• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:27
CET 22:27
KST 06:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship uThermal 2v2 Circuit
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ I would like to say something about StarCraft BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1368 users

Legends of Runeterra - Page 5

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
abuse
Profile Joined April 2011
Latvia1942 Posts
February 14 2020 07:28 GMT
#81
Relentless pursuit is not even treated as a good card though.
Yes, if you get the correct board state it is great, but getting that board state and having the card be in your hand is the thing.
Most high level players don't play the card and don't consider it very good at all.

As for what I want nerfed, I just want elusives nerfed, and shadow isles also needs looking into cause they are way too viable imo, strong early game in ephemerals/sacrifice unit value, mid game in hecarim and shark chariots, and end game in ledros and rhasa among other threats.
I don't believe you.
Simberto
Profile Blog Joined July 2010
Germany11709 Posts
February 14 2020 10:52 GMT
#82
Also, if you are going to win with relentless pursuit, you are probably going to win anyways, just a turn later.
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2020-02-14 16:39:04
February 14 2020 16:35 GMT
#83
On February 14 2020 16:28 abuse wrote:
Relentless pursuit is not even treated as a good card though.
Yes, if you get the correct board state it is great, but getting that board state and having the card be in your hand is the thing.
Most high level players don't play the card and don't consider it very good at all.

It is in one of Swims 3 best decks though.
I use it as well.

On February 14 2020 19:52 Simberto wrote:
Also, if you are going to win with relentless pursuit, you are probably going to win anyways, just a turn later.

Nope, with certain agressive decks (that rely on "buff for this turn", mostly elusive) it is your main win condition. 1 turn later you are often dead.
Off-season = best season
Glacierz
Profile Blog Joined May 2010
United States1245 Posts
February 14 2020 18:49 GMT
#84
On February 14 2020 11:48 Torchise wrote:
Show nested quote +
On February 14 2020 11:36 Sbrubbles wrote:
You can draft as much as you want after the first 3, for free


Just to be clear: you can spend resources (money, tokens or shards) to play up to 3 Expeditions per week, which grant rewards. After that, for the rest of the week, you can continue playing as much Expedition as you want (free play mode) but it won't grant you rewards (it's just practice or for fun). When the week ends (on Tuesday, vault opening day), the Expeditions limit get reset and if you want to "unlock" Free Play Expeditions for the rest of the week again, you will need to complete another 3 normal Expeditions.

EDIT: Also, I don't think they will split matchmaking between Free Play draft and the normal draft since the restrictions and high cost of a normal Expedition probably means there is a much smaller population of players in draft mode so they need the injection of additional players from Free Play. If people are really abusing retiring decks in Free Play to quickly cycle to good decks, a better fix would be to force Free Play players to go through the trials by detecting abusers and limiting their possibility of retiring.

I think having a free to play draft mode is just bad design. People are already posting ridiculous draft decks online with 10+ copies of the same card.

I actually don't get why this is designed this way. Wouldn't it make more sense for this to be the other way around? Every week, give the first draft for free, and every draft after costs resources?
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
February 14 2020 18:53 GMT
#85
What are you talking about? Free draft is the single best thing about Runeterra
Bora Pain minha porra!
Simberto
Profile Blog Joined July 2010
Germany11709 Posts
February 14 2020 19:03 GMT
#86
On February 15 2020 03:49 Glacierz wrote:
Show nested quote +
On February 14 2020 11:48 Torchise wrote:
On February 14 2020 11:36 Sbrubbles wrote:
You can draft as much as you want after the first 3, for free


Just to be clear: you can spend resources (money, tokens or shards) to play up to 3 Expeditions per week, which grant rewards. After that, for the rest of the week, you can continue playing as much Expedition as you want (free play mode) but it won't grant you rewards (it's just practice or for fun). When the week ends (on Tuesday, vault opening day), the Expeditions limit get reset and if you want to "unlock" Free Play Expeditions for the rest of the week again, you will need to complete another 3 normal Expeditions.

EDIT: Also, I don't think they will split matchmaking between Free Play draft and the normal draft since the restrictions and high cost of a normal Expedition probably means there is a much smaller population of players in draft mode so they need the injection of additional players from Free Play. If people are really abusing retiring decks in Free Play to quickly cycle to good decks, a better fix would be to force Free Play players to go through the trials by detecting abusers and limiting their possibility of retiring.

I think having a free to play draft mode is just bad design. People are already posting ridiculous draft decks online with 10+ copies of the same card.

I actually don't get why this is designed this way. Wouldn't it make more sense for this to be the other way around? Every week, give the first draft for free, and every draft after costs resources?


That is about what happens.

You get one draft token per week from the boxes. The next two you have to use other stuff for (Or you save up). If you did 3 Resource drafts in a week, you can do phantom drafts which don't involve spending resource, but which also don't yield any rewards.
Glacierz
Profile Blog Joined May 2010
United States1245 Posts
Last Edited: 2020-02-14 20:47:01
February 14 2020 20:41 GMT
#87
Phantom drafts allows for abuse of the whole draft system and makes the overall experience worse for an average player who do not play a lot. If I don't want to spend money on this game, I can reliably farm up 1 free draft per week with the vault token. If I don't play on the first couple of days after the weekly reset, I am likely to be matched with people drafting for free with much better decks due to the free retire/cycling.

I suspect the only reason they did this is to keep the collection rate of cards time-gated, so you can't just farm up cards and shards indefinitely with real money. It is the same reason why the wild cards in the shop are limited in quantity each week.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
February 15 2020 01:16 GMT
#88
On February 14 2020 11:39 Torchise wrote:
Don't despair too much, next balance patch is coming soon (next Tuesday). Riot is committed to balancing the game frequently (every month) so you won't get into a Dr. Boom situation where a broken card gets to run rampant for so long.

Show nested quote +
For now, we plan to patch every other Tuesday (so every two weeks) at 9:30 AM Pacific Time (2:30 AM Seoul Time, 5:30 PM GMT).

We’re switching off between large patches and small patches with each release, with 0.8.3 being a small one and 0.9.0 in two weeks being a large one. The biggest difference between small and large patches will be balance and major card updates—generally, we’ll consolidate those in the once-per-month large patches.

Source: https://playruneterra.com/en-us/news/patch-0-8-3-notes/

Speaking of which, what are some sleeper OP/underrated cards that you think need to be nerfed (not necessarily this upcoming patch but eventually)?

Personally, I'd vote for Relentless Pursuit: if you get the correct board state and wait for your opponent to waste all his mana, you can straight up win without any possible retaliation.

I think Atrocity is also a pretty good spell and its Fast speed mean you can get the upper hand in a lot of situations.


I'd go with that burst card that gives +2/+0 to 2 different creatures? I think that is what it is.
Probably not a sleeper, though, lol
abuse
Profile Joined April 2011
Latvia1942 Posts
Last Edited: 2020-02-17 08:45:47
February 17 2020 08:41 GMT
#89
Finally found a deck that I really enjoy playing, and it also seems to actually be really strong.
Built around frostbite control and has Harsh winds/winter's breath/ashe's arrow + Ashe as a finisher.
Frozen units not being able to block is a much bigger deal than I would've imagined, especially with spells around that freeze the entire enemy board.
If it goes through it's just a oneshot kill, since the freljord units have high attack.

Early game is also really solid with frostbiting enemies with either brittle steel or flash freeze or icevale archer, and then just erasing stuff with rimefang wolves and trifarian gloryseekers.

Honestly, all freeze spells being on burst speed is insane and needs a nerf, but hell, I'd love it if it stayed this way, enjoying it a lot.

Also, just opened up a champion capsule yesterday which had 2 upgrades in it, on the most important cards, ended up getting a Garen and a champion wildcard aswell, all from one capsule. Fun times
I wanna build a shen/garen deck next, focusing on shield and regen/rally. Could be strong I think, need more shards.
I don't believe you.
Simberto
Profile Blog Joined July 2010
Germany11709 Posts
February 17 2020 11:29 GMT
#90
Argh.

Yasuo Decks are fucking annoying. And i don't have any Yasuos to also play this bullshit.
Torchise
Profile Joined May 2012
Canada245 Posts
February 17 2020 21:06 GMT
#91
Patch 0.9.0 comes out tomorrow, here are the release notes: https://playruneterra.com/en-us/news/patch-0-9-0-notes/

Nerfs to Ledros and Rhasa (mana cost up, mostly), still think they have great value though, just a bit less insane.

Also they claim that they have fixed the weird region quest progression issues.

On February 17 2020 20:29 Simberto wrote:
Argh.

Yasuo Decks are fucking annoying. And i don't have any Yasuos to also play this bullshit.


Bad news for you, then: they buffed Yasuo this patch (easier to level him up).
The baylife, it burns!
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
February 17 2020 22:49 GMT
#92
Good balance changes!
The game just gave a Lux.
Time to make spell decks.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
abuse
Profile Joined April 2011
Latvia1942 Posts
February 18 2020 07:55 GMT
#93
I like the changes overall. Glad that Deny got a cost increase aswell.
+1/+1 ionia grandpa getting a nerf is huge, I love it.
I don't believe you.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
February 18 2020 14:43 GMT
#94
That's a ton of changes to cards, but I'm not sure I like this. I'd rather see 3 cards changed max and let the meta settle more convincingly. I wonder if it will be their standard for trying to balance the game
Bora Pain minha porra!
Amarok
Profile Joined August 2010
Australia2003 Posts
February 18 2020 22:31 GMT
#95
On February 18 2020 23:43 Sbrubbles wrote:
That's a ton of changes to cards, but I'm not sure I like this. I'd rather see 3 cards changed max and let the meta settle more convincingly. I wonder if it will be their standard for trying to balance the game


That's how they balance LoL.
Fighting for peace is like screwing for virginity
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
February 19 2020 01:19 GMT
#96
jewelled protector looks like a decent card now.
abuse
Profile Joined April 2011
Latvia1942 Posts
February 19 2020 10:53 GMT
#97
Their goal, as they stated, is to have every card in the game viable in at least one deck, and to have every champion be the best option in at least one mechanic.
Changing 3 cards max will not get to that goal, probably ever.

They did a good job with the balance changes. A changing meta is a good thing. In fact I'd argue that not having a meta at all would be the ideal scenario for any card game.
I don't believe you.
Simberto
Profile Blog Joined July 2010
Germany11709 Posts
February 19 2020 12:05 GMT
#98
Also, you have to keep in mind that their goal is to have a game which a lot of people play on a consistent basis (and probably pay for from time to time)

My guess is that while you get more of the hardcore competitive crowd if you very carefully let metas establish and only very lightly change stuff, a lot of the more casual players prefer this kind of regularly changing environment. Playing the same deck for months isn't for everyone.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
February 19 2020 14:45 GMT
#99
On February 19 2020 19:53 abuse wrote:
Their goal, as they stated, is to have every card in the game viable in at least one deck, and to have every champion be the best option in at least one mechanic.
Changing 3 cards max will not get to that goal, probably ever.

They did a good job with the balance changes. A changing meta is a good thing. In fact I'd argue that not having a meta at all would be the ideal scenario for any card game.


I don't think it's possible for a TCG to not have a meta (2 to 5 decks that competitively overshadow everything else). As soon as one person figures out the format, deck information spreads too quickly. I can acknowledge changing things that turn out utterly broken, but changing a slew of different things to force a meta change to me seems arbitrary at this point.

In card games, I'm worried about the interactions being interesting within each game, and this involves having knowledge about what the opponent is likely to be playing given what the meta looks like and playing around what his options are likely to be. This kind of knowledge isn't simple to acquire, and requires stable meta to come about.

Mind you, I like forced meta change in games like LoL and Dota, because in those games I find enjoyment in using different characters in different ways after the changes, but this is more akin to a new set coming out. You get a "new set" feeling when Icefrog makes a huge changes, but these changes to Runeterra don't give me a "new set" feeling.
Bora Pain minha porra!
abuse
Profile Joined April 2011
Latvia1942 Posts
February 19 2020 14:55 GMT
#100
Why don't they give you this feeling though?
Definitely gives a new set feeling to me, because this forces ionia to be used less, and forces elusives at least outside of tier-1 decks, meanwhile P&Z are good now, opening a ton of new deck building possibilities.
I don't believe you.
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1d 6h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 419
JuggernautJason172
BRAT_OK 85
Railgan 75
StarCraft: Brood War
Britney 21886
Shuttle 249
Dewaltoss 130
Larva 68
yabsab 9
NaDa 5
League of Legends
JimRising 599
Counter-Strike
Foxcn227
adren_tv111
Heroes of the Storm
Liquid`Hasu441
Other Games
Grubby5594
tarik_tv4326
Liquid`RaSZi2397
FrodaN1621
DeMusliM421
Pyrionflax327
B2W.Neo242
Fuzer 225
ToD206
XaKoH 145
Organizations
Other Games
gamesdonequick44746
StarCraft 2
angryscii 30
Other Games
BasetradeTV28
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Adnapsc2 11
• Reevou 2
• intothetv
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• RayReign 15
• Azhi_Dahaki14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV721
• masondota2179
League of Legends
• Doublelift7488
Other Games
• imaqtpie2349
• Shiphtur299
Upcoming Events
SOOP
1d 6h
SHIN vs GuMiho
Cure vs Creator
The PondCast
1d 12h
Wardi Open
1d 14h
Big Gabe XPERIONCRAFT
1d 15h
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
IPSL
2 days
DragOn vs Sziky
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
WardiTV Invitational
4 days
WardiTV Invitational
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-06
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.