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XCOM 2 - Page 74

Forum Index > General Games
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WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
January 19 2017 15:16 GMT
#1461
http://steamcommunity.com/sharedfiles/filedetails/?id=844674609

Long war 2 is now live!
EZ4ENCE
Elizar
Profile Joined February 2010
Germany431 Posts
January 19 2017 16:34 GMT
#1462
On January 20 2017 00:16 WindWolf wrote:
http://steamcommunity.com/sharedfiles/filedetails/?id=844674609

Long war 2 is now live!


omg OMG O! M! G!
Thanks and bye bye for the next days (or weeks)
Kasto
Profile Joined May 2010
473 Posts
January 19 2017 16:39 GMT
#1463
That really is soon as they were saying.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
January 20 2017 07:34 GMT
#1464
I am still very early, but I sure love the infiltration mechanic. Already at squad-loadout, you have to balance risk and reward.

Although I am afraid of how things will look like when the Ruler Aliens starts to arrive
EZ4ENCE
DrStrangelove
Profile Joined July 2010
Denmark18 Posts
January 20 2017 07:40 GMT
#1465
Would you recommend comleting xcom 2 normal, before starting a long war game? I have played UFO: Enemy Unknown, XCOM 1, and XCOM 1 Enemy Within quite a bit.
When I die i am going to have the tetris theme played at my funeral just as my coffin is being lowered into the ground, and preferably it should be shaped in the most annoying shape possible.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
January 20 2017 07:49 GMT
#1466
On January 20 2017 16:40 DrStrangelove wrote:
Would you recommend comleting xcom 2 normal, before starting a long war game? I have played UFO: Enemy Unknown, XCOM 1, and XCOM 1 Enemy Within quite a bit.

I would recommend that you finish the vanilla game first. Long War 2 (Like Long War 1) can be very challenging even with save-scumming
EZ4ENCE
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2017-01-20 08:53:30
January 20 2017 08:43 GMT
#1467
On January 20 2017 16:40 DrStrangelove wrote:
Would you recommend comleting xcom 2 normal, before starting a long war game? I have played UFO: Enemy Unknown, XCOM 1, and XCOM 1 Enemy Within quite a bit.

I am pretty sure LW2 is far superior to vanilla Xcom2 (based on playing vanilla and then playing it with previous LW2 seperate mods) so I would suggest to just go with a superior version.
And it should not be harder than vanilla if you start on Veteran or lower difficulty (go lower than Veteran if you played previous Xcom games on not hardest difficulty).
Unlike Long War 1 this time they said they made the game more accessible to all ranges of players (probably a requirement made by Firaxis who paid for LW2 to be made).
Gorsameth
Profile Joined April 2010
Netherlands21998 Posts
January 20 2017 10:09 GMT
#1468
On January 20 2017 16:40 DrStrangelove wrote:
Would you recommend comleting xcom 2 normal, before starting a long war game? I have played UFO: Enemy Unknown, XCOM 1, and XCOM 1 Enemy Within quite a bit.

Xcom 2 normally is already a good game, especially if you enjoyed xcom 1. I would recommand enjoying normal before diving into mods.
It ignores such insignificant forces as time, entropy, and death
daemir
Profile Joined September 2010
Finland8662 Posts
January 20 2017 12:23 GMT
#1469
Blaaah having to re-dl the game is taking forever, I just wanna give LW2 a try!
Gorsameth
Profile Joined April 2010
Netherlands21998 Posts
January 20 2017 15:25 GMT
#1470
Is there no text guide on what has changes and how the new mechanics work?
Never really liked youtube tutorial vids.
It ignores such insignificant forces as time, entropy, and death
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
January 20 2017 15:33 GMT
#1471
On January 21 2017 00:25 Gorsameth wrote:
Is there no text guide on what has changes and how the new mechanics work?
Never really liked youtube tutorial vids.

There is one in-game. Go to the Command tab, then XCOM Archives and you should have lots of information at the end about LW2 stuff
EZ4ENCE
Kasto
Profile Joined May 2010
473 Posts
January 20 2017 16:04 GMT
#1472
Only know of this for tactics layer:
http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&p=24871#p24871

And now for some short videos i found pretty informative (more the xwynns ones):
http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=23387

In strategic layer you actively have to use your rebels to gather intel to unlock missions in time to attempt. Squad size and their loadout affects the infiltration length and the amount of enemies. And it seems pretty plausible to do missions with even just 1-3 guys by sneaking around and creating distractions.
Ultimately not every mission should be attempted.

Enemy numbers (according to xwynns):
6-9 - Extremely Light
10-12 - Very Light
13-15 - Light
16-18 - Light-Moderate
19-21 - Moderate
22-24 - Moderate-Heavy
25-27 - Heavy
28-30 - Very Heavy
30-32 - Extremely Heavy
33+ - Swarming
KadaverBB
Profile Blog Joined June 2009
Germany25657 Posts
January 20 2017 17:07 GMT
#1473
Dumb question because I suck at knowing things.
I have like 50 other mods installed that introduce new weapons or classes or enemies and whatever. Are they compatible with the longwar mod or should I just disable everything and just enjoy longwarr?
AdministratorLaws change depending on who's making them, but justice is justice
KadaverBB
Profile Blog Joined June 2009
Germany25657 Posts
January 20 2017 17:08 GMT
#1474
Hmm maybe i should read

"Other mods may not necessarily work given the depth of changes"

Doh
AdministratorLaws change depending on who's making them, but justice is justice
bluzi
Profile Joined May 2011
4703 Posts
January 20 2017 17:10 GMT
#1475
Seems like their forums are packed with bug reports , do you guys feel like this is a buggy release ? i would hate to start it only to get frustrated by bugs.... is anyone invested several hours and can confirm the game is playable and bug free (at least game breaking bugs).
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
January 20 2017 17:19 GMT
#1476
The mods seems to be working fine for me. And no issues with other cosmetic and QoL-mods (No gameplay mods for me)
EZ4ENCE
Gorsameth
Profile Joined April 2010
Netherlands21998 Posts
January 20 2017 17:22 GMT
#1477
On January 21 2017 02:10 bluzi wrote:
Seems like their forums are packed with bug reports , do you guys feel like this is a buggy release ? i would hate to start it only to get frustrated by bugs.... is anyone invested several hours and can confirm the game is playable and bug free (at least game breaking bugs).

I wonder how many of those are because they are using different mods that break it.
It ignores such insignificant forces as time, entropy, and death
Kasto
Profile Joined May 2010
473 Posts
January 20 2017 17:46 GMT
#1478
QoL and Cosmetic should be fine.

There are some bugs but i don't think I'll be getting too far in until some fixes are out.

In start it seems you want to focus on 'intel' with your haven guys (accessed from the black radio tower in strategic layer, which is left of your normal 'pass time') to get missions sooner and thus more time to infiltrate.
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 20 2017 18:10 GMT
#1479
mods and bugs go hand in hand. This one is doing okay, as long as you avoid any gameplay altering mods and I doubt they bother with compatibality in this one.
But because they increase everything basically the performance issues from the engine are amplyfied as well. So if xcom2 gave your system troubles, lw will give you even more.

Tryed to see if I can farm an early mission where i get detected early, so i get lots of enemies. Its not the best idea unless you want a real challenge afterwards lol. (unless you abandon the region)
Talaris
Profile Joined March 2011
Switzerland753 Posts
January 20 2017 18:22 GMT
#1480
On January 21 2017 02:10 bluzi wrote:
Seems like their forums are packed with bug reports , do you guys feel like this is a buggy release ? i would hate to start it only to get frustrated by bugs.... is anyone invested several hours and can confirm the game is playable and bug free (at least game breaking bugs).


4 hours in, there no bugs for me.
I then gradiently included more mods that don't change gameplay (like more aliens, different weapons or classes) and still got no bugs after 12h in now.
Basically convinience/graphical mods are fine (like displaying hit chance, more map tiles, showing squad icons, evac all soldiers at once etc).


-= Jaedong // HerO // HasuObs // Unholy Alliance =-
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