign as him... You guys think every greenskin will be able to recruit River Trolls and Stone Trolls? Giants/Trolls are such underwhelming units on any roster, hopefully they'll make them worth recruitng. | ||
Vindicare605
United States15716 Posts
On May 08 2020 05:10 Latham wrote: https://www.totalwar.com/blog/total-war-warhammer-ii-the-warden-the-paunch-faq/ I see it now... well it remains to be seen. Maybe they'll throw poor old Skarsnik a bone or two, because he gets absolutely shit on in any playthrough. Additionally as a player I'd rather drag my ballsack through a kilometre of broken glass rather than play another campaign as him... You guys think every greenskin will be able to recruit River Trolls and Stone Trolls? Giants/Trolls are such underwhelming units on any roster, hopefully they'll make them worth recruitng. Skarsnik's campaign is supposed to be hard, and he is being thrown a bone with this DLC because all of the units that Greenskins are getting in the DLC are units he'll be able to make without having K8P. | ||
Manit0u
Poland17046 Posts
On May 08 2020 10:17 Vindicare605 wrote: Skarsnik's campaign is supposed to be hard, and he is being thrown a bone with this DLC because all of the units that Greenskins are getting in the DLC are units he'll be able to make without having K8P. I didn't find Skarsnik's campaign all that awful and I didn't even bother to capture K8P for the longest time since I went with fluffy night gobbos, squigs and spiders. You can definitely make do without the orc units in this game. I wish they would add night goblin big boss as an army leader, with possible squig mount. That would be ballers. By far the worst campaign and mechanic is Wood Elves in my opinion. Extremely boring and uninspired, which is a real pity since they're one of my favorite factions. | ||
Vindicare605
United States15716 Posts
With the rework, I am looking forward to playing all of the Legendary Lords, I'll probably save Skarsnik for last though. | ||
Vindicare605
United States15716 Posts
This update has me so hyped. The new Waaaagh! Mechanic looks SO MUCH fun! A 2000% improvement over the last one! Just gotta wait a week. Ugh, I dont want to wait! | ||
Sbrubbles
Brazil5763 Posts
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Vindicare605
United States15716 Posts
On May 09 2020 03:05 Sbrubbles wrote: The new Waaah sounds powerful. It looks like it practically doubles all your armies, without the annoyance of having the second ai army on the map. With no control over what units you get in it however. Also from what I understand you can have it reinforce you as an AI army too if you don't want to micro 40 units. Personally, I think that's an option I'll never take, but it's there if you want it. | ||
Latham
9507 Posts
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Manit0u
Poland17046 Posts
Grimgor stronk confirmed. | ||
Archeon
3235 Posts
@changes: the 40 unit unit cap is something I'd like to see for other trash style factions. F.e. Counts recruiting their raise dead units into an additional pool of 5-10 units, Skaven coming with additional slave rats, Bretonnia with additional peasants. Overall cool changes anyways, sounds pretty broken though. In combination with the buffs to GS lords the power creep sounds enormous. | ||
Manit0u
Poland17046 Posts
On May 10 2020 12:30 Archeon wrote: ^Grimgor beat Kholek? Holy fuck, that puts him pretty much at the top of the food chain. He almost lost to Durthu and Vlad though, seems like they're the biggest powerhouses next to him. I'd also like to know how he fares against Archaon, Siggy, Karl and Wulfrik. | ||
jdc214
United States122 Posts
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Archeon
3235 Posts
So yeah, not great. Ok early on when there aren't a lot of mobile targets and you can kite, ok later on because his boosts to his archers are absurd, but not a fighting powerhouse. IIRC he has splash shots which damage in a line though, so put him on the flanks and pretend he's a shitty gunpowder-unit. Btw @waaagh: The player can choose to control the other 20 units or let them get ai controlled. The waaagh army will also occasionally get spiders and black orcs (a bit dependent on your LL and your waaagh target apparently), so this sounds extremely busted. It costs however a bit of upkeep. | ||
Latham
9507 Posts
2 multiplayer matches featuring new units. | ||
Archeon
3235 Posts
The river hag and the lions look strong though and Silverin guards look pretty decent as well, charge defense vs all is invaluable. Big Uns might also find their place with these changes. | ||
Biff The Understudy
France7653 Posts
Not super convinced about the state of Mortal Empire tbh. The chaos mechanics never really worked but now it's totally irrelevant. Hope TWW3 will be a bit better designed when it comes to late game event. | ||
Gorsameth
Netherlands20756 Posts
Hopefully Chaos gets a remake for part 3. I'd love the idea of playing a wall of warriors and chosen (that are not Dwarfs) but the faction just sucks to play. | ||
Biff The Understudy
France7653 Posts
Generally speaking, the game has gigantic potential but a few problems that really cripple the experience. | ||
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