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![[image loading]](https://media.contentapi.ea.com/content/dam/scorpion/images/2018/05/ccr-high-light-media-xl.jpg.adapt.crop16x9.1455w.jpg)
Command and Conquer: Rivals has been out for a while but public launched on Dec 4. I had my doubts but decided to give it a shot as an RTS fan. The games just last a couple minutes with a good amount of micro.
From wiki: + Show Spoiler +Command and Conquer: Rivals is a one-versus-one competitive multiplayer real-time strategy game. The player can play as Rivals, GDI or Brotherhood of Nod, with each faction offering unique abilities. Players are tasked to control platforms surrounding the missile silo. If the player manages to gain control of more platforms than the enemy for a fixed time, the missile will launch and obliterate the opponent's base.
Had my doubts about it being pay to win but its good to know the devs are at least making an effort. To be honest unlocking all the units feels a bit grindy but some of the top decks out there only use units you unlock pretty early on. Heres a link from the dev days on it
I'm freakin having a blast! I made an alliance- which are basically 30-person clans where you can hang out/donate cards. Was hoping to get a few TL members to join! Hope its okay i took 'TeamLiquid'
Alliance ID: 9rce0uva (i'm not sure if you actually need this)
TL;DR Get C&C: Rivals and join 'TeamLiquid' alliance. Its fun, I promise
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Yeah its pretty fun. my first RTS games were C&C. It is really cool to play with units like titan, wolverines and attack bikes!
Edit: my ingame name is Spammer4, I will definitely join the TL alliance!
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A friend of mine who played SC2 for 5 yeas says C&C:Rivals is quite enjoyable although quite different from a traditional RTS. He was a Masters leaguer in SC2. He also played many other RTS games.
Greg Black is the lead designer of C&C:Rivals. The guy has been working in the RTS genre for at least 10 years. He worked on SC2 for 5 years. I'm pretty sure he left Blizzard to become the lead designer of this game. The guy is good. https://twitter.com/TheGregBlack
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From what I can see of videos, it is not an RTS.
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I wouldnt call it rts, feels more like a micro ums
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Hmm...played a few games, it feels like you're playing a MOBA, but instead of controlling heros, you build/control units. Really wish units had abilities or if they added a waypoint system or sometehing..
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Way to destroy one of my beloved franchises 
On December 13 2018 00:40 JimmyJRaynor wrote: Greg Black is the lead designer of C&C:Rivals. The guy has been working in the RTS genre for at least 10 years. He worked on SC2 for 5 years. I'm pretty sure he left Blizzard to become the lead designer of this game. The guy is good.
SC2 wasn't good...
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On December 13 2018 15:52 Manit0u wrote:Way to destroy one of my beloved franchises  Show nested quote +On December 13 2018 00:40 JimmyJRaynor wrote: Greg Black is the lead designer of C&C:Rivals. The guy has been working in the RTS genre for at least 10 years. He worked on SC2 for 5 years. I'm pretty sure he left Blizzard to become the lead designer of this game. The guy is good. SC2 wasn't good... SC2 was amazing and continues to be a great game. it got better when a bunch of guys from EALA's C&C team ended up working on it... including Greg Black. SC2 is an absolute masterpiece. Greg Black's work on Red Alert 3 was very good... its integration of naval play was brilliant.
the only reason i bother chiming in on this stuff is that the extended , vicious , obscene personal attacks against him are unwarranted and distasteful. i provide a different perspective to even things out.
the amount of energy some people spend complaining about something they hate playing is... kinda fucked.
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Downloaded C&C Rivals yesterday and unlike my expectations it is a lot of fun. Haven't been able to stop playing since (I have a significantly higher rate of toilet breaks at work today).
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This looks pretty fun. Just downloaded and requested to join!
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To be honest I have no idea why Rivals gets so much hate, the game is amazing for a mobile RTS and I don't think any mobile game comes close in terms of actual RTS game play. You have all the fundamentals of an rts game: Micro, unit counters, eco vs rushing vs teching, Air units vs Ground vs infantry. We even have freaking flame tank rushes!!
In addition, as a hardcore C&C fan the aesthetic of the game is amazing, it is so amazing to have all the iconic units from the tib war games fighting altogether, I mean we have so many classic tib sun units like Cyborg, titan, disruptor in addition to classic C&C 3 units like flame troopers and ofc bikes. Dude we even have Seth as a playable general!! And General Solomon(maybe my favorite character after Kane)
I could go on about this game but the main thing I want to say is this: Don't just blindly jump on internet hate wagons without any actual understanding of the game, yes is is not a classic rts, yes everyone hates EA. I can totally understand why people don't like mobile games, tbh this is the first mobile game that I have ever installed on my phone. However, in my opinion credit where it is due, Rivals is pretty great.
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On December 14 2018 02:48 SlammerIV wrote: To be honest I have no idea why Rivals gets so much hate, the game is amazing for a mobile RTS and I don't think any mobile game comes close in terms of actual RTS game play. You have all the fundamentals of an rts game: Micro, unit counters, eco vs rushing vs teching, Air units vs Ground vs infantry. We even have freaking flame tank rushes!!
In addition, as a hardcore C&C fan the aesthetic of the game is amazing, it is so amazing to have all the iconic units from the tib war games fighting altogether, I mean we have so many classic tib sun units like Cyborg, titan, disruptor in addition to classic C&C 3 units like flame troopers and ofc bikes. Dude we even have Seth as a playable general!! And General Solomon(maybe my favorite character after Kane)
I could go on about this game but the main thing I want to say is this: Don't just blindly jump on internet hate wagons without any actual understanding of the game, yes is is not a classic rts, yes everyone hates EA. I can totally understand why people don't like mobile games, tbh this is the first mobile game that I have ever installed on my phone. However, in my opinion credit where it is due, Rivals is pretty great. It's also popular to be in the pro club when something gets hated.
At least the hate train has actual arguments. But hey, have fun and make sure to reply back in this topic once you play vs level 15 units with your level ~9 units when you first hit tiberium league.
But but but you can win with lower level units - yeah sure... you could potentially also win a knife vs gun fight, doesn't mean its fair.
The core gameplay is fun, but they took 1 good concept and then slapped rpg elements onto it with its only goal to get people hooked/addicted to crate/lootbox hunting and overall optimize rts genre for micro-transactions.
I'm sure it's going to be much more profitable than any cnc rts game could be on the pc as well... so R.I.P. for any future EA rts games on the pc (besides those remasters - but lets be serious, who's really waiting on a cnc 95 remaster?).
edit: And one more thought, you're never going to get caught up as free to play player with the players who buy coins/crates and what not. EA made sure of that by capping your ability to earn coins for wins of to ~10 games a day (which is like 20 minutes worth of play), then you get the message that you reached the daily limit. And the devs will tell you that's because they don't want the players who can only play like 15 minutes a day to fall behind... deceitful stuff like that brews hate, it's normal.
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On December 14 2018 03:14 Technique wrote:Show nested quote +On December 14 2018 02:48 SlammerIV wrote: To be honest I have no idea why Rivals gets so much hate, the game is amazing for a mobile RTS and I don't think any mobile game comes close in terms of actual RTS game play. You have all the fundamentals of an rts game: Micro, unit counters, eco vs rushing vs teching, Air units vs Ground vs infantry. We even have freaking flame tank rushes!!
In addition, as a hardcore C&C fan the aesthetic of the game is amazing, it is so amazing to have all the iconic units from the tib war games fighting altogether, I mean we have so many classic tib sun units like Cyborg, titan, disruptor in addition to classic C&C 3 units like flame troopers and ofc bikes. Dude we even have Seth as a playable general!! And General Solomon(maybe my favorite character after Kane)
I could go on about this game but the main thing I want to say is this: Don't just blindly jump on internet hate wagons without any actual understanding of the game, yes is is not a classic rts, yes everyone hates EA. I can totally understand why people don't like mobile games, tbh this is the first mobile game that I have ever installed on my phone. However, in my opinion credit where it is due, Rivals is pretty great. It's also popular to be in the pro club when something gets hated. At least the hate train has actual arguments. But hey, have fun and make sure to reply back in this topic once you play vs level 15 units with your level ~9 units when you first hit tiberium league. But but but you can win with lower level units - yeah sure... you could potentially also win a knife vs gun fight, doesn't mean its fair. The core gameplay is fun, but they took 1 good concept and then slapped rpg elements onto it with its only goal to get people hooked/addicted to crate/lootbox hunting and overall optimize rts genre for micro-transactions. I'm sure it's going to be much more profitable than any cnc rts game could be on the pc as well... so R.I.P. for any future EA rts games on the pc (besides those remasters - but lets be serious, who's really waiting on a cnc 95 remaster?). edit: And one more thought, you're never going to get caught up as free to play player with the players who buy coins/crates and what not. EA made sure of that by capping your ability to earn coins for wins of to ~10 games a day (which is like 20 minutes worth of play), then you get the message that you reached the daily limit. And the devs will tell you that's because they don't want the players who can only play like 15 minutes a day to fall behind... deceitful stuff like that brews hate, it's normal.
Just because Rivals is a good game that will likely make money does not mean a good cnc PC game will not get made. I would argue the opposite, if EA sees that the cnc brand is still popular, than they are more likely to make a real game in the future.
I totally understand how people are annoyed by the FTP mechanics, so far my experience as a f2p player has been positive, we shall see how I feel once I reach higher ranks(Currently I am plat3 with my highest tier units at 6).
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i think EA rehired a bunch of guys from Petroglyph.. or maybe they just hired the entire studio outright...in order to do a "remaster" of a few early C&C games.
I highly suspect those same long time former Westwood and EA employees will be pitching EA management hard on a new C&C game for PC.
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On December 14 2018 03:14 Technique wrote:Show nested quote +On December 14 2018 02:48 SlammerIV wrote: To be honest I have no idea why Rivals gets so much hate, the game is amazing for a mobile RTS and I don't think any mobile game comes close in terms of actual RTS game play. You have all the fundamentals of an rts game: Micro, unit counters, eco vs rushing vs teching, Air units vs Ground vs infantry. We even have freaking flame tank rushes!!
In addition, as a hardcore C&C fan the aesthetic of the game is amazing, it is so amazing to have all the iconic units from the tib war games fighting altogether, I mean we have so many classic tib sun units like Cyborg, titan, disruptor in addition to classic C&C 3 units like flame troopers and ofc bikes. Dude we even have Seth as a playable general!! And General Solomon(maybe my favorite character after Kane)
I could go on about this game but the main thing I want to say is this: Don't just blindly jump on internet hate wagons without any actual understanding of the game, yes is is not a classic rts, yes everyone hates EA. I can totally understand why people don't like mobile games, tbh this is the first mobile game that I have ever installed on my phone. However, in my opinion credit where it is due, Rivals is pretty great. It's also popular to be in the pro club when something gets hated. At least the hate train has actual arguments. But hey, have fun and make sure to reply back in this topic once you play vs level 15 units with your level ~9 units when you first hit tiberium league. But but but you can win with lower level units - yeah sure... you could potentially also win a knife vs gun fight, doesn't mean its fair. The core gameplay is fun, but they took 1 good concept and then slapped rpg elements onto it with its only goal to get people hooked/addicted to crate/lootbox hunting and overall optimize rts genre for micro-transactions. I'm sure it's going to be much more profitable than any cnc rts game could be on the pc as well... so R.I.P. for any future EA rts games on the pc (besides those remasters - but lets be serious, who's really waiting on a cnc 95 remaster?). edit: And one more thought, you're never going to get caught up as free to play player with the players who buy coins/crates and what not. EA made sure of that by capping your ability to earn coins for wins of to ~10 games a day (which is like 20 minutes worth of play), then you get the message that you reached the daily limit. And the devs will tell you that's because they don't want the players who can only play like 15 minutes a day to fall behind... deceitful stuff like that brews hate, it's normal.
How long did it take you to get to Tiberium League?
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On December 14 2018 03:14 Technique wrote:Show nested quote +On December 14 2018 02:48 SlammerIV wrote: To be honest I have no idea why Rivals gets so much hate, the game is amazing for a mobile RTS and I don't think any mobile game comes close in terms of actual RTS game play. You have all the fundamentals of an rts game: Micro, unit counters, eco vs rushing vs teching, Air units vs Ground vs infantry. We even have freaking flame tank rushes!!
In addition, as a hardcore C&C fan the aesthetic of the game is amazing, it is so amazing to have all the iconic units from the tib war games fighting altogether, I mean we have so many classic tib sun units like Cyborg, titan, disruptor in addition to classic C&C 3 units like flame troopers and ofc bikes. Dude we even have Seth as a playable general!! And General Solomon(maybe my favorite character after Kane)
I could go on about this game but the main thing I want to say is this: Don't just blindly jump on internet hate wagons without any actual understanding of the game, yes is is not a classic rts, yes everyone hates EA. I can totally understand why people don't like mobile games, tbh this is the first mobile game that I have ever installed on my phone. However, in my opinion credit where it is due, Rivals is pretty great. It's also popular to be in the pro club when something gets hated. At least the hate train has actual arguments. But hey, have fun and make sure to reply back in this topic once you play vs level 15 units with your level ~9 units when you first hit tiberium league. But but but you can win with lower level units - yeah sure... you could potentially also win a knife vs gun fight, doesn't mean its fair. The core gameplay is fun, but they took 1 good concept and then slapped rpg elements onto it with its only goal to get people hooked/addicted to crate/lootbox hunting and overall optimize rts genre for micro-transactions. I'm sure it's going to be much more profitable than any cnc rts game could be on the pc as well... so R.I.P. for any future EA rts games on the pc (besides those remasters - but lets be serious, who's really waiting on a cnc 95 remaster?). edit: And one more thought, you're never going to get caught up as free to play player with the players who buy coins/crates and what not. EA made sure of that by capping your ability to earn coins for wins of to ~10 games a day (which is like 20 minutes worth of play), then you get the message that you reached the daily limit. And the devs will tell you that's because they don't want the players who can only play like 15 minutes a day to fall behind... deceitful stuff like that brews hate, it's normal.
So far i haven't really felt the pain of falling behind with level 6/7 units vs paid players, but then again i'm nowhere near tiberium league yet. The fact that you were able to get to tiberium league as a free player makes me think theres a ton fun to be had to get up to that point. If i was playing enough to get up there, I wouldn't mind shelling out $5 or $10 on a game I've played that much.
I guess it starts becoming a problem when you're trying to climb the leaderboards but theres a lot of room for improvement before I hit that wall. So far I don't mind if i end up getting matched with worse players higher level than me. Call it a small handicap.
The few top players (they've got twitch stream vids i took a look at) mentioned that they were free players I think, so its definitely doable, though I'm sure they play a ton. Being in an alliance definitely helps with getting cards you need to boost up those unit levels too.
On December 14 2018 04:50 JimmyJRaynor wrote: i think EA rehired a bunch of guys from Petroglyph.. or maybe they just hired the entire studio outright...in order to do a "remaster" of a few early C&C games.
I highly suspect those same long time former Westwood and EA employees will be pitching EA management hard on a new C&C game for PC.
Found an article on it.
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Getting to gold is really easy free. Around this level, it becomes more difficult if you don't have level'd cards or if you don't have the right cards, but it's still doable...just extremely annoying.
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I've reached Tiberium and the game feels like complete shit to play 8/10 games now. I've only got level 8/9 units and everyone I face has 11s, and most of the time it doesn't even trigger a challenge battle so yea... not very fun at all anymore. It was good during the climb but once you hit tib if you're not ready to pay it becomes a major drag.
@lychee not sure which streamers you watched but afaik Alicia is the only top player who is f2p and she's been playing 24/7 since pre-alpha in june, there is no way for a f2p at launch to ever catch up to that.
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Ah that makes sense. I guess catchup is a nogo. Ah well im still only plat so i guess ill just enjoy the game until i hit that level wall.
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My suggestion for anyone playing would be to forcibly league gate yourself, eg stay in tier 1 of whatever league you're in and make sure you don't advance until your unit levels are at the max for that league. You will have to throw a lot of matches(just do your bounties while doing this) but some of my alliance members are currently doing this and are having a lot more fun for the rest of the matches they don't throw.
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the lead designer of C&C: Rivals has less than 1000 followers on twitter and no other social media to speak of. This can't be a good sign for the game. Are there customer-facing C&C:Rivals employees//people with a substantial following ?
On December 14 2018 03:14 Technique wrote: you can win with lower level units - yeah sure... you could potentially also win a knife vs gun fight, doesn't mean its fair.
The core gameplay is fun, but they took 1 good concept and then slapped rpg elements onto it with its only goal to get people hooked/addicted to crate/lootbox hunting and overall optimize rts genre for micro-transactions.
looks like Technique's analysis of how the game play experience changes as EA starts fishing for cash from recurrent players is pretty much correct.
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Nice but not transcendent game as much as most mobile games. Mechanics simple and fun but redundant to death and especially too much temptation to pay for not taking a week to do something that should take an hour.
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Having played around 250 games now (Diamond 3 for both GDI and Nod), I’ve only run into 2 games where I’ve felt “wow there’s nothing I can do”. It’s been pretty fun experiencing different metas in different leagues and altering strats accordingly. Lot of clutch moments doing things like using a harvester to cap/contest a point for the last few seconds to win a game. Only complaints I have so far...
1) The Rivals Champions mode is where you’re most likely to run into issues where it feels unfair due to lack of balance for unit levels; however it’s not really an issue until you hit Diamond (and to a lesser extent Platinum), and it’s only every 2 1/2 weeks.
2) You’ll occasionally run into opponents whose player levels are much higher than yours, and they’ll be able to use different units and commanders against you. The commanders are acceptable to deal with, but Nod has a unit (scarab) that is unlocked later that completely changes the meta due to its strengths and weaknesses, and running into it earlier than expected will feel very unfair/punishing when you’re not ready for it. However, this has only happened twice to me so far.
Overall I’m still having fun (average a 70% win rate with both races despite frequent level disadvantages). If you’re smart and adapt to the rules you can thrive.
Oh also I’m F2P.
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On January 02 2019 01:18 JimmyJRaynor wrote:the lead designer of C&C: Rivals has less than 1000 followers on twitter and no other social media to speak of. This can't be a good sign for the game. Are there customer-facing C&C:Rivals employees//people with a substantial following ? Show nested quote +On December 14 2018 03:14 Technique wrote: you can win with lower level units - yeah sure... you could potentially also win a knife vs gun fight, doesn't mean its fair.
The core gameplay is fun, but they took 1 good concept and then slapped rpg elements onto it with its only goal to get people hooked/addicted to crate/lootbox hunting and overall optimize rts genre for micro-transactions.
looks like Technique's analysis of how the game play experience changes as EA starts fishing for cash from recurrent players is pretty much correct. The game won't be good because the lead dev doesn't have enough twitter followers? Is this what gaming has come to?
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It's just jimmyjraynor. He is just a wannabe journalist. When everyone else is happily talking about the game, he posts predictions of how he thinks the game will do economically. It's best to talk around him.
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On January 03 2019 23:27 Dangermousecatdog wrote: When everyone else is happily talking about the game, he posts predictions of how he thinks the game will do economically. It's best to talk around him. given the PM i just sent to Seeker a few minutes ago its interesting you made a message like this just a few minutes later. spooky.
For the record, in half of my post I discussed C&C Rivals game play. The other half of my post is business related and if you want to have an extended discussion about the business side of this game I'd prefer to discuss the business side of things in here https://www.teamliquid.net/forum/general/540389-the-games-industry-and-atvi
On January 03 2019 23:27 Dangermousecatdog wrote: It's just jimmyjraynor. He is just a wannabe journalist.
This inflammatory chatter is a bit over the top. I've made my points about the C&C Rivals game. If you want to address them directly go for it ... the game is interesting to discuss. If you want to get personal please PM me. Continuing to discuss me, personally, in this thread is off topic.
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On January 03 2019 21:39 Ryzel wrote: Having played around 250 games now (Diamond 3 for both GDI and Nod), I’ve only run into 2 games where I’ve felt “wow there’s nothing I can do”. It’s been pretty fun experiencing different metas in different leagues and altering strats accordingly. Lot of clutch moments doing things like using a harvester to cap/contest a point for the last few seconds to win a game. Only complaints I have so far...
1) The Rivals Champions mode is where you’re most likely to run into issues where it feels unfair due to lack of balance for unit levels; however it’s not really an issue until you hit Diamond (and to a lesser extent Platinum), and it’s only every 2 1/2 weeks.
2) You’ll occasionally run into opponents whose player levels are much higher than yours, and they’ll be able to use different units and commanders against you. The commanders are acceptable to deal with, but Nod has a unit (scarab) that is unlocked later that completely changes the meta due to its strengths and weaknesses, and running into it earlier than expected will feel very unfair/punishing when you’re not ready for it. However, this has only happened twice to me so far.
Overall I’m still having fun (average a 70% win rate with both races despite frequent level disadvantages). If you’re smart and adapt to the rules you can thrive.
Oh also I’m F2P. Interesting. I might give this game a shot to take a break from my Into the Breach runs.
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On January 04 2019 00:27 Plansix wrote:Show nested quote +On January 03 2019 21:39 Ryzel wrote: Having played around 250 games now (Diamond 3 for both GDI and Nod), I’ve only run into 2 games where I’ve felt “wow there’s nothing I can do”. It’s been pretty fun experiencing different metas in different leagues and altering strats accordingly. Lot of clutch moments doing things like using a harvester to cap/contest a point for the last few seconds to win a game. Only complaints I have so far...
1) The Rivals Champions mode is where you’re most likely to run into issues where it feels unfair due to lack of balance for unit levels; however it’s not really an issue until you hit Diamond (and to a lesser extent Platinum), and it’s only every 2 1/2 weeks.
2) You’ll occasionally run into opponents whose player levels are much higher than yours, and they’ll be able to use different units and commanders against you. The commanders are acceptable to deal with, but Nod has a unit (scarab) that is unlocked later that completely changes the meta due to its strengths and weaknesses, and running into it earlier than expected will feel very unfair/punishing when you’re not ready for it. However, this has only happened twice to me so far.
Overall I’m still having fun (average a 70% win rate with both races despite frequent level disadvantages). If you’re smart and adapt to the rules you can thrive.
Oh also I’m F2P. Interesting. I might give this game a shot to take a break from my Into the Breach runs.
Sweet! Need more active people in the TeamLiquid alliance (just 2 out of 8 of us right now). A few other notes...
1) Games last about 5-8 minutes.
2) For those interested in learning specifics about the game, there are plenty of EA sponsored videos on different units/strategies if you look up Rivals Commander Training on YouTube.
3) The replay watching system is excellent; there is always a selection of random ladder games you can watch from each league and see their player level, unit level, and unit layouts. You can also view all replays of other players in your alliance (basically guild) and all replays of those on the leaderboards. Thanks to this, it’s very easy (compared to other games) to develop meta-analyses and learn from experts if you’re committed.
4) As a F2P player, progress is made by completing daily bounties (5), which are completed by playing 5 games each of GDI and Nod, using a certain amount of a random GDI and Nod unit, and using a specific commander ability. These can be randomly cycled through using an easy to acquire resource so it can fit your current unit/commander layouts. XP progress is essentially limited to 10 games a day. I highly recommend only playing 10 games a day, as otherwise you will progress too quickly through the ladder system and run into “unfair” matches much sooner and more frequently.
5) Progress can also be made by donating cards you don’t need to others in your alliance, which means that being in a full, active guild will help you level more quickly. AKA more people should play so I don’t have to abandon TeamLiquid!
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Oh... mobile. Nope. If i want to play on a tiny tiny screen i have a GameGear somewhere
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Germany187 Posts
I absolutely love Rivals. It's the first game since Broodwar that gets that itch in me. So, besides occasionally playing Broodwar and watching all tournaments, Rivals is great for me at work (:D), when travelling, and generally when not having much time.
Same things also brought other Broodwar players to Rivals -- among them Liquid'HayprO.
I started a blog on Rivals (e.g. to give new players useful info, as there is no Liquipedia) and for this, Hayder was so nice and do an interview. So if you're curious about Rivals, or what HayprO has been up to, check it out: https://cncrivals.blogspot.com/2019/03/interview-with-haypro-rivals-is-ready.html
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