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Pokémon Go! - Page 129

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Orcasgt24
Profile Joined August 2011
Canada3238 Posts
December 01 2016 09:22 GMT
#2561
Another nest migration. Good thing too because my nests sucked lol. Come on Omanyte!
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
December 01 2016 09:47 GMT
#2562
New tracker is live for me now! So I guess that it's rolled out world-wide now.
EZ4ENCE
AbouSV
Profile Joined October 2014
Germany1278 Posts
December 01 2016 12:39 GMT
#2563
On December 01 2016 18:47 WindWolf wrote:
New tracker is live for me now! So I guess that it's rolled out world-wide now.


Yes, look like it.

Also I did a lucky egg, with the two weekly quests involved, I got 130k+ xp, was nice.
Spect8rCraft
Profile Joined December 2012
649 Posts
December 01 2016 23:23 GMT
#2564
Now there's 3-4 rodents on my radar at a time. Not sure how I feel about that...
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
December 01 2016 23:25 GMT
#2565
On December 02 2016 08:23 Spect8rCraft wrote:
Now there's 3-4 rodents on my radar at a time. Not sure how I feel about that...

dittos!
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
December 02 2016 00:43 GMT
#2566
On December 02 2016 08:25 dAPhREAk wrote:
Show nested quote +
On December 02 2016 08:23 Spect8rCraft wrote:
Now there's 3-4 rodents on my radar at a time. Not sure how I feel about that...

dittos!

like 1 in 20 maybe!
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Logo
Profile Blog Joined April 2010
United States7542 Posts
December 02 2016 17:58 GMT
#2567
I don't get the hate for the new tracker from some people, it seems pretty awesome.

If your tracker is clogged with common stuff, just go to a pokestop and clear some of them out. It takes about the same amount of time as it used to take to find pokemon with the nearby no footprints tracker.

So what if it's hard to see pokemon not near a stop (when near stops)? You couldn't reliably track them before anyways and it adds some mystery and excitement to your poke-walking rather than always knowing exactly what you'll find.
Logo
Gahlo
Profile Joined February 2010
United States35173 Posts
December 02 2016 22:30 GMT
#2568
On December 03 2016 02:58 Logo wrote:
I don't get the hate for the new tracker from some people, it seems pretty awesome.

If your tracker is clogged with common stuff, just go to a pokestop and clear some of them out. It takes about the same amount of time as it used to take to find pokemon with the nearby no footprints tracker.(1)

So what if it's hard to see pokemon not near a stop (when near stops)? You couldn't reliably track them before anyways and it adds some mystery and excitement to your poke-walking rather than always knowing exactly what you'll find.


This is the issue with the new tracker.
[image loading]

Personal anecdote: I was driving around earlier today at a Walmart because somebody in the area told me decent stuff showed up there. The nearby pokestops clogged my tracker with Pidgey, Rattata, and Spearow. They were all across the highway from me. While in that parkinglot, I randomly stumbled upon a Dragonite that I never would have known was around or even knew could be there.

Why should common garbage get priority on visibility over a Dragonite?
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2016-12-02 22:46:27
December 02 2016 22:39 GMT
#2569
Why shouldn't some Pokemon be more of a hidden/chance encounter? And even so the system seems way better than the old system even if the new one still could use improvements.

I still don't really buy into the complaint. Like I get the shortcomings if you're thinking of a system to find 100% of pokemon, but this system seems like it leads to way more "saw on tracker" -> "caught it" situations than the old tracker + 15min spawn duration.

And it leads to a much better user experience a lot of the time. In that example if blue was at Fountain & Linden to track down a pokemon they'd have to potentially cross a busy streets 3 or 4 times to try and pin down the pokemon. I know in my area there are streets that can take 2-3 minutes to cross so you basically get one shot to guess right on where the pokemon was. Not to mention how annoying and unenjoyable it is to wander in circles aimlessly for your 'walk'. It's way nicer now that you can plan a route and deviate on that route to pick up pokemon you see without having to give in to spending 10 minutes walking around a 200m circle. Even compared to the 3 footprint system I like this one way more and find it way more playable because I get to walk in a way that's enjoyable while playing, not in a way where I have to double back constantly.
Logo
mordek
Profile Blog Joined December 2010
United States12705 Posts
December 02 2016 22:40 GMT
#2570
Great picture, that's exactly the complaint I'm seeing from friends.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Gahlo
Profile Joined February 2010
United States35173 Posts
Last Edited: 2016-12-03 01:52:49
December 03 2016 01:42 GMT
#2571
On December 03 2016 07:39 Logo wrote:
Why shouldn't some Pokemon be more of a hidden/chance encounter? And even so the system seems way better than the old system even if the new one still could use improvements.

I still don't really buy into the complaint. Like I get the shortcomings if you're thinking of a system to find 100% of pokemon, but this system seems like it leads to way more "saw on tracker" -> "caught it" situations than the old tracker + 15min spawn duration.

And it leads to a much better user experience a lot of the time. In that example if blue was at Fountain & Linden to track down a pokemon they'd have to potentially cross a busy streets 3 or 4 times to try and pin down the pokemon. I know in my area there are streets that can take 2-3 minutes to cross so you basically get one shot to guess right on where the pokemon was. Not to mention how annoying and unenjoyable it is to wander in circles aimlessly for your 'walk'. It's way nicer now that you can plan a route and deviate on that route to pick up pokemon you see without having to give in to spending 10 minutes walking around a 200m circle. Even compared to the 3 footprint system I like this one way more and find it way more playable because I get to walk in a way that's enjoyable while playing, not in a way where I have to double back constantly.

There are maybe 50+ spawnpoints in the small development I live on. I have one Pokestop three blocks away close enough to trigger Nearby. That Pidgey three blocks away blocking my Sightings isn't interesting. I'm not going to set it as a destination and go off to get it. It doesn't make sense that I know more about it than what is at the end of my driveway. It doesn't make sense that if I'm looking at the list that's all that shows up despite other stuff being closer and even spawned on my screen. Hell, it even shows me some of them before I open the window.

'Nearby' pokemon are given far too much precedence on what the game shows you is around on the Nearby/Sightings window. There should be a mix of the two or a tab for each. The fact that I could have missed a Dragonite for Pidgey, Spearow, and Rattata earlier today is unacceptable for a tracker that has been in the works since footsteps went down and has been in a small, live beta for over 2 months.

The Red player on that picture is the ideal. You have something interesting to set at your destination and there's something interesting on your way(Vaporeon). But then you have players stuck in Blue's situation, where they aren't around a lot of pokestops. They don't get to know things like the Magmar and Electabuzz still exist. Instead they have to do the old wander around until you walk into it you dislike so much to get the Snorlax. Even worse, you get players like Yellow who are offered absolute garbage when compared to everything that would be in their Sightings.

It has success cases, but with the way it's implimented, it leaves a lot to be desired and delivers more of what turned a lot of players off in the first place: a half baked game that lacks features and the ones it has are poorly polished.
Gahlo
Profile Joined February 2010
United States35173 Posts
Last Edited: 2016-12-03 02:55:29
December 03 2016 02:54 GMT
#2572
People on /r/TheSilphRoad are reporting prestige nerf being reverted.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
December 03 2016 03:46 GMT
#2573
hmm, maybe i should rebuild my empire. been getting only one coin a day because i am too lazy to go outside. that gym is the last one standing of my 13 gym empire.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
December 03 2016 11:26 GMT
#2574
I never understood the sightings system at all. Going to places where I know that pokemons spawns were more efficient than trying to understand the sightings. The new system is soooo much better
EZ4ENCE
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
December 03 2016 11:33 GMT
#2575
I just wish that duplicate pokemon were hidden.

I don't care about the 6 Pidgeys and 3 Rattatas near the stope. Show me the other shit too
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Assault_1
Profile Joined April 2009
Canada1950 Posts
Last Edited: 2016-12-03 21:43:52
December 03 2016 21:40 GMT
#2576
Happy to see gyms are fixed

I found a 100 IV exeggcute today, is there any combination of exeggcuter moves not worth powering up? I already have 91 IV zen headbutt/sold beam and two 91IV confusion/solar beams

Edit: I guess zen headbutt/psychic and seed bomb suck. But the other four are all good (either for attack or defense)?
Gahlo
Profile Joined February 2010
United States35173 Posts
Last Edited: 2016-12-04 08:09:20
December 04 2016 08:07 GMT
#2577
9x10k, let's go!
[image loading]
Assault_1
Profile Joined April 2009
Canada1950 Posts
December 04 2016 09:46 GMT
#2578
do u have 9 incubators? what's the results?
Gahlo
Profile Joined February 2010
United States35173 Posts
Last Edited: 2016-12-04 10:10:58
December 04 2016 10:10 GMT
#2579
On December 04 2016 18:46 Assault_1 wrote:
do u have 9 incubators? what's the results?

I have 8 1-use incubators left over from the Halloween event. Currently at 1.7/10k.

Only thing I know is that none of them are Eevee.
AbouSV
Profile Joined October 2014
Germany1278 Posts
December 04 2016 12:03 GMT
#2580
Are you ready to see an event on eggs or candies as soon as they hatch? :p
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