Besides, if I can give Xenoblade Chronicles 2 a second try at being a game I find fun, + Show Spoiler +
having never played that franchise before, the least I can do for my beloved Zelda franchise is play past the first few hours of TotK to give the inevitable Game Of The Year a little more time to win me over.
and actually a third try too, + Show Spoiler +
it didn't work out, unfortunately,
I played all yesterday, and thanks to an upcoming five-day, no-work, Memorial Day weekend + Show Spoiler +
I'll be able to dedicate a lot more time to TotK before Diablo 4 comes out. I appreciate the suggestions and encouragement you all wrote in response to me being unhappy with the beginning of TotK
my school will be closed Fri/Sat/Sun/Mon/Tues, thanks to some unused snow days in the district I teach at
I'm approaching TotK in a similar fashion to how I approached BotW, and I'm finding that it works really well for keeping me interested and curious and motivated. This is my personal game plan:
1. Ignore the main story (after receiving the paraglider) and just explore, explore, explore. Generally focus on grabbing watchtowers and finding shrines, but go off on random tangents if something else looks cool (cave! korok! guy trying to hold another king sign up! chest! stable! wtf is that!) or if there are other small sidequests along the way. Stay above ground, beat 20 shrines, and redeem their 20 Light of Blessing orbs all at the same time to experience my first scaling-up in the game: 1 stamina wheel -> 2 full stamina wheels. That's a big enough jump in progress to have it feel significant.
2. Do it again because there's way more to explore and I'm not bored of tower/shrine/distractions above ground. Doubling the stamina opens up what I can do now, even more than before. Once I beat 20 more shrines (I'm about halfway there) and jump from 2 full stamina wheels to 3 full stamina wheels, then I'll probably move on to grabbing a few heart containers to feel better prepared for when I actually fight a lot of monsters / pursue the main quests / go underground (especially when dealing with Gloom).
3. Probably progress a bit through the main story next.
4. Probably leave the underground Depths alone for a while, until I become more experienced with the combat.
In BotW, I completed the game entirely on foot / via paragliding, without using any horses or shield surfing, because I enjoyed taking in the environment at a leisurely pace. I'm doing pretty much the same thing in TotK, ignoring most of the random wooden construction piles found along the roads and opting to walk/glide instead of creating vehicles or riding horses. I haven't minded it all, except for when I need to reunite a pair of Korok friends. Using only ultrahand to lift/move a Korok gets a little tedious if it's a far walk, so I'm more willing to tinker with other ways to transport them faster. I'm sure there will be other non-shrine situations that incentivize me to construct things and use the Zonai devices too.
I think TotK improves upon BotW in pretty much every way + Show Spoiler +
. As someone who appreciates puzzles and problem solving, I'm much more impressed with TotK's shrines over BotW's shrines, and I think that's a testament to just how versatile the new abilities are.
though I'm not sure if I'll rank it as high in terms of my Switch tier list for personal favorites
So far, I'm happy again