On November 10 2025 08:06 DarkPlasmaBall wrote: Compared to the Switch, the Switch 2 is having a much stronger affiliation with third-party titles/support, opening doors that were closed off last generation:
Third-party support has been absolutely phenomenal right out of the gate, and I’ve already sunk hours into Cyberpunk 2077, Street Fighter 6, Bravely Default, Yakuza 0, Cronos: The New Dawn, Final Fantasy Tactics, Hades II, Yooka-Replaylee, Star Wars Outlaws, Persona 3 Reload, and more. I frankly can’t keep up. The Switch got good third-party support too, of course, particularly as its sales exploded. But hardware limitations proved to be a significant barrier over time, and for years I’ve been gazing longingly at games on other platforms and thinking, 'Cool, but I wish this was on Switch.'
We've been dreaming of a time when third-party publishers would go above and beyond to support a Nintendo system — the dark days of the Wii U still loom in my mind — and the Switch 2 already feels like a realisation of that dream. No longer does it feel like we’ve been left behind, and we already have publishers planning launches for flagship games day-and-date with other platforms.
Take Resident Evil Requiem. For years, Capcom has leaned almost exclusively on PlayStation for its marketing, but the company appears to have shifted that focus over to Switch 2 for its upcoming release. The original Switch, as capable as it was, couldn’t handle Capcom’s more recent RE games natively, and so they were relegated to ‘Cloud Version’ status. They felt like an afterthought, with Capcom razor-focused on advertising its flagship titles on Sony's consoles - no real surprise when you consider RE started on PS1.
Not anymore. Now that Switch 2 can fight the other platforms' fire with fire, Capcom clearly sees enormous potential. Cue the announcement of a special edition themed Pro Controller and a Requiem amiibo, and it’s looking more and more obvious that the Switch 2 is a high priority to accelerate Capcom's growth.
So is it the case that they broke the barrier on performance, it is good enough that they can adapt the games for it without rebuilding them from scratch? Switch 1 being so weak they can't get the games running on it but for Switch 2 it is close enough that you can adapt most titles for it?
On November 10 2025 08:06 DarkPlasmaBall wrote: Compared to the Switch, the Switch 2 is having a much stronger affiliation with third-party titles/support, opening doors that were closed off last generation:
Third-party support has been absolutely phenomenal right out of the gate, and I’ve already sunk hours into Cyberpunk 2077, Street Fighter 6, Bravely Default, Yakuza 0, Cronos: The New Dawn, Final Fantasy Tactics, Hades II, Yooka-Replaylee, Star Wars Outlaws, Persona 3 Reload, and more. I frankly can’t keep up. The Switch got good third-party support too, of course, particularly as its sales exploded. But hardware limitations proved to be a significant barrier over time, and for years I’ve been gazing longingly at games on other platforms and thinking, 'Cool, but I wish this was on Switch.'
We've been dreaming of a time when third-party publishers would go above and beyond to support a Nintendo system — the dark days of the Wii U still loom in my mind — and the Switch 2 already feels like a realisation of that dream. No longer does it feel like we’ve been left behind, and we already have publishers planning launches for flagship games day-and-date with other platforms.
Take Resident Evil Requiem. For years, Capcom has leaned almost exclusively on PlayStation for its marketing, but the company appears to have shifted that focus over to Switch 2 for its upcoming release. The original Switch, as capable as it was, couldn’t handle Capcom’s more recent RE games natively, and so they were relegated to ‘Cloud Version’ status. They felt like an afterthought, with Capcom razor-focused on advertising its flagship titles on Sony's consoles - no real surprise when you consider RE started on PS1.
Not anymore. Now that Switch 2 can fight the other platforms' fire with fire, Capcom clearly sees enormous potential. Cue the announcement of a special edition themed Pro Controller and a Requiem amiibo, and it’s looking more and more obvious that the Switch 2 is a high priority to accelerate Capcom's growth.
So is it the case that they broke the barrier on performance, it is good enough that they can adapt the games for it without rebuilding them from scratch? Switch 1 being so weak they can't get the games running on it but for Switch 2 it is close enough that you can adapt most titles for it?
That does seem to be the case for many titles. Many multi-platform games have the graphics and framerate for PS5 vs. PS4 vs. Switch 2 vs. Xbox-Whatever, and Switch 2 has been consistently around the same level as the others, or only slightly less but still definitely playable (certainly comparable to PS4 and Xbox-Whatever). Last generation, the Switch 1 didn't even appear as an option for many third-party titles, because it couldn't quite hang with the rest of the consoles in terms of power. That's not as much of an issue with the Switch 2.
Nintendo continues to reveal and release non-stop content for the Switch 2...
A release date for Pokemon Pokopia - an interesting cozy/casual mash-up between Pokemon, Animal Crossing, Minecraft, and Dragon Quest Builders - was just announced (March 5th, 2026), and a trailer with more info will be dropped this Thursday, just one day after the new Super Mario Galaxy movie's Nintendo Direct:
Pokémon Pokopia Gets March 2026 Release Date, Brand New Trailer Coming This Week
Pokémon Pokopia, the upcoming life-sim 'mon game developed by Koei Tecmo, launches on Switch 2 on 5th March 2026. It'll cost $69.99 / £58.99. Plus, on Thursday 13th November 2025 at 6am PST / 9am EST / 2pm BST, The Pokémon Company will be sharing a trailer for the 2026 Switch 2 exclusive (thanks, Gematsu!). There's a YouTube Premiere already lined up for the date on the Japanese YouTube channel. English trailers will probably be published shortly after the premiere begins.
We could also rename this thread as "Nintendo Switch 1 & 2 Thread" if you'd like There is still a lot of overlap between the two systems, though most content is obviously transitioning towards the Switch 2.
I voted for "No, keep both Switch1 and Switch2 discussions here."
Nintendo Black Friday deals (around November 23-29) include these discounted Switch games: "Nintendo Switch Sports - $29.99 Super Mario Odyssey - $29.99 Paper Mario: The Thousand Year Door Remake - $29.99 Splatoon 3 - $29.99 Princess Peach: Showtime - $39.99 Donkey Kong Country Returns HD - $39.99 The Legend of Zelda: Echoes of Wisdom - $39.99 Luigi’s Mansion 3 - $39.99 Kirby’s Return to Dream Land Deluxe - $39.99" https://www.ign.com/articles/nintendo-announces-2025-black-friday-sale
On November 12 2025 16:51 sharkie wrote: For me the Switch 2 is not a new console, more like a switch pro
Yeah I think a lot of people feel that way, which is fine imo since the general consensus for Nintendo/Switch gamers was that for the next generation (meaning the current Switch 2), they wanted the new console to still be hybrid home/portable, still be backwards compatible with the Switch's massive game library, and mostly just have better specs for smoother gameplay.
A free three-hour demo and new trailer for Octopath Traveler 0 just dropped! Super excited for this game, since I absolutely loved OT1 and OT2 (they make up 2/16 = 1/8 of my S-tier rankings lol).
Octopath Traveler 0 Demo Now Available For Switch And Switch 2, Save Data Carries Over
Alongside a new story trailer today, Square Enix has released an eShop demo for its upcoming Switch and Switch 2 release, Octopath Traveler 0. This demo will allow you to experience the opening of the new game, including the first chapter of three different story arcs from the "Retribution story, as well as the first chapter of the "Restoration story" (or up to three hours of gameplay). Save data will also carry across to the full release when it arrives next month on 4th December 2025.
Here's some extra information about what you can expect in the demo: The first thing you’ll do is design your protagonist, and play through the explosive introduction to the game. You’ll discover how a joyful town festival turns to tragedy, and how your hero embarks on a journey of restoration and revenge. You’ll set off after three antagonists, known as the Masters. Each of them has their own ‘Master of’ arc, and in the demo, you can play through the first chapter of each of them in any order you please. You can also play up to the end of the first chapter of the ‘Kindlers of the Flame’ story arc, which focuses on the restoration of Wishvale and the town-building features of the game. It’s a great way to lay some strong foundations before you build the town of your dreams in the full game! You can play through all this content for up to three hours. After that, the demo ends.
On November 12 2025 19:32 sharkie wrote: Am I correct that this game will have some sort of HQ building?
I believe so! I'm not sure how mandatory/optional building your own town is, but I think it's a cool addition to the traditional OT gameplay of stories, missions, characters, and turn-based combat.
On November 08 2025 22:55 DarkPlasmaBall wrote: So your prediction is only reasonable if it operates under a premise that you already know will be false o.O Why bother making a prediction contingent on a lack of price cuts, when there are already price cuts?
no, i said it would require a 3DS level price cut. the surgical , limited price cuts we've seen so far are nothing like the 32% price cut across the board of the 3DS. AND AGAIN, I made the 80M or less many weeks BEFORE the price cuts in France and UK were announced. As I said, I don't see casuals picking up the Switch2. I see them sticking with the Switch1. That is why the Switch1 will do substantially better than the Switch2 in terms of units sold.
Now, in terms of profitability... I think the Nintendo leadership and Prez is doing a great job keeping the Switch2 profitable. Overall, I think the NIntendo leadership is doing a great job.
On November 10 2025 08:06 DarkPlasmaBall wrote: Compared to the Switch, the Switch 2 is having a much stronger affiliation with third-party titles/support, opening doors that were closed off last generation:
no, Nintendo is only handing out limited #s of Switch2 development kits under specific circumstances. So Gearbox gets Switch2 development kits. However, does Javier Martinez get a Switch2 Dev Kit? Not a chance in hell. The guys making the Free2Play competition against EA's soccer game.. do they get a dev kit? of course they don't. So, I don't think NIntendo's third party support is all that great. You touted that Ubisoft Star Wars game as being some amazing thing. Welp, there is no sequel, they laid off the team that made the game and Ubisoft continues to circle the drain. Contrast this with the Jedi game EA made. It got a sequel with more content. Ubisoft whined about "star wars choppy waters" to make excuses for the games' bad sales totals. Notice no one is talking about actual sales totals for "the most expensive game promotion in Ubisoft history".
If Ubisoft is going to put more money into promoting a game than any other game in its history you expect commercial success. Not a sleeper, behind the scenes secretly good game that no one knows about.
I'm happier with the 3rd party games on the Switch1 than on the Switch2. I don't need a big budget EA game. I prefer the indy scene cultivated by Nintendo for the Switch1.
Nintendo makes hardly any cash on Switch1 games made by 5 people in 10 months. So they're ignoring that market. Their moves make good economic sense.
Also, in order to get EA to put their big budget Tackle Football and European Football games on the Switch2 they had to block out all the indy games appealing to that market. This is why all the indy game makers of those genres are not get development kits. EA likes a monopoly.
EA's monopoly on tackle football and european football on the Switch2 i don't really call "better 3rd party support". The Switch1 ecosystem is better.
JJR, you still haven't answered "Why do you think that the Switch 2 doesn't/won't appeal to casual gamers? Also, why do you think grandparents bought the Wii and why don't you think those reasons could also exist for the Switch 2?" Obviously, free-to-play / cheap alternatives to EA sports games are not relevant here, unless you're redefining casual gamers as grandparents who want to play indie-dev football and soccer lol. I understand that you personally value having access to a free/cheap indy alternative to sports games... and guess what? There are currently dozens of cheap football and soccer games available on both Switch 1 and Switch 2; remember that Switch 2 is almost entirely backwards compatible with Switch 1 games: https://www.nintendo.com/us/search/#q=football&p=1&cat=gme&sort=df . Obviously, more sports games will eventually be released for Switch 2 too, especially since sports titles (both from big devs like EA and from small devs too) are typically annual releases - cool football game 2024, cool football game 2025, cool football game 2026, etc. The Switch 2 has only been out for a few months, compared to over 8 years of the Switch 1.
It's also not Nintendo's fault if Ubisoft laid off a game dev team, and you're also right that Switch 2 dev kits are hard to come by. I imagine the latter exists to reduce the flood of low-quality, low-effort games (shovelware) that the Switch 1 experienced. The Switch 1 received a lot of criticism by gamers who had to sift through tons of shit/copycat/fake games in the eShop. The proverbial Switch 2 bouncer is being a lot more restrictive now than the Switch 1 bouncer was, showing that Nintendo is listening to Switch 1 feedback (at least, when it comes to having higher standards of which games are allowed on the platform).
On November 12 2025 23:43 DarkPlasmaBall wrote: JJR, you still haven't answered "Why do you think that the Switch 2 doesn't/won't appeal to casual gamers?"
i already answered it. but i've said a lot. perhaps you missed it. My grandparents were sixty something when they bought the Wii in 2007. They are casuals and part of the 100M that bought the system. The Wii Sports craze is not hitting old people in this Switch2 era. My wife, sister-in-law, and her 2 daughters are all casuals. Between them they own 6 Switch1 units. 2 Lites, 2 Standard, 2 OLEDs. I do not see this happening again. They are very very mildly interested in the Switch2 offerings and do not want to spend the money. I do not see 60 somethings buying the Switch2.
I classify 63 year olds, my wife, her sister-in-law and her daughters as casuals. They were a part of the massive success of the Wii and Switch1. These groups are not enthralled by the Switch2.
On November 13 2025 01:32 sharkie wrote: But there haven't been so many games for casuals at the switch 1 release were they?
my wife and sister-in-law, her daughters ... are what i call "Animal Crossing" Zombies. Animal Crossing does not need 4K. They ain't spending $500 to play Animal Crossing in 4K. They like playing it on the Switch Lite. They were happy, years ago, to slap down $200 to play AC.
To a large extent, the Switch Lite and Switch2 are in different market segments.
On November 12 2025 23:43 DarkPlasmaBall wrote: JJR, you still haven't answered "Why do you think that the Switch 2 doesn't/won't appeal to casual gamers?"
i already answered it. but i've said a lot. perhaps you missed it. My grandparents were sixty something when they bought the Wii in 2007. They are casuals and part of the 100M that bought the system. The Wii Sports craze is not hitting old people in this Switch2 era. My wife, sister-in-law, and her 2 daughters are all casuals. Between them they own 6 Switch1 units. 2 Lites, 2 Standard, 2 OLEDs. I do not see this happening again. They are very very mildly interested in the Switch2 offerings and do not want to spend the money. I do not see 60 somethings buying the Switch2.
Wii Sports and Switch Sports were indeed popular, and you're right that Switch 2 doesn't have an equivalent. I don't think that one game for each of those two consoles is enough to differentiate casuals/grandparents from hardcore gamers, but I see the point you're trying to make.
The "Switch Lite" market segment is filled with casuals who don't care about 4K and want a low cost experience.
Nintendo might even view with "Switch Lite" market segment as not worth their time and resources. They might sell less Switch2 units in a purely voluntary way.
On November 13 2025 01:32 sharkie wrote: But there haven't been so many games for casuals at the switch 1 release were they?
my wife and sister-in-law, her daughters ... are what i call "Animal Crossing" Zombies. Animal Crossing does not need 4K. They ain't spending $500 to play Animal Crossing in 4K. They like playing it on the Switch Lite. They were happy, years ago, to slap down $200 to play AC.
To a large extent, the Switch Lite and Switch2 are in different market segments.
Animal Crossing came out 3 years after the switch...