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Legends of Runeterra - Page 3

Forum Index > General Games
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Prev 1 2 3 4 5 6 7 8 Next All
Theoren
Profile Joined October 2010
Canada810 Posts
February 02 2020 02:27 GMT
#41
Yeah this game is much easier for someone coming from magic, rather than hearthstone. There are a ton of concepts that come straight from magic and just don't exist in hearthstone.

Redox
Profile Joined October 2010
Germany24794 Posts
February 02 2020 19:56 GMT
#42
Got 3 of 2 champions finally, Zed and Braum.

So I am kinda forced into playing a dirty buff deck with elusives. :D
Win rate is through the roof.
Off-season = best season
abuse
Profile Joined April 2011
Latvia1943 Posts
Last Edited: 2020-02-03 09:24:47
February 03 2020 09:18 GMT
#43
Honestly, I haven't played any magic and have played a total of 3 hours of hearthstone, and after playing the tutorial of Runeterra I have 0 issues whatsoever, so I don't really understand the sentiment of people finding the game hard and whatnot.
It's not completely like hearthstone but close enough for anyone (imo) to be able to adjust within a few minutes of finishing the tutorial.

In other news - was a bit sad to find out that you can in fact stop getting EXP from wins or losses after playing enough games (I think it was after 20 wins or something?). Find it pretty weird for the game to want to demotivate people from playing.

On February 03 2020 04:56 Redox wrote:
Got 3 of 2 champions finally, Zed and Braum.

So I am kinda forced into playing a dirty buff deck with elusives. :D
Win rate is through the roof.


You can take out the Braum and just make it a strong Zed deck with elusives. Braum seems pretty counter-productive since you want to be offensive, not defensive.

Here's the one I'm currently playing, maybe it also suits your fancy, it's quite fun to play! :D
+ Show Spoiler +

https://decksofruneterra.com/decks/25m3i328


I really want to build a barrier-focused deck, that mechanic seems so fun to me, but no luck on champs, only got 1 Shen
I don't believe you.
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2020-02-03 17:09:47
February 03 2020 17:08 GMT
#44
Yeah that seems strong. I could use that as well, but I got kinda tired of having no late game and always hoping my tempo was enough and they have nothing to stop my last elusive.

I use this: https://lor.mobalytics.gg/decks/boml4p6sblkpnguun8ug

Braum seems counter intuitive but on the other hand he profits from stat buffs a lot, which the deck is all about.

And late game is really good. You only get stronger until all 3 Avarosan Hearthguards are played.
So far I am 75% win, although just in gold admittedly. :D
Off-season = best season
BlueBird.
Profile Joined August 2008
United States3890 Posts
February 03 2020 21:03 GMT
#45
Braum is actually a really good offensive unit since they can basically remove the best blocker from combat. They also are a good way to maintain the board late game if for some reason your plan doesn’t work out well. I’m pretty sure they are just an amazing card overall and you can play them in super aggressive or controlling decks.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2020-02-03 23:18:50
February 03 2020 22:55 GMT
#46
I really like this site for card ratings among other things:

https://www.swimstrim.com/runeterra/card-ratings

Pretty funny on his deck tier list he has a deck like the one abuse posted as 1st and a buff deck like I posted as 2nd.
The tendency towards burst spells in the top decks is very apparent.
Off-season = best season
abuse
Profile Joined April 2011
Latvia1943 Posts
Last Edited: 2020-02-04 07:52:25
February 04 2020 07:51 GMT
#47
On February 04 2020 07:55 Redox wrote:
I really like this site for card ratings among other things:

https://www.swimstrim.com/runeterra/card-ratings

Pretty funny on his deck tier list he has a deck like the one abuse posted as 1st and a buff deck like I posted as 2nd.
The tendency towards burst spells in the top decks is very apparent.


Yup!
Swim also has a pretty good youtube channel where he posts regularly and always have links to decks he talks about in a pinned comment in the comment section.
I actually used the exact deck in the #1 spot for some 3 days before switching to the one I use now with Zed

Man I've been thinking lately just what is it about this card game that makes me like it so much compared to others, and I've come to the conclusion that it's just so easy to both see potential in a lot of possible builds by just looking at the cards and champions, and it's also really easy to actually get the cards to build those decks compared to other card games.
Perfect game to chill with in the evening.

The only real criticism I have right now is that there's no way(at least I can't find one) to message or add someone you played against to your friendlist, because you need their friend ID thing to add them, and you can't access it anywhere, and you can't message them to ask for it either. Quite disappointing, there have been quite a few situations where I would've loved to add the person and talk about the insane game we just experienced.
I don't believe you.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
February 04 2020 17:55 GMT
#48
This game is impressively good. Complex without being overly complex.
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
February 04 2020 18:41 GMT
#49
Seems solid so far.
Looking forward to drafting.
The hearthstone killer!
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Glacierz
Profile Blog Joined May 2010
United States1245 Posts
February 05 2020 18:35 GMT
#50
The game economy seems pretty good.

There are 3 copies x 4 champions x 6 regions = 72 champion cards in the game right now. New accounts starts with 12, which leaves 60 to be collected.

Getting the weekly vault rewards to lvl 10+ guarantees a champion card via the draft token. Getting all the other daily rewards/bonuses, one can expect to make 2-3 champion cards per week with fairly minimal effort without spending any money (occasional 7 win drafts also gives enough shards for a champion card), all of these can be achieved without even counting the region chests that contains champion capsules.

With duplicate protection, the whole collection should be completed in about 10-20 weeks time. If you spend money, the wildcard purchases will most likely double the speed of reaching a full collection.

This design probably means that there will be 2-3 new sets per year.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
February 05 2020 19:39 GMT
#51
I wonder how their expedition matchmaking works, whether it’s by mmr, number of wins, or they’re just pairing everyone willy-nilly. I’ve had a string of 7 wins, and a lot of times it feels like every enemy deck sucks except the very last one.

Also, if there’s one thing I love it’s that I can keep phantom drafting for free after the 3 expeditions are done.
Bora Pain minha porra!
abuse
Profile Joined April 2011
Latvia1943 Posts
February 05 2020 21:26 GMT
#52
I assume they pair you up with someone who has the same number of wins as you, as you get a champion pick every couple of wins and it wouldn't be at all fair to pair someone with 2 champions vs someone who has 4 and more opportunities to tune their deck.
I don't believe you.
abuse
Profile Joined April 2011
Latvia1943 Posts
February 06 2020 10:53 GMT
#53
Every time I feel like I make a strong expeditions deck, it ends up losing extremely quickly because of either extremely bad rng or just the perfect counter by the enemies.
Frustrating.. :D
Every time in the first run I make a deck that is ok, but not great, and get to 3-6 wins with it, and thend in the 2nd run I always manage to build a really good deck only for it to lose and end the run after 1-2 wins.

I think I'm just bad.
I don't believe you.
Simberto
Profile Blog Joined July 2010
Germany11768 Posts
February 06 2020 13:36 GMT
#54
Are the daily quests really bugged, or am i misunderstanding something?

As an example, i had the "spend 10 mana on champions from freljord" quest today. In one game, i summoned Braum (3) and Anivia (7). But for some reason, that only counted as 3 towards the quest. I have had stuff like that happen a lot, i think mostly with "spend mana on x" quests. Do they possibly only count the first instance in one match, or something else weird?
abuse
Profile Joined April 2011
Latvia1943 Posts
February 06 2020 14:05 GMT
#55
I think it might be champion related.
I remember having a quest of summoning 6 champions of 2 regions, and it counted weird, and definitely slower than it should've aswell.
I don't believe you.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
February 06 2020 16:42 GMT
#56
Yeah I am having the same issue with a champion based quest. Didn't really understand how it worked. But it's still filling up at least.
Redox
Profile Joined October 2010
Germany24794 Posts
February 06 2020 22:04 GMT
#57
"Play 10 units from x region" seemed bugged for me as well.
It counted when I did not play a single unit from that region. Then when I switched to that region it counted way too slowly.
Off-season = best season
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
February 07 2020 00:13 GMT
#58
On February 06 2020 19:53 abuse wrote:
Every time I feel like I make a strong expeditions deck, it ends up losing extremely quickly because of either extremely bad rng or just the perfect counter by the enemies.
Frustrating.. :D
Every time in the first run I make a deck that is ok, but not great, and get to 3-6 wins with it, and thend in the 2nd run I always manage to build a really good deck only for it to lose and end the run after 1-2 wins.

I think I'm just bad.


Just go aggro. Fit as many of the noxus 3 mana 5/4 that can't block as you can and you can just steamroll a lot of decks. If you can find some of the +3/+0 and overwhelm spells and one sided fight spell, you're pretty much set.
Bora Pain minha porra!
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
February 07 2020 04:29 GMT
#59
i went 7-1 my first expedition. it's funny because i normally just play constructed and am bad at limited formats, but so far im not doing great at construction but smashed the expedition. maybe it was good luck though. anyways the deck I won with was basically a fiora barrier deck that had a few other things mixed in
abuse
Profile Joined April 2011
Latvia1943 Posts
Last Edited: 2020-02-07 07:32:56
February 07 2020 07:32 GMT
#60
On February 07 2020 09:13 Sbrubbles wrote:
Show nested quote +
On February 06 2020 19:53 abuse wrote:
Every time I feel like I make a strong expeditions deck, it ends up losing extremely quickly because of either extremely bad rng or just the perfect counter by the enemies.
Frustrating.. :D
Every time in the first run I make a deck that is ok, but not great, and get to 3-6 wins with it, and thend in the 2nd run I always manage to build a really good deck only for it to lose and end the run after 1-2 wins.

I think I'm just bad.


Just go aggro. Fit as many of the noxus 3 mana 5/4 that can't block as you can and you can just steamroll a lot of decks. If you can find some of the +3/+0 and overwhelm spells and one sided fight spell, you're pretty much set.


yup, that's what I tried recently aswell, and lost my first game to the same deck but he had better draws, and then 2 wins later I lost again to a warmother control setup which absolutely dominated me and another deck I don't remember which did surprisingly well against me, even though I had good draws.
Tough luck :D
I don't believe you.
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