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[PC]Stellaris - Page 10

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arb
Profile Blog Joined April 2008
Noobville17921 Posts
May 10 2016 09:54 GMT
#181
Game on fastest seems slow to me compared to EU, not sure i like it tbh
Artillery spawned from the forges of Hell
Velr
Profile Blog Joined July 2008
Switzerland10716 Posts
Last Edited: 2016-05-10 09:58:48
May 10 2016 09:58 GMT
#182
2 Science Vessels seem basically mandatory, 1 Construction ship is plenty enough for a long time.

How much bigger was that AI then you? I was a bit outnumbered yesterday but due to tech i just totally shredded thru his ships/stations. My fleet of about 850 (20 Ships) vs his ~1000 still had about 70% "strenght" left (but a part of the opponents fleet was most likely a Vassal that joined space just recently, so he probably didn't do much ).


I was pretty fast with colonising (first research i did, I was faster on my second planet than any known AI) and after some time i had 2 construction ships just "queued" thru my space, 5 Planets + 2 outposts building with 2 x "range" upgrade to territory, just building all the Mining/Research stations possible.


Btw: I play on fastest.
Kronen
Profile Blog Joined March 2011
United States732 Posts
May 10 2016 11:15 GMT
#183
Well that was a quick 8 hours spent on the first day...(and that does not include a Mage Knight teaching session in TTS). Damn is this game fun!
nimbim
Profile Blog Joined June 2009
Germany984 Posts
May 10 2016 11:26 GMT
#184
I'm also playing on fastest. I didn't get the new planet type colonies for a long time, but overall I had a very lucky start with lots of room to expand freely. My first war was a disaster, lost my entire fleet and then had to build up an entirely new one over 5+ years. Conquered 2 planets in 1 system, purged the filthy individualists and the system fell back into enemy territory, because the planets were uncolonized once again.
I have 2 science ships since the start and they can't entirely keep up with my rate of expansion. 4 construction ships are sufficient for now. Wormhole FTL really gives a lot of range. I had +2 influence for a super long time, until I realized that you can just add frontier outposts to a sector and then you no longer have to pay for them. My fleet is so busy hunting down space creatures that block my science vessels, that I haven't gone to war in 15years or so.
Now I've enountered a fanatic xenophile fallen empire and they will be super mad if I continue my policy of purging all the filthy individualists and enslaving everyone else. I've also rivaled some pacifists to get a bit of influence and they immediately started forming a huge alliance because they were so scared. I'm looking forward to crushing them or getting destroyed by friendship.
Dattish
Profile Blog Joined January 2011
Sweden6297 Posts
May 10 2016 11:33 GMT
#185
--- Nuked ---
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
May 10 2016 12:46 GMT
#186
Well, like every other 4x game, reaching certain tech points is absolutely game changing, which is fairly irritating when you can't choose the one thats necessary. Building ships when they're cheap and upgrading a lot at a time is an excellent choice as far as i can tell, seems very efficient to get to cruiser tech, then upgrade to whatever.

Self healing hull is op until you get good shields, armor drops off late game drastically. A second science vessel seems incredibly inefficient in both influence and construction cost/maintenance. Especially early game. Late game you need probably 4-5.

Definitely do the Amoeba and Crystaline and Cloud based events, they're extremely rewarding.

I find it fairly irritating that the two win conditions are basically conquest based in a sci fi game, the way Alpha centauri did it for example is significantly more thought out imo.

As for the discussion as to whether its a 4x or a brand new genre that paradox games alone fall into, Aurora 4x is a 4x game more complicated then this by far, which is funny because this game almost copied and pasted it and put some new graphics on it.

Overall I think it's probably a 7/10.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 10 2016 13:05 GMT
#187
From my limited time playing, I am enjoying the game and only look forward to the endless expansions that Paradox will crank out.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Velr
Profile Blog Joined July 2008
Switzerland10716 Posts
May 10 2016 13:26 GMT
#188
Agree, if you look at EU4 release and now soooo much has changed and been added.


And here whiteout any limits due to history, good times ahead
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 10 2016 13:32 GMT
#189
Three Moves Ahead noted that the lack of historical context is both a blessing and a curse. While limiting, the historical context did allow for big, dramatic events and huge titans of history like the Holy Roman Empire to provide texture in the game. And more importantly, pressure and push back for the player. Without that, they might need to make things up that don’t seem unfair or arbitrary, which will be a challenge. But I have faith.

It is interesting how peoples expectations change once that historical context is gone.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Sermokala
Profile Blog Joined November 2010
United States13935 Posts
May 10 2016 13:46 GMT
#190
you don't have to pay for outposts once they're added to sectors? damm that feels pretty gamey even if its a 25% hit on the resources.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Godwrath
Profile Joined August 2012
Spain10126 Posts
May 10 2016 13:54 GMT
#191
Damn, watch out when you abduct too many of a primite species.

+ Show Spoiler +
They gonna turn full XCOM on you

Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 10 2016 13:55 GMT
#192
Also watch out if you let your people start genetically modifying themselves. It could be cool, but they also could start to consider themselves a different, superior species.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ShiaoPi
Profile Blog Joined October 2011
TAIWAN NUMBAH WAN5956 Posts
May 10 2016 14:36 GMT
#193
also watch out for the tyranids :O
they just keep throwing 25k stacks at me shit is insane
LiquidDota Staff@TW_ShiaoPi
TL+ Member
Dysisa
Profile Joined July 2014
Sweden2376 Posts
May 10 2016 15:21 GMT
#194
Looks like the game is already a big success for Paradox. Damn well deserved.
http://www.eurogamer.net/articles/2016-05-10-stellaris-breaks-paradoxs-record-for-day-one-revenue
fuck dota 2 | "i don't like ppd, and i really look forward to one day beating that motherfucker" -Swindlemelonzz, my personal hero
Yurie
Profile Blog Joined August 2010
11841 Posts
Last Edited: 2016-05-10 16:37:19
May 10 2016 16:09 GMT
#195
Biggest problem for me after a while is that I have no clue where stuff is constructed or not since I expanded through three large wars. Then a new resource is added and you have to go through all systems looking for them and trying them out. Auto constructor and survey would be a godsend. Turn based games have them where you lose no time microing them. It simply isn't fun microing them but very necessary. It would be an option using whatever logic the AI uses for it I guess. You can always micro it manually for better results and more work. (Adding unit to AI control would probably be nice regardless of unit, with setting at build screen already.) As an example if you have the economy up and running it doesn't matter which planet you colonize, you want all of them (when you want a specific one then create one without ai control or remove it after creation).

Like in EU where you had to manually hunt pirates until they finally fixed it. Stationing 1 ship in each square or patrolling so they won't spawn.

edit

Oh and scrolling in or out far enough should be treated as switching map mode. Same as clicking the button with mouse or keyboard.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2016-05-10 17:21:24
May 10 2016 16:55 GMT
#196
i dont know what my ai neighbour is doing, i have 4 planets and 1 invaded and enslaved primiteve species and he is still 1 planet no colony.


also, maybe i had the best start ever, i get more resources than i can reasonably spend, im currently upgrading everything to the max.
Or maybe im playing wrong and should have expanded even more, currently waiting for some building up because the next colony means sector creation.
iaretehnoob
Profile Joined June 2004
Sweden741 Posts
May 10 2016 17:48 GMT
#197
ZasZ.
Profile Joined May 2010
United States2911 Posts
May 10 2016 17:58 GMT
#198
On May 10 2016 22:32 Plansix wrote:
Three Moves Ahead noted that the lack of historical context is both a blessing and a curse. While limiting, the historical context did allow for big, dramatic events and huge titans of history like the Holy Roman Empire to provide texture in the game. And more importantly, pressure and push back for the player. Without that, they might need to make things up that don’t seem unfair or arbitrary, which will be a challenge. But I have faith.

It is interesting how peoples expectations change once that historical context is gone.


I also think the historical context did a lot for the difficulty in the game, since as you got better and better at EU4, for example, you could graduate from countries like Castille and France to smaller and smaller powers in order to increase the difficulty. That's really hard to do in a 4X game where you always start at the same size, but their advanced AI starts seems to combat this a bit.

Got a chance to play for about 4 hours yesterday and I am in love. I agree with some of the complaints regarding the UI, but I am also aware of Paradox's pedigree when it comes to improving their games over time. People have pointed out how different EU4 was 2 1/2 years ago, and they will be steadily improving Stellaris with UI enhancements and feature updates, I have no worries about that.
FeyFey
Profile Joined September 2010
Germany10114 Posts
May 10 2016 18:48 GMT
#199
Wanted to play an evil empire. But now I am cranked between 2 Fallen empires that don't like evil people lol. But I had a to good start I think, just perfects worlds everywhere for me.
Talaris
Profile Joined March 2011
Switzerland753 Posts
Last Edited: 2016-05-10 19:56:20
May 10 2016 19:52 GMT
#200
How do you resettle pop between planets ?
I got it enabled in the government screen but cant find a way to move them between planest (good old drrag and drop just work when reshuffling on the same planet)

PS: and got a planetary government building on both planets...
-= Jaedong // HerO // HasuObs // Unholy Alliance =-
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