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[PC]Stellaris - Page 11

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LaNague
Profile Blog Joined April 2010
Germany9118 Posts
May 10 2016 20:18 GMT
#201
anyone know if slaves can change in ethics?


i subjugated an arctic pre warp race and kind of planned to use them to conolize arctic worlds, indocrinating them with my fanatic collectivism, but they dont seem to change ethics at all
Sermokala
Profile Blog Joined November 2010
United States14104 Posts
May 10 2016 21:04 GMT
#202
fuck yeah robots. was stuck in a cold war with another bloc for 40 odd years until the robot revolt triggered and was enough to break them up for me to eat and win my first game.

Yey enslavement and genocide!
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Antares777
Profile Joined June 2010
United States1971 Posts
May 10 2016 21:16 GMT
#203
I've been following this game for a while since it looks refreshing to the genre. I love Alpha Centauri but have never managed to get into another 4X game because they seemed to be lacking when compared to SMAX/SMAC, but Stellaris seems to have a lot of depth to it.

How similar is this game to Alpha Centauri? Right now I'm thinking about buying Stellaris sometime in the future, when it's on sale or after seeing what mods people come up with for the game.
Jimmy Raynor
Profile Blog Joined March 2010
902 Posts
Last Edited: 2016-05-10 21:25:22
May 10 2016 21:24 GMT
#204
Are there any mechanics in the game where some kind of hero units/ships gain experience/levels? Also do your general units get old as time passes and have to be replaced?
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2016-05-10 21:59:54
May 10 2016 21:58 GMT
#205
On May 11 2016 04:52 Talaris wrote:
How do you resettle pop between planets ?
I got it enabled in the government screen but cant find a way to move them between planest (good old drrag and drop just work when reshuffling on the same planet)

PS: and got a planetary government building on both planets...

Click on a pop on the surface tab and click on resettle. Its there with the Slavery/Purge buttons.
On May 11 2016 06:24 Jimmy Raynor wrote:
Are there any mechanics in the game where some kind of hero units/ships gain experience/levels? Also do your general units get old as time passes and have to be replaced?

Only your leaders gain XP. And yeah, they get old and die. You can have long longevity races to offset that but Im not sure its worth it.
nimbim
Profile Blog Joined June 2009
Germany985 Posts
May 10 2016 22:32 GMT
#206
On May 11 2016 05:18 LaNague wrote:
anyone know if slaves can change in ethics?


i subjugated an arctic pre warp race and kind of planned to use them to conolize arctic worlds, indocrinating them with my fanatic collectivism, but they dont seem to change ethics at all


You need ethics divergance -% so the ethics of pops on a planet slowly align. I learned this by having robots who have no ethics and lots of ethics divergance -%, so my fanatic materialists lost their boost to science over time :'( Don't put robots on a planet you build colony ships from if you have -% modifiers.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
May 10 2016 22:57 GMT
#207
the question is if slaves can diverge

and do they diverge towards my primary race ethics or their own native ethics with negative divergence?
SpiZe
Profile Joined December 2010
Canada3640 Posts
Last Edited: 2016-05-11 04:08:22
May 11 2016 02:23 GMT
#208
Yea I found some weird interactions in wars

There was an empire waging a war against another one, so I decided it was a good opportunity to get some more territory while that guy is fighting a war so I declared war and took some cities.

Then some weird stuff happened, a subsection of the empire I was attacking declared independence or some shit , creating a new faction at peace with me (as I was invading a city, like my landing troops were fighting) resulting in my armies "winning" the planet, giving it away, and my troops staying stationed on the planet. When I made them embark, they were forced out of the new faction's territory (obviously). So that was weird.

+ Show Spoiler +

EDIT : Yeah never mind that part I'm just stupid xd

Then there's the case of the rest of the empire that didn't declare independence... this guy sure doesn't like to give up. I have control of his 3 remaining cities, leaving him with none. He's still at war with me and the other guy though, and won't surrender despite my war progress thing being at a 100%. Nice xd I think the other dude he was fighting was trying to liberate the cities control by that guy and partially succeeded but for some reason he won't accept my demands probably because they are conflicting or something, not sure
Jimmy Raynor
Profile Blog Joined March 2010
902 Posts
May 11 2016 06:07 GMT
#209
does the game end after a certain amount of time has passed or it's more like sandbox and you can play a game endlessly?
xuanzue
Profile Joined October 2010
Colombia1747 Posts
May 11 2016 06:49 GMT
#210
On May 11 2016 15:07 Jimmy Raynor wrote:
does the game end after a certain amount of time has passed or it's more like sandbox and you can play a game endlessly?


There are 2 victory conditions: colonize 40% of galaxy, or defeat everyone.
Dominions 4: "Thrones of Ascension".
ShiaoPi
Profile Blog Joined October 2011
TAIWAN NUMBAH WAN5956 Posts
May 11 2016 07:36 GMT
#211
You can just keep playing though even if you have met the conditions
LiquidDota Staff@TW_ShiaoPi
TL+ Member
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
May 11 2016 13:33 GMT
#212
So after 20 hours or so here is my first impression of it: Its fun but i dont understand.

I really like the earlygame with the exploration of the nearby systems (played spiral with 600 planets), it feels right for me and has good pacing. Also i find the colonisation cool because it feels like the choice what to do is really important and meaningfull were in other games you just colonise everything thats there (or i am doing it wrong). I like the tech"cards" and the systems and everything "feels right" at least for me.
Also it seems really viable to play in the most evil way possible, which is great!

But there were some things i dont understand yet:
- I dont quite understand what makes my people happy and what not. At some point i had 2 colonies, one close to the main planet one further away, and the close one was much less happy then the underdeveloped, 0 food production far away colonie. Is there a statistic i am missing that tells you what makes them happy and what not?
- Do the general slavery acceptance and the alien slavery acceptance stack? Or are these completely seperate values for "my" people and everyone else? There are some other things were i think they could interact but i dont really know for sure.
- Is it just me or does the ai focusfire better then my guys? Has it something to do with the chosen weapon (used projectile)
Gorsameth
Profile Joined April 2010
Netherlands22199 Posts
May 11 2016 13:50 GMT
#213
On May 11 2016 22:33 Micro_Jackson wrote:
So after 20 hours or so here is my first impression of it: Its fun but i dont understand.

I really like the earlygame with the exploration of the nearby systems (played spiral with 600 planets), it feels right for me and has good pacing. Also i find the colonisation cool because it feels like the choice what to do is really important and meaningfull were in other games you just colonise everything thats there (or i am doing it wrong). I like the tech"cards" and the systems and everything "feels right" at least for me.
Also it seems really viable to play in the most evil way possible, which is great!

But there were some things i dont understand yet:
- I dont quite understand what makes my people happy and what not. At some point i had 2 colonies, one close to the main planet one further away, and the close one was much less happy then the underdeveloped, 0 food production far away colonie. Is there a statistic i am missing that tells you what makes them happy and what not?
- Do the general slavery acceptance and the alien slavery acceptance stack? Or are these completely seperate values for "my" people and everyone else? There are some other things were i think they could interact but i dont really know for sure.
- Is it just me or does the ai focusfire better then my guys? Has it something to do with the chosen weapon (used projectile)

-Mouse over the bar below the population on a planet and you can see what effects their happiness
-Not a clue, I plan to play a slaver on my next playthrough so I'm hoping to find out :p
- I don't even think its the weapon type. I have had my missiles go all over the place while the ai's missiles snipe off ships 1 by 1. I have no idea what causes it.

Something of my own that I wonder, am I missing something with the building upgrades or are they hilariously expensive?
the level 1 buildings are 60 minerals and 1 power for 2 resources. The level 2 is 90 minerals and 1.5 power for 3. level 3 120/2 for 4, seems to all make sense.
However to upgrade from 1 > 2 costs the full 90 rather then the difference like I would have expected. This means your paying 90 minerals for 1 mineral a month from a mine. taking 90 months (or 7.5 years) to just pay off the initial investment.
A level 3 mine would take 10 years before it made a single usable mineral.

Yes you can drown in resources and have nothing better to spend it on anyway but the cost before return is so high Oo
It ignores such insignificant forces as time, entropy, and death
ShiaoPi
Profile Blog Joined October 2011
TAIWAN NUMBAH WAN5956 Posts
May 11 2016 14:17 GMT
#214
I am not so sure about the buildings but I think with the pops working them and the additional modifiers like edicts etc it is not as bad as it sounds.
What helps a lot with the accuracy is either higher Tech of the weapon type or the computer parts of your ships, so make sure to keep them up to date too
LiquidDota Staff@TW_ShiaoPi
TL+ Member
Erinyes
Profile Joined November 2011
Germany104 Posts
Last Edited: 2016-05-11 14:22:50
May 11 2016 14:21 GMT
#215
On May 11 2016 22:33 Micro_Jackson wrote:
- I dont quite understand what makes my people happy and what not. At some point i had 2 colonies, one close to the main planet one further away, and the close one was much less happy then the underdeveloped, 0 food production far away colonie. Is there a statistic i am missing that tells you what makes them happy and what not?


From a youtube series I watched recently, it was explained that happiness is affected by your habitability. In fact the maximum that can be reached is the % of that statistic. So for example if you have 80% habitability on a planet, your people can have a maximum of 80% happiness as far as I understood that.

There are bonuses you can gain that affect happiness directly ( some traits you can choose for example do that ).

In a general way as to what increases / decreases it other than that I do not know yet since I've only played a couple of hours myself unfortunately and it wasn't explained in the videos an further.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50753 Posts
May 11 2016 14:23 GMT
#216
wow didn't take long for a warhammer 40k mod to show up huh?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Godwrath
Profile Joined August 2012
Spain10140 Posts
May 11 2016 14:43 GMT
#217
It was up there on release, the guy was busy.
Velr
Profile Blog Joined July 2008
Switzerland10871 Posts
May 11 2016 15:01 GMT
#218
Happiness also feels strange to me.


My race are collectivists and they have 100% Slave tolerancy...
So now my Pops like being enslaved (and i have tons of slaves), but sometimes the very same pop gets a happiness penalty due to slaves on its planet when i "free" it.

What is going on?
Dysisa
Profile Joined July 2014
Sweden2376 Posts
May 11 2016 15:35 GMT
#219
Suddenly a dimensional portal opens smack in the center of my empire and a bunch of 17k power fleets out to kill me start gushing out, all while no one in the whole fucking galaxy has more than like 5k power fleets at best; in total. Is this really their idea of how to make the game difficult? Because that's honestly just fucking retarded. I was having a lot of fun with the game but they can go fuck themselves with this sort of crap. I even joined a federation but the diplomacy options in the game are so shit that I couldn't do anything like tell them to come help or w/e. All they did was send fucking scientists to survey my territory instead, lol.

I still like the game a lot, but fuck does that piss me off. Spending all those hours building something only to have it destroyed in moments because "lol fuck you" is just silly.
fuck dota 2 | "i don't like ppd, and i really look forward to one day beating that motherfucker" -Swindlemelonzz, my personal hero
Yurie
Profile Blog Joined August 2010
12079 Posts
Last Edited: 2016-05-11 15:41:30
May 11 2016 15:38 GMT
#220
On May 12 2016 00:35 Dysisa wrote:
Suddenly a dimensional portal opens smack in the center of my empire and a bunch of 17k power fleets out to kill me start gushing out, all while no one in the whole fucking galaxy has more than like 5k power fleets at best; in total. Is this really their idea of how to make the game difficult? Because that's honestly just fucking retarded. I was having a lot of fun with the game but they can go fuck themselves with this sort of crap. I even joined a federation but the diplomacy options in the game are so shit that I couldn't do anything like tell them to come help or w/e. All they did was send fucking scientists to survey my territory instead, lol.

I still like the game a lot, but fuck does that piss me off. Spending all those hours building something only to have it destroyed in moments because "lol fuck you" is just silly.


One of the elder civilisations in a game had a three planet home system where all were big and highly developed Gaia planets. That along with the rest of their small territory allowed them to send out like 7 14k fleets of ships and pump out 1k a month.

That is when one realises that corvettes win against bigger ships cost for cost or estimated dmg vs estimated dmg. At least that has been my experience. Only issue is that they lose out in range and max ship population efficiency.
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