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Diablo IV - Page 72

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{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
May 14 2023 12:33 GMT
#1421
"Smokey, this is not 'Nam, this is bowling. There are rules."
ProMeTheus112
Profile Joined December 2009
France2027 Posts
May 14 2023 14:52 GMT
#1422
On May 14 2023 20:14 farvacola wrote:
Made the mistake of trying ashava on my hardcore sorc, that ended quickly and pitifully. Came back with a non hard core ranged rogue and got the kill, definitely recommend world tier I, not sure world tier II is possible this weekend

: D Your deeds of valor will be remembered
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2023-05-14 14:59:36
May 14 2023 14:56 GMT
#1423
On May 13 2023 17:55 Miragee wrote:
Show nested quote +
On May 13 2023 10:40 Manit0u wrote:
Love the comments people have after this patch:


Druid isn’t a class. It’s a difficulty setting.

I don't understand how they fuck up the balance so badly. I don't care if druid gets fucking nuts later in the game because I won't be able to get through the early game without wanting to kill myself every 5 minutes.


Way to go with balancing your classes in the early game Blizzard...


Wouldn't be so bad if that was the actual difficulty level. Imho it's more fun if you actually have to pay a little bit attention to what is happening on your screen.


Absolutely!!

On May 13 2023 17:55 Miragee wrote:
However, since classes like necromancer and sorc are just steam-rolling everything so hard, you could do it on the second monitor while watching a movie on the first monitor, things like druid might feel of in comparison. I mean, compared to D2, it would be literally like giving the D2 sorc blizzard, chain lightning, frozen orb, fireball etc. at level 4 _and_ applying automated free mana potions every 2 seconds...

That's why I hope they don't overbuff weaker classes but also apply nerfs to classes that feel too easy at these stages. I think the game is more fun if difficulty is always present, no matter the level you're at or the gear level (and risk/reward appropriate), that also makes it ton more interesting to replay. And I would generally hope for endgame to be the highest difficulty, still challenging or hard even when maxed out. But even the most early game should have elements of difficulty and risk/reward even when you're seasoned at the game.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2023-05-14 15:14:44
May 14 2023 15:13 GMT
#1424
So the beta ends in less than 6 hrs....

But fully expect Rogue, and Sorc to be nerfed even more. Especially the latter's burning effects. It just melts mobs and bosses, especially with Hydra. Rogue Shadow Step and Sliding Blades also nukes anything. Even Ashava.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2023-05-14 15:23:03
May 14 2023 15:22 GMT
#1425
On May 14 2023 05:20 andrewlt wrote:
Show nested quote +
On May 13 2023 10:40 Manit0u wrote:
Love the comments people have after this patch:


Druid isn’t a class. It’s a difficulty setting.

I don't understand how they fuck up the balance so badly. I don't care if druid gets fucking nuts later in the game because I won't be able to get through the early game without wanting to kill myself every 5 minutes.


Way to go with balancing your classes in the early game Blizzard...


I thought they buffed druid? I played necromancer and druid during the March beta, both to 25. The druid wasn't that weak back then. The bigger problem was how anti-melee the story bosses are. Doing regular dungeons, it wasn't that much weaker than necromancers. And that was me giving both werewolf and werebear a try. Furthermore, necromancers have access to their book of the dead. The druid class quest is in a later act (act 2, I think).

They cut the leech on werewolf in half and nerfed most of the ranged skills, but buffed some of the bear skills and summons in return. Considering that they nerfed and on occasion gutted passives across the board I'd say the class is pretty nerfed.

According to my experience the dungeon and fortress bosses are rough too as melee. I agree that against groups melee is comparable and the main issue imo is that it's so much easier to hit bosses as ranged. In overall dps melee is a bit higher at least for druid and rogue, but nowhere near high enough to compensate that ranged can easily trade one boss hit for two of their own and fully dps through longer animations while as melee you pretty much trade one to one and have to stand back and watch while the boss does longer attacks.
low gravity, yes-yes!
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2023-05-14 16:52:01
May 14 2023 15:28 GMT
#1426
Maybe as we don't know how the later game plays, classes that are weaker early on aren't necessarily weaker later on and then balancing it could be done through changes to ennemies/bosses instead of "buffs/nerfs" to classes. Also sometimes I think the terms "buff" and "nerf" are too simplistic cause you can also change things to have different pros and cons..
Manit0u
Profile Blog Joined August 2004
Poland17237 Posts
Last Edited: 2023-05-14 17:10:18
May 14 2023 17:04 GMT
#1427
On May 14 2023 02:37 Archeon wrote:
Monetization is everyone's guess at the end of the day, but tbh I wouldn't mind if they continued to develop small story DLCs that you can buy, ARPGs tend to run a bit out of interesting stuff in lategame imo. Not sure how open ended and satisfying the main storyline is going to be though.


https://www.reddit.com/r/Asmongold/comments/13ge1by/ah_yes_the_b_and_the_s/

On May 14 2023 02:37 Archeon wrote:
Not much substantial criticism unless you are hyped for character creation in top-down ARPGs. Yeah I have more options in most 3d RPGs, but there are few games I care less about character customization. I also don't mind at all that they decided to give more realistic looking character options rather than the average Korean MMO K-Pop-model.


Personally I don't care much but I've heard my friends complaining about how restrictive the character creator was. Sure, I can have female druid, but why can't I have a slim female druid? Or a fat sorcerer?

And I guess the criticism in the video was how this very limited character customization is being touted as "near endless options".
Time is precious. Waste it wisely.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2023-05-14 19:18:49
May 14 2023 17:25 GMT
#1428
On May 15 2023 02:04 Manit0u wrote:
Show nested quote +
On May 14 2023 02:37 Archeon wrote:
Not much substantial criticism unless you are hyped for character creation in top-down ARPGs. Yeah I have more options in most 3d RPGs, but there are few games I care less about character customization. I also don't mind at all that they decided to give more realistic looking character options rather than the average Korean MMO K-Pop-model.


Personally I don't care much but I've heard my friends complaining about how restrictive the character creator was. Sure, I can have female druid, but why can't I have a slim female druid? Or a fat sorcerer?

And I guess the criticism in the video was how this very limited character customization is being touted as "near endless options".

Not sure how the endless options was mentioned but if saying that customizing stats and builds are a part of it then so far I'd argue it looks like it can match a "near endless options" statement, plus I suppose if you think of gear choice on top of it even aesthetically.. I'm ok with a few dozen choices accross several items on character creation sorta like wow vanilla.

One little worry right now for me is the ashes on current pass, while they have a lvl requirement, is it possible in any way to reach that level without having reached that tier on the pass? Then one could find ways to do w/e else than advance pass while getting that level requirement and then buy tier skips to earn power by paying and that's kind of like putting a foot in the door of P2W since that's already one small P2W right there. So I hope that whatever you do, if you get the level requirement for a ash spot on the pass, there is no way at all to get to that level without having also mechanically earned this much pass progression so that there is indeed 0 P2W right there now and in future [alternatively always unlock the ash spots when the level requirement is reached no matter the pass progression, but why then even place it on the pass?]. Maybe for me it means I'll have to wait until after season 1 starts to decide if I buy and play the game. Other than that I rather like the ash idea how it affects characters account wide and even giving you choice how you spend it and what bonus you get.
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2023-05-14 19:17:39
May 14 2023 19:11 GMT
#1429
On May 15 2023 02:04 Manit0u wrote:
Show nested quote +
On May 14 2023 02:37 Archeon wrote:
Monetization is everyone's guess at the end of the day, but tbh I wouldn't mind if they continued to develop small story DLCs that you can buy, ARPGs tend to run a bit out of interesting stuff in lategame imo. Not sure how open ended and satisfying the main storyline is going to be though.


https://www.reddit.com/r/Asmongold/comments/13ge1by/ah_yes_the_b_and_the_s/

Show nested quote +
On May 14 2023 02:37 Archeon wrote:
Not much substantial criticism unless you are hyped for character creation in top-down ARPGs. Yeah I have more options in most 3d RPGs, but there are few games I care less about character customization. I also don't mind at all that they decided to give more realistic looking character options rather than the average Korean MMO K-Pop-model.


Personally I don't care much but I've heard my friends complaining about how restrictive the character creator was. Sure, I can have female druid, but why can't I have a slim female druid? Or a fat sorcerer?

And I guess the criticism in the video was how this very limited character customization is being touted as "near endless options".

Don't get me wrong, it's not great, but again it's a feature that I don't miss to begin with and imo doesn't really make much sense in the game. Especially since Blizz has always been a company that's fairly good at visual character design, unlike f.e. LE where the characters look kinda bland (and where it still only bugs me when I open the game and get the 3d-view). Mind you I like good character creators, I have spent hours creating characters in other games, but in ARPGs you just don't really see jack of your char. After playing a bit around with it I thought it had enough options to create a character that had the feeling I wanted from the class in the open beta and for the weekend I just chose a default because I didn't really end up looking at my char at all anyways.

On a side note most games don't have a lot of different body types, it's usually mods that introduce more options. Among other reasons so armors fit since you need to customize every armor mesh for each body type you introduce.

On the marketing part: There's a reason I'm not watching developer interviews before releases anymore, their whole job is to bring up expectations to an unrealistic level so as many people buy their game as possible. And then everyone is disappointed afterwards. Big publishers will lie to your face repetitively and in the end the only somewhat trustworthy reviews will come from players.
I get why you're worried for monetization, I am too, but I know f.e. people who just wait with buying the game for half a year to see where it goes and imo there's no point really discussing this until Blizz shows their hand.
low gravity, yes-yes!
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
May 14 2023 20:05 GMT
#1430
"Smokey, this is not 'Nam, this is bowling. There are rules."
CicadaSC
Profile Joined January 2018
United States1473 Posts
May 15 2023 06:12 GMT
#1431
I've been having so much fun playing Diablo in both betas. It's my first Diablo game and unlike most people, I don't care about end game content, seasons, or balance as much as I care about story! Not every arpg playthrough needs to be a speed run.
Remember that we all come from a place of passion!!
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
May 15 2023 06:33 GMT
#1432
On May 15 2023 15:12 CicadaSC wrote:
I've been having so much fun playing Diablo in both betas. It's my first Diablo game and unlike most people, I don't care about end game content, seasons, or balance as much as I care about story! Not every arpg playthrough needs to be a speed run.


Play D2R.
Moderator
evilfatsh1t
Profile Joined October 2010
Australia8614 Posts
May 15 2023 06:43 GMT
#1433
i envy those who still have a chance to experience diablo 2 for the first time. even more so with d2r's updated graphics
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
May 15 2023 14:43 GMT
#1434
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
May 15 2023 17:50 GMT
#1435
"Smokey, this is not 'Nam, this is bowling. There are rules."
Manit0u
Profile Blog Joined August 2004
Poland17237 Posts
May 15 2023 19:55 GMT
#1436
On May 15 2023 15:12 CicadaSC wrote:
I've been having so much fun playing Diablo in both betas. It's my first Diablo game and unlike most people, I don't care about end game content, seasons, or balance as much as I care about story! Not every arpg playthrough needs to be a speed run.


Likewise. I have D4 pre-purchased but I didn't participate in any of the betas and won't be doing the early access either. Will probably wait a bit after official launch until I install it to try it out.
Time is precious. Waste it wisely.
andrewlt
Profile Joined August 2009
United States7702 Posts
May 15 2023 20:36 GMT
#1437
I am a mix of agreement and disagreement on that. I tried the March open beta and liked enough of what I saw to pre-purchase recently. From what I see, if I enjoy the game enough to take 2 classes through torment and finish the capstone dungeon, I'd have gotten my money's worth. Any interesting end game content is a bonus. I don't really play ARPGs for the story. Anything decent on that end is a bonus too.

I'm going to dive in right from the start. I had decent enough luck with D3 on that end. The servers weren't too bad for me. There is also some charm in the unbalanced clusterfuck that D3 and D2 were at release. They were still fun and it was just a different experience compared to the more polished games they later became. I even played D2 closed bnet on dial up for a semester in college.

{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
May 15 2023 22:09 GMT
#1438
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
May 16 2023 17:08 GMT
#1439
This guy is considered a legit/prominent voice of the Diablo franchise... really? He had to edit his leveling experience so he was only showing the fights with his 12 stacks etc. Anyone who decides to roll a Druid right off at the start of the game is a glutton for suffering. It is a joke. Keep in mind his gear was all rare or above.... ridiculous.


"Smokey, this is not 'Nam, this is bowling. There are rules."
Latham
Profile Blog Joined May 2007
9558 Posts
May 16 2023 17:31 GMT
#1440
Yeah I personally can't stomach Quin or any of his content. I'll admit he does have a lot of experience with ARPGs (mostly PoE) but in this video... I dunno, he might've been on cocaine or something. Or it's an elaborate troll, that he's the only one being positive while the rest of the community has been shitting on Blizz and the changes they've made since the closed/open betas.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
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