• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:22
CEST 23:22
KST 06:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
FEL Cracov 2025 (July 27) - $8000 live event13Esports World Cup 2025 - Final Player Roster12Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12
StarCraft 2
General
HomeStory Cup 27 - Info & Preview How does the number of casters affect your enjoyment of esports? The SCII GOAT: A statistical Evaluation Hybrid setting keep reverting. Esports World Cup 2025 - Final Player Roster
Tourneys
HomeStory Cup 27 (June 27-29) SOOPer7s Showmatches 2025 FEL Cracov 2025 (July 27) - $8000 live event $200 Biweekly - StarCraft Evolution League #1 RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Unit and Spell Similarities BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL20 Preliminary Maps NaDa's Body
Tourneys
[BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [Megathread] Daily Proleagues [BSL20] ProLeague LB Final - Saturday 20:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Summer Games Done Quick 2025! US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
Formula 1 Discussion NBA General Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Customize Sidebar...

Website Feedback

Closed Threads



Active: 825 users

Legends of Runeterra - Page 5

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
abuse
Profile Joined April 2011
Latvia1930 Posts
February 14 2020 07:28 GMT
#81
Relentless pursuit is not even treated as a good card though.
Yes, if you get the correct board state it is great, but getting that board state and having the card be in your hand is the thing.
Most high level players don't play the card and don't consider it very good at all.

As for what I want nerfed, I just want elusives nerfed, and shadow isles also needs looking into cause they are way too viable imo, strong early game in ephemerals/sacrifice unit value, mid game in hecarim and shark chariots, and end game in ledros and rhasa among other threats.
I don't believe you.
Simberto
Profile Blog Joined July 2010
Germany11470 Posts
February 14 2020 10:52 GMT
#82
Also, if you are going to win with relentless pursuit, you are probably going to win anyways, just a turn later.
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2020-02-14 16:39:04
February 14 2020 16:35 GMT
#83
On February 14 2020 16:28 abuse wrote:
Relentless pursuit is not even treated as a good card though.
Yes, if you get the correct board state it is great, but getting that board state and having the card be in your hand is the thing.
Most high level players don't play the card and don't consider it very good at all.

It is in one of Swims 3 best decks though.
I use it as well.

On February 14 2020 19:52 Simberto wrote:
Also, if you are going to win with relentless pursuit, you are probably going to win anyways, just a turn later.

Nope, with certain agressive decks (that rely on "buff for this turn", mostly elusive) it is your main win condition. 1 turn later you are often dead.
Off-season = best season
Glacierz
Profile Blog Joined May 2010
United States1244 Posts
February 14 2020 18:49 GMT
#84
On February 14 2020 11:48 Torchise wrote:
Show nested quote +
On February 14 2020 11:36 Sbrubbles wrote:
You can draft as much as you want after the first 3, for free


Just to be clear: you can spend resources (money, tokens or shards) to play up to 3 Expeditions per week, which grant rewards. After that, for the rest of the week, you can continue playing as much Expedition as you want (free play mode) but it won't grant you rewards (it's just practice or for fun). When the week ends (on Tuesday, vault opening day), the Expeditions limit get reset and if you want to "unlock" Free Play Expeditions for the rest of the week again, you will need to complete another 3 normal Expeditions.

EDIT: Also, I don't think they will split matchmaking between Free Play draft and the normal draft since the restrictions and high cost of a normal Expedition probably means there is a much smaller population of players in draft mode so they need the injection of additional players from Free Play. If people are really abusing retiring decks in Free Play to quickly cycle to good decks, a better fix would be to force Free Play players to go through the trials by detecting abusers and limiting their possibility of retiring.

I think having a free to play draft mode is just bad design. People are already posting ridiculous draft decks online with 10+ copies of the same card.

I actually don't get why this is designed this way. Wouldn't it make more sense for this to be the other way around? Every week, give the first draft for free, and every draft after costs resources?
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
February 14 2020 18:53 GMT
#85
What are you talking about? Free draft is the single best thing about Runeterra
Bora Pain minha porra!
Simberto
Profile Blog Joined July 2010
Germany11470 Posts
February 14 2020 19:03 GMT
#86
On February 15 2020 03:49 Glacierz wrote:
Show nested quote +
On February 14 2020 11:48 Torchise wrote:
On February 14 2020 11:36 Sbrubbles wrote:
You can draft as much as you want after the first 3, for free


Just to be clear: you can spend resources (money, tokens or shards) to play up to 3 Expeditions per week, which grant rewards. After that, for the rest of the week, you can continue playing as much Expedition as you want (free play mode) but it won't grant you rewards (it's just practice or for fun). When the week ends (on Tuesday, vault opening day), the Expeditions limit get reset and if you want to "unlock" Free Play Expeditions for the rest of the week again, you will need to complete another 3 normal Expeditions.

EDIT: Also, I don't think they will split matchmaking between Free Play draft and the normal draft since the restrictions and high cost of a normal Expedition probably means there is a much smaller population of players in draft mode so they need the injection of additional players from Free Play. If people are really abusing retiring decks in Free Play to quickly cycle to good decks, a better fix would be to force Free Play players to go through the trials by detecting abusers and limiting their possibility of retiring.

I think having a free to play draft mode is just bad design. People are already posting ridiculous draft decks online with 10+ copies of the same card.

I actually don't get why this is designed this way. Wouldn't it make more sense for this to be the other way around? Every week, give the first draft for free, and every draft after costs resources?


That is about what happens.

You get one draft token per week from the boxes. The next two you have to use other stuff for (Or you save up). If you did 3 Resource drafts in a week, you can do phantom drafts which don't involve spending resource, but which also don't yield any rewards.
Glacierz
Profile Blog Joined May 2010
United States1244 Posts
Last Edited: 2020-02-14 20:47:01
February 14 2020 20:41 GMT
#87
Phantom drafts allows for abuse of the whole draft system and makes the overall experience worse for an average player who do not play a lot. If I don't want to spend money on this game, I can reliably farm up 1 free draft per week with the vault token. If I don't play on the first couple of days after the weekly reset, I am likely to be matched with people drafting for free with much better decks due to the free retire/cycling.

I suspect the only reason they did this is to keep the collection rate of cards time-gated, so you can't just farm up cards and shards indefinitely with real money. It is the same reason why the wild cards in the shop are limited in quantity each week.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
February 15 2020 01:16 GMT
#88
On February 14 2020 11:39 Torchise wrote:
Don't despair too much, next balance patch is coming soon (next Tuesday). Riot is committed to balancing the game frequently (every month) so you won't get into a Dr. Boom situation where a broken card gets to run rampant for so long.

Show nested quote +
For now, we plan to patch every other Tuesday (so every two weeks) at 9:30 AM Pacific Time (2:30 AM Seoul Time, 5:30 PM GMT).

We’re switching off between large patches and small patches with each release, with 0.8.3 being a small one and 0.9.0 in two weeks being a large one. The biggest difference between small and large patches will be balance and major card updates—generally, we’ll consolidate those in the once-per-month large patches.

Source: https://playruneterra.com/en-us/news/patch-0-8-3-notes/

Speaking of which, what are some sleeper OP/underrated cards that you think need to be nerfed (not necessarily this upcoming patch but eventually)?

Personally, I'd vote for Relentless Pursuit: if you get the correct board state and wait for your opponent to waste all his mana, you can straight up win without any possible retaliation.

I think Atrocity is also a pretty good spell and its Fast speed mean you can get the upper hand in a lot of situations.


I'd go with that burst card that gives +2/+0 to 2 different creatures? I think that is what it is.
Probably not a sleeper, though, lol
abuse
Profile Joined April 2011
Latvia1930 Posts
Last Edited: 2020-02-17 08:45:47
February 17 2020 08:41 GMT
#89
Finally found a deck that I really enjoy playing, and it also seems to actually be really strong.
Built around frostbite control and has Harsh winds/winter's breath/ashe's arrow + Ashe as a finisher.
Frozen units not being able to block is a much bigger deal than I would've imagined, especially with spells around that freeze the entire enemy board.
If it goes through it's just a oneshot kill, since the freljord units have high attack.

Early game is also really solid with frostbiting enemies with either brittle steel or flash freeze or icevale archer, and then just erasing stuff with rimefang wolves and trifarian gloryseekers.

Honestly, all freeze spells being on burst speed is insane and needs a nerf, but hell, I'd love it if it stayed this way, enjoying it a lot.

Also, just opened up a champion capsule yesterday which had 2 upgrades in it, on the most important cards, ended up getting a Garen and a champion wildcard aswell, all from one capsule. Fun times
I wanna build a shen/garen deck next, focusing on shield and regen/rally. Could be strong I think, need more shards.
I don't believe you.
Simberto
Profile Blog Joined July 2010
Germany11470 Posts
February 17 2020 11:29 GMT
#90
Argh.

Yasuo Decks are fucking annoying. And i don't have any Yasuos to also play this bullshit.
Torchise
Profile Joined May 2012
Canada245 Posts
February 17 2020 21:06 GMT
#91
Patch 0.9.0 comes out tomorrow, here are the release notes: https://playruneterra.com/en-us/news/patch-0-9-0-notes/

Nerfs to Ledros and Rhasa (mana cost up, mostly), still think they have great value though, just a bit less insane.

Also they claim that they have fixed the weird region quest progression issues.

On February 17 2020 20:29 Simberto wrote:
Argh.

Yasuo Decks are fucking annoying. And i don't have any Yasuos to also play this bullshit.


Bad news for you, then: they buffed Yasuo this patch (easier to level him up).
The baylife, it burns!
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
February 17 2020 22:49 GMT
#92
Good balance changes!
The game just gave a Lux.
Time to make spell decks.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
abuse
Profile Joined April 2011
Latvia1930 Posts
February 18 2020 07:55 GMT
#93
I like the changes overall. Glad that Deny got a cost increase aswell.
+1/+1 ionia grandpa getting a nerf is huge, I love it.
I don't believe you.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
February 18 2020 14:43 GMT
#94
That's a ton of changes to cards, but I'm not sure I like this. I'd rather see 3 cards changed max and let the meta settle more convincingly. I wonder if it will be their standard for trying to balance the game
Bora Pain minha porra!
Amarok
Profile Joined August 2010
Australia2003 Posts
February 18 2020 22:31 GMT
#95
On February 18 2020 23:43 Sbrubbles wrote:
That's a ton of changes to cards, but I'm not sure I like this. I'd rather see 3 cards changed max and let the meta settle more convincingly. I wonder if it will be their standard for trying to balance the game


That's how they balance LoL.
Fighting for peace is like screwing for virginity
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
February 19 2020 01:19 GMT
#96
jewelled protector looks like a decent card now.
abuse
Profile Joined April 2011
Latvia1930 Posts
February 19 2020 10:53 GMT
#97
Their goal, as they stated, is to have every card in the game viable in at least one deck, and to have every champion be the best option in at least one mechanic.
Changing 3 cards max will not get to that goal, probably ever.

They did a good job with the balance changes. A changing meta is a good thing. In fact I'd argue that not having a meta at all would be the ideal scenario for any card game.
I don't believe you.
Simberto
Profile Blog Joined July 2010
Germany11470 Posts
February 19 2020 12:05 GMT
#98
Also, you have to keep in mind that their goal is to have a game which a lot of people play on a consistent basis (and probably pay for from time to time)

My guess is that while you get more of the hardcore competitive crowd if you very carefully let metas establish and only very lightly change stuff, a lot of the more casual players prefer this kind of regularly changing environment. Playing the same deck for months isn't for everyone.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
February 19 2020 14:45 GMT
#99
On February 19 2020 19:53 abuse wrote:
Their goal, as they stated, is to have every card in the game viable in at least one deck, and to have every champion be the best option in at least one mechanic.
Changing 3 cards max will not get to that goal, probably ever.

They did a good job with the balance changes. A changing meta is a good thing. In fact I'd argue that not having a meta at all would be the ideal scenario for any card game.


I don't think it's possible for a TCG to not have a meta (2 to 5 decks that competitively overshadow everything else). As soon as one person figures out the format, deck information spreads too quickly. I can acknowledge changing things that turn out utterly broken, but changing a slew of different things to force a meta change to me seems arbitrary at this point.

In card games, I'm worried about the interactions being interesting within each game, and this involves having knowledge about what the opponent is likely to be playing given what the meta looks like and playing around what his options are likely to be. This kind of knowledge isn't simple to acquire, and requires stable meta to come about.

Mind you, I like forced meta change in games like LoL and Dota, because in those games I find enjoyment in using different characters in different ways after the changes, but this is more akin to a new set coming out. You get a "new set" feeling when Icefrog makes a huge changes, but these changes to Runeterra don't give me a "new set" feeling.
Bora Pain minha porra!
abuse
Profile Joined April 2011
Latvia1930 Posts
February 19 2020 14:55 GMT
#100
Why don't they give you this feeling though?
Definitely gives a new set feeling to me, because this forces ionia to be used less, and forces elusives at least outside of tier-1 decks, meanwhile P&Z are good now, opening a ton of new deck building possibilities.
I don't believe you.
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
11:00
XXVII: Day 3
ShoWTimE vs ZounLIVE!
TaKeTV 5535
ComeBackTV 1414
IndyStarCraft 450
3DClanTV 200
CosmosSc2 155
Rex40
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 450
CosmosSc2 155
ProTech69
Rex 40
Ketroc 27
StarCraft: Brood War
Calm 3479
Horang2 1783
firebathero 113
Dota 2
capcasts275
Pyrionflax189
League of Legends
Grubby5116
Dendi1636
Counter-Strike
summit1g7679
fl0m2017
Super Smash Bros
hungrybox994
Heroes of the Storm
Liquid`Hasu607
Khaldor324
Other Games
FrodaN5284
Sick64
QueenE48
ViBE11
Organizations
Other Games
gamesdonequick2298
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 55
• davetesta17
• intothetv
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• AfreecaTV YouTube
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21659
• WagamamaTV1195
• Ler145
League of Legends
• Doublelift4261
• Jankos2787
Other Games
• imaqtpie1065
• Scarra701
• Shiphtur289
Upcoming Events
Replay Cast
1d 2h
Replay Cast
1d 12h
WardiTV European League
1d 18h
The PondCast
2 days
RSL Revival
3 days
WardiTV European League
3 days
RSL Revival
4 days
FEL
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
[ Show More ]
RSL Revival
5 days
FEL
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
FEL
6 days
BSL: ProLeague
6 days
Dewalt vs Bonyth
Liquipedia Results

Completed

Proleague 2025-06-28
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
HSC XXVII
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.