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On March 11 2017 04:23 Musicus wrote:Looks promising! I'm looking into playing a FE on an emulator, which one is a good one to start? Show nested quote +On March 11 2017 01:19 Shock710 wrote: What lvl and stars were your heros, my camilla is only 4 stars so im warry training her
If you summon a hero then quit the summon do u still get the bonus of 0.25% for a 5star, if so wouldnt just quiting after every summon be better in gettings a 5star cause you can raise the % by much more, or does the game wait for you to summon 5 heros (with no 5stars) before increasing the % rate The game waits until you summoned 5 heroes. I pulled two times on the lucina banner, both times with 10 orbs for 2 red heroes. The percentage did not increased between the first and second pull. My heroes were all lvl 40 5* heroes. Should be doable with a 4* Camilla though, she literally took 2 damage from Ursula. The three best games to start with are Fire Emblem Blazing Sword (GBA), Fire Emblem Path of Radiance (Gamecube), and Fire Emblem Awakening (3ds), as all three have tutorials/tips to aid newer players. Personally I would recommend Blazing Sword, it's still my favorite game, and being GBA it's really easy to emulate etc.
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TBH Sacred Stones is just as good of a beginner game as Blazing Sword. Blazing Sword has the better tutorials, but Sacred Stones is also an easier game that bears more resemblance to modern FE.
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On March 11 2017 06:37 TheYango wrote: TBH Sacred Stones is just as good of a beginner game as Blazing Sword. Blazing Sword has the better tutorials, but Sacred Stones is also an easier game that bears more resemblance to modern FE. Just play gaiden bro?
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I'd also like to mention that the Sacred Stones has, in my opinion, one of the better Fire Emblem plots so there's something to consider.
If there was a cage fight between the plot of Fire Emblem: Conquest and Fire Emblem: The Sacred Stones, The Sacred Stones would beat Conquest into next Tuesday and then some.
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On March 11 2017 07:50 Frudgey wrote: I'd also like to mention that the Sacred Stones has, in my opinion, one of the better Fire Emblem plots so there's something to consider.
If there was a cage fight between the plot of Fire Emblem: Conquest and Fire Emblem: The Sacred Stones, The Sacred Stones would beat Conquest into next Tuesday and then some.
I mean if you ask me everything beats Conquest into some time next week. That plot was so unsatisfying I actually couldn't finish the game.
I have a soft spot for Blazing Blade since that was the first FE game they brought to the GBA way back when. Pretty good story, and lots of branching paths based on how you leveled your characters and completed certain levels.
That being said, Sacred Stones is also a lot of fun and has a pretty good story as well. And as a bonus, it has a slightly more satisfying ending (Blazing being a prequel and all). I don't think you can really go wrong with either of them. The main thing to consider imo is a) whether you want hordes of monsters as erstwhile foes and b) whether you want to be able to move around the world map and train at a training tower. If the answer to those is no, go with Blazing.
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On March 11 2017 06:41 Cricketer12 wrote: Just play gaiden bro? I mean Sacred Stones is basically a GBA-era Gaiden remake.
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On March 11 2017 08:21 TheYango wrote:I mean Sacred Stones is basically a GBA-era Gaiden remake. yea that's the joke
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On March 11 2017 08:06 RuiBarbO wrote: I mean if you ask me everything beats Conquest into some time next week. That plot was so unsatisfying I actually couldn't finish the game. To be fair, Birthright and the first half of Awakening are only somewhat better, and the second half of Awakening and Revelation are even worse.
Revelation's also arguably the reason why Conquest's plot sucks so bad.
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On March 11 2017 08:23 TheYango wrote:Show nested quote +On March 11 2017 08:06 RuiBarbO wrote: I mean if you ask me everything beats Conquest into some time next week. That plot was so unsatisfying I actually couldn't finish the game. To be fair, Birthright and the first half of Awakening are only somewhat better, and the second half of Awakening and Revelation are even worse. Revelation's also arguably the reason why Conquest's plot sucks so bad. the thing with conquest is that it's so easy to fix a lot of it's issues. In BR you see the Nohr Undercity. What if you made that a focal point and instead of time space make it Corrin's base of operations as he "attempts to change the corrupt kingdom from the inside" or let leo use the plot crystal etc
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I would be so bold as to say that I think The Sacred Stones has the best plot, if you were considering only the handheld games.
Though I understand why other people would rank the plots from other games higher. I think nostalgia is influencing my rankings a little heavily here.
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Lets not get too ambitious here. We could start with "make Garon not a goo monster".
On March 11 2017 08:28 Frudgey wrote: I would be so bold as to say that I think The Sacred Stones has the best plot, if you were considering only the handheld games. That's not exactly a high bar though, seeing as "considering only the handheld games" excludes Jugdral and Tellius.
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I'll raise my hand for "never finished Conquest because I was so disinterested in the plot" lol.... :/
I didn't mind (most of?) Awakening but that was also my first FE game. I've had my eye on picking up Sacred Stones for Wii U VC (I think?) sort of for this exact reason.
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The first part of Awakening (the Plegia arc) is actually okay. The Valm arc just serves no narrative purpose and the Grima arc is full of as many contrivances as Conquest is.
It's one of those things where by the time you get there the first time through, the actually-decent first part got you hooked, so you're invested enough in the experience to not care. But on a second playthrough you look at it and you're like "wow, that's actually pretty dumb".
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I think the real question is which Fire Emblem has a better plot - FE4 or FE9?
I still need to play FE9, so I can't really comment.
Awakening was good because, at least for me, it was "Oh my goodness we're getting another Fire Emblem! The series might not be dead!".
I'm hoping the Gaiden remake will have a better plot than Fire Emblem Fates, though I have pretty low expectations for the Gaiden remake. I'm going to bet that Yango will find at least 3 plot holes.
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On March 11 2017 08:40 TheYango wrote: The first part of Awakening (the Plegia arc) is actually okay. The Valm arc just serves no narrative purpose and the Grima arc is full of as many contrivances as Conquest is. Yeah I could agree with this. I think the mystery/intrigue behind Robin's origins was enough to keep me going through the Valm section? Not that it ended in the most satisfying way... Either way I enjoyed the entire experience much more than Conquest for some reason. It's kind of an interesting case study in game design. The maps and gameplay in Conquest are more entertaining and unique, but without even the most basic plot to latch on to I just didn't find myself coming back. I think I left off somewhere in the late-teen missions.
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On March 11 2017 08:45 Frudgey wrote: I think the real question is which Fire Emblem has a better plot - FE4 or FE9? FE9. FE4's strength isn't in it's plot-as-written, it's in delivering narrative and themes through gameplay.
On March 11 2017 08:47 Duka08 wrote: It's kind of an interesting case study in game design. The maps and gameplay in Conquest are more entertaining and unique, but without even the most basic plot to latch on to I just didn't find myself coming back. I think I left off somewhere in the late-teen missions.
I think it's a lesson about first impressions. Awakening's first third is fairly decent, both in terms of story and gameplay. The Plegia arc is simple, but decently-executed. None of the really degenerate stuff breaks the game yet, and the simpler map design can be forgiven because it's the early game.
From there, the plot jumps off the deep end. The gameplay becomes degenerate as most of the gamebreaking options start to become available (Nostanking, Galeforce, Robin outleveling the difficulty curve, support ranks making insane juggernauts out of pair-up). And the map design never picks up in complexity like other FEs do (the lategame maps are actually even simpler and lazier than the early game). But because the early game got you invested in the experience, you were willing to overlook these things because it was good up to that point.
Conquest's plot starts bad and gets worse. It never gives you that good first impression to get you hooked, so you're not going to overlook the later flaws--they're going to stand out to you.
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Question - did everyone here who's played a pre-GBA FE game do it on an emulator? I thought they didn't release any outside of Japan before FE7.
Also I enjoyed Awakening waaaaaaay more than Conquest. Not sure if it would stand up to a second playthrough the way Blazing Blade/Sacred Stones do (I borrowed it the first time) but I don't remember ever really getting bored or just fed up with things the way I did with Conquest. The thing about a game like Fire Emblem is that each level requires so many resets that if there's no narrative payoff it's like... why am I doing this. Awakening I was always pretty stoked to see what happened next.
Oh the other thing I didn't like about Conquest, and Fates generally, was all those stupid freaking abilities. Like, oops that spear guy had that one move that makes them attack twice and gives them weapon advantage etc etc etc and I'm halfway through the level and now I have to reset because I missed that one thing. Maybe if the story had been amazing I'd have been more okay with it but man, it just felt convoluted and annoying. Give me back my good old weapon triangle any day.
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On March 11 2017 09:03 RuiBarbO wrote: Question - did everyone here who's played a pre-GBA FE game do it on an emulator? I thought they didn't release any outside of Japan before FE7. Yes.
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I'm surprised that there's so much love for Sacred Stones. It was probably the least impressionable of the games, and I haven't finished a run through the DS remakes.
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