i subjugated an arctic pre warp race and kind of planned to use them to conolize arctic worlds, indocrinating them with my fanatic collectivism, but they dont seem to change ethics at all
[PC]Stellaris - Page 11
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LaNague
Germany9118 Posts
i subjugated an arctic pre warp race and kind of planned to use them to conolize arctic worlds, indocrinating them with my fanatic collectivism, but they dont seem to change ethics at all | ||
Sermokala
United States13542 Posts
Yey enslavement and genocide! | ||
Antares777
United States1971 Posts
How similar is this game to Alpha Centauri? Right now I'm thinking about buying Stellaris sometime in the future, when it's on sale or after seeing what mods people come up with for the game. | ||
Jimmy Raynor
902 Posts
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SKC
Brazil18828 Posts
On May 11 2016 04:52 Talaris wrote: How do you resettle pop between planets ? I got it enabled in the government screen but cant find a way to move them between planest (good old drrag and drop just work when reshuffling on the same planet) PS: and got a planetary government building on both planets... Click on a pop on the surface tab and click on resettle. Its there with the Slavery/Purge buttons. On May 11 2016 06:24 Jimmy Raynor wrote: Are there any mechanics in the game where some kind of hero units/ships gain experience/levels? Also do your general units get old as time passes and have to be replaced? Only your leaders gain XP. And yeah, they get old and die. You can have long longevity races to offset that but Im not sure its worth it. | ||
nimbim
Germany977 Posts
On May 11 2016 05:18 LaNague wrote: anyone know if slaves can change in ethics? i subjugated an arctic pre warp race and kind of planned to use them to conolize arctic worlds, indocrinating them with my fanatic collectivism, but they dont seem to change ethics at all You need ethics divergance -% so the ethics of pops on a planet slowly align. I learned this by having robots who have no ethics and lots of ethics divergance -%, so my fanatic materialists lost their boost to science over time :'( Don't put robots on a planet you build colony ships from if you have -% modifiers. | ||
LaNague
Germany9118 Posts
and do they diverge towards my primary race ethics or their own native ethics with negative divergence? | ||
SpiZe
Canada3640 Posts
There was an empire waging a war against another one, so I decided it was a good opportunity to get some more territory while that guy is fighting a war so I declared war and took some cities. Then some weird stuff happened, a subsection of the empire I was attacking declared independence or some shit , creating a new faction at peace with me (as I was invading a city, like my landing troops were fighting) resulting in my armies "winning" the planet, giving it away, and my troops staying stationed on the planet. When I made them embark, they were forced out of the new faction's territory (obviously). So that was weird. + Show Spoiler + EDIT : Yeah never mind that part I'm just stupid xd Then there's the case of the rest of the empire that didn't declare independence... this guy sure doesn't like to give up. I have control of his 3 remaining cities, leaving him with none. He's still at war with me and the other guy though, and won't surrender despite my war progress thing being at a 100%. Nice xd I think the other dude he was fighting was trying to liberate the cities control by that guy and partially succeeded but for some reason he won't accept my demands probably because they are conflicting or something, not sure | ||
Jimmy Raynor
902 Posts
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xuanzue
Colombia1747 Posts
On May 11 2016 15:07 Jimmy Raynor wrote: does the game end after a certain amount of time has passed or it's more like sandbox and you can play a game endlessly? There are 2 victory conditions: colonize 40% of galaxy, or defeat everyone. | ||
ShiaoPi
TAIWAN NUMBAH WAN5954 Posts
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Micro_Jackson
Germany2002 Posts
I really like the earlygame with the exploration of the nearby systems (played spiral with 600 planets), it feels right for me and has good pacing. Also i find the colonisation cool because it feels like the choice what to do is really important and meaningfull were in other games you just colonise everything thats there (or i am doing it wrong). I like the tech"cards" and the systems and everything "feels right" at least for me. Also it seems really viable to play in the most evil way possible, which is great! But there were some things i dont understand yet: - I dont quite understand what makes my people happy and what not. At some point i had 2 colonies, one close to the main planet one further away, and the close one was much less happy then the underdeveloped, 0 food production far away colonie. Is there a statistic i am missing that tells you what makes them happy and what not? - Do the general slavery acceptance and the alien slavery acceptance stack? Or are these completely seperate values for "my" people and everyone else? There are some other things were i think they could interact but i dont really know for sure. - Is it just me or does the ai focusfire better then my guys? Has it something to do with the chosen weapon (used projectile) | ||
Gorsameth
Netherlands20760 Posts
On May 11 2016 22:33 Micro_Jackson wrote: So after 20 hours or so here is my first impression of it: Its fun but i dont understand. I really like the earlygame with the exploration of the nearby systems (played spiral with 600 planets), it feels right for me and has good pacing. Also i find the colonisation cool because it feels like the choice what to do is really important and meaningfull were in other games you just colonise everything thats there (or i am doing it wrong). I like the tech"cards" and the systems and everything "feels right" at least for me. Also it seems really viable to play in the most evil way possible, which is great! But there were some things i dont understand yet: - I dont quite understand what makes my people happy and what not. At some point i had 2 colonies, one close to the main planet one further away, and the close one was much less happy then the underdeveloped, 0 food production far away colonie. Is there a statistic i am missing that tells you what makes them happy and what not? - Do the general slavery acceptance and the alien slavery acceptance stack? Or are these completely seperate values for "my" people and everyone else? There are some other things were i think they could interact but i dont really know for sure. - Is it just me or does the ai focusfire better then my guys? Has it something to do with the chosen weapon (used projectile) -Mouse over the bar below the population on a planet and you can see what effects their happiness -Not a clue, I plan to play a slaver on my next playthrough so I'm hoping to find out :p - I don't even think its the weapon type. I have had my missiles go all over the place while the ai's missiles snipe off ships 1 by 1. I have no idea what causes it. Something of my own that I wonder, am I missing something with the building upgrades or are they hilariously expensive? the level 1 buildings are 60 minerals and 1 power for 2 resources. The level 2 is 90 minerals and 1.5 power for 3. level 3 120/2 for 4, seems to all make sense. However to upgrade from 1 > 2 costs the full 90 rather then the difference like I would have expected. This means your paying 90 minerals for 1 mineral a month from a mine. taking 90 months (or 7.5 years) to just pay off the initial investment. A level 3 mine would take 10 years before it made a single usable mineral. Yes you can drown in resources and have nothing better to spend it on anyway but the cost before return is so high Oo | ||
ShiaoPi
TAIWAN NUMBAH WAN5954 Posts
What helps a lot with the accuracy is either higher Tech of the weapon type or the computer parts of your ships, so make sure to keep them up to date too | ||
Erinyes
Germany104 Posts
On May 11 2016 22:33 Micro_Jackson wrote: - I dont quite understand what makes my people happy and what not. At some point i had 2 colonies, one close to the main planet one further away, and the close one was much less happy then the underdeveloped, 0 food production far away colonie. Is there a statistic i am missing that tells you what makes them happy and what not? From a youtube series I watched recently, it was explained that happiness is affected by your habitability. In fact the maximum that can be reached is the % of that statistic. So for example if you have 80% habitability on a planet, your people can have a maximum of 80% happiness as far as I understood that. There are bonuses you can gain that affect happiness directly ( some traits you can choose for example do that ). In a general way as to what increases / decreases it other than that I do not know yet since I've only played a couple of hours myself unfortunately and it wasn't explained in the videos an further. | ||
BLinD-RawR
ALLEYCAT BLUES49035 Posts
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Godwrath
Spain10091 Posts
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Velr
Switzerland10417 Posts
My race are collectivists and they have 100% Slave tolerancy... So now my Pops like being enslaved (and i have tons of slaves), but sometimes the very same pop gets a happiness penalty due to slaves on its planet when i "free" it. What is going on? | ||
Dysisa
Sweden2376 Posts
I still like the game a lot, but fuck does that piss me off. Spending all those hours building something only to have it destroyed in moments because "lol fuck you" is just silly. | ||
Yurie
11536 Posts
On May 12 2016 00:35 Dysisa wrote: Suddenly a dimensional portal opens smack in the center of my empire and a bunch of 17k power fleets out to kill me start gushing out, all while no one in the whole fucking galaxy has more than like 5k power fleets at best; in total. Is this really their idea of how to make the game difficult? Because that's honestly just fucking retarded. I was having a lot of fun with the game but they can go fuck themselves with this sort of crap. I even joined a federation but the diplomacy options in the game are so shit that I couldn't do anything like tell them to come help or w/e. All they did was send fucking scientists to survey my territory instead, lol. I still like the game a lot, but fuck does that piss me off. Spending all those hours building something only to have it destroyed in moments because "lol fuck you" is just silly. One of the elder civilisations in a game had a three planet home system where all were big and highly developed Gaia planets. That along with the rest of their small territory allowed them to send out like 7 14k fleets of ships and pump out 1k a month. That is when one realises that corvettes win against bigger ships cost for cost or estimated dmg vs estimated dmg. At least that has been my experience. Only issue is that they lose out in range and max ship population efficiency. | ||
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