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Nintendo Switch Thread - Page 174

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Laurens
Profile Joined September 2010
Belgium4558 Posts
July 30 2022 13:59 GMT
#3461
I played XCX and XC2, enjoyed both. XCX ranks among the best games i’ve ever played tbh, salvaged my Wii U purchase by itself.
XC2 was just good. I did enjoy the combat system so thats good to hear.
andrewlt
Profile Joined August 2009
United States7702 Posts
August 01 2022 15:35 GMT
#3462
I didn't like the combat system of XC2 either but I thought the rest of the game was ok. I did enjoy XC1 enough to double dip and get the definitive edition on the Switch. That's partly because I originally played it on the 3DS and it felt like the kind of game that needed to be experienced on a bigger screen.

So yeah, anybody who has played it, please share details about the combat.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46424 Posts
Last Edited: 2022-08-04 00:38:54
August 04 2022 00:00 GMT
#3463
Some new info on Pokemon Scarlet and Violet, with a new trailer: https://www.ign.com/articles/pokemon-scarlet-violet-three-story-campaigns-any-order?utm_source=twitter
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States46424 Posts
August 06 2022 12:35 GMT
#3464
Some negative information about Pokemon S/V. Even my RPG has level scaling for the non-linear "complete these 8 dungeons in any order" area of my game! I hope they fix this. https://www.gamesradar.com/pokemon-scarlet-and-violets-open-gym-challenge-wont-include-level-scaling-and-that-sucks/?fbclid=IwAR2VTH2Qf1VhllGX4m2v2jjv1nhaHYVhp0B3X91Epq9IXZrGA-omW-LvMjU
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DropBear
Profile Blog Joined January 2011
Australia4436 Posts
August 06 2022 13:11 GMT
#3465
On August 06 2022 21:35 DarkPlasmaBall wrote:
Some negative information about Pokemon S/V. Even my RPG has level scaling for the non-linear "complete these 8 dungeons in any order" area of my game! I hope they fix this. https://www.gamesradar.com/pokemon-scarlet-and-violets-open-gym-challenge-wont-include-level-scaling-and-that-sucks/?fbclid=IwAR2VTH2Qf1VhllGX4m2v2jjv1nhaHYVhp0B3X91Epq9IXZrGA-omW-LvMjU

If that's the case it's a dealbreaker for me
Sucker for nostalgia
DarkPlasmaBall
Profile Blog Joined March 2010
United States46424 Posts
August 06 2022 13:20 GMT
#3466
On August 06 2022 22:11 DropBear wrote:
Show nested quote +
On August 06 2022 21:35 DarkPlasmaBall wrote:
Some negative information about Pokemon S/V. Even my RPG has level scaling for the non-linear "complete these 8 dungeons in any order" area of my game! I hope they fix this. https://www.gamesradar.com/pokemon-scarlet-and-violets-open-gym-challenge-wont-include-level-scaling-and-that-sucks/?fbclid=IwAR2VTH2Qf1VhllGX4m2v2jjv1nhaHYVhp0B3X91Epq9IXZrGA-omW-LvMjU

If that's the case it's a dealbreaker for me


If that's the case, I'll still consider playing the game (in the intended gym leader order), especially since there are apparently other additional parts/stories of the game, separate from the gyms, that are actually non-linear in some meaningful sense, but it's definitely disappointing. And it's really not that hard to proportionally scale up boss battles based on how many gym badges a player already has. This just seems a little lazy.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
sharkie
Profile Blog Joined April 2012
Austria18745 Posts
August 06 2022 13:57 GMT
#3467
Wow if its true its really lazy design
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
August 07 2022 01:27 GMT
#3468
What the fucks the point to choosing gyms if you're just going to get level-fucked by not going in correct enough order?

Baffling
Incremental change is the Democrat version of Trickle Down economics.
Grovbolle
Profile Blog Joined July 2011
Denmark3815 Posts
August 08 2022 12:37 GMT
#3469
Advance Wars when?

Really craving the nostalgia
Lies, damned lies and statistics: http://aligulac.com
andrewlt
Profile Joined August 2009
United States7702 Posts
August 08 2022 21:39 GMT
#3470
On August 06 2022 22:20 DarkPlasmaBall wrote:
Show nested quote +
On August 06 2022 22:11 DropBear wrote:
On August 06 2022 21:35 DarkPlasmaBall wrote:
Some negative information about Pokemon S/V. Even my RPG has level scaling for the non-linear "complete these 8 dungeons in any order" area of my game! I hope they fix this. https://www.gamesradar.com/pokemon-scarlet-and-violets-open-gym-challenge-wont-include-level-scaling-and-that-sucks/?fbclid=IwAR2VTH2Qf1VhllGX4m2v2jjv1nhaHYVhp0B3X91Epq9IXZrGA-omW-LvMjU

If that's the case it's a dealbreaker for me


If that's the case, I'll still consider playing the game (in the intended gym leader order), especially since there are apparently other additional parts/stories of the game, separate from the gyms, that are actually non-linear in some meaningful sense, but it's definitely disappointing. And it's really not that hard to proportionally scale up boss battles based on how many gym badges a player already has. This just seems a little lazy.


Yes, scaling up the gym battles based on number of badges a player has would an easy solution to it. Evolving the gym leaders' pokemon if they are at a certain level shouldn't be too difficult to do either.

I'm still on the fence though. I didn't like raid battles as the endgame of Sword/Shield. Earlier versions would at least have some version of battle tower/chateau/mansion whatever for me to farm the TMs and items I want and level up my pokemon as well. I don't want raid battles as an endgame again and the main story line of pokemon is just too short to justify it over other rpgs.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46424 Posts
August 10 2022 23:23 GMT
#3471
I highly recommend playing the free demo for The DioField Chronicle, especially if you like tactics-based / Fire Emblem / Triangle Strategy combat-type games. The battle mechanics feel especially intuitive and flexible, the art is great, the overworld exploration is a nice change of pace, and the story seems promising. It's been a while since a demo has convinced me to pre-order a game, but that's exactly what just happened; the full game is coming out September 22nd. It's also a game that plays extremely well in both docked mode and handheld mode on the Switch
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Southlight
Profile Blog Joined August 2007
United States11768 Posts
August 15 2022 20:24 GMT
#3472
On August 02 2022 00:35 andrewlt wrote:
I didn't like the combat system of XC2 either but I thought the rest of the game was ok. I did enjoy XC1 enough to double dip and get the definitive edition on the Switch. That's partly because I originally played it on the 3DS and it felt like the kind of game that needed to be experienced on a bigger screen.

So yeah, anybody who has played it, please share details about the combat.


So it's a little amusing to me given that I despised 1's combat system - extremely inflexible and the holy trinity was so strong that it was like doing backflips making other characters even remotely viable. Ultimately I beat the game using Shulk/Dun/Seven, but there's no doubt the starting 3 is the most optimal and far-away the best setup you can have.

By contrast I thought 2's combat system was OK other than the stupid QTE's - it was still a little inflexible in strange ways (blade combo elements etc.) but the ability to change roles (other than the stupid gacha-locking-to-chars restriction) felt very nice and so I was able to mess around with combat and the likes more. It was also a nice bonus that the driver combo was no longer a necessity to damage things like it was with the faced ones in 1, and so on and so forth. It was mostly the peripheral restrictions around the combat (hard to shuffle blades around to optimize certain characters, etc.) that bothered me, on top of some of the lack of QOL for mercs, the blade gacha, blade combo restrictions, etc.

3 is like we went from SNES in 1, Playstation in 2, and then we're PC gaming now or something with how much further along I feel the game is in terms of combat, customization, etc. There's a lot I like way more about 3 overall than 2, but specifically with regards to combat, you do now have the ability to customize two button palettes instead of 1 (directional + abxy buttons) along with the ability to combine the buttons to do fusion attacks. You no longer have gacha for things and things are no longer tied to each character, but rather you have crazy amounts of flexibility and customization. Similar to FE3H you also unlock skills/passives by leveling classes for each character, so you can set up builds for each character and then swap them out as you see fit depending on what you've decided to unlock. Also, most mindblowing (and this is a bit spoiler) is that you do get 6+1 party members instead of 3, which along with the ridiculous number of classes makes for a lot of customization and viable builds and so on. It's also super easy to switch between characters during the fight as well, so you can honestly do a lot of Tales-like micro and comboing and so on. You can do the holy trinity of 2 tank 2 attack 2 heal but you can also mix it up, and some of the classes are weird hybrids like I've got a "healer" that does physical melee attacks and heals a little inside the arc of one of their swings... makes them more of a DPS character that also happens to heal (mostly themself). In conjunction to the larger party size, you do get into some bigger melees as well, like 7v7 and so on, which is also absolutely chaotic but wonderful because it's a type of AGGRO GOING EVERYWHERE OH GOD melee that we've never been able to experience before... frankly arguably even in most "real-time" action games like this. There's no QTEs or anything, it's literally just find weapon(s) and playstyles you like, build them up, mash the skills and such together, and do that 6 times and switch around as you see fit/feel like. I love it.

Aside from the combat though, the game itself is just very woah. I guess it depends on what types of games you like, but it feels way more exploration-friendly in the sense that I literally find myself going into a new area and just mapping and exploring everything before moving on. And these areas feel even bigger than in 2, which is amazing.
oraoraoraoraoraoraoraora
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2022-08-15 23:23:23
August 15 2022 23:21 GMT
#3473
I see. I'm more of a turn-based gamer and I tend to shy away from high execution real time games. I even shy away from moderate execution real time games. I finished 1 using Melia/Dun/Seven. I think that team is great and I really enjoyed playing with it. I agree that the damage restriction against mechon/faced ones is a stupid game mechanic but I'm pretty sure magic users aren't affected to the same degree (I think it's only a damage 50% reduction) and I'm also pretty sure Seven is not affected at all. From what I remember, a team with the starting 3 chars is good for beating the main story but other comps are much better for the optional encounters and are far more efficient at going through the game. I believe most players prefer Dun over Reyn as their tank too.

My biggest issue with the combat of 2 is similar to my issue with FF13. In order to reward players for doing a combo, each layer of the combat system had to deal significantly more damage than the previous layer. That meant almost all mobs, even normal ones, are huge damage sponges. Your auto-attacks and the first layer of skills barely do any noticeable damage to them. Even the non-boss fights take way too long since you need to build up a combo on almost all of them. If an enemy survives your combo with ~20% or so hp remaining, you won't even be able to kill it until you've built up your next combo. It's been a while since I played the game but I remember exploration being a slog because battles against trash mobs take way too long.

I did hear plenty of good things about 3. Even though I'm still unsold on the combat, reviewers say that almost everything else is an upgrade from the previous games.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46424 Posts
August 18 2022 17:29 GMT
#3474
After playing through FFX again on Switch, I decided to replay another game on Switch that I haven't played in 20 years: Paper Mario (for the N64). Such an amazing game, really holds up well imo, especially as a handheld!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States46424 Posts
Last Edited: 2022-09-07 21:51:44
September 07 2022 21:16 GMT
#3475
Just bought Temtem... I wonder if I'll like it as much as I like Pokemon.

Edit: Not even close. Waste of money.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
andrewlt
Profile Joined August 2009
United States7702 Posts
September 08 2022 20:39 GMT
#3476
I didn't see Shin Megami Tensei 5 in your games played list. If you think of it as an edgelord version of Pokemon, it might interest you!
DarkPlasmaBall
Profile Blog Joined March 2010
United States46424 Posts
September 08 2022 21:42 GMT
#3477
On September 09 2022 05:39 andrewlt wrote:
I didn't see Shin Megami Tensei 5 in your games played list. If you think of it as an edgelord version of Pokemon, it might interest you!


I haven't played any SMT games yet; thanks for the recommendation!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
andrewlt
Profile Joined August 2009
United States7702 Posts
September 09 2022 00:27 GMT
#3478
It is the original series that Persona is a spin-off of. Way lighter on story than Persona, closer to Pokemon in terms of amount of story content. Much darker story and themes. You're collecting "demons", which are based on superstitions and mythological and religious and sometimes historical figures the world over.

SMT 5 was released last year. SMT 3: Nocturne was released 15+ years ago and received a port I think last year as well.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46424 Posts
September 09 2022 01:00 GMT
#3479
On September 09 2022 09:27 andrewlt wrote:
It is the original series that Persona is a spin-off of. Way lighter on story than Persona, closer to Pokemon in terms of amount of story content. Much darker story and themes. You're collecting "demons", which are based on superstitions and mythological and religious and sometimes historical figures the world over.

SMT 5 was released last year. SMT 3: Nocturne was released 15+ years ago and received a port I think last year as well.


I appreciate the context I haven't played the Persona games either!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States46424 Posts
Last Edited: 2022-09-09 17:11:29
September 09 2022 17:09 GMT
#3480
My updated tier list for Switch games


[image loading]
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
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