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Dominions 5: Warriors of the Faith

Forum Index > General Games
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TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2017-11-28 02:13:23
October 12 2017 04:56 GMT
#1
[image loading]

Dominions 5: Warriors of the Faith



When dominions 4 came out I thought I'd get a few single player games out of it at most, but 200+ hours later I'm very excited to see the next iteration of Dominions announced.

Dom 5 seeks to build upon the success of Dom 4, a fantasy 4x turn-based strategy game. Players in Dominions take on the role of a pretender god, whose mission is to ascend and become the pantokrator - achieving full godhood. The game has a tremendous number of different factions, units, as well as an expansive magic and crafting system. No two games of Dominions will be remotely similar as there is such a huge diversity of play styles and fully customizable maps and factions.

[image loading]

Players can recruit army units, which could consist of things like crossbowmen, centaurs, or heavy cavalry. Each faction has a unique menagerie of units inspired by things like ancient mythology and modern fantasy. Also unique to each faction are a cadre of various commanders and mages. Commanders lead armies in battle while mages can be used to craft, research, or brought in to cast powerful spells during combat. The most powerful unit you'll posses is your pretender god, who spreads his or her dominion across the lands, changing it in their own image.

Combat is automated; players give orders to their commanders and squadrons before entering combat and the battle plays out. Better commanders are less likely to retreat. Mages and pretenders can use powerful magic to turn the tide of combat. Priests can cast blessings to bestow bonuses on sacred units. In Dom 5, combat will happen in real-time, a change from the turn based system of Dom 4.

Players seek to conquer the map and can build structures like fortresses or alchemy labs to provide a boost to production or allow mages to perform rituals.

[image loading]

Major changes in Dom 5

Bless effects are now unique and can be specifically chosen at the start of the game. Some blessings require an incarnate pretender god, less powerful ones usually do not.

Real Time combat: combat now is simulated in real-time. All units can attack at once. The devs say large battles will be settled more quickly and organically in the new system.

Random map generation has returned to Dominions. Seasons will now have a greater effect on the map and on combat (i.e. heat and summertime make fire spells more effective).

Recruitment points are a new resource in Dom 5, and is generated by population. Castles now start at the lowest level and can be upgraded over time.

[image loading]

Update 11/27/2017:

Dom 5 is released on Steam!

More info:

www.illwinter.com
~ ~ <°)))><~ ~ ~
Sunaj
Profile Joined November 2009
Canada2041 Posts
November 10 2017 13:57 GMT
#2
http://store.steampowered.com/app/722060/Dominions_5__Warriors_of_the_Faith/

Release date for the 27th, wish it was sooner, but still HYPE.
xuanzue
Profile Joined October 2010
Colombia1747 Posts
November 10 2017 14:09 GMT
#3
the trailer is not half bad
Dominions 4: "Thrones of Ascension".
Sunaj
Profile Joined November 2009
Canada2041 Posts
November 15 2017 17:31 GMT
#4
So how much interest is there for a game once Dom 5 drops? It's sadly pretty close to holidays/finals, but maybe we can get one off the ground.
Zhang Mayi
Profile Joined June 2012
United States59 Posts
Last Edited: 2017-12-22 16:00:54
November 16 2017 19:36 GMT
#5
Since no one has made a game post I guess I'll kick stuff off to declare the organising of the OFFICIAL TLXIV.

Start date: AROUND DECEMBER 15TH - Game will start around December 15th about right after anyone's finals week. Expect to play through the end of December holiday weeks(we might do a couple day extension over the 25th itself). Be ready to have nations/map picked around the 10th.

Map: TeamLiquid14 Waterbowl Rumble
Age: MA
Thrones: - 10 level 2 thrones, 11 points to win(if people think other settings are better this can change)
Turn Time - 24 hours starting off, extending to to 36 or 48 as needed
Mods - None. This is THE AUTHENTIC Dominions 5 experience
Diplomacy - Machiavellian diplomacy with binding trades
Other settings - mostly default

Nations claimed:Claimed below, post or contact me with your nation pick. no swapping between land <-> water nations, water to water or land to land is ok.

Signed up players:
Zhang Mayi - Sceleria
Sunpop - Agartha
TheFish7 - Nazca
gTank - Atlantis
Scip - MARIGNON
killerdog - Ermor(remember to gang on sight)
Skirmjan - Ulm
xuanzue - Mictlan
mahrgell - R'lyeh
scFoX - Regretfully leaning towards Ys
Icapica - Pelagia
SamRS - Man
entropius - Bandar Log
Sunaj
Profile Joined November 2009
Canada2041 Posts
November 17 2017 00:40 GMT
#6
Aye buddy, right here.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
November 17 2017 04:05 GMT
#7
Count me interested as well.
~ ~ <°)))><~ ~ ~
gTank
Profile Joined January 2011
Austria2580 Posts
November 17 2017 16:28 GMT
#8
I am hyped as well, count me in!
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
phyvo
Profile Blog Joined April 2009
United States5635 Posts
November 19 2017 20:16 GMT
#9
Hmm, I guess it's time for me to break out the ol' paint program and get back to work on my mods...
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Sunaj
Profile Joined November 2009
Canada2041 Posts
November 22 2017 21:03 GMT
#10
You could play too Phyvo :O
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
November 22 2017 22:04 GMT
#11
Let's go boys
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
killerdog
Profile Joined February 2010
Denmark6522 Posts
November 22 2017 22:06 GMT
#12
INTeresting
killerdog
Profile Joined February 2010
Denmark6522 Posts
November 22 2017 22:30 GMT
#13
On November 17 2017 04:36 Zhang Mayi wrote:
count per player, so the only hard rule is that game will be 15-20 provinces per player.

mayi pls
eladimir1
Profile Joined November 2017
1 Post
November 22 2017 22:38 GMT
#14
Very cool to see this game coming back. Graphics look like the same awful design. But this guy isn't a arts designer.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2017-11-22 23:06:00
November 22 2017 23:05 GMT
#15
I propose we host another game, maybe about same time, with about 12 prov/player. Don't need to overdose on dom5 right away.

interested:
Scip
Kdog
??
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Zhang Mayi
Profile Joined June 2012
United States59 Posts
November 23 2017 01:39 GMT
#16
Well after rubbing 3 cap rings and only getting 5 total land provinces in tl12 during the first year, then only having 9~ provinces in TL13 on another 11/12 provinces per player game while others were getting 15~ in each game;I haven't found myself to be a fan of the prov count per players in the past few games. I will clarify definitely leaning towards 15 provinces per players, rather that 20.

killerdog
Profile Joined February 2010
Denmark6522 Posts
November 23 2017 07:25 GMT
#17
Anyone know what water nations will be like?
Sunaj
Profile Joined November 2009
Canada2041 Posts
November 23 2017 18:55 GMT
#18
Probably mostly the same, outside there's a LA Pelegia that starts out of water like Atlantis.
killerdog
Profile Joined February 2010
Denmark6522 Posts
November 24 2017 01:17 GMT
#19
Found this after poking around, might be outdated though.

+ Show Spoiler +
[image loading]


Gonna be interesting. I wonder how much rebalance-ing has been done to account for old bless nations.
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2017-11-26 17:10:45
November 26 2017 17:10 GMT
#20
nice maybe one day ill learn to play something that isn't Ys

this game is too good but i never find myself playing it a lot coz none of my friends do
"mmr is a social construct" - tumblr
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