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XCOM 2 - Page 72

Forum Index > General Games
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WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
Last Edited: 2017-01-10 16:14:09
January 10 2017 16:13 GMT
#1421
Some more new about Long War 2 today

http://www.eurogamer.net/articles/2017-01-10-xcom-2s-long-war-mod-will-be-more-accessible-to-casual-players

* The lower difficulty levels will not be as hard as they were in LW1 (And that could be challenging even with save scumming from my experience).
* "Those difficulties probably still harder than the unmodded game in the sense that we've added a bunch of mechanics for the player to figure out and master, but the gameplay is set up to be more forgiving to players as they learn the ropes. And make no mistake, the higher difficulties are still things even experienced players should very much lose.!"
* Testers finished LW2 campaigns in around 100-120 missions

https://xcom.com/news/xcom-2-long-war-2-pc-mod-new-weapon-coilgun

* Coilguns is a new tier of weapons, and it is now the second-best tier of weapons
EZ4ENCE
rebuffering
Profile Joined December 2010
Canada2436 Posts
January 10 2017 16:30 GMT
#1422
It's funny because i literally just installed Xcom 2 a few minutes ago. Going to play on easy and save scum until im used to it, then up the difficulty and maybe check out this Long War mod since it seems less savage than the last version.
http://www.twitch.tv/rebufferingg
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
January 10 2017 21:22 GMT
#1423
On January 11 2017 01:13 WindWolf wrote:
Some more new about Long War 2 today

http://www.eurogamer.net/articles/2017-01-10-xcom-2s-long-war-mod-will-be-more-accessible-to-casual-players

* The lower difficulty levels will not be as hard as they were in LW1 (And that could be challenging even with save scumming from my experience).
* "Those difficulties probably still harder than the unmodded game in the sense that we've added a bunch of mechanics for the player to figure out and master, but the gameplay is set up to be more forgiving to players as they learn the ropes. And make no mistake, the higher difficulties are still things even experienced players should very much lose.!"
* Testers finished LW2 campaigns in around 100-120 missions

https://xcom.com/news/xcom-2-long-war-2-pc-mod-new-weapon-coilgun

* Coilguns is a new tier of weapons, and it is now the second-best tier of weapons

http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=23350

Even more details
* The laser tier moves to between conventional and magnetic. Coil will go between magnetic and beam/plasma.
* Lasers will get an aim bonus. Coil gets an armor piercing bonus. Plasma gets unique bonuses tied to the weapon.
* Each weapon is built individually and not a squad-wide upgrade like in the base game

I am really liking the sound of these changes
EZ4ENCE
Disengaged
Profile Joined July 2010
United States6994 Posts
January 11 2017 21:33 GMT
#1424
* Each weapon is built individually and not a squad-wide upgrade like in the base game

Rip, I loved that change in the base game.
rebuffering
Profile Joined December 2010
Canada2436 Posts
Last Edited: 2017-01-12 04:11:27
January 12 2017 04:10 GMT
#1425
On January 12 2017 06:33 Disengaged wrote:
* Each weapon is built individually and not a squad-wide upgrade like in the base game

Rip, I loved that change in the base game.


As someone who just started playing this game (about 8hrs in now), this makes me sad, im terrible at the game as it is, so small things like this are going to ruin me! Hopefully ill be a better player by the time i get into the mod, and hopefully the mod is balanced in such a way that this change isn't as painful as it sounds.
http://www.twitch.tv/rebufferingg
Otolia
Profile Blog Joined July 2011
France5805 Posts
January 12 2017 10:48 GMT
#1426
On January 12 2017 13:10 rebuffering wrote:
Show nested quote +
On January 12 2017 06:33 Disengaged wrote:
* Each weapon is built individually and not a squad-wide upgrade like in the base game

Rip, I loved that change in the base game.


As someone who just started playing this game (about 8hrs in now), this makes me sad, im terrible at the game as it is, so small things like this are going to ruin me! Hopefully ill be a better player by the time i get into the mod, and hopefully the mod is balanced in such a way that this change isn't as painful as it sounds.

Things like this are going to get modded very swiftly.

In fact, it's likely that all active modders doing gameplay mods will push out modified versions for LW as the playerbase will almost entirely switch to LW.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
January 12 2017 12:26 GMT
#1427
II don't know if I prefer weapon upgrades to be individual or squad-wide. It all depends on how the economy in LW2 is designed.
EZ4ENCE
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2017-01-12 12:50:10
January 12 2017 12:49 GMT
#1428
On January 12 2017 06:33 Disengaged wrote:
* Each weapon is built individually and not a squad-wide upgrade like in the base game

Rip, I loved that change in the base game.

Hopefully with introduction of picking up bodies of fallen allies in base Xcom2, LW mod introduces ability to just pick up their weapon instead
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
January 12 2017 15:18 GMT
#1429
https://xcom.com/news/xcom-2-long-war-2-mod-adds-new-technical-class-on-pc

The most interesting part of this piece of news the Infiltrating status on the soldier. Some form of Covert Ops is back?
EZ4ENCE
Disengaged
Profile Joined July 2010
United States6994 Posts
January 12 2017 18:59 GMT
#1430
On January 12 2017 21:49 -Archangel- wrote:
Show nested quote +
On January 12 2017 06:33 Disengaged wrote:
* Each weapon is built individually and not a squad-wide upgrade like in the base game

Rip, I loved that change in the base game.

Hopefully with introduction of picking up bodies of fallen allies in base Xcom2, LW mod introduces ability to just pick up their weapon instead


"Your no good to me dead . . . but your weapon is"

*Yoink*

lol I can just picture that
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
January 12 2017 21:33 GMT
#1431
On January 13 2017 03:59 Disengaged wrote:
Show nested quote +
On January 12 2017 21:49 -Archangel- wrote:
On January 12 2017 06:33 Disengaged wrote:
* Each weapon is built individually and not a squad-wide upgrade like in the base game

Rip, I loved that change in the base game.

Hopefully with introduction of picking up bodies of fallen allies in base Xcom2, LW mod introduces ability to just pick up their weapon instead


"Your no good to me dead . . . but your weapon is"

*Yoink*

lol I can just picture that


But are the weapons damaged when the unit dies? You could loot guns in Xcom, but you had to use the taser to disable them instead of kill them. Xcom2 could probably do something similar with the skull jack I guess, but that doesn't work for all the enemies.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Narg
Profile Joined December 2010
Finland99 Posts
January 13 2017 11:25 GMT
#1432
Just wanted to give y'all a heads up as x-com 2 is the current "pay early" game for humble monthly, as in 12 dollars to get it immediately with some other games at the start of february.

https://www.humblebundle.com/monthly
Yurie
Profile Blog Joined August 2010
11964 Posts
January 15 2017 11:05 GMT
#1433
On January 13 2017 20:25 Narg wrote:
Just wanted to give y'all a heads up as x-com 2 is the current "pay early" game for humble monthly, as in 12 dollars to get it immediately with some other games at the start of february.

https://www.humblebundle.com/monthly


Any of the DLC required or good?
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
January 15 2017 11:10 GMT
#1434
On January 15 2017 20:05 Yurie wrote:
Show nested quote +
On January 13 2017 20:25 Narg wrote:
Just wanted to give y'all a heads up as x-com 2 is the current "pay early" game for humble monthly, as in 12 dollars to get it immediately with some other games at the start of february.

https://www.humblebundle.com/monthly


Any of the DLC required or good?

My personal thoughts on the DLCs:

* Anarchy's Children and Resistance Warrior is cosmetic packs
* Alien Hunters adds though Ruler Aliens that you fight across multiple missions. To compensate you get some strong early-game weapons as well. This DLC might not be for everyone
* Shen's Last Gift. Gives you an awesome story mission and playable robots.
EZ4ENCE
DaCruise
Profile Joined July 2010
Denmark2457 Posts
January 15 2017 11:30 GMT
#1435
The DLC is better than what we had in Enemy Unknown. Personally i like Alien Hunters the most as it has a bigger impact on the gameplay than Shen´s Last gift. The robot sucks and you are better off bringing a rookie imo but I do like the story and the mission itself.
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 15 2017 12:47 GMT
#1436
When I played I somehow ended up one shotting the rulers before they came out of stunlock by accident most of the time. Luckily they removed most one hits against them if not all.
Poor second Ruler I have never seen him do anything so far lol.
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
January 15 2017 14:49 GMT
#1437
1 shotting alien rulers got patched out?
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
January 17 2017 17:37 GMT
#1438
https://xcom.com/news/xcom-2-long-war-2-mod-brings-big-changes-to-the-strategy-layer-on-pc (Images and video is currently not working as of writing this)

The geoscape of Long War 2 looks so much interesting. I want it now!

On January 15 2017 23:49 BreakfastBurrito wrote:
1 shotting alien rulers got patched out?

I'm not sure about that, but repeaters are rarer as loot compared to before
EZ4ENCE
jandar
Profile Joined January 2017
3 Posts
January 17 2017 18:53 GMT
#1439
For me the term mod is free, or at worst pay if you want some kind of donation, if it is paying then it's a dlc, it loses notion of "mod", in any case of the community idea of modding
Kasto
Profile Joined May 2010
473 Posts
Last Edited: 2017-01-17 20:44:05
January 17 2017 20:22 GMT
#1440
Seem to be pretty nice changes. Hope i'll be able to better run the game by that point as well.

You talking about the LW2 or the DLC-s that were talked about earlier jandar?
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