[PC]Stellaris - Page 10
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arb
Noobville17915 Posts
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Velr
Switzerland10417 Posts
How much bigger was that AI then you? I was a bit outnumbered yesterday but due to tech i just totally shredded thru his ships/stations. My fleet of about 850 (20 Ships) vs his ~1000 still had about 70% "strenght" left (but a part of the opponents fleet was most likely a Vassal that joined space just recently, so he probably didn't do much ). I was pretty fast with colonising (first research i did, I was faster on my second planet than any known AI) and after some time i had 2 construction ships just "queued" thru my space, 5 Planets + 2 outposts building with 2 x "range" upgrade to territory, just building all the Mining/Research stations possible. Btw: I play on fastest. | ||
Kronen
United States732 Posts
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nimbim
Germany977 Posts
I have 2 science ships since the start and they can't entirely keep up with my rate of expansion. 4 construction ships are sufficient for now. Wormhole FTL really gives a lot of range. I had +2 influence for a super long time, until I realized that you can just add frontier outposts to a sector and then you no longer have to pay for them. My fleet is so busy hunting down space creatures that block my science vessels, that I haven't gone to war in 15years or so. Now I've enountered a fanatic xenophile fallen empire and they will be super mad if I continue my policy of purging all the filthy individualists and enslaving everyone else. I've also rivaled some pacifists to get a bit of influence and they immediately started forming a huge alliance because they were so scared. I'm looking forward to crushing them or getting destroyed by friendship. | ||
Dattish
Sweden6297 Posts
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bo1b
Australia12814 Posts
Self healing hull is op until you get good shields, armor drops off late game drastically. A second science vessel seems incredibly inefficient in both influence and construction cost/maintenance. Especially early game. Late game you need probably 4-5. Definitely do the Amoeba and Crystaline and Cloud based events, they're extremely rewarding. I find it fairly irritating that the two win conditions are basically conquest based in a sci fi game, the way Alpha centauri did it for example is significantly more thought out imo. As for the discussion as to whether its a 4x or a brand new genre that paradox games alone fall into, Aurora 4x is a 4x game more complicated then this by far, which is funny because this game almost copied and pasted it and put some new graphics on it. Overall I think it's probably a 7/10. | ||
Plansix
United States60190 Posts
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Velr
Switzerland10417 Posts
And here whiteout any limits due to history, good times ahead | ||
Plansix
United States60190 Posts
It is interesting how peoples expectations change once that historical context is gone. | ||
Sermokala
United States13542 Posts
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Godwrath
Spain10091 Posts
+ Show Spoiler + They gonna turn full XCOM on you | ||
Plansix
United States60190 Posts
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ShiaoPi
TAIWAN NUMBAH WAN5954 Posts
they just keep throwing 25k stacks at me shit is insane | ||
Dysisa
Sweden2376 Posts
http://www.eurogamer.net/articles/2016-05-10-stellaris-breaks-paradoxs-record-for-day-one-revenue | ||
Yurie
11535 Posts
Like in EU where you had to manually hunt pirates until they finally fixed it. Stationing 1 ship in each square or patrolling so they won't spawn. edit Oh and scrolling in or out far enough should be treated as switching map mode. Same as clicking the button with mouse or keyboard. | ||
LaNague
Germany9118 Posts
also, maybe i had the best start ever, i get more resources than i can reasonably spend, im currently upgrading everything to the max. Or maybe im playing wrong and should have expanded even more, currently waiting for some building up because the next colony means sector creation. | ||
iaretehnoob
Sweden741 Posts
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ZasZ.
United States2911 Posts
On May 10 2016 22:32 Plansix wrote: Three Moves Ahead noted that the lack of historical context is both a blessing and a curse. While limiting, the historical context did allow for big, dramatic events and huge titans of history like the Holy Roman Empire to provide texture in the game. And more importantly, pressure and push back for the player. Without that, they might need to make things up that don’t seem unfair or arbitrary, which will be a challenge. But I have faith. It is interesting how peoples expectations change once that historical context is gone. I also think the historical context did a lot for the difficulty in the game, since as you got better and better at EU4, for example, you could graduate from countries like Castille and France to smaller and smaller powers in order to increase the difficulty. That's really hard to do in a 4X game where you always start at the same size, but their advanced AI starts seems to combat this a bit. Got a chance to play for about 4 hours yesterday and I am in love. I agree with some of the complaints regarding the UI, but I am also aware of Paradox's pedigree when it comes to improving their games over time. People have pointed out how different EU4 was 2 1/2 years ago, and they will be steadily improving Stellaris with UI enhancements and feature updates, I have no worries about that. | ||
FeyFey
Germany10114 Posts
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Talaris
Switzerland747 Posts
I got it enabled in the government screen but cant find a way to move them between planest (good old drrag and drop just work when reshuffling on the same planet) PS: and got a planetary government building on both planets... | ||
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