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On January 20 2020 20:28 FaCE_1 wrote:I would if I could get access...  You can rejoice! It was recently announced that LoR will enter Open Beta (meaning everyone can download and play the game) starting from Friday, Jan 24 7:00pm GMT (GMT+00:00). If you already played LoR or pre-registered for the beta before this week, you'll get to play 24h sooner. I'll update the OP since the roadmap info is out of date.
More info can be found here: https://playruneterra.com/en-us/news/open-beta-faq/
On January 21 2020 06:48 Sermokala wrote: This is weird because we do have the liquid legends side site. Which in itself was started humbly by a thread probably overproduced out of hope and love to be the thread that people gather for.
I'll give it a fair shot. Riot's existence is based on learning how to do things better then other games at the thing they're doing. Originally, I wanted to start the LoR thread in the Liquid Legends forum, under the "Other Games" section that I saw when creating the thread but I didn't realize that Liquid Legends is apparently coded as a "hidden" subforum of TL.net which meant that the "Other Games" section I saw was actually on TL.net, so that's where this thread ended up... This also explains why I have a LoL icon next to my name in the OP (which I didn't even know was a feature). Maybe it could be argued that it would be more appropriate to move this thread and discussion to LiquidLegends but LoR is a standalone card game that is separate from the League Of Legends client and game, the only thing that it has in common with LoL is the lore and the fact that it was created by the same developer. There was also someone else that created a TL thread under "General Games" for "Project A", which is Riot Games FPS game that was announced a few months ago. So I'm not sure what are the TL admins thought on this situation (if any), I'll try to bring this up with AdsMoFro (admin for LiquidLegends) and get his opinion.
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EDIT: Double-post, my bad
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oh shit !! nice !!
I know what i'm doing thsi early week-end
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On January 23 2020 11:03 Torchise wrote:You can rejoice!  It was recently announced that LoR will enter Open Beta (meaning everyone can download and play the game) starting from Friday, Jan 24 7:00pm GMT (GMT+00:00). If you already played LoR or pre-registered for the beta before this week, you'll get to play 24h sooner. I'll update the OP since the roadmap info is out of date. More info can be found here: https://playruneterra.com/en-us/news/open-beta-faq/Show nested quote +On January 21 2020 06:48 Sermokala wrote: This is weird because we do have the liquid legends side site. Which in itself was started humbly by a thread probably overproduced out of hope and love to be the thread that people gather for.
I'll give it a fair shot. Riot's existence is based on learning how to do things better then other games at the thing they're doing. Originally, I wanted to start the LoR thread in the Liquid Legends forum, under the "Other Games" section that I saw when creating the thread but I didn't realize that Liquid Legends is apparently coded as a "hidden" subforum of TL.net which meant that the "Other Games" section I saw was actually on TL.net, so that's where this thread ended up... This also explains why I have a LoL icon next to my name in the OP (which I didn't even know was a feature). Maybe it could be argued that it would be more appropriate to move this thread and discussion to LiquidLegends but LoR is a standalone card game that is separate from the League Of Legends client and game, the only thing that it has in common with LoL is the lore and the fact that it was created by the same developer. There was also someone else that created a TL thread under "General Games" for "Project A", which is Riot Games FPS game that was announced a few months ago. So I'm not sure what are the TL admins thought on this situation (if any), I'll try to bring this up with AdsMoFro (admin for LiquidLegends) and get his opinion.
I agree that it's better off in Other Games. I haven't played LoL in many years but will probably check out this card game
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I got a nice email saying I get the beta a day early. Woop woop.
Edit: First impression is that its the best first impression of any tcg I've played so far. The tutorial isn't terrible.
Second impression is that its a better-iterized version of heartstone. Its got a lot more going on without being more complex. The tutorials are in depth and teach you everything. They are also not bad and the sound is good.
The production on things like champion level ups is incredible and everything looks really really cool. I would expect this to blow HS out of the water.
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On January 24 2020 04:21 Sermokala wrote: The production on things like champion level ups is incredible and everything looks really really cool. I would expect this to blow HS out of the water. Imo its is better than HS in many respects, but it will not come close in player numbers. It is less intuitive and therefore much less alluring to casual / beginner players.
HS strength is just how simple and easy to follow it is on the basic level.
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well pretty sure i wont play that for more then a week. I got like 10 lose in a row and I keep playing vs ppl with stack deck... pretty boring when u only got the basic card :\
... k, I won a game after posting this hopefully Tuesday, those vault box give a bit of something
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I only played the free starter decks so far and I am pretty sure my win rate is higher than 50%. People cant have super stacked decks since the number of cards you can buy is very much limited. I think you are not allowed to spend more than 10$ per week on cards.
Btw I wonder if there is MMR in unranked, which should bring everyone to 50%...
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yeah duno.. maybe i should just play in rank so one day ppl should be low too..
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For grinding quests etc playing AI is also fine. I think it is more efficient actually since games are faster.
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I'm having a lot of sucsss with the basic Elise/darius deck. My first expedition was alright to and I won 8 games. Mostly with barrier shenanigans to maintain board dominance.
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yeah, i stop trying to build a deck and use the default one with maybe 1 or 2 change and it's more stable.
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Having a lot of fun with this one. Liked Elise right off the bat, and right after the tutorials used some shards and wildcards to get some good cards to compliment Elise, so far surfing through something around 75% win rate and working on a Hecarim deck which looks like it can have a lot of promise aswell. The card progression seems alright so far, I haven't been inclined to spend money yet, thought I've only been focusing on Elise/Darius/Katarina/Hecarim sides of things. The AI are more of a challenge than people by far, lol. From what I've seen from other region cards, there seems to be a lot of fun builds possible, so I'm looking forward to that aswell.
As for player numbers in the future, I don't really see this one as harder than hearthstone tbh, and even if it was, it not being casual friendly is bs. If it's not as easy as hearthstone to understand, then it's pretty close to it, and Hearthstone has done a ton of heavy lifting when it comes to casuals. Most people who play Runeterra will have played Hearthstone before so they should have 0 problems adjusting to Runeterra.
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Been working on a face noxus/ionia deck atm. Seems decent enough with 4 wins in a row so far. Most people don't expect you to just pile on the aggression from moment one, and darius/captain farron can pretty much seal the game on their own as long as you dealt enough damage early on.
Don't have many cards since I just started, but basically just grabbed a few spells for board control, and then the can't block units, saboteurs(value 1 drop), overwhelm stuff, zed, decimate, some card draw, and the darius/captain farron for finishers.
On the topic of game mechanics, it took me a while to realize that it was a back and forth card game, and not a turn based like hearthstone.
Some stuff could be better, but it seems to work out pretty nicely.
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Played my first expedition and got 7 wins with a Demacia/Ionia deck. The card swap after each round makes the drafting variance a lot less punishing, as you are given the chance to correct bad cards in your deck. Combining this with the two consecutive loss condition makes 7 wins much more attainable.
So far it looks like Ionia focused evasive decks are the meta for constructed, while Demacia seems quite powerful in draft.
The economy of this game feels pretty different. Most people are being locked to only a couple of deck types as wildcards are time-locked by quantity. This probably means the meta will evolve quite slowly in the first few weeks.
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Went to 6 wins twice in expetition and was a little miffed at the ending. The rewards feel like it's 7 wins or bust. That said, it was a fun game mode, especially for those who are really into limited (which is me!), so I'll probably keep playing it.
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Yeah first it seemed as if there is only Ionia and elusive as well as shadow isles. But now when I watch streams there seem to be quite a few other top decks, meta is still evolving. Like Ezrael/Heimer seems to deal with elusive super well.
Shame I am lacking the champions to try out stuff. I have no idea how streamers get so many.
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They buy champ wildcards, and play a lot. You can get 2 champions per region by the time you hit level 16 on them plus there's the ones you already have when you start playing, and the ones you can buy. It's fine as long as you play a lot.
Elusive decks seem to be good not only because they're super strong but because a top tier elusive deck doesn't even require you to have any champions at all.
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Lol, so this happened + Show Spoiler [image] +
+ Show Spoiler [explanation] + He cast a spell recalling my buffed defensive unit that would've let me kill his Zed and stabilize, which would have also reset my unit's buffed stats as a result. I used a deny on it, he used a deny on my deny, etc etc, in the end I ended up being happy that 3 out of the 5 cards in my hand were deny's. Ended up winning the game.
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On January 27 2020 17:57 abuse wrote: As for player numbers in the future, I don't really see this one as harder than hearthstone tbh, and even if it was, it not being casual friendly is bs. If it's not as easy as hearthstone to understand, then it's pretty close to it, and Hearthstone has done a ton of heavy lifting when it comes to casuals. Most people who play Runeterra will have played Hearthstone before so they should have 0 problems adjusting to Runeterra.
I don't agree with the last part. Having experience in other CCGs like Hearthstone is nice but it can also be a detriment since you will have to unlearn a ton of bad habits, including but not limited to:
- Attacking with all/most your units all the time (blockers have the initiative to set up better trades than the attacker); - Waiting to play all your mana on units before attacking (you give a chance for your opponent to play a unit or a spell himself); - Spending all your mana instead of reserving some for spell mana next turn (you might have a good spell you can play next turn but only if you save up spell mana); - Playing your spells ASAP (it is often better to wait for your opponent to choose his blockers and then react to what he does).
Just look at other comments in this thread that corroborate my point. This is why I think if you are struggling early on (even if you had a lot of experience in HS-like games), don't fret it because your HS experience will not translate 1:1 and there are a lot of unique intricacies you need to get used to. I know I personally struggled with LoR even though I have hundreds of hours on Shadowverse and it took me a bunch of games to get used to the basic LoR gameflow and mechanics.
If there are enough people interested in this thread, I might make a guide to elaborate on the points I mentioned and explain other intermediate/advanced concepts for people with Hearthstone backgrounds.
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