[PC]Stellaris - Page 9
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Plansix
United States60190 Posts
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Dysisa
Sweden2376 Posts
On May 10 2016 07:21 Velr wrote: i know. But waiting for dunno how long for it to eventually pop up, my lazers/projectiles are tech 3, is not really an alternative. Why I would need basic Missiletech is another question... I got a tech in my run which gives me one additional choice of technology each time. Might be worth keeping your eyes out for that one. | ||
Velr
Switzerland10417 Posts
Well, I just start over tomorrow and make sure to get all 3 basic Techs . | ||
Salazarz
Korea (South)2405 Posts
The biggest dislikes I've had so far in my game; pacing / pricing balance on stuff can be weird at times. I don't like that most planetary buildings are cheaper than a single corvette (smallest combat ship). A destroyer -- second ship size -- actually costs about as much as a unique one-per-ruler building or half of what a new colony is priced at, which is kind of iffy imo. Diplomacy isn't actually much different from what you see in, say, EU4 or CK2 but for some reason it still feels more flat somehow. Many races don't really want to interact with you much at all unless you're sharing a border, maybe that's why, either way it's something definitely to be improved. Few minor gripes about fleet combat as well. Damaged ships should try to limp out of battle imo, also non-combat stations (mining, research outposts) have barely any guns but a lot of health yet your fleet still often focuses those while an inferior enemy fleet is flying around killing them while they try to get through the 2k hp of the station. Stations also repair way too quickly; damaging one then sending in some more ships or coming back later to finish it off should be at least theoretically possible, as it stands they fix everything up so quickly it might as well be EU4 siege where moving away for a day resets the siege timer completely. UI can be really annoying at times -- it's not broken or anything but for example I'd like an option to quickly queue up ships for construction without having to select each planet's starport > clicking build individually, something like production interface from EU4 at least for building ships / armies would be great. Also queuing up multiple buildings / ships should only bill you when the time comes to build w/e object rather than the moment you add it to the queue; I rarely had enough minerals to order more than 1-2 things at a time and going back and forth adding ships / buildings one by one on multiple planets was a chore. Other than that, I'm really having a hard time coming up with things to not like. For sure it's my favorite space strategy game since like, Imperium Galactica or something. Even without any patches / dlcs / mods that are sure to come and make it better, this is a better space game than any of its direct competitors like MoO / GalCiv3 / Polaris Sector etc. A lot for other devs to learn from this game as well, will hopefully make the genre more exciting as a whole. On May 10 2016 07:13 Velr wrote: my first iron man just ended... I went to war with some empire and his vassal... Owned them badly. At the same time i somehow lost my spaceport. Did you know, if you don't research missiles, you can't build another one... There is also no missile research popping up anymore... Still won the war handily whiteout reparing but well.. Game over. thats just stupid. Other than that, my one main gripe is, that you can't just zoom out with the mousewheel... I don't care if its 2 diffrent UI's, but for fucks sake let me just zoom out and in. Either you missed something or it's some weird bug. You should be able to build a starport with any of the 3 starting weapon techs (of which you ALWAYS have one from the moment you start the game). You get 3 buttons to pick which weapon you want to put on your starport, you definitely aren't supposed to 'need' missiles to build one as I haven't researched a single missile tech in my game 6 hours in and I've built a dozen starports. | ||
Godwrath
Spain10091 Posts
Or a bug. And yes i want to be able to scroll with the mousewheel too... the zoom is only thing that annoys me. And now i will go to sleep for reals, damn game. | ||
LaNague
Germany9118 Posts
Like in EU4 or CK2 at the bottom of the screen, id like to know when my ships did stuff | ||
arb
Noobville17915 Posts
On May 10 2016 03:45 Sbrubbles wrote: Is there really meant to be a difference between 4x and grand strategy? To me the only really big difference between Paradox games and, say, Civilization, is Paradox's focus on historical plausability and authenticity (which, of course, would be absent in a space empire game). Edit: and lack of win condition. And the fact any kid above the age of 10 can play Civilization without a lot of help, while Paradox games its usually not the case. Granted I don't consider Civ/Eu for example to be in the same genre of games anyway | ||
SpiZe
Canada3640 Posts
At first I though Frontier Outpost were the only way to extend my frontiers so I made one prior to my first colony which resulted in a massive reputation income loss early on, and I made another one soon after. I also lost a scientist to a random event event pretty early one, causing me to invest some more rep to replace him. Anyhow I ended up with very little rep and a low rep income quite early in the game slowing my growth. Then I understood colonies also extended my frontiers so I tried to make one kinda far away (not that far tho) and in a good spot with lots of resources, my frontier ended up not connecting and later on another empire decided to make a colony the middle of it... alright not that bad i'll just play around it... negative, the other empires frontiers in addition to the new colony made it so I couldn't travel from my main "land" to my colony, effectively stranding not only my colony, but also my biggest (and only) fleet. I tried to make an open frontiers deal to the friendliest empire but they were having none of it. So deeming the game lost, I tried attacking another empire to see how wars went, and I got promptly destroyed ^^ Hopefully my next game goes a bit better P.S. Anyone knows how to upgrade building on colonies ? It says I need Planetary Administrative, but I never figured out what that was, since apparently, it's not appointing a leader to the colony. | ||
Plansix
United States60190 Posts
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Gorsameth
Netherlands20760 Posts
On May 10 2016 10:58 SpiZe wrote: Having never played a game of this genre, my first experience was... a disaster At first I though Frontier Outpost were the only way to extend my frontiers so I made one prior to my first colony which resulted in a massive reputation income loss early on, and I made another one soon after. I also lost a scientist to a random event event pretty early one, causing me to invest some more rep to replace him. Anyhow I ended up with very little rep and a low rep income quite early in the game slowing my growth. Then I understood colonies also extended my frontiers so I tried to make one kinda far away (not that far tho) and in a good spot with lots of resources, my frontier ended up not connecting and later on another empire decided to make a colony the middle of it... alright not that bad i'll just play around it... negative, the other empires frontiers in addition to the new colony made it so I couldn't travel from my main "land" to my colony, effectively stranding not only my colony, but also my biggest (and only) fleet. I tried to make an open frontiers deal to the friendliest empire but they were having none of it. So deeming the game lost, I tried attacking another empire to see how wars went, and I got promptly destroyed ^^ Hopefully my next game goes a bit better P.S. Anyone knows how to upgrade building on colonies ? It says I need Planetary Administrative, but I never figured out what that was, since apparently, it's not appointing a leader to the colony. If you select a building on your colony you should get an upgrade button, Planetary Administration is an upgrade from the initial colony building. however it requires 5 population. | ||
Sermokala
United States13542 Posts
The sector system: It forces you to hand off control of your planets and at the same time hands off control of your planets but at the same time you have to balance out the super planets like Reach that you form your military around and the economic and research planets you build and hand off to your ever growing sectors. The graphics. So good oh soo soo good. Exploration Its literally everything they told us it was going to be and it works really wel I think. Little things like borders and the "zone of control" of your empire is pretty frustrating and I wish was either better expressed or you had more control over. Just a nitpick that I think probably can either be patched or modded easy. Man mods are going to be real good real good. | ||
ShloobeR
Korea (South)3802 Posts
suddenly it was 4am game feels great and as long as they keep adding new content I think I will be playing this for a very long time Edit: UI is also fine for me but the one thing I dislike is not being able to zoom in and out between Star System and Galaxy views | ||
WindWolf
Sweden11767 Posts
1) You want to have a second science ship rather early for exploration 2) Build a couple of extra corvettes since I always seem to get a couple rebels early on 3) Like a expected, early on it is much closer to a 4x game than a GSG. However as seen from streams 4) Voice acting in a PDS game was something that I did not think was needed, but Stellaris has caused me to revisit that thought | ||
SpiZe
Canada3640 Posts
This is apparently outside my territory... yea fuck you EDIT: Should have probably highlighted it in the screenshot, but that system has 3 credits, 6 minerals and 3 science available... | ||
ShiaoPi
TAIWAN NUMBAH WAN5954 Posts
On May 10 2016 13:55 SpiZe wrote: http://imgur.com/tKkEeVy This is apparently outside my territory... yea fuck you EDIT: Should have probably highlighted it in the screenshot, but that system has 3 credits, 6 minerals and 3 science available... Yeah that also frustrated me quite a bit. Unfortunately it is the little hexagon that counts :/ Other than that and a couple of minor UI issues (we really need mapmodes) I have been having an absolute blast. On May 10 2016 11:01 Plansix wrote: What speed to people play at normally? I can't tell if I am not doing enough or if I just have the game running to slow. I have been switching between normal and fast always seems like there is a lot to do | ||
Velr
Switzerland10417 Posts
On May 10 2016 07:54 Salazarz wrote: Either you missed something or it's some weird bug. You should be able to build a starport with any of the 3 starting weapon techs (of which you ALWAYS have one from the moment you start the game). You get 3 buttons to pick which weapon you want to put on your starport, you definitely aren't supposed to 'need' missiles to build one as I haven't researched a single missile tech in my game 6 hours in and I've built a dozen starports. Your right, i'm a Retard. But to my defense, the tooltipp to build the Station does say you need some Tech instead of "Chose a weapon". | ||
Salazarz
Korea (South)2405 Posts
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Godwrath
Spain10091 Posts
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Salazarz
Korea (South)2405 Posts
On May 10 2016 18:17 Godwrath wrote: I don't think going full scientist vessels or construction at the beginning is really worth it. You barely have the minerals to sustain 1 construction vessel doing stuff nonstop. Two science ships is good, definitely not worth getting a second constructor though, yeah. | ||
Laserist
Turkey4269 Posts
On May 10 2016 18:17 Godwrath wrote: I don't think going full scientist vessels or construction at the beginning is really worth it. You barely have the minerals to sustain 1 construction vessel doing stuff nonstop. Exactly this is how I crushed in my first play through. Teched too much with oceanist pacifist hairy dudes. Strange hairy birds crushed me with more colonies and more ships. Even though I fully focus on producing ships, the opponent also produce ships with the same rate and the gap never closed anyways. I was out of limit probably because of late colonization and being the flower boy. As stated by someone before, wars are too binary and early game looks like a war race to me(very early impression though). I feel like I am playing against terran stim bio . UI also looks too large compared to other titles, you can't even see more than 3 scientists at the same menu. I'd subscribe a proper UI mode if any. | ||
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