Pokémon Go! - Page 107
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Laurens
Belgium4537 Posts
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Logo
United States7542 Posts
As for knowing the pokemon is there is shit game play, it's 10 times better gameplay than searching the 125,664 meter squared area around you only to have the pokemon despawn before you find it. Any tracking system really needs to come with a despawn warning. Even when I *knew* where pokemon were, I'd usually check the scanner to see when they despawn so I would know if it was worth going out of my way. It's not that I don't want to have to move or explore in PoGo, but there's a different between walking around nice areas/new neighborhoods and constantly backtracking over the same small area with a fair risk of coming up empty handed. Doubly so for some areas where you may have features that are really problematic, there's a few intersections near me that can take 4-5 minutes to cross, if you get a nearby sitting by them you basically have only a single chance to figure out where the pokemon is. | ||
WindWolf
Sweden11767 Posts
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dAPhREAk
Nauru12397 Posts
On October 14 2016 17:38 Orcasgt24 wrote: What? I praise FPM because they provide the community with the exact thing basically everyone in the community wants. A way to find pokemon. I blame Niantic because they do everything they can to make that harder. As for bots, Niantic does nothing. They ban GPS spoofers because it's easy to detect. Bots are everywhere. Even now with all the scanners dead bots are still around. Any bans? Who the hell knows. Niantic doesn't talk to us and they quite clearly do not listen. in the facebook communities i am part of, the people who are the most vocal about trackers are also the people most vocal about there being no "end game." i dont think they are smart enough to realize the correlation. i personally appreciate what FPM did for the community. without FPM and pokevision, i would still be trying to complete my pokedex. however, as soon as i completed the pokedex, my desire to play the game decreased by magnitudes. i think there was a study done about video games that showed that the easier you make the game for the userbase, the harder it is to retain players. i will look for it. edit: i give up. i could only find stuff saying that a too difficult game has player retention issues. i recall reading a study before that said immediate gratification leads to retention issues because people get bored, which is intuitive. | ||
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Poopi
France12770 Posts
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Logo
United States7542 Posts
Even besides just it being better bringing multiple pokemon in, the fact that if I screw up I can still get prestige is pretty awesome. The worst part before was fighting with a mediocre connection or when you didn't have just the right pokemon and you ended up with a <100% chance to win the prestige fight. It was such a waste of time to battle for 40 seconds then lose. Now if you lose your pokemon you at least still get the prestige for the time you spent. | ||
Spect8rCraft
649 Posts
On October 15 2016 02:18 dAPhREAk wrote: in the facebook communities i am part of, the people who are the most vocal about trackers are also the people most vocal about there being no "end game." i dont think they are smart enough to realize the correlation. i personally appreciate what FPM did for the community. without FPM and pokevision, i would still be trying to complete my pokedex. however, as soon as i completed the pokedex, my desire to play the game decreased by magnitudes. i think there was a study done about video games that showed that the easier you make the game for the userbase, the harder it is to retain players. i will look for it. edit: i give up. i could only find stuff saying that a too difficult game has player retention issues. i recall reading a study before that said immediate gratification leads to retention issues because people get bored, which is intuitive. Well, as a filthy casual, I'm fine with the former and usually never get to the latter, so I'm an advocate for a scanner. ![]() Also from that standpoint, a scanner was a real retainer for my attention. Without any sort of tracking, it was generally improbable for me to figure out where any good Pokemon were before they despawned (only when they were within a hair's breadth would I actually find it). Now I'm more inclined to hope that the lure lottery has something good. | ||
sundayyy
Canada12 Posts
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Logo
United States7542 Posts
The prestige calculation works the same as before except that it counts your highest pokemon out of the 6. So if you go in with 5 100CP pokemon and one 2500 CP pokemon you will gain prestige by comparing their pokemon to your 2500 CP one. So what probably happened it someone else in your party of 6 was higher CP than the flareon. | ||
Belisarius
Australia6225 Posts
If FPM is actually getting 10-25 million views per day, it's clear that a huge portion of the active playerbase does not consider using a tracker to be abuse. There is demand for these features from far more than the usual 1% of hackers that every game suffers from. In fact, there is probably demand from most players in some form or other. Given the situation, Niantic can continue to be stubborn and fight it, crippling the performance of the game and hemorrhaging users daily in the process, or they can accept that this is an in-demand feature and do something about it. If they implemented their own gadget that provided a related function, even a toned-down one, FPM would die within days and they would get all their server capacity back. I'm willing to bet their player numbers would also immediately spike. | ||
dAPhREAk
Nauru12397 Posts
On October 15 2016 10:42 Belisarius wrote: I mean, the immediate solution to FPM et al. is for niantic to just release a tracker of their own that actually bloody works. If FPM is actually getting 10-25 million views per day, it's clear that a huge portion of the active playerbase does not consider using a tracker to be abuse. There is demand for these features from far more than the usual 1% of hackers that every game suffers from. In fact, there is probably demand from most players in some form or other. Given the situation, Niantic can continue to be stubborn and fight it, crippling the performance of the game and hemorrhaging users daily in the process, or they can accept that this is an in-demand feature and do something about it. If they implemented their own gadget that provided a related function, even a toned-down one, FPM would die within days and they would get all their server capacity back. I'm willing to bet their player numbers would also immediately spike. i'll take that bet. people will continue to use FPM (or its ilk) for its instant gratification despite a better in-game tracker, and no significant increase of players will result. such hyperbole. | ||
Assault_1
Canada1950 Posts
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CorsairHero
Canada9490 Posts
I need my eggs/victreebell/vileplume to take down those vaporeons For golem, i'd go for it if there was a ground/rock moveset combo that I was looking for. | ||
Assault_1
Canada1950 Posts
On October 15 2016 16:21 CorsairHero wrote: its the 3rd strongest grass type (4th if you add eggs into the mix). It's worth it for me since I dont have venusaur for attacking. I had a 98 IV oddish so I decided to go for it and turned into vileplume razor leaf/solar beam :D I need my eggs/victreebell/vileplume to take down those vaporeons For golem, i'd go for it if there was a ground/rock moveset combo that I was looking for. Yeah I think I'm going to make both, they'll be useful for pristiging. For golem I guess I'm going for mud slap and earthquake or stone edge: https://pokemongo.gamepress.gg/pokemon/76 | ||
dAPhREAk
Nauru12397 Posts
On October 15 2016 13:35 Assault_1 wrote: Should I evolve my geodudes into golems, or just graveler for xp? Same question for oddishes, are vileplumes worth it? i use vileplume a lot for prestige. golem i have never used. | ||
Assault_1
Canada1950 Posts
On October 15 2016 17:58 dAPhREAk wrote: i use vileplume a lot for prestige. golem i have never used. I read they'll be useful in gen 2 so I'll evo a few, they look cool too | ||
Gahlo
United States35120 Posts
On October 16 2016 05:28 Assault_1 wrote: I read they'll be useful in gen 2 so I'll evo a few, they look cool too Well, the addition for the Oddish line is a split evo, Gloom evolving into two different things. So if you take one all the way up to Vileplume it's going to be stuck as one. If nothing changes, Bellossom will be 180 lower in Attacks and 20 higher in defense, so statistically it isn't really an amazing upgrade. In fact, I'd say it isn't one at all. It will all come down to how beneficial losing the Poison typing and whatever moveset differences there is will be. As for now, just evolve em. | ||
Logo
United States7542 Posts
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WindWolf
Sweden11767 Posts
On October 18 2016 00:22 Logo wrote: Did they mess with distance tracking again? I'm used to it not properly tracking distance traveled, but it's gotten crazy recently. I ran 3 miles (~5km) with PoGo running the whole time (and no Too Fast pop-up) and only got 1.2km out of it even though the whole time I was getting pokemon nearby vibrations. Maybe they have lowered the speed limit for hatching eggs? I just walk playing this game so it's hard for me to notice the limit anyway. | ||
Logo
United States7542 Posts
On October 18 2016 00:23 WindWolf wrote: Maybe they have lowered the speed limit for hatching eggs? I just walk playing this game so it's hard for me to notice the limit anyway. under 7.5 Miles Per Hour is a pretty terrible limit to set :/ | ||
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