• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:45
CEST 01:45
KST 08:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced62
StarCraft 2
General
The GOAT ranking of GOAT rankings Weekly Cups (Jul 28-Aug 3): herO doubles up Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 TL Team Map Contest #5: Presented by Monster Energy
Tourneys
Global Tourney for College Students in September Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays $5,000 WardiTV Summer Championship 2025 LiuLi Cup - August 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
BW General Discussion StarCon Philadelphia Where is technical support? BGH Auto Balance -> http://bghmmr.eu/ Google Play ASL (Season 20) Announced
Tourneys
[CSLPRO] It's CSLAN Season! - Last Chance [Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2 Cosmonarchy Pro Showmatches
Strategy
[G] Mineral Boosting Simple Questions, Simple Answers Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Bitcoin discussion thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 606 users

[PC]Stellaris - Page 9

Forum Index > General Games
Post a Reply
Prev 1 7 8 9 10 11 35 Next All
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 09 2016 22:23 GMT
#161
That is sort of the risk/reward system they have going for them. That you might not know when the tech will come back up. To be fair, I heard about this in a bunch of podcasts, but it would likely bother me if I was on my first play through.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Dysisa
Profile Joined July 2014
Sweden2376 Posts
May 09 2016 22:25 GMT
#162
On May 10 2016 07:21 Velr wrote:
i know.

But waiting for dunno how long for it to eventually pop up, my lazers/projectiles are tech 3, is not really an alternative. Why I would need basic Missiletech is another question...

I got a tech in my run which gives me one additional choice of technology each time. Might be worth keeping your eyes out for that one.
fuck dota 2 | "i don't like ppd, and i really look forward to one day beating that motherfucker" -Swindlemelonzz, my personal hero
Velr
Profile Blog Joined July 2008
Switzerland10713 Posts
Last Edited: 2016-05-09 22:36:32
May 09 2016 22:26 GMT
#163
that popped up plenty of times.
Well, I just start over tomorrow and make sure to get all 3 basic Techs .
Salazarz
Profile Blog Joined April 2012
Korea (South)2591 Posts
May 09 2016 22:54 GMT
#164
The game looks good, not a 10/10 for sure as much as I'd love it to be since there are some issues with pacing, balance, UI etc but what makes me happy enough is that even with the issues it's still a fun game, and all of them appear to be fixable with future updates / mods which is something Paradox is usually good at.

The biggest dislikes I've had so far in my game; pacing / pricing balance on stuff can be weird at times. I don't like that most planetary buildings are cheaper than a single corvette (smallest combat ship). A destroyer -- second ship size -- actually costs about as much as a unique one-per-ruler building or half of what a new colony is priced at, which is kind of iffy imo.

Diplomacy isn't actually much different from what you see in, say, EU4 or CK2 but for some reason it still feels more flat somehow. Many races don't really want to interact with you much at all unless you're sharing a border, maybe that's why, either way it's something definitely to be improved.

Few minor gripes about fleet combat as well. Damaged ships should try to limp out of battle imo, also non-combat stations (mining, research outposts) have barely any guns but a lot of health yet your fleet still often focuses those while an inferior enemy fleet is flying around killing them while they try to get through the 2k hp of the station. Stations also repair way too quickly; damaging one then sending in some more ships or coming back later to finish it off should be at least theoretically possible, as it stands they fix everything up so quickly it might as well be EU4 siege where moving away for a day resets the siege timer completely.

UI can be really annoying at times -- it's not broken or anything but for example I'd like an option to quickly queue up ships for construction without having to select each planet's starport > clicking build individually, something like production interface from EU4 at least for building ships / armies would be great. Also queuing up multiple buildings / ships should only bill you when the time comes to build w/e object rather than the moment you add it to the queue; I rarely had enough minerals to order more than 1-2 things at a time and going back and forth adding ships / buildings one by one on multiple planets was a chore.

Other than that, I'm really having a hard time coming up with things to not like. For sure it's my favorite space strategy game since like, Imperium Galactica or something. Even without any patches / dlcs / mods that are sure to come and make it better, this is a better space game than any of its direct competitors like MoO / GalCiv3 / Polaris Sector etc. A lot for other devs to learn from this game as well, will hopefully make the genre more exciting as a whole.



On May 10 2016 07:13 Velr wrote:
my first iron man just ended...


I went to war with some empire and his vassal... Owned them badly. At the same time i somehow lost my spaceport.

Did you know, if you don't research missiles, you can't build another one... There is also no missile research popping up anymore... Still won the war handily whiteout reparing but well.. Game over.

thats just stupid.


Other than that, my one main gripe is, that you can't just zoom out with the mousewheel... I don't care if its 2 diffrent UI's, but for fucks sake let me just zoom out and in.


Either you missed something or it's some weird bug. You should be able to build a starport with any of the 3 starting weapon techs (of which you ALWAYS have one from the moment you start the game). You get 3 buttons to pick which weapon you want to put on your starport, you definitely aren't supposed to 'need' missiles to build one as I haven't researched a single missile tech in my game 6 hours in and I've built a dozen starports.
Godwrath
Profile Joined August 2012
Spain10126 Posts
Last Edited: 2016-05-09 22:58:48
May 09 2016 22:58 GMT
#165
Yep, i was about to post it. To me it seemed like he got confused by the weapon choice that you can do before building an spaceport, because that technology comes by default (is a different one, check the wiki).

Or a bug.

And yes i want to be able to scroll with the mousewheel too... the zoom is only thing that annoys me. And now i will go to sleep for reals, damn game.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
May 09 2016 23:09 GMT
#166
is there some kind of eventlog, i didnt see any.

Like in EU4 or CK2 at the bottom of the screen, id like to know when my ships did stuff
arb
Profile Blog Joined April 2008
Noobville17921 Posts
May 09 2016 23:22 GMT
#167
On May 10 2016 03:45 Sbrubbles wrote:
Show nested quote +
On May 10 2016 01:55 SKC wrote:
I think the issue is that the game is halfway between 4x and grand strategy, so you have reviewers used to 4x complaining about the UI being complicated and pdx fans saying the game is too simple.

It will probably be a good entry point to grand strategy but I dont think it have the longevity of EU. Should still be fun until you master it and that can always take a while.


Is there really meant to be a difference between 4x and grand strategy? To me the only really big difference between Paradox games and, say, Civilization, is Paradox's focus on historical plausability and authenticity (which, of course, would be absent in a space empire game).

Edit: and lack of win condition.

And the fact any kid above the age of 10 can play Civilization without a lot of help, while Paradox games its usually not the case.

Granted I don't consider Civ/Eu for example to be in the same genre of games anyway
Artillery spawned from the forges of Hell
SpiZe
Profile Joined December 2010
Canada3640 Posts
May 10 2016 01:58 GMT
#168
Having never played a game of this genre, my first experience was... a disaster

At first I though Frontier Outpost were the only way to extend my frontiers so I made one prior to my first colony which resulted in a massive reputation income loss early on, and I made another one soon after. I also lost a scientist to a random event event pretty early one, causing me to invest some more rep to replace him.

Anyhow I ended up with very little rep and a low rep income quite early in the game slowing my growth. Then I understood colonies also extended my frontiers so I tried to make one kinda far away (not that far tho) and in a good spot with lots of resources, my frontier ended up not connecting and later on another empire decided to make a colony the middle of it... alright not that bad i'll just play around it... negative, the other empires frontiers in addition to the new colony made it so I couldn't travel from my main "land" to my colony, effectively stranding not only my colony, but also my biggest (and only) fleet. I tried to make an open frontiers deal to the friendliest empire but they were having none of it.

So deeming the game lost, I tried attacking another empire to see how wars went, and I got promptly destroyed ^^

Hopefully my next game goes a bit better

P.S. Anyone knows how to upgrade building on colonies ? It says I need Planetary Administrative, but I never figured out what that was, since apparently, it's not appointing a leader to the colony.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 10 2016 02:01 GMT
#169
What speed to people play at normally? I can't tell if I am not doing enough or if I just have the game running to slow.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Gorsameth
Profile Joined April 2010
Netherlands21687 Posts
May 10 2016 02:24 GMT
#170
On May 10 2016 10:58 SpiZe wrote:
Having never played a game of this genre, my first experience was... a disaster

At first I though Frontier Outpost were the only way to extend my frontiers so I made one prior to my first colony which resulted in a massive reputation income loss early on, and I made another one soon after. I also lost a scientist to a random event event pretty early one, causing me to invest some more rep to replace him.

Anyhow I ended up with very little rep and a low rep income quite early in the game slowing my growth. Then I understood colonies also extended my frontiers so I tried to make one kinda far away (not that far tho) and in a good spot with lots of resources, my frontier ended up not connecting and later on another empire decided to make a colony the middle of it... alright not that bad i'll just play around it... negative, the other empires frontiers in addition to the new colony made it so I couldn't travel from my main "land" to my colony, effectively stranding not only my colony, but also my biggest (and only) fleet. I tried to make an open frontiers deal to the friendliest empire but they were having none of it.

So deeming the game lost, I tried attacking another empire to see how wars went, and I got promptly destroyed ^^

Hopefully my next game goes a bit better

P.S. Anyone knows how to upgrade building on colonies ? It says I need Planetary Administrative, but I never figured out what that was, since apparently, it's not appointing a leader to the colony.

If you select a building on your colony you should get an upgrade button, Planetary Administration is an upgrade from the initial colony building. however it requires 5 population.
It ignores such insignificant forces as time, entropy, and death
Sermokala
Profile Blog Joined November 2010
United States13935 Posts
May 10 2016 03:03 GMT
#171
Jesusholyfuckingchrist. I just came up for air after playing for what steam tells me was 7 hours of black hole fell into the abyss of grand strategy. I can't properly articulate the many things that I'm enjoying but here are a few standouts.

The sector system: It forces you to hand off control of your planets and at the same time hands off control of your planets but at the same time you have to balance out the super planets like Reach that you form your military around and the economic and research planets you build and hand off to your ever growing sectors.

The graphics. So good oh soo soo good.

Exploration Its literally everything they told us it was going to be and it works really wel I think.


Little things like borders and the "zone of control" of your empire is pretty frustrating and I wish was either better expressed or you had more control over. Just a nitpick that I think probably can either be patched or modded easy.


Man mods are going to be real good real good.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
ShloobeR
Profile Blog Joined April 2008
Korea (South)3809 Posts
Last Edited: 2016-05-10 03:19:52
May 10 2016 03:07 GMT
#172
Started playing when I got home last night at about 11pm
suddenly it was 4am

game feels great and as long as they keep adding new content I think I will be playing this for a very long time

Edit: UI is also fine for me but the one thing I dislike is not being able to zoom in and out between Star System and Galaxy views
: o )
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
May 10 2016 03:52 GMT
#173
I spent the first day goofing around, trying out mechanics and such and here is what I have noticed so far in the very early game
1) You want to have a second science ship rather early for exploration
2) Build a couple of extra corvettes since I always seem to get a couple rebels early on
3) Like a expected, early on it is much closer to a 4x game than a GSG. However as seen from streams
4) Voice acting in a PDS game was something that I did not think was needed, but Stellaris has caused me to revisit that thought
EZ4ENCE
SpiZe
Profile Joined December 2010
Canada3640 Posts
Last Edited: 2016-05-10 05:02:50
May 10 2016 04:55 GMT
#174
http://imgur.com/tKkEeVy

This is apparently outside my territory... yea fuck you

EDIT: Should have probably highlighted it in the screenshot, but that system has 3 credits, 6 minerals and 3 science available...
ShiaoPi
Profile Blog Joined October 2011
TAIWAN NUMBAH WAN5956 Posts
Last Edited: 2016-05-10 06:31:58
May 10 2016 06:12 GMT
#175
On May 10 2016 13:55 SpiZe wrote:
http://imgur.com/tKkEeVy

This is apparently outside my territory... yea fuck you

EDIT: Should have probably highlighted it in the screenshot, but that system has 3 credits, 6 minerals and 3 science available...


Yeah that also frustrated me quite a bit. Unfortunately it is the little hexagon that counts :/
Other than that and a couple of minor UI issues (we really need mapmodes) I have been having an absolute blast.

On May 10 2016 11:01 Plansix wrote:
What speed to people play at normally? I can't tell if I am not doing enough or if I just have the game running to slow.


I have been switching between normal and fast always seems like there is a lot to do
LiquidDota Staff@TW_ShiaoPi
TL+ Member
Velr
Profile Blog Joined July 2008
Switzerland10713 Posts
Last Edited: 2016-05-10 06:49:53
May 10 2016 06:41 GMT
#176
On May 10 2016 07:54 Salazarz wrote:

Show nested quote +
On May 10 2016 07:13 Velr wrote:
..............


Either you missed something or it's some weird bug. You should be able to build a starport with any of the 3 starting weapon techs (of which you ALWAYS have one from the moment you start the game). You get 3 buttons to pick which weapon you want to put on your starport, you definitely aren't supposed to 'need' missiles to build one as I haven't researched a single missile tech in my game 6 hours in and I've built a dozen starports.


Your right, i'm a Retard.
But to my defense, the tooltipp to build the Station does say you need some Tech instead of "Chose a weapon".

Salazarz
Profile Blog Joined April 2012
Korea (South)2591 Posts
May 10 2016 07:45 GMT
#177
The biggest problem I have with the game right now is how binary war outcomes are. I think warscore cost for demands should scale much more with the sizes of empires involved and also some sort of threat / reputation system similar to aggressive expansion in EU or whatever should exist as a limit on how much one empire can gobble at a time; vassalizing / annexing equally sized empires shouldn't be a thing unless you're both sitting on literally 1-2 planets tops, imo. As it stands wars are basically all in, either you win and take over their entire empire, or you lose and you're done -- which especially sucks for multiplayer.
Godwrath
Profile Joined August 2012
Spain10126 Posts
May 10 2016 09:17 GMT
#178
I don't think going full scientist vessels or construction at the beginning is really worth it. You barely have the minerals to sustain 1 construction vessel doing stuff nonstop.
Salazarz
Profile Blog Joined April 2012
Korea (South)2591 Posts
May 10 2016 09:20 GMT
#179
On May 10 2016 18:17 Godwrath wrote:
I don't think going full scientist vessels or construction at the beginning is really worth it. You barely have the minerals to sustain 1 construction vessel doing stuff nonstop.


Two science ships is good, definitely not worth getting a second constructor though, yeah.
Laserist
Profile Joined September 2011
Turkey4269 Posts
May 10 2016 09:32 GMT
#180
On May 10 2016 18:17 Godwrath wrote:
I don't think going full scientist vessels or construction at the beginning is really worth it. You barely have the minerals to sustain 1 construction vessel doing stuff nonstop.


Exactly this is how I crushed in my first play through. Teched too much with oceanist pacifist hairy dudes. Strange hairy birds crushed me with more colonies and more ships.

Even though I fully focus on producing ships, the opponent also produce ships with the same rate and the gap never closed anyways. I was out of limit probably because of late colonization and being the flower boy.

As stated by someone before, wars are too binary and early game looks like a war race to me(very early impression though). I feel like I am playing against terran stim bio .

UI also looks too large compared to other titles, you can't even see more than 3 scientists at the same menu. I'd subscribe a proper UI mode if any.
“Are you with the Cartel? Because you’re definitely an Angel.”
Prev 1 7 8 9 10 11 35 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 190
StarCraft: Brood War
Artosis 781
ggaemo 100
Aegong 52
NaDa 45
Stormgate
WinterStarcraft393
ZombieGrub237
Nathanias219
UpATreeSC143
JuggernautJason53
Dota 2
syndereN776
LuMiX0
Counter-Strike
Stewie2K797
taco 343
Super Smash Bros
Mew2King53
Liquid`Ken29
Other Games
summit1g13492
tarik_tv7357
Grubby2034
Day[9].tv966
shahzam626
C9.Mang0176
ViBE119
Maynarde109
ForJumy 65
Organizations
Other Games
gamesdonequick1021
Stormgate
BasetradeTV74
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• davetesta115
• RyuSc2 69
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• HerbMon 7
• Azhi_Dahaki4
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota23003
League of Legends
• Doublelift5878
Counter-Strike
• imaqtpie1275
• Shiphtur267
Other Games
• Day9tv966
• Scarra557
Upcoming Events
DaveTesta Events
15m
The PondCast
10h 15m
WardiTV Summer Champion…
11h 15m
Replay Cast
1d
LiuLi Cup
1d 11h
uThermal 2v2 Circuit
1d 15h
RSL Revival
2 days
RSL Revival
2 days
uThermal 2v2 Circuit
2 days
CSO Cup
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
uThermal 2v2 Circuit
3 days
Wardi Open
4 days
RotterdaM Event
4 days
RSL Revival
5 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.