Dominions 5: Warriors of the Faith
When dominions 4 came out I thought I'd get a few single player games out of it at most, but 200+ hours later I'm very excited to see the next iteration of Dominions announced.
Dom 5 seeks to build upon the success of Dom 4, a fantasy 4x turn-based strategy game. Players in Dominions take on the role of a pretender god, whose mission is to ascend and become the pantokrator - achieving full godhood. The game has a tremendous number of different factions, units, as well as an expansive magic and crafting system. No two games of Dominions will be remotely similar as there is such a huge diversity of play styles and fully customizable maps and factions.
Players can recruit army units, which could consist of things like crossbowmen, centaurs, or heavy cavalry. Each faction has a unique menagerie of units inspired by things like ancient mythology and modern fantasy. Also unique to each faction are a cadre of various commanders and mages. Commanders lead armies in battle while mages can be used to craft, research, or brought in to cast powerful spells during combat. The most powerful unit you'll posses is your pretender god, who spreads his or her dominion across the lands, changing it in their own image.
Combat is automated; players give orders to their commanders and squadrons before entering combat and the battle plays out. Better commanders are less likely to retreat. Mages and pretenders can use powerful magic to turn the tide of combat. Priests can cast blessings to bestow bonuses on sacred units. In Dom 5, combat will happen in real-time, a change from the turn based system of Dom 4.
Players seek to conquer the map and can build structures like fortresses or alchemy labs to provide a boost to production or allow mages to perform rituals.
Major changes in Dom 5
Bless effects are now unique and can be specifically chosen at the start of the game. Some blessings require an incarnate pretender god, less powerful ones usually do not.
Real Time combat: combat now is simulated in real-time. All units can attack at once. The devs say large battles will be settled more quickly and organically in the new system.
Random map generation has returned to Dominions. Seasons will now have a greater effect on the map and on combat (i.e. heat and summertime make fire spells more effective).
Recruitment points are a new resource in Dom 5, and is generated by population. Castles now start at the lowest level and can be upgraded over time.
Dom 5 is released on Steam!