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Total War: Warhammer II - Page 2

Forum Index > General Games
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Latham
Profile Blog Joined May 2007
9568 Posts
May 07 2020 19:14 GMT
#21
Finally a greenskin centric DLC. Now if only they'd revamp greenskins before WH3 so they're actually playable in vanilla.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Gorsameth
Profile Joined April 2010
Netherlands22102 Posts
May 07 2020 19:57 GMT
#22
On May 08 2020 04:14 Latham wrote:
Finally a greenskin centric DLC. Now if only they'd revamp greenskins before WH3 so they're actually playable in vanilla.
ehm, this is a revamp?
Changes to faction mechanics, changes tech tree, lord skills, new units, most likely some stat tweaking of existing units.

It ignores such insignificant forces as time, entropy, and death
Latham
Profile Blog Joined May 2007
9568 Posts
Last Edited: 2020-05-07 20:10:56
May 07 2020 20:10 GMT
#23
On May 08 2020 04:57 Gorsameth wrote:
Show nested quote +
On May 08 2020 04:14 Latham wrote:
Finally a greenskin centric DLC. Now if only they'd revamp greenskins before WH3 so they're actually playable in vanilla.
ehm, this is a revamp?
Changes to faction mechanics, changes tech tree, lord skills, new units, most likely some stat tweaking of existing units.


https://www.totalwar.com/blog/total-war-warhammer-ii-the-warden-the-paunch-faq/

I see it now... well it remains to be seen. Maybe they'll throw poor old Skarsnik a bone or two, because he gets absolutely shit on in any playthrough. Additionally as a player I'd rather drag my ballsack through a kilometre of broken glass rather than play another campaign as him...

You guys think every greenskin will be able to recruit River Trolls and Stone Trolls? Giants/Trolls are such underwhelming units on any roster, hopefully they'll make them worth recruitng.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
May 08 2020 01:17 GMT
#24
On May 08 2020 05:10 Latham wrote:
Show nested quote +
On May 08 2020 04:57 Gorsameth wrote:
On May 08 2020 04:14 Latham wrote:
Finally a greenskin centric DLC. Now if only they'd revamp greenskins before WH3 so they're actually playable in vanilla.
ehm, this is a revamp?
Changes to faction mechanics, changes tech tree, lord skills, new units, most likely some stat tweaking of existing units.


https://www.totalwar.com/blog/total-war-warhammer-ii-the-warden-the-paunch-faq/

I see it now... well it remains to be seen. Maybe they'll throw poor old Skarsnik a bone or two, because he gets absolutely shit on in any playthrough. Additionally as a player I'd rather drag my ballsack through a kilometre of broken glass rather than play another campaign as him...

You guys think every greenskin will be able to recruit River Trolls and Stone Trolls? Giants/Trolls are such underwhelming units on any roster, hopefully they'll make them worth recruitng.


Skarsnik's campaign is supposed to be hard, and he is being thrown a bone with this DLC because all of the units that Greenskins are getting in the DLC are units he'll be able to make without having K8P.
aka: KTVindicare the Geeky Bartender
Manit0u
Profile Blog Joined August 2004
Poland17665 Posts
Last Edited: 2020-05-08 11:32:49
May 08 2020 11:28 GMT
#25
On May 08 2020 10:17 Vindicare605 wrote:
Show nested quote +
On May 08 2020 05:10 Latham wrote:
On May 08 2020 04:57 Gorsameth wrote:
On May 08 2020 04:14 Latham wrote:
Finally a greenskin centric DLC. Now if only they'd revamp greenskins before WH3 so they're actually playable in vanilla.
ehm, this is a revamp?
Changes to faction mechanics, changes tech tree, lord skills, new units, most likely some stat tweaking of existing units.


https://www.totalwar.com/blog/total-war-warhammer-ii-the-warden-the-paunch-faq/

I see it now... well it remains to be seen. Maybe they'll throw poor old Skarsnik a bone or two, because he gets absolutely shit on in any playthrough. Additionally as a player I'd rather drag my ballsack through a kilometre of broken glass rather than play another campaign as him...

You guys think every greenskin will be able to recruit River Trolls and Stone Trolls? Giants/Trolls are such underwhelming units on any roster, hopefully they'll make them worth recruitng.


Skarsnik's campaign is supposed to be hard, and he is being thrown a bone with this DLC because all of the units that Greenskins are getting in the DLC are units he'll be able to make without having K8P.


I didn't find Skarsnik's campaign all that awful and I didn't even bother to capture K8P for the longest time since I went with fluffy night gobbos, squigs and spiders. You can definitely make do without the orc units in this game.

I wish they would add night goblin big boss as an army leader, with possible squig mount. That would be ballers.

By far the worst campaign and mechanic is Wood Elves in my opinion. Extremely boring and uninspired, which is a real pity since they're one of my favorite factions.
Time is precious. Waste it wisely.
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
May 08 2020 12:38 GMT
#26
I've just hated the Greenskins as a whole. Low Replenishment, Fightiness sucks, the Waaaagh mechanic hurts you more than it helps you... etc.

With the rework, I am looking forward to playing all of the Legendary Lords, I'll probably save Skarsnik for last though.
aka: KTVindicare the Geeky Bartender
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
May 08 2020 15:09 GMT
#27




This update has me so hyped. The new Waaaagh! Mechanic looks SO MUCH fun! A 2000% improvement over the last one!

Just gotta wait a week. Ugh, I dont want to wait!
aka: KTVindicare the Geeky Bartender
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
May 08 2020 18:05 GMT
#28
The new Waaah sounds powerful. It looks like it practically doubles all your armies, without the annoyance of having the second ai army on the map.
Bora Pain minha porra!
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
May 08 2020 18:27 GMT
#29
On May 09 2020 03:05 Sbrubbles wrote:
The new Waaah sounds powerful. It looks like it practically doubles all your armies, without the annoyance of having the second ai army on the map.


With no control over what units you get in it however. Also from what I understand you can have it reinforce you as an AI army too if you don't want to micro 40 units.

Personally, I think that's an option I'll never take, but it's there if you want it.
aka: KTVindicare the Geeky Bartender
Latham
Profile Blog Joined May 2007
9568 Posts
Last Edited: 2020-05-08 22:06:43
May 08 2020 19:55 GMT
#30
Suddenly I am in the mood for krumpin' sum stunties...
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Manit0u
Profile Blog Joined August 2004
Poland17665 Posts
May 09 2020 11:33 GMT
#31
Watched the Grimgor test video so you don't have to. Grimgor beat Grombrindal, Malus (in both forms), N'Kai, Sniktch, Durthu, Kholek, Throgg, Tyrion (on foot), Louen (mounted on hippo), Vlad, Cylostra (mounted on big crab).

Grimgor stronk confirmed.
Time is precious. Waste it wisely.
Archeon
Profile Joined May 2011
3263 Posts
Last Edited: 2020-05-10 03:30:43
May 10 2020 03:30 GMT
#32
^Grimgor beat Kholek? Holy fuck, that puts him pretty much at the top of the food chain.

@changes: the 40 unit unit cap is something I'd like to see for other trash style factions. F.e. Counts recruiting their raise dead units into an additional pool of 5-10 units, Skaven coming with additional slave rats, Bretonnia with additional peasants.

Overall cool changes anyways, sounds pretty broken though. In combination with the buffs to GS lords the power creep sounds enormous.
low gravity, yes-yes!
Manit0u
Profile Blog Joined August 2004
Poland17665 Posts
May 10 2020 10:00 GMT
#33
On May 10 2020 12:30 Archeon wrote:
^Grimgor beat Kholek? Holy fuck, that puts him pretty much at the top of the food chain.


He almost lost to Durthu and Vlad though, seems like they're the biggest powerhouses next to him. I'd also like to know how he fares against Archaon, Siggy, Karl and Wulfrik.
Time is precious. Waste it wisely.
jdc214
Profile Joined May 2010
United States122 Posts
May 11 2020 23:58 GMT
#34
Anyone here have much experience as Markus Wulfhart? Getting back into the game and just started a campaign as him, not sure if he's a weak in-battle leader or if I'm just playing it wrong.
Steam: IceNine - Check out my twitch https://www.twitch.tv/iceninedota/
Archeon
Profile Joined May 2011
3263 Posts
Last Edited: 2020-05-13 17:06:19
May 12 2020 00:45 GMT
#35
Just a little and IIRC he was op at release and then got nerfed into the ground. Now he's a slightly better archer lord (which generally suck) with a somewhat decent ability.

So yeah, not great. Ok early on when there aren't a lot of mobile targets and you can kite, ok later on because his boosts to his archers are absurd, but not a fighting powerhouse.

IIRC he has splash shots which damage in a line though, so put him on the flanks and pretend he's a shitty gunpowder-unit.

Btw @waaagh: The player can choose to control the other 20 units or let them get ai controlled. The waaagh army will also occasionally get spiders and black orcs (a bit dependent on your LL and your waaagh target apparently), so this sounds extremely busted.

It costs however a bit of upkeep.
low gravity, yes-yes!
Latham
Profile Blog Joined May 2007
9568 Posts
May 12 2020 19:45 GMT
#36

2 multiplayer matches featuring new units.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Archeon
Profile Joined May 2011
3263 Posts
Last Edited: 2020-05-13 17:14:10
May 13 2020 17:10 GMT
#37
I can't tell if these phoenixes will be good or bad. They mainly seem medium-low tier infantry melters, but getting a t4/t5 unit to melt non-armored infantry is always a bit meh. Prolly a lot better in MP than in campaign.

The river hag and the lions look strong though and Silverin guards look pretty decent as well, charge defense vs all is invaluable. Big Uns might also find their place with these changes.
low gravity, yes-yes!
Biff The Understudy
Profile Blog Joined February 2008
France7982 Posts
July 27 2020 07:46 GMT
#38
Has anyone experienced how insanely broken goblins get when you stack their bonuses? They literally walk over phoenix guards.

Not super convinced about the state of Mortal Empire tbh. The chaos mechanics never really worked but now it's totally irrelevant. Hope TWW3 will be a bit better designed when it comes to late game event.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Gorsameth
Profile Joined April 2010
Netherlands22102 Posts
July 27 2020 08:44 GMT
#39
Yes, Grom is completely broken OP.
Hopefully Chaos gets a remake for part 3. I'd love the idea of playing a wall of warriors and chosen (that are not Dwarfs) but the faction just sucks to play.
It ignores such insignificant forces as time, entropy, and death
Biff The Understudy
Profile Blog Joined February 2008
France7982 Posts
July 27 2020 09:00 GMT
#40
The fact that they spawn in the middle of the sea completely sucks too. Also it's a real problem that their whole roster is armoured. That means late game AP is mandatory, resulting in very monotonous strategies. I really struggle to not go systematically go for doomstacks of elite, AP units.

Generally speaking, the game has gigantic potential but a few problems that really cripple the experience.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
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