• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:15
CET 03:15
KST 11:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
GSL CK - New online series10BSL Season 224Vitality ends partnership with ONSYDE20Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza2
StarCraft 2
General
GSL CK - New online series Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BSL Season 22 BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ battle.net problems ASL21 General Discussion
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2150 users

Fire Emblem - Page 23

Forum Index > General Games
Post a Reply
Prev 1 21 22 23 24 25 171 Next
Cricketer12
Profile Blog Joined May 2012
United States13991 Posts
Last Edited: 2016-03-13 04:40:52
March 13 2016 04:40 GMT
#441
On rev chap 12 (frozen sea) are the reinforcements limitless (i.e. rush flora when dragon vein appears) or is their an end to them (i.e. take my time and let the sorcerers kill me)
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Alventenie
Profile Joined July 2007
United States2147 Posts
Last Edited: 2016-03-13 07:36:06
March 13 2016 07:34 GMT
#442
I dont know if you are on Lunatic or Hard, but my Hard playthrough they did end. I did a mass pair of units to the left side of the map.

Pair a few fliers up and you can almost move all of you units to one ship to defend until the dragon veins appear and you can start to clear the map left to right. Just be careful of the other named units on the map as you move to the right because Flora is the only one that doesn't move.

Edit: With the sorcerers, if you leveled up Kaze at all he tanks them very well. If you don't have a lot of characters with High resistance, you can pair Subaki up with them (I think he is +3 spd +3 Res pair up at base) to tank them decently.
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
March 13 2016 07:42 GMT
#443
Any tips on dealing with the wall units on conquest chapter 23? I don't have many freeze uses left, and I have a couple enfeeble staffs that I don't really want to use
im deaf
Alventenie
Profile Joined July 2007
United States2147 Posts
March 13 2016 08:00 GMT
#444
The ones on top of the wall?

If you abuse the stairs with your high defense units you can kill a few before the units on the left get to you. Go back downstairs for 1-2 turns while they run back. After 2-3 times doing this (I did it in 2 times to clear all the right side units of archers and stuff), you should be able to move your armor up to safely take on the units from the left side of the wall.

The AI for this map seemed very buggy in my run. None of the units used the ballista at all on my units and most of the units did not move until I either attacked them or was in their immediate attack range (like they did not have to move to attack me). I just sent up my tankiest units to kill enemies and abused the stairs because the ai does not go up or down stairs (from what I have seen on Hard, this could change on Lunatic).
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
Last Edited: 2016-03-13 08:16:01
March 13 2016 08:15 GMT
#445
Huh...i'm gonna try and abuse the wall thing. Thanks man

...right after I get RNG jesus on my side when i'm assaulting the moat.
im deaf
Cricketer12
Profile Blog Joined May 2012
United States13991 Posts
Last Edited: 2016-03-13 14:03:08
March 13 2016 14:01 GMT
#446
On March 13 2016 16:34 Alventenie wrote:
I dont know if you are on Lunatic or Hard, but my Hard playthrough they did end. I did a mass pair of units to the left side of the map.

Pair a few fliers up and you can almost move all of you units to one ship to defend until the dragon veins appear and you can start to clear the map left to right. Just be careful of the other named units on the map as you move to the right because Flora is the only one that doesn't move.

Edit: With the sorcerers, if you leveled up Kaze at all he tanks them very well. If you don't have a lot of characters with High resistance, you can pair Subaki up with them (I think he is +3 spd +3 Res pair up at base) to tank them decently.

I already beat it on hard this is lunatic

Ive got my ninjas and sakura on the top noat and everyone else on corrin's boat. It starts off well but then i get trapped in central bridge with reinforcements coming at me nonstop. Will clearing a boat remove the reinforcement parade?
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
chocorush
Profile Joined June 2009
694 Posts
Last Edited: 2016-03-13 17:02:05
March 13 2016 17:00 GMT
#447
On March 13 2016 16:42 imBLIND wrote:
Any tips on dealing with the wall units on conquest chapter 23? I don't have many freeze uses left, and I have a couple enfeeble staffs that I don't really want to use


Enfeeble is probably the least useful of the staves, so using one here could be profitable if it allows you to kill one of the lunge lancers in one round. My strategy was to just rally resistance, and skill, with Azura dancing on Xander with a strong resistance pair up, and he was able to reliable clear out pretty much everything from the second stairwell to the left. As long as he has a good chance to one round one of the lancers, he shouldn't get chained all the way to Oboro which is pretty much certain death. This should work if you have Leon or another sufficiently tanky unit that isn't a flier that can double at 1-2 range.

Buying the tonics is really cost effective if it pushes you over the threshold to survive/orko, as +2 Def/Res/Spd/Str makes a huge difference in situations like this.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-03-13 20:17:04
March 13 2016 20:16 GMT
#448
I usually just start going full tonic-spam on my whole team at that point. The game starts vomiting money at you in the last few chapters (5k drop in 22, 10k chest in 23, and 20k chests in 25 and 26), so you can totally support it while still having money for class changes/forges.
Moderator
Cricketer12
Profile Blog Joined May 2012
United States13991 Posts
March 13 2016 22:03 GMT
#449
Yay! Finally beat that lvl. Just spammed the mess hall. Really helped.
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
NightKnight1
Profile Joined February 2016
12 Posts
March 13 2016 22:27 GMT
#450
Conquest Chapter 23: Here's how I did it.
The units on the left with oboro will move back to their starting position if you go back down the stairs. I had my high mobility units go up the left stairs and clear some of the units/build a wall, all the while, making sure that I had cleared one of the right units blocking a stairway. Then I had the rest of my low mov units clear the remaining units.

If you still have a lot of units that you can't kill, just bait a unit, kill it, go back down, etc, repeat the process. Use freeze staves to limit enemy movement if you can't kill as many as you would have hoped. After thinning out enough enemy units, you just wait go up with everyone, stay out of range of oboro, and then oboro will come to you. Wreck his small party then.
Cricketer12
Profile Blog Joined May 2012
United States13991 Posts
March 14 2016 00:04 GMT
#451
Just beat rev chap 14, holy shit silas likes paladins
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Cricketer12
Profile Blog Joined May 2012
United States13991 Posts
Last Edited: 2016-03-14 03:44:15
March 14 2016 02:34 GMT
#452
Edit: nm figured it out
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
March 14 2016 09:15 GMT
#453
I feel like the game is making me make out with my waifu every time the game tells me to blow gently on the screen...
im deaf
TheYango
Profile Joined September 2008
United States47024 Posts
March 14 2016 15:57 GMT
#454
On March 14 2016 18:15 imBLIND wrote:
I feel like the game is making me make out with my waifu every time the game tells me to blow gently on the screen...

Well...

Moderator
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
March 15 2016 15:40 GMT
#455
How does Lunatic rate in this game compared to Awakening? I tried Lunatic in Awakening and the first ~5-6 missions were literally "stand behind the Paladin and pray" which I found stupid and frustrating. Is it difficult but fair or still hyper luck-based and scripted?
chocorush
Profile Joined June 2009
694 Posts
March 15 2016 16:10 GMT
#456
Lunatic is more balanced in difficulty and encourages more variety in play compared to Awakening. You can get screwed over if you weren't prepared for the last 4 maps in Conquest though.

Awakening felt really easy throughout, but that's because there's a very obvious dominant strategy of beating the entire game using only Avatar + Chrom + Frederick and picking up Mark + Lucina on the way.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-03-15 16:14:31
March 15 2016 16:12 GMT
#457
It depends on which route you're on, since they're scaled a bit differently.

Lunatic Birthright is scaled largely through enemy density and just adding a bunch more enemy units/reinforcements, with some stat increases. This doesn't really make things hard, more overly tedious.

Lunatic Conquest is scaled largely through skills, status staves, and a few key enemy additions to certain maps e.g. extra status staff users, or a line of generals to block rescue-cheese. Enemy stats are for the most part unchanged from Hard. This makes the route feel mostly fair, with the main exception being Negative Chain Master Ninjas in lategame.

Lunatic Revelation is scaled through enemy stat inflation. It makes the route a huge slog to play and given the already poor unit balance, invalidates a bunch of your units who simply won't have the bases to keep up with the enemy stats at their join times.
Moderator
Frudgey
Profile Joined September 2012
Canada3367 Posts
Last Edited: 2016-03-15 17:11:39
March 15 2016 17:04 GMT
#458
Seems a little odd to me that they'd do such different ways of balancing lunatic for all three route instead of trying the same methods for all three.

Sure stat inflation is an easy (and I'd argue lazy/artificial) way to increase difficulty, but I feel that Conquest's lunatic difficulty would lead to a much more meaningful experience.
It is better to die for The Emperor than live for yourself.
TheYango
Profile Joined September 2008
United States47024 Posts
March 15 2016 17:14 GMT
#459
It probably has to do with the design of each route.

Conquest Lunatic goes heavy on the skills and status effects, but it's also using those a lot on Hard. Using them more is just a natural extension of that on Lunatic. By contrast, Birthright maps also aren't really designed for it--putting Lunge on a ninja group makes sense if there's somewhere for the Lunge to take you, but if it's just an open field full of generic reinforcements that you're just going to EP-tank with Corrin/Ryoma/Saizo anyway, that Lunge-chain isn't doing anything interesting.

Though adding some hexing rods to Birthright Lunatic would at least do something to break up the Ryoma/Corrin enemy phase dominance.
Moderator
chocorush
Profile Joined June 2009
694 Posts
March 15 2016 17:27 GMT
#460
It's difficult to balance with only skills and staves though because you risk making things overly obnoxious to deal with. Most of them don't matter and the ones that do like Counter and Wary Fighter can get old really fast.

Conquest lunatic could have used a bit more stat inflation. I'm guessing they felt the stats were already pretty inflated in Hard mode and there wasn't much further they could go reasonably. They don't go overboard with skills for most of the game, so it doesn't really feel different from a Hard mode run until you hit 25 onwards.
Prev 1 21 22 23 24 25 171 Next
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #18
CranKy Ducklings128
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 205
RuFF_SC2 191
ProTech110
Ketroc 47
Vindicta 26
StarCraft: Brood War
GuemChi 1651
Artosis 638
Shuttle 392
ggaemo 142
LancerX 6
Light 0
Dota 2
LuMiX2
Counter-Strike
fl0m2305
taco 441
minikerr14
Super Smash Bros
hungrybox237
Other Games
summit1g12559
JimRising 416
C9.Mang0374
Maynarde109
CosmosSc2 9
Organizations
Other Games
gamesdonequick2198
BasetradeTV72
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 82
• EnkiAlexander 27
• davetesta13
• Mapu1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Wardi Open
9h 45m
PiGosaur Monday
21h 45m
GSL
1d 7h
WardiTV Team League
1d 9h
The PondCast
2 days
WardiTV Team League
2 days
Replay Cast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
WardiTV Team League
4 days
[ Show More ]
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Team League
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #2
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.