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On February 07 2020 13:29 travis wrote: i went 7-1 my first expedition. it's funny because i normally just play constructed and am bad at limited formats, but so far im not doing great at construction but smashed the expedition. maybe it was good luck though. anyways the deck I won with was basically a fiora barrier deck that had a few other things mixed in
Damn, good for you I am also in the same boat that I suck with draft modes and usually hate playing them except I still sucked in my case the last time I played before open beta But hey, at least I still had way more fun than other Arena-style play modes because the game tries to give you cards that synergize well with your 1st champion pick instead of just being RNG-based like in other games.
Still waiting to get my 3rd Expeditions token, once I have that I plan to do them all in 1 week and then practice as much as I can in Expedition free play.
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Okay so I saw this video and this is now the #1 deck I want to build + Show Spoiler + Looks insanely strong and also insanely fun, wow.
EDIT: don't build the deck, it's no good after all 
By the way, let's add each other if you guys want my account name is send noodles # moc
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Priority during combat for this game is completely unintuitive compared to any other board game or card game I've ever played (which includes: MTG, Eternal, Duelyst, Hearthstone, Shadowverse, Gwent, and Artifact). Every other game makes it very clear how the combat phase works, but in this game it's totally nonsensical and worst of all not explained in any of the tutorials.
I don't understand why it doesn't have a simple declare attackers->declare blockers->players cast spells until both pass rather than the clusterfuck it has now. Alternatively/ideally you could also declare attackers->cast spells until pass->declare blockers->cast spells until pass
But really anything is better than "I cast a spell while resolving attackers but you can block before the spell resolves" or "if you don't cast a spell and just block I can't play a spell in response even if I've already played a spell, limiting to one Fast spell" which makes no damn sense.
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Well 2 wins into expedition I just ran into somebody who drew ashe zed and yasuo on curve, and literally had the perfect answers to everything I played.
First experience with the arena equivalent of Hearthstone is pretty average??
I do like the 2 wins in a row thing to exit though. Really helps mitigate super bad RNG or misplays
EDIT: now up to 45 wins, in for the big rewards I guess?
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On February 09 2020 13:43 TomatoBisque wrote: Priority during combat for this game is completely unintuitive compared to any other board game or card game I've ever played (which includes: MTG, Eternal, Duelyst, Hearthstone, Shadowverse, Gwent, and Artifact). Every other game makes it very clear how the combat phase works, but in this game it's totally nonsensical and worst of all not explained in any of the tutorials.
I don't understand why it doesn't have a simple declare attackers->declare blockers->players cast spells until both pass rather than the clusterfuck it has now. Alternatively/ideally you could also declare attackers->cast spells until pass->declare blockers->cast spells until pass
But really anything is better than "I cast a spell while resolving attackers but you can block before the spell resolves" or "if you don't cast a spell and just block I can't play a spell in response even if I've already played a spell, limiting to one Fast spell" which makes no damn sense.
Generally speaking, the way the game is set up started to make a lot more sense when I stopped thinking in terms of "phases", like you would in MTG, but in terms of simply passing priority back and fourth. Essentially, there are 4 actions you can take that "spend" this priority:
1) Play a creature (not when creatures are attacking) 2) Play a slow spell (not when creatures are attacking) 3) Send creature to attack/set blockers (not when you've alreavy set attackers/blockers) 4) Play a fast/burst spell
If you do anything that's not play a creature, you can also play as many fast/burst spells as you want (not just one), including after your opponent set blockers, you just gotta drag them all in there.
If there's one thing that doesn't fit into this formula is that if you set blockers and your opponent plays a burst spell you get priority, but if they play a fast spell (and you let it resolve), then you don't get priority. With the current card pool, this never comes up because it's always better to respond to their spells when they're on the stack, but if they ever print a "destroy target card with 5 power or greater" this will be an important distinction. Actually, it's relevant because you can't mystic shot the shadow when they do the "recall ally, leave 3/2 with ephemeral shadow in its place".
Imo, they should have made it that casting burst spell doesn't give your opponent the ability to act. That way, they can say "when the stack ends, combat is resolved". Also, if they did things this way, you could play a burst spell after you opponent passed and allow the turn to end without giving your opponent an opportunity to react, which would be an interesting dynamic.
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What is the best way to export a deck from the game to someplace i can display it on the internet?
I have used the "export" button, which gives me a code, but i haven't found anywhere i can put that code that would allow me to post it somewhere so people can see what is behind it yet. I could input the code in the game to get the deck, but that doesn't really help me.
I am currently playing pretty casually by building decks to fit the daily quests, and playing those in PvP. I have a lot of fun doing this, despite the fact that i am currently mostly using the starting cards because i haven't gained that many yet.
Fast and Burst spells seem really really strong, because they allow you to mess with the opponents plans, which lets you gain a lot of value by turning a trade where the opponent kills one of your creatures and doesn't lose his into one where you kill his and don't lose yours, basically gaining you double value.
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On February 09 2020 17:31 Amui wrote: Well 2 wins into expedition I just ran into somebody who drew ashe zed and yasuo on curve, and literally had the perfect answers to everything I played.
First experience with the arena equivalent of Hearthstone is pretty average??
I do like the 2 wins in a row thing to exit though. Really helps mitigate super bad RNG or misplays
EDIT: now up to 45 wins, in for the big rewards I guess?
you're at 45 for your expedition? holy shit dude, really nice job -.- let us know what the rewards are.
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On February 10 2020 04:12 travis wrote:Show nested quote +On February 09 2020 17:31 Amui wrote: Well 2 wins into expedition I just ran into somebody who drew ashe zed and yasuo on curve, and literally had the perfect answers to everything I played.
First experience with the arena equivalent of Hearthstone is pretty average??
I do like the 2 wins in a row thing to exit though. Really helps mitigate super bad RNG or misplays
EDIT: now up to 45 wins, in for the big rewards I guess? you're at 45 for your expedition? holy shit dude, really nice job -.- let us know what the rewards are. slashed out the 4 xD. Went 7-3 on my first ever arena with a hecarim focused deck.
Had 2 shark chariots, a couple haunted relics, and then a bunch of hecarims and ethereal remitters. Also an anivia, which conveniently won me a few games as well.
One game I opened with 2 shark chariots, soul shephard and a hecarim in hand with opponent going first. Surrender at turn 6 when I dropped the hecarim lol.
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On February 09 2020 21:41 Simberto wrote: What is the best way to export a deck from the game to someplace i can display it on the internet?
I have used the "export" button, which gives me a code, but i haven't found anywhere i can put that code that would allow me to post it somewhere so people can see what is behind it yet. I could input the code in the game to get the deck, but that doesn't really help me.
I am currently playing pretty casually by building decks to fit the daily quests, and playing those in PvP. I have a lot of fun doing this, despite the fact that i am currently mostly using the starting cards because i haven't gained that many yet.
Fast and Burst spells seem really really strong, because they allow you to mess with the opponents plans, which lets you gain a lot of value by turning a trade where the opponent kills one of your creatures and doesn't lose his into one where you kill his and don't lose yours, basically gaining you double value. For example you can use https://lor.mobalytics.gg/deck-manager
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So I just had a game where my opponent played a Teemo Deck with Kinkou Wayfinder, didn't know that its "summon" effect allowed it to summon multiple copies of a champion... So of course he gets the Allegiance bonus and I get bopped by 3 Teemos and a bazillion mushrooms before turn 7
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that's swim's troll deck lol.
yeah, the effect says "units" not "followers" so anything is fair game.
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The decks I'm running into in draft are sometimes insane. I think there are a bunch of people who have already completed 3 expeditions and are just retiring the free drafts until they get lucky drafting crazy cards.
At 0 wins I faced a deck with 2 Rhasas, a Ledros, and a Hecarim, it's literally like playing against a T1 constructed deck.
Matchmaking needs to be tweaked so the people who are spending resources on expeditions are not matched to people with free expeditions. Some of these games are simply hopeless.
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Unlimited Free? That combo kills phantom draft Pay to win, I guess.
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Small set of cards and power level of shadow isles is making me play a bit less. I do have faith that they will balance things a bit better soon, though.
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On February 14 2020 06:33 Glacierz wrote: The decks I'm running into in draft are sometimes insane. I think there are a bunch of people who have already completed 3 expeditions and are just retiring the free drafts until they get lucky drafting crazy cards.
At 0 wins I faced a deck with 2 Rhasas, a Ledros, and a Hecarim, it's literally like playing against a T1 constructed deck.
Matchmaking needs to be tweaked so the people who are spending resources on expeditions are not matched to people with free expeditions. Some of these games are simply hopeless.
I've gotten some pretty bs decks in expedition, how can you be sure these people are free drafters who are redoing things until "perfect deck"?
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what are you guys talking about with free drafting? you get one a week right? that's not very much
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You can draft as much as you want after the first 3, for free
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Don't despair too much, next balance patch is coming soon (next Tuesday). Riot is committed to balancing the game frequently (every month) so you won't get into a Dr. Boom situation where a broken card gets to run rampant for so long.
For now, we plan to patch every other Tuesday (so every two weeks) at 9:30 AM Pacific Time (2:30 AM Seoul Time, 5:30 PM GMT).
We’re switching off between large patches and small patches with each release, with 0.8.3 being a small one and 0.9.0 in two weeks being a large one. The biggest difference between small and large patches will be balance and major card updates—generally, we’ll consolidate those in the once-per-month large patches. Source: https://playruneterra.com/en-us/news/patch-0-8-3-notes/
Speaking of which, what are some sleeper OP/underrated cards that you think need to be nerfed (not necessarily this upcoming patch but eventually)?
Personally, I'd vote for Relentless Pursuit: if you get the correct board state and wait for your opponent to waste all his mana, you can straight up win without any possible retaliation.
I think Atrocity is also a pretty good spell and its Fast speed mean you can get the upper hand in a lot of situations.
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On February 14 2020 11:36 Sbrubbles wrote: You can draft as much as you want after the first 3, for free
Just to be clear: you can spend resources (money, tokens or shards) to play up to 3 Expeditions per week, which grant rewards. After that, for the rest of the week, you can continue playing as much Expedition as you want (free play mode) but it won't grant you rewards (it's just practice or for fun). When the week ends (on Tuesday, vault opening day), the Expeditions limit get reset and if you want to "unlock" Free Play Expeditions for the rest of the week again, you will need to complete another 3 normal Expeditions.
EDIT: Also, I don't think they will split matchmaking between Free Play draft and the normal draft since the restrictions and high cost of a normal Expedition probably means there is a much smaller population of players in draft mode so they need the injection of additional players from Free Play. If people are really abusing retiring decks in Free Play to quickly cycle to good decks, a better fix would be to force Free Play players to go through the trials by detecting abusers and limiting their possibility of retiring.
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